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Comet box art

Comet

Game ID: GID0073325
Game Info
Year
2023
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.

The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.

1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!

2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game.

3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.

—description from the publisher

Description

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.

The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.

1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!

2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game.

3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 43_ZGOsqvfk watch it played Rules Teach at 0:51 sentiment: positive
video_pk 65182 · mention_pk 158808
watch it played - Comet video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Customizable hero combinations lead to unique starting decks.
  • Codex system allows for strategic card selection and adaptation.
  • Asynchronous gameplay where players cannot interrupt each other's turns.
  • Multiple player counts supported (1v1, 2v2, 3-5 free-for-all).
Cons
  • Prototype shown has no base health tracker.
  • Mechanics around drawing cards and hand limits force strategic decisions about card play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Units can be placed in a 'Patrol Zone' to protect a player's base. Each space in the patrol zone can give a special effect to the unit that was there, such as gaining a coin when a unit is defeated.
  • Combat — Players can attack during the main step. Only heroes and units that were not brought out that turn can attack. Units can be placed in a patrol zone to defend a base. A player has to destroy any units in the patrol zone before they can start attacking a player's base. Units and heroes do damage to each other simultaneously based on their strength. If damage on a unit is equal to or greater than its health, it is destroyed. Units that attacked are turned sideways as a reminder that they cannot attack again during that main phase.
  • Customizable Card Game — It is a customizable card game that comes with everything you need to play provided in the core set. This includes close to 200 cards out of the box. Players can choose any combination of three heroes to use, and based on what you choose, you'll have a unique starting deck of 10 cards. Each hero you choose comes with 12 unique pairs of cards that you then place in the included codex binders. Each hero provides its own unique flavor of abilities that you can bring into play, but during any single game, although your entire codex is open to you, you'll eventually have to make choices limiting which ones you can actually use.
  • Deck building — Players begin with a starting deck of 10 cards. The starter set also comes with a 'bashing' and 'finesse' deck, each player chooses one taking its hero. When hiring a worker, players choose a card in hand to place face down for the rest of the game, losing the ability to play it from hand but gaining gold income each turn. Spells played are placed in a face-down discard pile. When a player runs out of cards to draw from their personal deck, they shuffle their discard pile to create a new deck. The Tech step allows players to pick two cards from a codex to place face down into their discard pile, which will eventually come into play.
  • hand management — Players draw an opening hand of five cards. At the end of a turn, players discard all remaining cards and then draw that number of cards plus two more, with a maximum of five cards drawn this way. This introduces the decision about whether or not to value the effect of a card being played more than limiting options for the next round.
  • Leveling — Heroes can be leveled up by spending gold. Each level increases the hero's attack and health, and at certain levels, new abilities are unlocked.
  • Resource management — Players collect gold from the supply based on the number of workers they have. Gold is spent to hire workers, bring out units from hand, and activate heroes. Spells also have costs.
  • worker placement — Players pick a first player to place one of four worker cards in their worker area, and the other takes a five-times worker card. Players collect gold from the supply for each worker they have. Hiring a worker costs one gold and means that each turn a player will collect five gold instead of four.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a rule I do not create Kickstarter previews but once a year I seem to break that rule.
  • I am not being paid for this video and I am personally backing the game myself.
  • Hopefully this video can help if you're interested in the game do keep in mind everything you see here is a prototype although the card design and art is final.
  • In this way the game is completely asynchronous in other words when you're taking your turn the other player cannot interrupt you.
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 5:49 sentiment: positive
video_pk 11588 · mention_pk 85444
The Cardboard Herald - Comet video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brilliantly tight interaction and urgency
  • high tension with minimal setup
  • engaging for players who like aggressive play
Cons
  • anxiety-inducing for some players
  • not a universally loved IP or theme
Thematic elements
  • aggression and territorial pressure
  • abstract, high-interaction area-control
  • compact and tense
Comparison games
  • Diplomacy
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • Area Control — dense interaction on a limited board with direct competition for spaces
  • area_control — dense interaction on a limited board with direct competition for spaces
  • high interaction pressure — decisions force immediate responses and threaten opponents' positions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video IDTii3F5vmE Rahdo Runs Through Top List at 0:00 sentiment: positive
video_pk 7160 · mention_pk 21205
Rahdo Runs Through - Comet video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flying under the radar despite quality
  • Wife loved it (5/5 rating)
  • Sharp and fast gameplay
  • Charming and fun theme
  • Tons of special powers
  • High replayability
  • Hopscotch mechanic with token jumping
  • Positive player interaction
Cons
  • No dedicated two-player board layout
  • Board too wide open for two players
  • Wallaby power mistranslated in English rules
  • Can get infinite loop at low player counts with mistranslation
Thematic elements
  • extinction event
  • prehistoric
  • animals
  • survival
  • Land Before Time
Comparison games
  • Calico
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This extra twist of uh extra objectives to chase after if you build these is such a cool leveling up for the game
  • This game is very mean-spirited oh the aggressive moves you can make really messing with your opponent
  • This game is freaking brilliant
  • This core idea is so brilliant one of the coolest new ideas I've seen in worker placement in years
  • This is one of the best card drafting closed hand card drafting games of all time
  • I would play this over seven wonders quite frankly because it adds so much depth and variety and control
  • This game blew me and Jen away
  • Jeffrey CCH might before too long make it into my top 10 favorite designers
  • They have done the ultimate spinning gears game
  • This is going to make a lot of top 10 of the years for 2024 when it comes out later this year
References (from this video)
No references stored for this video.
Video HNQDJcL3WgA Rahdo Runs Through Top List at 0:22 sentiment: positive
video_pk 3507 · mention_pk 10426
Rahdo Runs Through - Comet video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast gameplay
  • Fun and engaging
  • Hopscotch mechanism
  • Compound power effects
  • Speeding pace toward finale
Cons
  • Limited attention from community
Thematic elements
  • Prehistoric
  • Asteroid strike
  • Species survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was the greatest year in board game history for my tastes
  • Conveyor belts are my favorite board game mechanism period
  • This is a technological breakthrough for Games
  • The greatest bag building game of all time
  • Ode to the power and resiliency of Science and cooperation
  • Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
No references stored for this video.
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