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Colony box art

Colony

Game ID: GID0072597
Game Info
Year
2016
Players
1-4
Age
13+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.

Description

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–10 of 10
Video 8MF3UWf-yaA The Dice Tower Analysis at 1:39 sentiment: negative
video_pk 122048 · mention_pk 351124
The Dice Tower - Colony video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • some interesting ideas
  • the whole concept
Cons
  • wasn't interesting enough
  • never took off
  • never any expansions
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • dice manipulation — using dice and manipulating dice with cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal and welcome to look back. This is series where I take a look at videos that I've done a year ago, five years ago, 10 years ago and 20 years ago and I tell you what I think about the games now if I think about them at all.
  • There are so many versions of this Knizia game. Friday the 13th, Baker's Dozen, which I think is hilarious. A game about poison and also donuts.
  • I never was never a big fan of Blue Moon the card game, but Blue Moon City where you're all working buildings to build them, dropping things off, moving dragons around, I thought worked very well.
  • This is a game that I think Bezier Games thought would be like the next big thing after Dominion where you're using dice and manipulating dice with cards, but it just wasn't interesting enough.
  • This is one of the best themings of a game ever. Basically, the game is a game that a kid made while he and his family are on the road running from zombies.
  • I can't believe this game is 5 years old now. So it's this was the second crew and I didn't realize that it's been that long since the crew has come out.
  • Hey everybody, thanks for watching this video. If you liked this review or whatever you just watched, wasn't it amazing? Uh check out our channel, Dice Tower.
References (from this video)
No references stored for this video.
Video 37bYT6jrXmQ Getting Games Discussion at 31:02 sentiment: positive
video_pk 92110 · mention_pk 247336
Getting Games - Colony video thumbnail
Click to watch at 31:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engine-building with dice and a lot of buildings
  • variety from different buildings and dice resources
  • modules allow customization and replay variability
Cons
  • analysis paralysis potential
  • two-player experience is quite constrained without certain building trades
Thematic elements
Comparison games
  • Age of Craft
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of this game the stuff that's going on is so cool and so I'm looking forward to playing this one some more
  • it's evolving game State as you play game to game it's sort of like a legacy style thing going on but you're not permanently altering the game
  • this is a quick game
References (from this video)
No references stored for this video.
Video k5rABLKEiUM The Dice Tower Other at 10:22 sentiment: neutral
video_pk 81546 · mention_pk 203181
The Dice Tower - Colony video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • Didn't have any kind of air of excitement to it.
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Card Drafting — to buy cards, kind of like a Dominion-style game.
  • Dice Rolling — Dice as resources.
  • Resource Management — Dice as resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hens is a game I didn't like at all.
  • Gobblet is a simple game in which you are to stacking pieces and trying to get four in a row, but bigger pieces cover up other pieces.
  • Dice as resources to buy cards, kind of like a Dominion-style game. And it was fine. It just didn't have any kind of air of excitement to it.
  • And it's a big, grandiose Euro-style game that I thought worked pretty well.
  • The biggest problem with Echoes of Time is I think it's almost too short.
  • It's a cool mechanism. This is the game that should have it.
  • It's a very different feeling of Lost Cities. It's not as good as Lost Cities, but it's still pretty cool game.
  • It's very Ameritrashy.
  • It's a lot going on in this game.
  • I think my favorite of those is Pixel Tactics 2.
  • Thanks as always for joining me in my pile of mid games.
References (from this video)
No references stored for this video.
Video IW3-fAgBH58 Crimsonboardgames Unboxing at 13:10 sentiment: positive
video_pk 80667 · mention_pk 197155
Crimsonboardgames - Colony video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun
  • Cute, fun, quick, great time for game night
Cons
none
Thematic elements
  • Guessing which animal you are based on descriptive cards.
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players have a card with an animal and must deduce who they are by answering questions about the animals.
  • Voting — Players vote on descriptive cards like 'Who is the hairiest animal?'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so excited to show you everything that I got and some games that were gifted to me by publishers.
  • So, I picked up the Walk the Roll expansion. Oh, I'm so excited for that.
  • The Fairies Have Gone Mad. It's Irish. It's folklore. It's amazing.
  • It's Fate of Witches, and it just looked so good. It's a deck building game.
  • I have heard so many people rave about this game.
  • So, I've heard from someone I trust that it is definitely better at one player.
  • Who doesn't love some free stuff?
  • The vibes are just immaculate.
  • And now we have like a royal theme which speaks to me very deeply.
  • Let's kill everybody in the kingdom. I'm already excited. Let's let chaos reign, I shall say.
  • Do I need another bag? I do not, but it is a very good quality sturdy like board game bag.
  • I have not. Have I bought the video game immediately when I got back home from UK Games Expo so that I can play it? Yes, you got that right. I'm playing it today.
References (from this video)
No references stored for this video.
Video TevSTLensIM watch it played Rules Teach at 0:20 sentiment: positive
video_pk 65112 · mention_pk 158743
watch it played - Colony video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant and fun catch-up mechanism
  • Depth of strategy combined with easy gameplay
  • Player interaction is present but customizable
  • Functional and well-designed insert that fits sleeved cards
  • Accessibility features like fluorescent ink for colorblind players
Cons
none
Thematic elements
  • rebuilding civilization
  • post-apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting/Acquisition — Players acquire cards representing buildings by spending dice resources. These cards provide abilities and victory points.
  • Demolition/Catch-up — Players can demolish existing buildings to gain a significant number of dice, particularly useful as a catch-up mechanism.
  • Dice Rolling — Dice are rolled at the start of a turn, and players select dice to use for acquiring resources or constructing buildings. Dice can be unstable (must be used same turn) or stable (can be stored).
  • Engine Building — Players construct and upgrade buildings to create an 'engine' that produces resources or points more efficiently over time.
  • Player Interaction (Robber/Barricade) — Specific cards like the 'robber' allow players to take dice from opponents, while 'barricade' cards offer protection.
  • Push Your Luck — The mechanic for the 'prize safe' card involves rolling dice and determining its value based on the lowest roll, with an upgrade option to use the highest roll.
  • Resource Management — Players manage dice representing resources, deciding whether to use them immediately, store them in a warehouse, or convert them.
  • Set Collection — Specific combinations of dice values are required to purchase certain cards or activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a post-apocalyptic uh effort to rebuild civilization by starting with your small colony of four buildings and then acquiring resources constructing new buildings and having the biggest and best Colony before the other players
  • every single card in the game has a a 1.0 side which is what you purchase and a 2.0 side which is what you upgrade to they all have the same basic abilities but they're better versions of them on the 2.0 side and those upgraded versions usually give you more uh points as well
  • it's an engine building game so I'm going for the upgrade engine
  • one of my favorite things about the game is the catchup mechanism I think it's one of the most elegant and fun ketchup mechanisms that I've seen
  • if you have a group that doesn't like conflict don't use any of the red Attack cards or any of the yellow defense cards
  • it has slots for all the different individual uh sets of cards you're going to put in so we want to set up we can just grab the ones that I want
References (from this video)
No references stored for this video.
Video bge1Dhq8DfE Meeple Mountain Interview at 4:59 sentiment: positive
video_pk 28119 · mention_pk 82280
Meeple Mountain - Colony video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historically anchored topic with niche appeal
  • Addressed via limited-press strategy
Cons
  • Limited availability; topic may be niche
Thematic elements
  • Mining/resource extraction
  • Ruhr region mining
  • Eurogame with historical setting
Comparison games
  • Ground Floor
  • Captains of the Gulf
Mechanics (from transcript analysis)
  • Resource Management — Mining-themed mechanics; limited print run context cited
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we released a game by staff analyst house called dentists three weeks ago
  • this is a little bit of a lighter game but still lighter compared to our tribe but it's still a medium to a heavy game
  • each action you take you have to take an action trial plus an hourglass to your time track
  • it's based in the ancient world but it's definitely not a simulation game
  • colony which was just mining in a part of the Ruhr area
References (from this video)
No references stored for this video.
Video yPzXkalfb24 Rolling Dice & Taking Names Discussion at 1:07:51 sentiment: positive
video_pk 11774 · mention_pk 125433
Rolling Dice & Taking Names - Colony video thumbnail
Click to watch at 1:07:51 · YouTube ↗
Overall sentiment (raw)
mixed to positive (depending on execution)
Pros
  • Bob Odenkirk in the lead; strong action moments
  • solid escalation and dynamite gunfight finale according to memory
Cons
  • may lean too hard on familiar thriller tropes
  • depends on how well the tone lands for modern audiences
Thematic elements
  • routine suburbia hides violence; escalation of threats
  • domestic thriller/action vibe with underdog assassin protagonist
  • pulpy, high-energy action with character-driven humor
Comparison games
  • John Wick (style and intensity)
  • Atomic Blonde (pulp action)
Mechanics (from transcript analysis)
  • guilty pleasure action — popcorn-level thriller with over-the-top set pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope it's that what this movie is.
  • I will be screening it and I'll probably be seeing it next week.
  • I'm going to screen this one as well.
  • I'm going to stream it, but I'm not going to see it in the theater.
  • I'm buying two tickets for the first day of Fantastic Four.
  • This is absolutely going to be one that I will scream, people.
References (from this video)
No references stored for this video.
Video idX__yToPN8 The Dice Tower Top List at 18:31 sentiment: positive
video_pk 11205 · mention_pk 32967
The Dice Tower - Colony video thumbnail
Click to watch at 18:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • longtime fan-friendly, with a sense of evolution from earlier catalog
  • strong blend of death metal intensity and melodic color
Cons
  • production choices may divide legacy fans; some prefer rawer mixes
Thematic elements
  • melody-infused death metal with folk influences
  • Swedish melodic death metal scene; late 90s evolution
  • grand, cinematic death metal with emotional resonance
Comparison games
  • Reroute to Remain
  • Soundtrack to Your Escape
Mechanics (from transcript analysis)
  • folk-influenced melodic motifs — Swedish folk music textures woven into metal signatures
  • harmonized guitar walls — choral-like circular melodies amid heavy rhythm sections
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Young people need to write music because there's some beauty that comes from being fresh and inexperienced.
  • Rubber Soul stands as this perfect crossroads when the band had had evolved from the early I want to hold your hand, She loves you.
  • This is such a sweet spot, a huge influence on my own guitar stylings and the guitarist I wanted to become because of listening to stuff like this.
  • Impera, a phenomenal recent album from Ghost.
  • Paranoid is one of the most important albums ever made.
References (from this video)
No references stored for this video.
Video i7hhZ3Q09MI Heavy Cardboard Interview at 53:40 sentiment: positive
video_pk 6597 · mention_pk 19580
Heavy Cardboard - Colony video thumbnail
Click to watch at 53:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct and cohesive theme
  • clear and accessible mechanics once learned
Cons
  • complexity can spike mid-game
  • production can become a bottleneck if mismanaged
Thematic elements
  • settlement and resource coordination under pressure
  • colonization and cooperative development in new territories
  • historic industrial expansion with a focus on collaboration
Comparison games
  • Captain's of the Gulf
  • Ground Floor
Mechanics (from transcript analysis)
  • polyomino-like area development — players place components across a shared board to build out territories.
  • team-based resource allocation — players coordinate to allocate labor and resources efficiently.
  • variable scoring tracks — scores depend on multiple, evolving objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "There is a golden age of gaming for every taste; the challenge is standing out as a publisher."
  • "A game needs a soul; polish should not erase character or narrative voice."
  • "Gateway games can turn people away from the hobby if they imply other games are beyond reach."
  • "Rulebooks are the first impression; getting them right matters more than most other components."
  • "The journey matters more than simply harvesting victory points."
References (from this video)
No references stored for this video.
Video xTfct4nTNks The Dice Tower Discussion at 7:24 sentiment: positive
video_pk 2817 · mention_pk 125369
The Dice Tower - Colony video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Versatile play modes (co-op or competitive)
  • Intriguing deduction-based mechanics
Cons
  • Some players may prefer a more direct competition
Thematic elements
  • collect clues about your own animals while others know yours
  • Zoo-focused, animal-themed deduction
  • analytical but approachable
Comparison games
none
Mechanics (from transcript analysis)
  • clue_giving — Players give clues to help others guess their animals while trying not to reveal too much.
  • hidden_information — Players know their own animals; others deduce them via clues.
  • scoring_flexibility — Supports both competitive and cooperative play modes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • soulless
  • nostalgic with this art style
  • Did not like this one. Came in at a four ultimately. I think the word I used was soulless.
  • it's very pleasant. It's very beautiful.
  • the board game was a little bit light and I think just kind of waned over time. That charm kind of wear wore off.
  • Man, this was an eight for me. I was blown away by this game.
  • I like that concept a lot.
  • 7.5 out of 10 and a six out of 10 for my sneeze.
  • you put a worker down, then you move the workers, then you get resource, then you sell them for buildings that you build into a village.
  • There's a little too much for how simple the game is. It just misses the mark for me.
References (from this video)
No references stored for this video.
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