Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!
Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you'll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds:
Skill, which is used to acquire new cards for your deck.
Swords, which are used to fight the monsters that infest the dungeon.
Boots, which are used to move around the board.
Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds.
During the game, you have two goals:
Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon.
Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!
- First deck builder the reviewer played
- System is more important than specific versions
- Race element adds excitement
- Can die in the dungeon and get nothing
- Requires purchasing additional cubes if you make noise
- Dungeon Crawl
- Dungeon
- Clank! Space
- Clank! Catacombs
- Clank! Legacy
Mechanics (from transcript analysis)
- Deck Building — Players build a deck of cards to gain movement, combat, and purchasing power.
- Dungeon Crawl — Players explore a dungeon to collect artifacts and defeat enemies.
- Movement — Cards are used to move through the dungeon paths.
- Push Your Luck — Deciding when to leave the dungeon before taking too much damage.
Video topics + discussion points
Quotes (from this video)
- We're going through my top 50 games of all time.
- So, this is now starting to get into the uh games that well, if I could only have 20 games in my collection, these are probably the 20 games.
- A lot of people hate app- driven games, but a lot of the games in this list where the apps are involved, I feel like they enhance the game. They don't hinder the game.
- And it's kind of brutal, right?
- Beer and pretzels type of game. But there is a lot of strategy that you need to solve.
References (from this video)
- Enjoyed this game a lot
- Deck building still feels satisfying
- Fun game
- Cool game
- Enjoyable experience
- Hasn't played Clank Legacy yet
- Fantasy adventure
Mechanics (from transcript analysis)
- Adventure — Players move through a board, fight enemies, and collect treasure.
- Deck Building — Players recruit cards to add to their deck.
- Movement — Players move their pawn on a game board representing a dungeon.
- Push Your Luck — Making noise (clank) can attract monsters and potentially lead to negative consequences.
Video topics + discussion points
Quotes (from this video)
- my number 20 board game of all time is villainous
- this is another one of the competitive lcgs from the fantasy flight line of games
- it does feel very vanilla very puzzly very just just an abstract puzzle in the base game alone
- this I believe will be the highest party style game on my entire top 100
- it's perhaps the most asymmetric game I've ever played
- this is probably the least asymmetric game uh in this list of 10
- I have enjoyed this game a lot
- it debuts at such a high spot because of how different it feels from all the living card games in Fantasy Flight's catalog
- it is such a fun game very thematic it does make you feel that suspense
- thank you so much for joining us here at when Harry at board games
References (from this video)
- Sci-fi theme
- Variable spaceships
- Efficient deck-building
- Sci-fi references add fun
- Legacy versions have a high price tag
- sci-fi
- Clank! Catacombs
Mechanics (from transcript analysis)
- Combat — The game includes battling creatures and combat elements.
- deck-building — Players create their deck to move around, pick up treasure, earn money, and buy more cards efficiently.
- exploration — Players explore variable spaceships and unlock parts of the board, achieving goals to reach treasures.
Video topics + discussion points
Quotes (from this video)
- He's got a voice that's really the bomb.
- He'll make a choice that'll aggravate Tom.
- I hate to spoil it but when all said and done Merchant of Venus gonna be number one.
- Hello and welcome back to my top 100. We're doing number 40 through 31 today, but I wanted to show off this cool hex shelf that my wife made.
- I was the one that hated it. This is terrible. They can't say specifically why, just their visceral reaction to the whole thing.
References (from this video)
- Gorgeous artwork and strong deck-building experience
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've absolutely adored this game.
- it's basically a civilization game you have cards that you're putting out
- I've absolutely loved this game and I can't wait to introduce more people to it
- for sale is probably my favorite filler game of all time
- Clank is a de facto eject builder
- the two phases that the game has are distinct from each other but influence each other
- it's a genius resource wheel
- Pandemic Legacy is one of the reasons I gravitated toward legacy games
- Ghost Stories is the toughest most brutal co-op I've ever played
- Quacks of Quedlinburg is absolutely hilarious and fun
- Key Forge is the most accessible card game out there
References (from this video)
- Always in the mood for it
- Accomplishing a goal is satisfying even without winning
- Speaker feels they don't win often
- fantasy
- dungeon
Mechanics (from transcript analysis)
- Deck Building — you're doing all of this through deck building and the mechanisms that you get in your deck
- Dungeon Crawl — this is a Dungeon Crawl SL deck building game
- Movement — every time you're moving, you're producing noise AKA clank
- Push Your Luck — you have to have you know more than six Pips you have to have more than seven eight nine Etc
Video topics + discussion points
Quotes (from this video)
- This is such a hilarious game we've been playing this for years with our daughters and I don't think we've ever played a game where there's not laughing happening
- the mechanisms are board gamey kind of mechanisms but the atmosphere of it is very much of a party
- This is one of those games that I think I am always in the mood for
- my whole thing with games I'm just going to let let you know this in this video in case you didn't already know is I don't really care if I win and lose as long as I'm able to accomplish something
- Season 2 was really interesting cuz you um you don't realize what had happened until about Midway through the game there's big plot twist
- I don't know how you play test things like this like how do you do it to make it so where when people play this game you know they're going to do these things so these things get revealed this way it's incredible
- one of the things I really liked about this game is how seamless the turns War it turns were it just happens
- it is crazy fun and crazy stressful but like that fun stressful cuz it's all in real time
References (from this video)
- Accessible deck-builder with multiple variants
- Lorez checks and expansions provide variety
- Clank! fatigue can occur with many expansions
- Some variants feel imbalanced
- Deck-building, dungeon exploration, artifact theft
- Fantasy dungeon-crawling with heist elements
- High-energy adventure
- Aeon's End
- Aeon's End: The Legacy
Mechanics (from transcript analysis)
- deck-building — Build a deck to gain actions and steal artifacts
- Escape/loot mechanics — Race to escape and secure valuable loot while avoiding dangers
Video topics + discussion points
Quotes (from this video)
- what do a vampire and a block of processed cheese have in common
- the entire premise of this list isn't it
- not about the destination but the journey
- this video is not at all pointless
References (from this video)
- Exciting push-your-luck tension
- Good player interaction
- Difficult to exit dungeon strategically
- Dragon threats can swing games
- push-your-late-game risk versus reward
- cavernous dungeon crawl with dragon threat
- snappy dungeon crawl flavor
Mechanics (from transcript analysis)
- deck-building with dungeon crawl — play cards to acquire loot and avoid dragons
- Dungeon Crawl — play cards to acquire loot and avoid dragons
- dungeon depth and dragon risk — progress into dungeon yields better rewards but increased risk
Video topics + discussion points
Quotes (from this video)
- we're here today again for another installment of who plays it better
- please subscribe we hope to see you again soon
References (from this video)
- deck-building and dungeon delving with a light, adventurous tone
- Dwarven dungeon, dragon lair, and treasure pursuit
- story-driven with player choices impacting escalation
Mechanics (from transcript analysis)
- deck_building — players improve their decks to gain better actions
- press_your_luck — risk-reward decisions as you delve toward the dragon
- set_collection — collecting artifacts and items
Video topics + discussion points
Quotes (from this video)
- It's a wonderful day to celebrate mothers and what they do for us.
- I'm going to give you a list of games that you can just take to the table and have a good time.
- Survive is so much fun—take a look at it—you will laugh till you cry.
- Cat in the Box hands down. Yes, hands down, cat in the box.
References (from this video)
- Excellent introduction to deck-building mechanics
- Unique push-your-luck aspect
- Different theme than Game of Thrones
- Highly replayable
- On both speakers' top 11 lists
- Heist and stealth adventure
- Dragon's treasure hoard
- adventurous
- Dominion
- Magic The Gathering
Mechanics (from transcript analysis)
- Deck Building — Build personal card deck throughout game
- push-your-luck — Risk making noise to attract dragon
- Simultaneous movement — Move through dragon's lair simultaneously
Video topics + discussion points
Quotes (from this video)
- when you start playing like modern board games you realize how it's not that great
- we could not stop we were so addicted to this game
- this was our first foray into like modern board games and heavy strategy games
- when you think about it like that was literally our gateway game into the hobby
- i freaking love that game
- that was the game that i learned that i loved deck builders even before dominion
- i have so many good memories about that game
- we dove into the deep end and it's funny because
- i think actually now that i think about it it probably has is the reason why i'm so competitive with games
- there was no mercy yeah it was super competitive
- the components are beautiful
- everyone knows how good their figures are
- this was really the game that got me into campaigning dungeon crawlers
References (from this video)
- tight, thematic engine
- strong accessibility for families
- engaging risk-reward loop
- some players may find the noise mechanic punishing
- treasure-hunting and dungeon exploration
- dungeon crawl where thieves dive deeper for treasure
- pulp adventure with tongue-in-cheek humor
- Clank! In Space
- Clank Legacy: Acquisitions Incorporated
Mechanics (from transcript analysis)
- deck-building — build a deck to take actions and collect loot
- dice/board interaction — navigating a dungeon board with clank tokens that make noise
- push-your-luck — risk-taking to grab more treasure at potential costs
Video topics + discussion points
Quotes (from this video)
- subscribe to borgon Coffee on YouTube
- what is the craziest rule that you have on game nights in your house
- it's late here we've we've done six
- Copenhagen is a great game
- Clank deck-building adventure it's that good
- we're giving away Transformers
- the matrix
- have fun keep gaming be social
References (from this video)
- Striking Clank! logo at top
- Good theming with thief characters
- Nice detail when looked at closely
- Peril and panic conveyed in artwork
- Reminds reviewer of Lord of the Rings Mines of Moria
- Dragon and characters are washed out
- Busy composition
- Characters not prominent enough
- Treasure stealing
- Fantasy dungeon
- Adventure
Mechanics (from transcript analysis)
- deck-building — Adventure game about stealing from dragon
Video topics + discussion points
Quotes (from this video)
- The box cover makes a promise to the customer
- Every box cover tells me what I'm going to be doing and how I'm going to be feeling
- This artist is one of the best board game artists working in the industry right now
- This is how you do it
- This cover is a mess
- Striking iconic design
- The box cover is not selling the game