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Coffee Traders box art

Coffee Traders

Game ID: GID0071904
Game Info
Year
2021
Players
3-5
Age
12+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little, but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations, all to help provide education and improve the quality of their lives, families, societies, and environment.

In Coffee Traders, set in 1970s Central and South America, Africa, and Asia, the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin, or will you rise to the top and become the world's greatest coffee trader?

—description from the publisher

Description

Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little, but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations, all to help provide education and improve the quality of their lives, families, societies, and environment.

In Coffee Traders, set in 1970s Central and South America, Africa, and Asia, the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin, or will you rise to the top and become the world's greatest coffee trader?

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 7 · mix 3 · neu 2 · neg 2
Mentions per page
Showing 1–15 of 15
Video Pxq_WX2FU6E Meeple University Top 10 List at 1:07:08 sentiment: positive
video_pk 89960 · mention_pk 239820
Meeple University - Coffee Traders video thumbnail
Click to watch at 1:07:08 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Offers deep and interesting decisions within a limited number of actions.
  • Multiple scoring paths, rewarding both specialization and generalization.
  • High player interaction is crucial for the game's success.
  • Excellent components, including small buildings and metal coins.
  • Enjoyable thought process and strategic depth make it a rewarding heavy game.
Cons
  • The explanation can be tricky with circularity, but manageable once grasped.
  • May require 3-5 players for optimal interaction.
Thematic elements
  • Building fair trade coffee cooperatives and trading with them.
  • Global
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each round.
  • Area Majority — Players compete for majority in cooperatives and coffee bars to gain points.
  • contract fulfillment — Players fulfill contracts to gain resources and points.
  • economic engine building — Players build up their warehouse to store coffee and execute better trades.
  • Piggybacking — Players can choose to pay for better positions or go in for free with worse positions, or wait for others to build and then piggyback off their actions.
  • Set Collection — Players aim to fulfill contracts that require coffee from all five cooperatives.
  • Worker Placement — Players place workers to take actions like building plantations, workers, buildings, and trading.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It has deck building, the mechanic of deck building that I wish I have in some others that makes my life easier in deck building.
  • It all fits together very cleverly.
  • This is the first sort of ultra heavy, above 4 on BGG type of game that I've liked this much for quite a while.
  • It makes for really interesting decisions.
  • The components are really great in here as well, they've got lots of little buildings and metal coins and all sorts of fun stuff.
  • It's really a three-dimensional puzzle.
  • The limited amount of actions you can do makes it like it's so tight that you have to think ahead.
  • It's just a really simple, really elegant, thinky, you know two player push and pull back and forth sort of game.
  • The theme is so fun, it's like the puns in the shop and everything else.
  • It is also a lot more interactive than your typical one.
  • It's really a deep strategy game.
  • It's been really close every time, with high scores around about 100.
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 8:42 sentiment: positive
video_pk 88545 · mention_pk 233695
Meeple University - Coffee Traders video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I do agree with this one being up there.
  • The rules itself is not that difficult just the decision space.
  • It was a long game.
Cons
none
Thematic elements
  • Coffee
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • Area Control — Features area control.
  • Bonuses — Many bonuses must be obtained in a specific order to work.
  • Decision Space — The decision space is significant, requiring players to plan turns far ahead.
  • Turn Order — Turn order elements can lead to weaker sales but not destroy them.
  • Worker Placement — Has a worker placement aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 1:44:19 sentiment: neutral
video_pk 86646 · mention_pk 224934
Heavy Cardboard - Coffee Traders video thumbnail
Click to watch at 1:44:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Expansion in limbo
Thematic elements
  • Coffee production and trade
Comparison games
  • Atlantic Chase
Mechanics (from transcript analysis)
  • expansion — The host mentions the expansion for Coffee Traders is still in limbo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 40:06 sentiment: positive
video_pk 85914 · mention_pk 221078
Heavy Cardboard - Coffee Traders video thumbnail
Click to watch at 40:06 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really good game
  • Interesting historical theme (original concept)
Cons
  • Published theme is less controversial than the original concept.
Thematic elements
  • Drug trafficking (original theme); Coffee trading (published theme)
  • World War I
  • Historical
Comparison games
  • Wildcaters
Mechanics (from transcript analysis)
  • Area Control — Implied by the context of games in this genre.
  • economic — Implied by the 'Coffee Traders' theme and comparison to Wildcaters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video Kw9MD3qHA6s Board Game Critique Analysis at 4:22 sentiment: negative
video_pk 81166 · mention_pk 200185
Board Game Critique - Coffee Traders video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Impenetrable rulebook.
  • Confusing.
  • Errors throughout.
  • Inconsistent terminology.
  • Diagrams seemed to describe a different game.
  • Required paying an additional shipping fee for corrected rulebook.
Thematic elements
  • Economic Eurogame about the global coffee trade.
  • Global coffee trade
Comparison games
none
Mechanics (from transcript analysis)
  • economic — A complex economic Eurogame.
  • Set Collection — Part of the theme is the global coffee trade.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great games shipped with terrible rulebooks.
  • The problem isn't the design, it's the documentation.
  • When the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The rulebook is supposed to be the gate that lets you into the experience.
  • This isn't getting better. We're not talking about ancient games... we're talking about high production releases from the last few years that arrived with rulebooks that simply do not work.
  • That's not a learning curve, that is a wall.
  • The rulebook tried as hard as it could to hide all the weird stuff.
  • The cruelty of it is the context. This is a re-release.
  • A reprint is supposed to be your second bite at the apple, your chance to sand down every rough edge.
  • The BGG threads at launch were just flooded with rules questions, and people were asking whether later retail copies shipped with a corrected version, which is the most damning signal a rulebook can possibly send.
  • The publisher rewrites the rulebook and releases the new version as a paid product.
  • The irony is doing some heavy lifting there. That's almost too perfect.
  • Players blame themselves first.
  • And that is the real damage of a bad rulebook. It makes people feel stupid.
  • There is a difference between density and dysfunction.
  • A good rulebook scaffolds complexity. It layers information in the order a player needs it.
  • The structure is so dense and so poorly sequenced that you consistently have to read it multiple times across multiple sessions before anything coheres.
  • Community-built rule summaries became the standard learning tool, more reliable and more frequently consulted than the rulebook the game shipped with.
  • More than a decade after release, the standard recommendation for new players is still to skip the rule book and watch a video tutorial first, which is a clear signal that the official documentation never became trustworthy enough to stand on its own.
  • That's not an FAQ, that is a corrective supplement to a deficient primary document.
  • That's what bad rule books generate, this cottage industry of third-party fixes that should never have been necessary.
  • At some point, a pattern is a policy.
  • The rule book was written for people who already know how to play.
  • A game asking players to invest significantly in both time and money should not require that players outsource explanation to volunteer fans online.
  • Simplicity is no protection.
  • Writing a clear rule book is a separate skill from designing a clear game.
  • When you've spent that much money and waited that long, opening the box to find a document that cannot explain how to play feels like a betrayal of the implicit contract between publisher and backer.
  • Complexity is not an excuse for poor structure.
  • Game designers are not naturally positioned to ask that question because they already know everything. They need editors who do not.
  • Professional technical writers exist. Rule book editors exist as a dedicated specialty within the hobby now.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation, and players will keep arriving at what should have been a great first session armed with a document that sets them up to fail.
  • Every single game we've talked about today is worth playing.
  • The rulebook failures we've documented are a reason to seek out community tutorials and third-party summaries and how to play videos before your first session. They are not a reason to avoid the games entirely.
  • The rulebook is supposed to be the gate that lets you into the experience. And when the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The Conan rule books were universally panned, and that experience cost Monolith both bad press and the additional expense of rewriting and posting replacement rule books to backers.
  • That's the line that should be tattooed on every studio's wall. A game designer understands their game completely and intuitively, which is exactly why they are poorly positioned to write the document that explains it to someone with zero context.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation...
References (from this video)
No references stored for this video.
Video iW01Uji7Mx0 Rules Teach at 0:07 sentiment: positive
video_pk 79737 · mention_pk 193291
Coffee Traders video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex economic game with multiple paths to victory.
  • Strategic depth in action selection and resource management.
  • Engaging theme integrated well with mechanics.
Cons
  • Potentially complex setup and rules explanation.
  • Many symbols to learn and track.
Thematic elements
  • Coffee trading companies
  • Belgium in the 1970s
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use action cubes to perform actions such as adding plantations, sending workers to harvest, breeding donkeys, and taking income.
  • Area Majority — Scoring points based on having the most deliveries or presence in coffee bar columns.
  • contract fulfillment — Completing contracts by paying specified coffee types to gain various bonuses.
  • economic engine building — Developing a coffee trading company by acquiring resources, building infrastructure, and fulfilling deliveries.
  • Set Collection — Collecting specific coffee types and stock counters to fulfill contracts and gain bonuses.
  • Track management — Advancing on the arabica track in different cooperatives based on actions, with rewards for reaching milestones.
  • Worker Placement — Placing workers on plantations to harvest coffee, and potentially on other players' plantations for a bonus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The highest would get 16, second would get eight, and third would get four.
  • The player with the most victory points is the most successful trading company and wins Coffee Traders.
References (from this video)
No references stored for this video.
Video H2Qc6aHQaJs Unboxing at 0:07 sentiment: neutral
video_pk 79738 · mention_pk 193292
Coffee Traders video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Coffee trading
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the unboxing of coffee traders
  • coffee traders
  • thank you for watching this unboxing video of coffee traders
References (from this video)
No references stored for this video.
Video ZB1ZGggmatA Top 10 List at 6:32 sentiment: positive
video_pk 78877 · mention_pk 192209
Coffee Traders video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love the idea of being a merchant but instead of failing at doing so in real life i could kind of succeeded it in game form
  • i love coffee
Cons
none
Thematic elements
  • Harvesting and selling arabica coffee beans
  • 1970s
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative competition — Work with your competitors to develop the best regions for beans.
  • Market Watch — Keeping a watchful eye on the market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game only gets better and better with each playthrough and has one of the best communities i've ever seen
  • some things don't need to be changed and we're fine just the way they were like people's choice videos it's always been the people's choice video it was it's never been changed before
  • you may want to play distilled in moderation after seeing tony case slurred assessment of the game whiskey booze board games three wonderful words
  • this game brilliantly brings beer and birmingham's boom to brass bestowing a bonus boost in the board game rankings
  • i love coffee who doesn't love coffee
  • it seems to be abound with complex decisions without being over complicated to learn
  • a lot of people claim this game continues to rise in their ranking the more they play so adding an expansion just made sense to continue this hype
  • gloomhaven is my favorite game of all time and as i sit here twiddling my thumbs waiting for frosthaven i'd love to get in some fresh gloomhaven gameplay and its compact nature count me in
  • gloom holding sounds gloriously ridiculous
References (from this video)
No references stored for this video.
Video rSRfE0hS9mc meeple university Rules Teach at 0:44
video_pk 64407 · mention_pk 157858
meeple university - Coffee Traders video thumbnail
Click to watch at 0:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Fair-trade coffee industry and cooperative development; trading networks
  • Five main coffee cooperatives in brazil guatemala indonesia ethiopia and colombia, plus a Sumatra cooperative; kopi luak referenced as a sixth coffee type.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cubes — Players spend action cubes to take actions during the Work Phase; cubes return each round; a colored cube may be limited in four-player games.
  • arabica_aravika_tracks — Advancement on arabica tracks provides bonuses and points; progress encouraged via placements and actions.
  • bonus supply box — A shared supply containing a black cube, one trader/contractor meeple, and three coins; limited to two bonuses per round and refilled in the Refresh phase.
  • Contracts — Complete private contracts or coffee bar orders by spending coffee; involves managing types and end-game bonuses.
  • contracts_and_coffeebars — Complete private contracts or coffee bar orders by spending coffee; involves managing types and end-game bonuses.
  • donkeys_trucks — Donkeys and trucks are scarce resources used for connections and building; trucks are limited and must pair with bottom-row plantations.
  • end_game_scoring — Final scoring includes quality points, co-op majority points, track positions, milestones, contracts, and remaining resources.
  • harvest_and_distribute — Harvest phase produces coffee from manned plantations and distributes to players' warehouses and trading networks.
  • kopi_luak — Kopi Luak is a special coffee type earned as a bonus and can be used like arabica in certain contexts.
  • milestones — Three milestones award points to leading players; markers are claimed when prerequisites are met.
  • penalties_for_unmanned — Unmanned plantations incur penalties (coins or arabica track setbacks) or removal if not affordable.
  • plantation_building — Place plantations on co-ops with costs, connectivity rules, and bonuses; various row placements unlock arabica track advancements and other bonuses.
  • Stock Holding — Warehouses and stock counters determine storage capacity and influence end-game scoring; reshuffled in refresh phase.
  • Track Advancement — Advancement on arabica tracks provides bonuses and points; progress encouraged via placements and actions.
  • traders_contractors_phase — Lead an action or piggyback a weaker version; requires meeples and coin costs; leads to chaining actions.
  • warehouses_stock — Warehouses and stock counters determine storage capacity and influence end-game scoring; reshuffled in refresh phase.
  • Worker Placement — Move workers to plantations; may place on others' plantations; unmanned plantations trigger penalties if not resolved.
  • worker_placement_movement — Move workers to plantations; may place on others' plantations; unmanned plantations trigger penalties if not resolved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • coffee traders is a game about the fair trade coffee industry around the world
  • the player who earns the most points from building cooperatives and trading in coffee over three rounds of play will win the game
  • kopi luak which are the beans which have been pre-digested by civet cats
  • trucks are quite difficult to come by
References (from this video)
No references stored for this video.
Video SwmgD4HQrH4 Board Gaming Ramblings Review at 0:00 sentiment: mixed
video_pk 36415 · mention_pk 109160
Board Gaming Ramblings - Coffee Traders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Table presence and neatly organized player boards
  • Tight action selection with limited choices per turn
  • Engaging interaction through piggybacking and building relationships
  • Rich strategy space with multiple viable paths (tracks, contracts, buildings)
Cons
  • Rulebook is dense and text-heavy with few icons; occasional color ambiguity on components
  • Long playtime, especially at three players; can drag for five
  • Endgame majorities can feel opaque and hard to read during play
Thematic elements
  • Coffee supply chains, plantations, and contracts across major ports
  • Global coffee trade, late 19th to early 20th century, international market hubs
  • procedural economic puzzle with historical flavor
Comparison games
  • Wildcatters
Mechanics (from transcript analysis)
  • Area Majority — Score points by dominating the six coffee bar regions and five global areas.
  • Building and upgrading — Build buildings that grant bonuses and track advancement, influencing endgame scoring.
  • contract fulfillment — Complete contracts to gain points and bonuses, with a tiered deck and milestones.
  • Contracts — Complete contracts to gain points and bonuses, with a tiered deck and milestones.
  • Cooperative Actions — Other players may join actions by contributing coins or coffee to shared tasks.
  • Loans — Take loans to cover shortages; timing decisions impact future rounds.
  • Loans and timing — Take loans to cover shortages; timing decisions impact future rounds.
  • Piggybacking / cooperative actions — Other players may join actions by contributing coins or coffee to shared tasks.
  • Resource Management — Donkeys, money, and coffee are scarce; efficient allocation drives success.
  • Turn order and phase sequencing — Two action phases per round with a revealed face and a reverse-turn order in the contract phase.
  • Variable Phase Order — Two action phases per round with a revealed face and a reverse-turn order in the contract phase.
  • Worker Placement — Place workers to harvest coffee, build infrastructure, and activate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Coffee Traders is one of the two special games from Capstone Games this year, doing a great job of making very good games in the medium and heavy euro category.
  • This is a big heavy game.
  • It's a puzzle that I still want to crack.
  • It's a long game with your players
  • The interaction is still a big thing of the game.
  • Three players took about three hours; four players about three and a half hours.
  • It's not a co-op game, even though there are cooperative actions.
  • Piggybacking on someone else’s action is really nice.
  • Getting a car is hard; it's powerful but very hard to obtain.
  • I think it's a solid heavy game; eight and a half out of ten.
References (from this video)
No references stored for this video.
Video nhXcsiwPCn0 Board Of It Discussion at 1:00:01 sentiment: mixed
video_pk 31126 · mention_pk 91793
Board Of It - Coffee Traders video thumbnail
Click to watch at 1:00:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious scope and gorgeous table presence
  • theme integrates well with mechanics and pushes strategic thinking
Cons
  • rulebook quality criticized; two-rulebook setup confusing
  • components can arrive damaged; metal coins not to taste
Thematic elements
  • cooperative development with a push toward fair trade
  • late 20th-century global coffee trade and fair labor movements
  • heavy, thematic euro with real-world context
Comparison games
  • Vinhos
  • Orleans
Mechanics (from transcript analysis)
  • area control and track advancement — regions and tracks determine scoring and progression
  • cooperative placement on a map with piggybacking — players place plantations and workers, with others able to piggyback for free useful effects
  • multi-phase engine building with contracts — phases for setup, production, and trading with contracts and coffee bars as scoring avenues
  • Track Advancement — regions and tracks determine scoring and progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very cute tableau builder
  • i've really been loving it
  • it's savage and cutthroat
  • the rulebook is pretty crap
  • it's probably the most beautiful game we have in our collection
  • it's a huge table hog
  • it's a nice chess like battle
  • you could win with buying no blocks
References (from this video)
No references stored for this video.
Video z7UB15VzCHY Watch It Played Top 10 List at 13:01 sentiment: positive
video_pk 29356 · mention_pk 86257
Watch It Played - Coffee Traders video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid coffee-themed economic game with timely message
  • strong design philosophy around fair trade and market networks
Cons
  • economic depth may be heavy for casual players
  • availability and price of capstone editions may affect experiences
Thematic elements
  • ethical trade and coffee market dynamics
  • 1970s Central and South America, Africa, and Asia coffee regions
  • economic simulation with market awareness
Comparison games
  • Twilight Struggle
  • Jaipur
Mechanics (from transcript analysis)
  • building and network development — construct buildings to support fair-trade plantations
  • economic engine / market tracking — players manage coffee production and market signals
  • Network/Route Building — construct buildings to support fair-trade plantations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game takes place just after an evil overlord with ruthlessly poor decorating taste has died
  • this is a flip and write game meaning that the active player reveals a card on their turn that has a polynomial shape and then everybody plays one of the monster cards
  • llama land looks like a mixture of the game's gingerbread house and number nine
  • the loop offers four different game modes in which altruistic agents gather powerful artifacts
  • set in the whimsical world of alice in wonderland you and your teammates have been appointed as the new royal gardeners
  • these objectives will bring players closer to the final showdown between the shadows and the shamans
References (from this video)
No references stored for this video.
Video C7zzf-zVkRY Heavy Cardboard Discussion at 14:42 sentiment: positive
video_pk 10504 · mention_pk 30912
Heavy Cardboard - Coffee Traders video thumbnail
Click to watch at 14:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cultivate expansion demo described as nice
  • Official expansion (Cultivate) rather than a print-and-play
  • Teased Roast expansion for next summer
Cons
  • Discussion provides limited direct gameplay detail in this segment
  • No explicit numerical rating given
Thematic elements
  • Commerce and negotiation in coffee markets
  • Global coffee trade network
  • Economic strategy and negotiation
Comparison games
  • Wildcatters
  • Coffee Traders
Mechanics (from transcript analysis)
  • Hand Management — Players manage cards representing shipments and deals
  • Set Collection — Players collect resources to fulfill orders
  • trading/auction — Players bid or trade to secure contracts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The campaign is officially going to end.
  • This is the third edition because this is the third place the studio is going to be in.
  • There's a Lincoln. Lincoln. Hey, bud.
  • 19 feet up there. More Lincoln.
  • The merch I'm going to leave available until tonight and then that's getting shut down and this design will never ever ever be available again.
  • This dog, if he is not somewhere that he's comfortable, will not lay down. Lincoln sees this as home.
  • The quality of the streams is only going to get better with the new cameras, with the new space, with the new lights.
  • I am officially shutting all those down later on today. Okay.
  • Thank you again to everybody for 100% without y'all this doesn't happen.
  • This is your last chance to support the GoFundMe and to get this merch design ever.
References (from this video)
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Video uYNVXp6Q-PA BoardGameCo Discussion at 2:07 sentiment: negative
video_pk 3114 · mention_pk 9083
BoardGameCo - Coffee Traders video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Unplayed for 6-7 years
  • No one discusses it
Thematic elements
  • Coffee trading
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
Video Qbml3DqZq5I Before You Play Playthrough at 0:00 sentiment: mixed
video_pk 1100 · mention_pk 3211
Before You Play - Coffee Traders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich, globe-spanning coffee-trade theme with cooperative framing
  • Deep, multi-phase gameplay with varied strategic options
  • Two-player variant included in the box and playable with a neutral bot
  • Dynamic end-game scoring via quality value, tokens, and milestones
Cons
  • Lengthy, with a heavy rule set and significant setup
  • Rules can be fiddly and rulebook not extremely user-friendly
  • High table footprint and potential for analysis paralysis during play
  • Endgame scoring is dense and can be hard to track live
Thematic elements
  • Cooperative, world-spanning coffee trade and area-control via plantations, traders, and contracts
  • Global coffee production across five co-ops (Colombia, Ethiopia, Indonesia, Guatemala, Brazil) with a neutral bot in the two-player variant
  • Crunchy euro with humorous touches (e.g., civet kopi luwak) and a dense rules layout
Comparison games
  • Lacerta-esque eurogames (heavy, crunchy)
  • other heavy area-control euros
Mechanics (from transcript analysis)
  • area_control — Compete for majority in co-ops and arabica tracks; scoring dominated by area majority at end and in some phases
  • resource_management_and_scaling — Track lots of resources (beans, workers, donkeys, boats) and manage warehouses to hold multiple bean types; end-game bonuses depend on holdings
  • round-based_engine — Game lasts three rounds; each round includes work, workers, traders/contractors, harvesting, contracts, and refresh phases
  • stock_and_traders_contracts — Place traders to gain stock counters and basic coffee beans; contracts convert beans into points or bonuses
  • tile_placement_and_pathing — Build plantations in a connected path on a multi-row board; rows constrain what you can build where
  • worker_placement — Place workers on plantations to grow coffee and enable actions; workers can be moved to opponents' plantations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook is not the best and not very user friendly.
  • The three-player game is much better because of the table dynamic.
  • It's area control primarily and the coffee bar areas contribute to the score.
  • This is a heavy Euro with a lot of rules to manage.
References (from this video)
No references stored for this video.
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