Colonia in the Middle Ages. The largest city of the Holy Roman Empire is renowned for its famous cathedrals and versatile trade. Reputable patrician families hold influential positions in the City Council and are in control of the city’s fortune. They are always striving to increase their riches and to consolidate their power. Each family wants to be the most influential - but only one may achieve this goal!
The players take on the role of influential patrician families in Medieval Colonia. They strive to lead their family to the most powerful position by acquiring precious relics. In order to achieve this, players must buy commodities and produce and sell goods. Only families selling their goods for a high price can afford expensive relics. The player owning the most valuable collection of relics at the end of the game will be the winner.
- Fantastic
- Great when playing all eras
- Long playtime
Mechanics (from transcript analysis)
- Game length — Can play just one or two of the eras, but playing the full four eras is recommended.
Video topics + discussion points
Quotes (from this video)
- my only fear is that it runs too long
- it's so much but now I am
- it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
- heaviest game I've ever played non war game
- my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
- perfectly forgettable in a sense that it's just the same old
- the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
- The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
- if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
- it's a lot of work and a lot of fun
- I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
- it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
- half y'all still don't subscribe I don't I I just don't get it
- my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
- it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
- I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
- I think the concept in the theme of Cerebria is fantastic
- Nemo's War that's a great way to end the year
- The Colonist that's a game I could get back into I miss that
- stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
- stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
- Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
- just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
- Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
- happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
- Simultaneous play removes downtime.
- Secret ship deployment adds intrigue.
- Area control is a core mechanic.
- Resource management is key to progression.
- Investment abilities can be comboed.
- Variable endgame goals add replayability.
- Sponsor cards and company cards allow for combos.
- building your company with a team of employees and a fleet of ships to become the wealthiest in the land
- the land of compania
Mechanics (from transcript analysis)
- Area Control — Players vie for control of different tiles on the board, which grants them special actions.
- End-game scoring — Players score points based on various factors, including sponsor cards and investments made during the game.
- hidden dice placement — Players use hidden dice placement to send workers out to accomplish goals.
- Resource Management — Players manage resources like machines, electricity, and crystal to construct buildings and take actions.
- Set Collection — Players collect building cards and potentially area cards to enhance their company.
- Simultaneous action selection — The planning phase involves players secretly deploying ships at the same time.
- Variable player powers — Investment tiles provide different abilities that are randomly assigned each game, leading to unique player experiences.
- Worker Placement — Workers (represented by cubes) are deployed to different spots on the board to accomplish goals.
Video topics + discussion points
Quotes (from this video)
- Hello my friends, it's the Game Boy Geek here.
- This is a crowdfunding preview. So, all the art and components you see here are not final. These are prototypes.
- Well, there you have Compania. And as I showed in the overview, there's simultaneous play, removing downtime, secret ship deployment with dice, area control, resource management, and comboing investment abilities.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
- The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
- Agemonia, still fantastic, still really good.
- It's all three of our number one games of all time.
- Does it fit with the Marvel theme? Absolutely. It it really does.
- I
- Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
- So, good luck for that and I'll announce the winner next month.
- all of my advertising revenue from all of my videos every month goes to charity.
- So yeah, Solar Titans is going to get three play throughs on the channel in December.
- It's going to be January and February. In fact, February's looking like a good month for me at the moment.
- Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
- And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
- Fast-paced for a Euro game
- Simultaneous play keeps downtime low
- Quick setup
- Simple actions to understand
- Nice anime-style art
- Includes investment cards for interesting dynamics
- Can be customized with base/advanced rules
- Luck of the card draw can be a significant factor
- Can be challenging to get specific resources needed for buildings
- It's hard to know what other players are doing until the end due to simultaneous play
- Can't ignore control-based building cards
- Worker placement with dice and area control to generate money
Mechanics (from transcript analysis)
- Area Control — Players place cubes on action spots to gain control and take actions.
- Dice Placement — Dice are used to determine the value of actions, and players assign them to spots.
- Investment — Players can spend money to acquire special abilities that provide benefits during different phases of the game.
- Resource Management — Players manage three colored resources to build buildings.
- Simultaneous action selection — Players choose their actions secretly and reveal them at the same time.
- Tableau Building — Players build buildings by playing cards, which generate income or provide other benefits.
- Worker Placement — Players place workers (dice) on action spots, but it's blind placement, and control is determined by majority.
Video topics + discussion points
Quotes (from this video)
- The Grim Reaper begged for more time.
- When Chuck Norris met the Grim Reaper, the Grim Reaper begged for more time.
- I'm sorry. I got all tongue tied there.
- Board games is a luxury item. It's a luxury. You don't need it. You don't have to have it.
- The market spoke and we're giving it to them.
- You guys are cutting out the local game store. You're you're cutting out the your bread and butter.
- Well, last week they pulled the plug on Altered. It is now a dead game.
- It is now a $650 console. Really? Remember in times when you bought consoles and they got cheaper over time? Yeah, that time's gone.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love Klask.
- it's all about luck in Flip Seven.
- It's a two-player game.
- Goa and it's my number three.
- We got to play Goa. It's not on my list, but no, it is because it's really fun.
- Fields of Arle is a game we played many years ago.
- You're trying to get the peat away.
- My number one is Keyflower.
- Probably it is one of my favorite cooperative games.
References (from this video)
- Really enjoyed it.
- A solid game to put in your collection.
- A good 1-hour euro.
- Definitely a 1hour euro.
- Has depth to it.
Mechanics (from transcript analysis)
- simultaneous bidding — The game involves players bidding at the same time.
- Worker Placement — The game is a worker placement game with simultaneous bidding.
Video topics + discussion points
Quotes (from this video)
- Anything with Lord of the Rings attached to it. I'm interested.
- It was great. This was great. I'm ready to play this again.
- Frenzy is a good word for it, right?
- This has got a Seven Wonders feel to it.
- This is much better use of those cards.
- This is much better than the two-player version of Seven Wonders.
- This game sounds good. We're bringing it out at Mother's Day and we're going to play that with my family.
- I love deduction games.
- This is Got Five from Blue Orange.
- I love those things.
- Y'all, let's flip this around. Instead of an office desk, if you were to get one of these E-Win desk, and they're good size, 62 in long, 24 in deep, you could raise this up. This could become your gaming table, especially if you put a game topper on it.
References (from this video)
- Plays smooth and fast due to simultaneous play.
- Highly interactive.
- Deep experience despite simultaneous play.
- High variability through different tiles (investment, company, objective).
- Beautiful anime style art.
- Solid design.
- Solo mode works well.
- Shines at higher player counts (3-5 players).
- Two-player rules make the game too brutal/confrontational for some players.
- Difficult to win solo; requires significant improvement in gameplay to reach record points.
- Two-player variant is a 'vicious knife fight' which is not fun for 'care bears'.
- Competing to run the best companies
- A floating city in the sky
- Earth
Mechanics (from transcript analysis)
- action selection — And then finally, every round, we do a little bit of cleanup at the end. So we're starting out with the planning phase. Uh and the first thing you do there is you place a new tile.
- Area Majority — Then um we do some area majority stuff.
- Card Drafting — Each player draws four and keeps two building cards.
- Dice Rolling — I'm going to use these dice. And by the way, these are the cool upgraded dice. They have like a little picture of our player character instead of the one on them.
- Drafting — In a multiplayer game, you just take the top one from the randomized stack, you put it out here... But in a solo game, you actually draw two and pick one.
- Engine Building — And then um yeah, we are set up ready to go. Now, there's a couple more things in the solo game. ... I start with another special power card. It's the blue player. I am the excellent assistant or maybe I have an excellent assistant. So, I have this power uh in the solo game. And what I don't have is access to these investments.
- secret goals — We also draw to and pick one company and sponsor card. This gives me a special power and this gives me a secret goal that I am trying to complete that nobody else knows about even though they can score it too.
- Set Collection — My secret end goal is every crystal I have left over at the end of the game is six points to a maximum of 30.
- Simultaneous Play — And yet it's incredibly interactive. So remember in a normal game I would just draw one and put it out here. It would be the financial district but in the solo game I get to pick one. ... And now, everybody's playing simultaneously.
- Variable player powers — We also draw to and pick one company and sponsor card. This gives me a special power and this gives me a secret goal that I am trying to complete that nobody else knows about even though they can score it too.
- Worker Placement — It's the reconfiguration facility. But in a solo game, you actually draw two and pick one. So, I can pick the trade port or the reconfiguration facility. Those are both good ones. ... I'm going to use these dice. And by the way, these are the cool upgraded dice. They have like a little picture of our player character instead of the one on them. ... These are upgraded versions of my workers I can send out into the city.
Video topics + discussion points
Quotes (from this video)
- Always watch with the cling on subtitles turned on because Paulo would have pointed out I forgot one step in the solo game.
- Not only is he a talent designer, he's a great artist. The game has a beautiful, beautiful anime style look to it.
- The biggest one is the rules for two-player. I have not actually played this with my wife, folks. I'm sorry to say I would have really liked to, but the way they make it work for two-player is to turn an interactive but not directly aggressive game into a pretty vicious knife fight.
References (from this video)
- Worker placement is great.
- Area control is quick.
- Investments add interesting choices.
- High variety with different tiles, characters, companies, and buildings.
- Solo mode is good and allows more control over fate.
- Worker placement moves incredibly quickly in competitive play due to simultaneous action selection.
- Worker cubes staying on the board if a building isn't activated helps mitigate frustration.
- Solo mode can feel too explosive or crazy due to solo points, potentially making the game too long.
- Solo mode might be too easy if things go well, allowing players to 'crush things too well'.
- Randomness in dice rolls and available buildings can lead to frustration.
- Potential for a runaway leader problem in competitive play, especially if a player gets ahead early with worker/dice count.
- Resource availability can be random, leading to situations where buildings requiring specific resources don't appear frequently.
- The new rule change for solo where the Automa keeps more than one cube on a location makes it tougher and locks out players more often, compared to the older rule.
- The reviewer forgot to spend some solo points in one instance.
- worker placement
Mechanics (from transcript analysis)
- Area Majority — Players compete for control of locations by having the most cubes, which grants benefits.
- Card Drafting — Players draft building cards and other cards to add to their hand and play.
- Dice Rolling — Dice are rolled to determine the placement of sabotur cubes and can influence worker placement options.
- Engine Building — Players construct buildings that provide ongoing benefits, resources, or victory points, creating an economic engine.
- Investment/Monetization — Players can spend victory points (money) on investment tiles that provide ongoing benefits or immediate advantages.
- Resource Management — Players gather and spend resources like electricity, green, yellow, and crystals to build and enhance buildings.
- Simultaneous action selection — All players select their worker placements simultaneously behind a screen.
- Variable player powers — Each character has a unique power that can be used during the game.
- Worker Placement — Players place workers (cubes) on location tiles to gain actions and resources.
Video topics + discussion points
Quotes (from this video)
- I love the worker placement. It is a little bit busier in solo because you're dealing with multiple colors. In competitive, it is just the smoothest thing ever because each player puts out their stuff all at once.
- The core play of this is great. Love the worker placement. Love how quick like the area control is. Uh, love the little choices here with investments.
- Solo gives you so much uh mitigation with the solo points that you don't really see it as much.
References (from this video)
- visually striking
- solo mode present
- strategic placement and resource management
- simultaneous worker placement with hidden decisions
Mechanics (from transcript analysis)
- Compound Scoring — scoring based on revealed placements and availability
- Dynamic scoring — scoring based on revealed placements and availability
- Simultaneous action selection — players secretly decide where to place workers behind a screen
- Simultaneous Actions — players secretly decide where to place workers behind a screen
- Worker Placement — reveal and resolve worker placements with placement priority
Video topics + discussion points
Quotes (from this video)
- Stem and Branch is in a different language here on the box.
- Three Sisters the Harvest Edition includes a solo campaign, which I am so excited about.
- Compania is a very cool game where you are placing out your workers and revealing behind a screen.
References (from this video)
- Strong, dense action economy; good production value; supports up to six players
- Late-stage crowdfunding concerns; may be wait-for-retail release strategy
- hidden dice placement and bidding across a grid-based board
- medieval or early industrial scaling of a propriety company in a fantasy setting
- Euro with strong engine-building and tile-driven decisions
- Android: Netrunner
Mechanics (from transcript analysis)
- Auction / Bidding — Bidding with dice values to claim actions and resources.
- dice bidding — Bidding with dice values to claim actions and resources.
- Dice Placement — Players secretly place dice to determine worker actions.
- grid-based action selection — A grid matching mechanic drives which actions are available.
- hidden dice placement — Players secretly place dice to determine worker actions.
- Tile-based building — Tiles represent buildings and enable resource generation and scoring.
Video topics + discussion points
Quotes (from this video)
- this is a DC version of Marvel United, which is one of my favorite games of all time.
- I think it does look okay.
- You're a mad scientist. Use your laboratory robots and trusty assistant eager to gather the resources and inventions you need.
- you draft dancers from the central dance floor to train their own personal dance troop.
- The board looks very involved. Lots of symbology.