Is that “victory” you taste in the salty air? You’ve secured your spot as a competitor in the world-renowned Coldwater Crown fishing tournament, and the contest has just begun! Will you be able to cast the right bait at the right time to reel-in the biggest fish? Will you be able to strategically balance your efforts at the different fishing locations to win the most trophies? Very little is certain on these frigid waters, but it’s guaranteed the fish will be biting!
Coldwater Crown is a fun and clever board game that captures the thrill of fishing in a tabletop experience. Created by acclaimed game designer Brian Suhre, it’s a game of strategic planning, angler’s intuition, and just the right amount of luck! Test your fishing expertise against up to three of your friends or hone your skills at the practice pond. You don’t have to be a master angler to win, but once your trophy count begins to stack up, you might just feel like one!
-- description from the game box.
- Eye-catching box art with a good color palette
- Fishing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- When a board game's sitting on the shop on the shelf sometime and get me interested to actually purchase it Oh on Kickstarter but more especially in boy game shop
- I almost pick a game based on pick a design based on the color on the spine and just liking the color palette and so you'll see that a bit through the first three that come up they're all guys or I really like the color palette on the spine and it transfers on to the front as well
- The reason is Tarrant started at pointing at board game covers originally and we sometimes think that you know when a board games sitting on the shop on the shelf sometime and get me interested to actually purchase it
- It's a book look the magnetic strip it's just the McCulloch I'm not gonna start saying the color plant pellet the color is good is golden with black keys it looks like an old just antique book
- This is a pizza box pizza box literally look but it is the what game food what game it's amazing
- it's excellent marketing it's yes taking the marketability to the next level
References (from this video)
- Can enter the heaviest of each species into competitions for total weight scoring.
- Can choose lighter fish if they match the chosen tag color for a guaranteed victory point.
- Trophy bonuses for catching specific fish or reaching milestones (e.g., 'Smallest Species Challenge', 'Fastest to Eight Species Challenge').
- Bonus actions for clearing zone 5 (take a random tackle token) and zone 6 (take a fish from the top of the location's pile instead of the zone 6 fish).
- Cannot have more than three unfinished Master Angler cards and no way to discard or replace them.
- Leftover tackle or incomplete Master Angler cards do not provide additional points at the end of the game.
- No additional points for leftover tackle or incomplete cards.
- Fishing tournament
Mechanics (from transcript analysis)
- Area Majority — Players enter their caught fish into location competitions (River, Lake, Shore). The player with the highest total weight of fish for that location scores the most victory points. Ties are broken by the earliest timestamp on the fish.
- End game trigger — The game ends when a player catches their 12th fish and takes the 'First to 12 Fish' challenge trophy, or when a player catches a fish and there are no more fish left in the draw piles to replace it. After the trigger, each other player takes one more turn.
- Hand Management — Players manage Master Angler challenge cards, which require collecting specific bait colors or fish. Players can have a maximum of three unfinished Master Angler cards and cannot discard or replace them.
- Resource Management — Players manage bait in their bait box across different numbered zones. Clearing a zone by removing all its bait allows the player to catch a fish. Players use the Port action to add new bait to their bait box.
- Set Collection — Players collect sets of fish species to qualify for awards, such as collecting at least one of each of the three smallest species or collecting at least one card of each of the four species (Roach, Dogfish, Flounder, Crab).
- Variable player powers — Tackle tokens provide one-off bonuses. Reel tokens allow swapping bait between zones, Lure tokens allow discarding two same-colored bait, Line tokens allow catching a fish from an adjacent zone when clearing bait, and Rod tokens allow catching a fish from a different location within the same zone.
Video topics + discussion points
Quotes (from this video)
- hello and welcome to maple University's
- how to play cold water crown fish sold separately in cold water crown
- happy fishing and please subscribe to our channel if you'd like to hear more from maple university
References (from this video)
- Beautiful theme integration with fishing tournament
- Appealing artwork and components
- Clear combination of set collection and worker placement
- Limited video footage of the prototype; may be hard to assess weight
- Fishermen's strategy and set collection in a competitive fishing context
- World-renowned cold water crown fishing tournament
- Theme-driven, tournament narrative
Mechanics (from transcript analysis)
- Set Collection — Players compete to collect matching elements to score points.
- tempo/selection — Choosing bait and timing to reel in the best fish.
- Worker Placement — Players place workers to gather resources or trigger actions.
Video topics + discussion points
Quotes (from this video)
- we actually kind of did a tag-team experiment where we went through the exhibit hall trying to find little hidden treasures to show each other
- perhaps the prettiest game I saw the entire convention and perhaps the entire year
- it's such a simple concept but yet who thought about it
- Rob Oren is a great guy and he does a metric ton for people in the board game community
- Dawnshade overview video is available on his channel