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Citrus box art

Citrus

Game ID: GID0068580
Game Info
Year
2013
Players
2-5
Age
10+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation?

Citrus provides players with new challenges, and little is left to chance. The moves are simple, but the decisions are tricky. Players build citrus plantations for points, yet in order to build, it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account – but when is the timing right? And most importantly, which plantation should you harvest, thus taking it out of the race for the important points during the finca scoring?

Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players.

Description

Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation?

Citrus provides players with new challenges, and little is left to chance. The moves are simple, but the decisions are tricky. Players build citrus plantations for points, yet in order to build, it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account – but when is the timing right? And most importantly, which plantation should you harvest, thus taking it out of the race for the important points during the finca scoring?

Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–13 of 13
Video JKJvpvISOXs Brains On Games Review at 1:01 sentiment: positive
video_pk 89769 · mention_pk 238971
Brains On Games - Citrus video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cyberpunk theme with a vivid setting and flavor
  • Engaging blend of worker placement and engine-building with RPG-like progression
  • Impressive table presence and a striking central board
  • Modular map pieces support replayability and varying player counts
  • Narrative life-path system for character progression and customization
Cons
  • Durability concerns with large central board pieces in the prototype
  • Two-player games can feel cramped; higher player counts are preferable
  • Board may wear from flipping between rounds; longevity questions for final production
Thematic elements
  • rebellion, resource control, and cyberpunk intrigue; constructing towers and managing tubes to reach the city
  • Floating city Stratos in a cyberpunk dystopia with Earth ravaged; players attempt to ascend to the floating metropolis to gain resources, prestige, and power.
  • story-driven engine-building with a life-path for the rebel leader and mission-driven progression
Comparison games
  • Viticulture
  • Everdell
Mechanics (from transcript analysis)
  • Area Control — Maintain majority control around towers on the minimap to earn additional victory points.
  • area_control — Maintain majority control around towers on the minimap to earn additional victory points.
  • Engine Building — Complete missions and slot cards into your life path, improving future actions and giving synergies across the board.
  • engine_building — Complete missions and slot cards into your life path, improving future actions and giving synergies across the board.
  • Modular Board — The mini-map and Stratos board are modular and scale with player count, providing different layouts each game.
  • modular_board — The mini-map and Stratos board are modular and scale with player count, providing different layouts each game.
  • set_collection_and_bounties — Complete color-coded missions and collect bounties to gain points and engine progression.
  • tube_building — 3D tubes are constructed to connect to the city, elevating cubes and enabling higher victory points for levels completed.
  • Worker Placement — Assign leaders, ships, and cubes to map locations to gather resources and influence the board.
  • worker_placement — Assign leaders, ships, and cubes to map locations to gather resources and influence the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the table presence on this thing is also incredible it is a bit of a table hog
  • it's probably the most personal engine builder i've ever played
  • i think it plays better with a higher play count
  • this game has a cyberpunk theme that might be reminiscent to blade runner
  • it's a really personal engine building game
  • you've got this combination of worker placement and engine building
References (from this video)
No references stored for this video.
Video cn1xUgKs71c Grant Lyon Other at 26:42 sentiment: positive
video_pk 84184 · mention_pk 213714
Grant Lyon - Citrus video thumbnail
Click to watch at 26:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great looking game
  • Dystopian cyberpunk art style
  • Three-dimensional board
  • Lots of table presence
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — but you're going to be playing cards out
  • Resource Management — going to various spots, getting resources, sort of leveling up.
  • Worker Placement — but you're going to be playing cards out and you're going to be doing worker placement and going to various spots, getting resources, sort of leveling up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
  • This video focuses on North American releases.
  • I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
  • This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
  • This is the League of Legends trading card game.
  • It is mostly a dice game.
  • This is a trick-taking card game with a lot more theme.
  • This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video Vzs05OvbNRE Board Gaming Ramblings Analysis at 1:33 sentiment: neutral
video_pk 84129 · mention_pk 213426
Board Gaming Ramblings - Citrus video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My first stop today was Fa Swamp. And I've been standing in line for 50 minutes and I got it.
  • The publisher almost got told to stop selling copies in general but they reorganized the queue a bit and then they got to be able to continue selling.
  • And you are watching Board Gaming Ramblings.
  • When we last left the princes, they were ugly, disgusting boys. And now they're zombies and you have to kill them. I mean, save them. Save them.
  • This is a standard trick ticking game. It's based off of the game of spades.
  • We played Wolf Street, which is a pretty weird game.
  • This is a new game from Sitdown Games.
  • I thought it was pretty cool. I enjoyed a couple things with it, but I know I will like it more when I'm not sleeping while I play it.
  • It gets really brain burning trying to figure out like, hey, where do you place the next tile because there's a lot of permutations.
  • It's been a good day. Did you have a good day?
  • We'll see you tomorrow. Thank you for watching.
References (from this video)
No references stored for this video.
Video FKFTI29Oj6c The Broken Meeple Discussion at 45:09 sentiment: neutral
video_pk 84051 · mention_pk 212992
The Broken Meeple - Citrus video thumbnail
Click to watch at 45:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • artwork is a little garish
  • mechanics not fully understood yet
Thematic elements
  • Rebel mercenary infiltrating a sky hub
  • Stratos, Earth's largest sky hub
  • Cyberpunkish style
Comparison games
  • Alita: Battle Angel
Mechanics (from transcript analysis)
  • Card-based combat — Combat is influenced by cards and abilities.
  • Faction Leveling — Players level up with different factions.
  • Mission Fulfillment — Players complete missions to achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants is uh from Tim Eisner. So, same guy who did uh Canopy and some guy who did Leaf. Um, and I have talked highly about both of those games. Uh, this one is a reimplementation of an older game, March of the Ants. This is an area control game, quite an aggressive area control game.
  • Now, when you put those two things together along with Board of Dice, you usually expect a very complicated, heavy, oh my god, there's so many rules type game.
  • The demo did a good job of teasing me, thinking, 'Wow, this game didn't feel that complicated.' It was It was very in-depth.
  • This could be one of the better David Turczi games I've played in recent uh you know tried out in recent um years.
  • They didn't want to just make it White Castle with two players because to be honest, White Castle worked best as a two-player game.
  • This is a two-player area control game um where basically you have followers, dudes on the map.
  • But it's beautifully produced. You got these translucent dice, these lovely artwork cards, these wooden followers.
  • Yes. Sorry, there is a spider on one of these pictures. I didn't see that coming, but uh I've seen scarier spiders, but still
References (from this video)
No references stored for this video.
Video 4mKazhFhh8Q Ryan and Bethany Board Game Reviews Review at 0:24 sentiment: positive
video_pk 70972 · mention_pk 168138
Ryan and Bethany Board Game Reviews - Citrus video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually stunning production and striking 3D elements
  • Deep engine-building with multiple viable paths to victory
  • Strong thematic integration that ties lifelines, missions, and city ascent together
  • Variety of life paths and mission cards create replayable depth
Cons
  • Initial intimidation due to the scope and component density
  • Rule complexity with many card types, factions, and interactions
  • Longer playtime, especially with more players
Thematic elements
  • Rise through resource management, faction interaction, and infrastructure building to reach the top of a stratified city.
  • Underworld city with a bottom-to-top ascent, dominated by four gangs, and a tiered city with a 3D upper echelon of the wealthy.
  • Engine-building progression with set-collection and spatial-temporal progression through a layered city.
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • area/majority style scoring around tubes — End-game points come from building and surrounding tubes, with higher placements yielding more points.
  • Engine Building — Lifeline cards grant ongoing bonuses (resources, discounts, or trade advantages) that compound as you expand your lifelines.
  • engine-building via lifelines — Lifeline cards grant ongoing bonuses (resources, discounts, or trade advantages) that compound as you expand your lifelines.
  • leader-based worker placement — The leader can be placed to gather resources from one of four districts to start the round.
  • Resource Management — Gather resources and spend them to place ships, build tubes, and activate actions that move you up the city ladder.
  • Resource management and spending — Gather resources and spend them to place ships, build tubes, and activate actions that move you up the city ladder.
  • Set Collection — Mission and bonus cards provide goals and tokens; collecting sets drives end-game objectives.
  • three-dimensional/board expansion — The game uses a multi-layered board with tubes and multiple zones; layout scales with player count.
  • trade and market interactions — A meeting merchant and other trade spots let you exchange resources, with improving ratios from cards you acquire.
  • Trading — A meeting merchant and other trade spots let you exchange resources, with improving ratios from cards you acquire.
  • Worker Placement — The leader can be placed to gather resources from one of four districts to start the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Visually stunning.
  • This is a game that if it were set up at a convention when you'd walk by you would definitely do a double take.
  • it's smooth as silk.
  • lifelines were my favorite part, you could extend your lifelines and gain resources or discounts.
  • it's engine-building vibes.
  • the theme and mechanics come together really well.
  • there are multiple paths to victory and lots of different options.
References (from this video)
No references stored for this video.
Video pxevvfgY8AQ Meeple Mountain Review at 0:10 sentiment: positive
video_pk 33190 · mention_pk 98562
Meeple Mountain - Citrus video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-weight, quick play
  • variety-based scoring encourages diverse upgrades
  • bright theme with performance-focused gameplay
  • clear round structure with finale
Cons
  • potential reliance on luck of upgrade cards
  • limited depth for experienced gamers
  • the prototype nature may change in final production
Thematic elements
  • performances, audience engagement, competition for applause
  • Circus ring / theatre environment during a multi-round performance
  • episodic performances with a finale
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — manage upgrade cards to place cubes on performers
  • pattern-building — players build upgrade patterns on their performers using colored cubes
  • round-based progression with finale — six rounds and a final performance with bonus scoring
  • scoring based on variety — points based on mismatches between current and previous performer cubes
  • set-collection — collect different upgrades to increase variety of performances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the crowd loves seeing a variety in their performances
  • the points are counted up and whoever has the most points is the best circus director and wins the game
  • when you think the performer is ready then you can send them to the ring
  • the final performance and bonus scoring depends on how upgraded the performers are
References (from this video)
No references stored for this video.
Video bGXMVtgvdJ8 Chairman of the Board Discussion at 0:56 sentiment: positive
video_pk 13390 · mention_pk 39257
Chairman of the Board - Citrus video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic economy in a tight abstract package
  • Engaging push-pull of placement and money
  • Lovely, compact placement game with satisfying tension
Cons
  • The price/row mechanic can be punishing for beginners
  • Theme is abstract and may not appeal to all players
Thematic elements
Comparison games
  • Kier
  • Isle of Sky
Mechanics (from transcript analysis)
  • Area control / economy interaction — You pay to take tiles in a row or column; filling the board shapes influence scoring and position.
  • Tile drafting / grid placement — Draft tiles and place them on a grid; money is needed to place tiles; rows/columns have different costs; economy and area control interplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the non new to me games that I have been playing
  • thoroughly thoroughly enjoyed this recent play
  • it's just a lovely T placement game
  • this is one of the best two-play games of all time
  • I love this game
  • an absolute blast of a game
  • the combos are fantastic
References (from this video)
No references stored for this video.
Video mKyUOX-fKJc Chairman of the Board Top List at 11:39 sentiment: positive
video_pk 12377 · mention_pk 36137
Chairman of the Board - Citrus video thumbnail
Click to watch at 11:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • works surprisingly well at two players
  • tight, strategic decisions
Cons
  • area control games can feel abstract to some
Thematic elements
  • production/control of board zones
  • tile-placement area-control with a citrus-fruit theme
  • abstract, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • Tile placement / area control — players place tiles to control zones and maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Concordia is one of the best games ever made, full stop
  • two players it works extremely well because the downtime is gone
  • it's a brain burner game
  • the tension in the two-player game is great
  • loads of content to explore, tons of replayability
References (from this video)
No references stored for this video.
Video 6_4A2PQc-nM Chairman of the Board Top List at 4:10 sentiment: positive
video_pk 9184 · mention_pk 27086
Chairman of the Board - Citrus video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clean elegance and timeless euro feel
  • great balance between accessibility and depth
  • beautiful production and thematic tone
Cons
  • less common knowledge may hinder initial adoption
  • area control can feel slow to resolve at higher player counts
Thematic elements
  • agriculture and regional dominance
  • orchard development with tiles and area scoring
  • abstract/clever
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — surround and claim points from hubs tied to orchard tiles
  • area majority via surrounding hubs — surround and claim points from hubs tied to orchard tiles
  • chain-building and area influence — create chains to maximize scoring opportunities
  • Tile Placement — lay tiles to connect orchards and form scoring hubs
  • tile placement with area control — lay tiles to connect orchards and form scoring hubs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really interesting game
  • one of the best examples of that mechanism being used correctly
  • infinite replayability
  • timeless, evergreen status
  • flows wonderfully and rewards careful planning
References (from this video)
No references stored for this video.
Video SbrlyPF8NKQ Chairman of the Board Top List at 8:37 sentiment: positive
video_pk 8053 · mention_pk 23710
Chairman of the Board - Citrus video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique grid-take mechanic with cascading effects
  • tight money management makes decisions meaningful
  • underrated, elegant euro design
Cons
  • money management can be punishing
  • some players may dislike the high calculation load
Thematic elements
  • growing fruit chains and managing chains for scoring
  • tile-laying orchard management
  • balanced, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • grid drafting and chaining — draft rows/columns; placing tiles forms chains for scoring in orchards
  • money/resource management — money constraints influence tile placement and scoring opportunities
  • Resource Management — money constraints influence tile placement and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there aren't that many euros that do take an hour or less
  • tons of different ways to win this game
  • it's a very nice looking game you know nice fantasy feel
  • this has a very distinct gamer; nothing else like this in my collection
  • Ra has one of the best time-to-depth ratios I've ever seen
References (from this video)
No references stored for this video.
Video niorlZyKaKo Watch It Played Top List at 2:41 sentiment: positive
video_pk 6724 · mention_pk 19986
Watch It Played - Citrus video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful autumn hues
  • Core mechanic around creating groupings to score
Cons
none
Thematic elements
  • Harvesting autumn produce with warm color palette
  • Autumn harvest, oranges and harvest-themed fruit/veg
  • Descriptive, almost lyrical about colors and harvests
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Why is the Red Cathedral an autumn game? I just feel like it has an autoutminal look to it.
  • I personally find it to be quite cozy.
  • I'm picking Yido and uh that's my pick and there's nothing anyone could do about it.
  • No one is going to agree with me.
  • The one thing I would love is there are no board games that I am aware of that were designed to teach a foreign language.
References (from this video)
No references stored for this video.
Video mlRT7tbHk5U Chairman of the Board Top List at 3:35 sentiment: positive
video_pk 5001 · mention_pk 14872
Chairman of the Board - Citrus video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economic tension that rewards careful planning
  • high replayability from grid shifting and pricing choices
Cons
  • low thematic flavor, abstract in feel
  • complexity may overwhelm first-time players
Thematic elements
  • colorful tile placement with resource management
  • abstract fruit/agrarian theme
  • tightly designed, almost tactile economic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Row/column selection with auction pricing — taking a row/column changes the grid and requires paying money; purpose is to maximize color sets
  • Tile Placement — players acquire and place colored fruit tiles on a grid-based board
  • Worker/resource trade-off — money is tight; removing a worker reduces income but enables future actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is this more injected element of player interaction
  • it's a genius twist
  • the market is completely driven by the players
  • money is such a tight resource in this game
  • the rules overhead is very low
  • a timeless design
  • you can bet your funds on other people being right
  • loads of things to weigh up, a complete package of the game
References (from this video)
No references stored for this video.
Video KQGTf8dWxdo Chairman of the Board Top List at 11:12 sentiment: positive
video_pk 3005 · mention_pk 8765
Chairman of the Board - Citrus video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight money and worker management creates meaningful decisions
  • underrated value for price and accessibility
  • strong engine for tile-placement with area control
Cons
  • money management can be punishing for new players
Thematic elements
  • abstract strategy with orchard-like scoring
  • Orchards and thinkers in a fruit/powerful-cognition theme
  • hybrid abstract-Euro
Comparison games
none
Mechanics (from transcript analysis)
  • area control / majority — Place tiles around thinkers to build control and score points.
  • money/workers management — Commit workers to new orchard arrangements and manage funds for placement.
  • tile drafting — Draft rows or columns of tiles, each increasingly expensive as you take more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this has been a real steady Eddie on my top 100 list for many many years now one of Kia's most iconic kind of bidding games
  • I love the way that you can manipulate the market here as you and your neighboring opponents can draft cards from the same racks of cards in order to manipulate that stock price
  • this game is so good and after playing so many games I think maybe this one got lost in the shuffle at the time but now I've given it the time of day it is just an excellent engine builder
  • super fun dice rolling game as you're trying to roll a huge cluster of Dice and select one of those pit values
  • one tile system ... really dynamic and interactively restrictive in a good way
  • there are so many ways you can approach this game by spreading yourself thin and being good at everything or just being really good at one thing
  • the nagging tension of these rats coming to plague you
  • a wonderful evergreen for me
References (from this video)
No references stored for this video.
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