The clever little game Code 777 combines the elements of a good, logical deduction game and Indian poker. Each player receives a rack for keeping three tiles drawn from a pool of tiles, which are seven different numbers in seven different colors (28 tiles in total); however, the rack is turned away from you. When players sit in a circle, each player can see everyone else's tiles, except their own. Each turn, players draw a card with a question like, "Do you see more yellow sevens or more blue sevens?" which should help the others determine their tiles. Once you're reasonably sure of which tiles you have in front of you, you can take a guess — but if you're wrong, you have to start over with a fresh set of tiles ...
Code 777 was explicitly inspired by What's That on My Head?, and Alex Randolph credited Robert Abbott with co-designing this game based on that inspiration.
In 2010, Stronghold Games released Code 777: 25th Anniversary Deluxe Edition, adding both a fifth player to the game and symbols to make it colorblind-friendly. In 2015, Stronghold Games released Code 777: 30th Anniversary Limited Edition, which is the final edition from Stronghold Games.
In 2015 DiceTree Games released a multi-lingual edition of the game.
Similar to:
What's That on My Head?
Egghead
Figure It
Amnesia
Guess What I Am!
Coyote
Pow Wow
Am I a Banana?
What's That on My Head?
- Already owns the game and really likes it.
- Curious about this particular edition.
Mechanics (from transcript analysis)
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- potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
- I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
- don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
- I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
- I can't think of any well I put this a different way yes all the time
- The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
- The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
- what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
- Introduced a core deduction mechanic ahead of its time
- Still relevant concept
- Deduction
- Turing Machine
Mechanics (from transcript analysis)
- Asking Questions — Players ask questions to help deduce the hidden information.
- Deduction — Players must deduce information they cannot see themselves, based on what others reveal or can see.
Video topics + discussion points
Quotes (from this video)
- It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
- It was called Remote Possibilities.
- Scotland Yard, it just it's one of those games that's way ahead of its time.
- Sid Sackson was Way ahead of his time.
- This game almost just This started a genre, but then didn't.
- Cosmic Encounter is the or one of the original asymmetric games.
- Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
- gives seven code cards
- includes rules for cooperative or solo play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone welcome to watch it plays
- you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
- if you've played terraformers with them and then you try playing it without them you will miss it
- just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
- I haven't played this one but I have heard good things
- that is pretty fantastic
- it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
- not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate