Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!
Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you'll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds:
Skill, which is used to acquire new cards for your deck.
Swords, which are used to fight the monsters that infest the dungeon.
Boots, which are used to move around the board.
Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds.
During the game, you have two goals:
Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon.
Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!
- Gorgeous artwork and strong deck-building experience
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've absolutely adored this game.
- it's basically a civilization game you have cards that you're putting out
- I've absolutely loved this game and I can't wait to introduce more people to it
- for sale is probably my favorite filler game of all time
- Clank is a de facto eject builder
- the two phases that the game has are distinct from each other but influence each other
- it's a genius resource wheel
- Pandemic Legacy is one of the reasons I gravitated toward legacy games
- Ghost Stories is the toughest most brutal co-op I've ever played
- Quacks of Quedlinburg is absolutely hilarious and fun
- Key Forge is the most accessible card game out there
References (from this video)
- Always in the mood for it
- Accomplishing a goal is satisfying even without winning
- Speaker feels they don't win often
- fantasy
- dungeon
Mechanics (from transcript analysis)
- Deck Building — you're doing all of this through deck building and the mechanisms that you get in your deck
- Dungeon Crawl — this is a Dungeon Crawl SL deck building game
- Movement — every time you're moving, you're producing noise AKA clank
- Push Your Luck — you have to have you know more than six Pips you have to have more than seven eight nine Etc
Video topics + discussion points
Quotes (from this video)
- This is such a hilarious game we've been playing this for years with our daughters and I don't think we've ever played a game where there's not laughing happening
- the mechanisms are board gamey kind of mechanisms but the atmosphere of it is very much of a party
- This is one of those games that I think I am always in the mood for
- my whole thing with games I'm just going to let let you know this in this video in case you didn't already know is I don't really care if I win and lose as long as I'm able to accomplish something
- Season 2 was really interesting cuz you um you don't realize what had happened until about Midway through the game there's big plot twist
- I don't know how you play test things like this like how do you do it to make it so where when people play this game you know they're going to do these things so these things get revealed this way it's incredible
- one of the things I really liked about this game is how seamless the turns War it turns were it just happens
- it is crazy fun and crazy stressful but like that fun stressful cuz it's all in real time
References (from this video)
- Exciting push-your-luck tension
- Good player interaction
- Difficult to exit dungeon strategically
- Dragon threats can swing games
- push-your-late-game risk versus reward
- cavernous dungeon crawl with dragon threat
- snappy dungeon crawl flavor
Mechanics (from transcript analysis)
- deck-building with dungeon crawl — play cards to acquire loot and avoid dragons
- Dungeon Crawl — play cards to acquire loot and avoid dragons
- dungeon depth and dragon risk — progress into dungeon yields better rewards but increased risk
Video topics + discussion points
Quotes (from this video)
- we're here today again for another installment of who plays it better
- please subscribe we hope to see you again soon
References (from this video)
- Striking Clank! logo at top
- Good theming with thief characters
- Nice detail when looked at closely
- Peril and panic conveyed in artwork
- Reminds reviewer of Lord of the Rings Mines of Moria
- Dragon and characters are washed out
- Busy composition
- Characters not prominent enough
- Treasure stealing
- Fantasy dungeon
- Adventure
Mechanics (from transcript analysis)
- deck-building — Adventure game about stealing from dragon
Video topics + discussion points
Quotes (from this video)
- The box cover makes a promise to the customer
- Every box cover tells me what I'm going to be doing and how I'm going to be feeling
- This artist is one of the best board game artists working in the industry right now
- This is how you do it
- This cover is a mess
- Striking iconic design
- The box cover is not selling the game