Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land.
Create your character and give them a unique name. Get your equipment, upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready, explore the land in search of adventure and fortune.
Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle, banish the Beast, and save Avel!
In Chronicles of Avel players will be exploring the world of Avel, moving on a modular board created from hexagonal tiles (different every time). On their journey they will encounter dangerous monsters to fight and roll dice to determine success. Each victory leads to a prize - new weapon, armor, potions and gold - which will make heroes more powerful and unstoppable. But to earn equipment players will have to search through magical bag and choose using only their sense of touch. Victory awaits for those who will cooperate, prepare themselves and defeat the Beast and all his servants.
- Pretty to look at
- Fun to play
- Suitable for family
- Customizable player characters
- Engaging two-phase gameplay
- Family-friendly dungeon crawl adventure
Mechanics (from transcript analysis)
- Adventure — Going out on expeditions.
- Character progression — Upgrade with new swords and shields and helmets.
- Combat — Defending the castle from a beast.
- exploration — Exploring and flipping tiles over.
Video topics + discussion points
Quotes (from this video)
- it is a very cute game it is flamecraft
- my number 44 is wild duel
- it's got that really unique auction bidding mechanic
- number 43 is taco cat go cheese pizza and if you cannot remember all that you cannot win this game cuz you have to remember that
- I really like this game but I can only ever play it solo because Judy won't play it with me
- my 42 I always have hard time to remember the name is cartographers Heroes
- the theme is so like and I think this is why I love it it's very like 1950s sci-fi
- my number 41 is a stefen Feld game
- it feels like a stanfeld game very beige
- it's just it's not my favorite Stephen Feld game as you're going to find out later but it is in my it's number 41
References (from this video)
- Fun cooperative game.
- Sense of exploration.
- Strategic use of equipment and dice.
- Light enough rules to engage easily.
- Customizable characters are appealing.
- Adjustable difficulty level.
- Very difficult, the host has lost almost every time.
- Takes time to prepare for the beast's attack.
- Protecting a kingdom from a great beast that arrived by meteorite.
- RPG-like experience
- Betrayal at House on the Hill
Mechanics (from transcript analysis)
- character customization — You get to create and customize your very own character and upgrade them with different weapons and types of armor.
- cooperative play — Chronicles of aval provides a rich role-playing game-like experience that focuses on protecting the kingdom from the Beast who has arrived by meteorite.
- Dice Rolling — Using these real really colorful dice.
- map exploration — In the first phase players will explore the map and prepare their items gaining coins from defeating monsters using these real really colorful dice.
- Resource Management — Players can trade their equipment at the market for extra coin and then use those coins to then build things like traps for the Beast as well as um little Moon blockades.
- tower defense — Players have to fight hard and with their wits Tower Defense style in order to protect the kingdom.
Video topics + discussion points
Quotes (from this video)
- There's a sense of tradition when it comes to decorating a Christmas tree, putting up the ornaments and hanging that shining star from the very top.
- The next game I want to introduce to you is one that is all centered around growing things and this game is perfect for the family.
- It's like opening a Christmas present and realizing that it's been re-gifted to you.
- So pack your bags as this game is an all-out War.
- Forget the gingerbread house this Christmas because this box of cardboard actually feels like home.
- Everything about this game makes me long for a wintry European Christmas snuggle next to the fireplace playing a game.
- This is what it's all about.
- You really feel like Santa Claus sending your elves to do all your work for you.
- This game looks like I took a collection of random pieces placed them in a blender and regurgitated it back out into a board game whilst it looks dizzingly kaleidoscopic it actually is such fun.
- Thank you once again for joining me for another board game Sanctuary video.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- let me give you a studio T of where I edit my YouTube videos
- this is my shelf where I use as backgrounds to some of my Vlogs
- these are games that I don't play as much anymore but they make excellent great display games
References (from this video)
- Encourages discussion and teamwork
- Good for teaching social skills
- Not fully detailed in transcript
- cooperative/deduction
Mechanics (from transcript analysis)
- cooperative / semi-cooperative deduction — Players discuss clues to advance the narrative and solve puzzles.
- Deduction — Players discuss clues to advance the narrative and solve puzzles.
Video topics + discussion points
Quotes (from this video)
- board games in education
- they open up worlds that they wouldn't otherwise have encountered
- take a deep breath and do it
- it's amazing how board games bring learning and fun together
- on first play you're like what am I supposed to do
- Mecha Dragon feels broken
References (from this video)
- Personal favorite to play among kids games
- Great cooperative game
- Satisfying progression arc
- Fun early game of upgrading and preparing
- Expansion adds a lot of cool stuff
- Technically marketed as a kids game, but on the line of family weight
- Fantasy adventure
- Mage Knight
- Ghost Stories
- Last Bastion
Mechanics (from transcript analysis)
- Campaign play — The expansion adds a three-game campaign with unique scenarios.
- Character progression — Players upgrade their characters and get stronger throughout the game.
- cooperative play — Players work together to achieve objectives.
- exploration — Tiles are face down, and players discover the map as they play.
- Monster combat — Players fight monsters to get upgrade items.
Video topics + discussion points
Quotes (from this video)
- This game is one of the most inclusive, accessible games of just a wide variety of people, which is incredible when you can like when kids and adults and grandparents can all be around this exciting shared experience.
- This one I would go on record saying. that of all the kids games we have, this is my personal favorite to play.
- The simple rule of you needing to hit your opponent's discs if they're on the board makes the game because it's this how do I clear but also improve my position.
References (from this video)
- Fun and satisfying character progression
- Replayable due to modular board
- Not overly complicated
- Good for families
- Doesn't do anything wildly different from other games
- Includes luck through dice rolling
- Castle Panic
Mechanics (from transcript analysis)
- Character advancement — you are doing it by leveling up your character in a really fun way. You have these dual layered boards, and you can literally get items and put it on your character. You can get a helmet, you can get a weapon, you can get a you know, and you are putting these pieces and just sort of leveling up your character
- Dice Rolling — There is some element of dice rolling in the game when you are fighting stuff, so that, you know, there's a little bit of luck there
- Modular Board — it's also like a a board made up of different hexes, so the board is going to be different all the time
- Monster Elimination — you just want to kind of run around the board, level up, and fight monsters without getting like too complicated
Video topics + discussion points
Quotes (from this video)
- These are my top 10 cooperative board games of all time.
- I promised you that I would do a top 10 of all time video each month this year and I am delivering on that promise.
- For the past year, I've been shooting a series of professional comedians playing different board games and I plan to release that series soon.
- Number five on my list is the party game So Clover.
- Number four on my list is the game Chronicles of Avel.
- Number three on my list of top 10 cooperative games is the game The Gang.
- Number two on my list is The Lord of the Rings trick taking game, The Fellowship of the Ring.
- And then my number one cooperative game of all time is a little bit of cheating, because it's mostly a cooperative game, but there is a hidden traitor in your midst, and that is the game Obscurio.
- There are a lot more that I considered for this list, you know.
- I hope you're liking them as well. Thank you so much for being here.
References (from this video)
- Great family game
- Fully cooperative
- Fun character customization
- Visually appealing art and components
- epic quest
Mechanics (from transcript analysis)
- character customization — Players can customize their characters.
- cooperative play — The game is fully cooperative, allowing players to work together.
- Gear Upgrading — Players can upgrade their gear.
- Tile exploration — Players explore by placing and moving across tiles.
Video topics + discussion points
Quotes (from this video)
- So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
- Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
- And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
- It means that you can let players feel powerful rather quickly.
- Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
- It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
- I was much more interested in the story I was telling than
- At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
- I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
- At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
- I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
- Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
- Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
- So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
- Family-friendly and cooperative
- Kid-friendly with simplified mechanics
- Engaging story and world-building
- Accessible setup and clear visuals
- Appeals to both kids and older players
- heroic cooperative exploration and defense of a fragile city
- City of Avel in a fantasy world with a looming Beast threat
- Chronicles of Apple
Mechanics (from transcript analysis)
- cooperative play — Players work together to defend the city and defeat monsters.
- Dice-based combat — Unique dice with attack, defense, and spell sides used in battles.
- Equipment management — Gaining, equipping, and managing equipment in a backpack with a timed draw.
- monster and beast tokens — Monsters placed on map; Beast movement and traps create hazards.
- rest and heal — Players can rest to recover toughness, with restrictions during battles.
- round-based progression with Astrolabe — Astrolabe marker tracks rounds; endgame triggers Beast summoning.
- tile actions and map exploration — Hidden map tiles; tiles provide actions; exploration reveals monsters.
Video topics + discussion points
Quotes (from this video)
- This is a family cooperative game for up to four players that plays in under an hour.
- It has many great aspects to draw the kid's attention into the game.
- The Healing Jewel, which is kept within the city of Avel, is in danger.
- Older players will feel the excitement and the great experience this game gets to offer.