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Comet box art

Comet

Game ID: GID0073325
Game Info
Year
2023
Collection
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Description

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.

The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.

1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!

2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game.

3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.

—description from the publisher

Description

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.

The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.

1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!

2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game.

3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 14 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–15 of 15
Video WRJYffNF5xI Watch It Played News at 11:52 sentiment: positive
video_pk 90109 · mention_pk 240364
Watch It Played - Comet video thumbnail
Click to watch at 11:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exploration and re-examination of what we thought we knew about Machu Picchu
Cons
none
Thematic elements
  • exploration, re-examination of knowledge
  • Machu Picchu
Comparison games
  • Machu Picchu
Mechanics (from transcript analysis)
  • exploration — all about the exploration and re-examination of what we thought we knew about machi peacho.
  • Re-examination — exploration and re-examination of what we thought we knew about machi peacho.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • call of cthulhu one of the world's most beloved and popular role-playing games is getting a board game
  • bad old chestnut
  • it's a cthulhu game and we're told that as the game begins you don't know how to defeat your opposition or even what the opposition consists of my guess tentacles but it's all for you to discover on the way
  • coming now is the sponsor of this week's episode
  • i mean the expansion for the legendary a james bond deck building game
  • so that's preposterous
  • a portion of the profits goes to charity
  • it's a great cause and a massive saving on what would cost 165 pounds being available for as little as nine quid
  • if that wasn't enough digital ball games for you then you might be interested in the 2021 steam digital tabletop fest
  • cowboy bebop is getting a role-playing game coming to kickstarter sometime next year
  • look i love cowboy bebop it's one of the best tv shows of all time
  • this is all coming from don't panic games and mana project studios and while totally separate if the avatar the last airbender rpg's anything to go off it's gonna be one to look out for for fans of the show
  • resident evil the card game is a cooperative experience where the players control a character between them and was inspired by the age-old tradition of passing a controller between friends
  • this looks like a really true to life board game version of the classic resident evil games i think it looks really cool
  • then there's the heroes of mitre magic board game which is a whole other beast
  • so look out for that on kickstarter when it launches
  • that's it that's all we know
  • it's safe to say there's a crab monster
  • are we fighting it are we the crab monster who's to say certainly not me until they release more information about it in the months to come
  • it's described as a next level flicking game
  • two layers that's more layers than you get with me
  • what you see is what you see is what you get
  • i love romney i love it so very much so i've always been interested in these games
  • This one is an insta buy for me so i was very excited to tell you about it being released next month
  • purple haze is billed as an immersive story creation game for one to six players that drops you in the heart of the darkness that was vietnam
  • it's the gut-wrenching choices that you make that will determine the fate of you and your mission
  • looks like it's going to be an immersive and emotionally difficult game to play
  • while i was excited to see what wonderful games came from it now we know that who from over the 150 applications 46 proposals and eight finalists are the winners and the runners-up
  • it looks amazing but so do the others
  • so many great games seem to have come out of this award and i'm hoping it's not the last time that this competition runs
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:37:56 sentiment: mixed
video_pk 88674 · mention_pk 234318
UndeadVikingVideos - Comet video thumbnail
Click to watch at 2:37:56 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Must play at two players
  • Crunchy
Cons
  • Drags on at three players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video LRj5bbScSgE Zilla Blitz Analysis at 33:12 sentiment: positive
video_pk 86745 · mention_pk 225577
Zilla Blitz - Comet video thumbnail
Click to watch at 33:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Incredibly deep simulation of the Battle of the Bulge.
  • Lots of historical elements.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 1944 Battle of the Bulge is fantastic it's just a little bit over half price
  • this is a really fun accessible hex and counters game that it's one of the I recommend to people if you're looking to get into hex and counters games this is a really good one
  • Soviet Dawn i' I I don't know anything about this game other than I've seen a bunch of people playing and I've heard good things about it
  • although we have one month left to go what has been your game your historical game your historical war game of 2024 so far
  • now if you don't play historical games or war games that's fine put your game of the year that's good as well but I'll leave you to define the criteria for 2024 is it your best game that was released in 2024 that's okay or the best game that you played for the first time in 2024 that's okay too totally up to you post Down Below in the comments entries is limited to one per person
References (from this video)
No references stored for this video.
Video GS-SsFY2RuU UndeadVikingVideos Discussion at 3:26:21 sentiment: positive
video_pk 86147 · mention_pk 222188
UndeadVikingVideos - Comet video thumbnail
Click to watch at 3:26:21 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Brilliant gameplay.
  • Excellent for two players.
  • Infinite replayability.
  • Well-balanced factions for two players.
  • Deep card combo potential.
Cons
  • Not aesthetically pleasing ('not a looker').
  • Three-player mode is less balanced.
Thematic elements
  • Fantasy factions (Wizards, Ghosts, etc.)
Comparison games
  • Yomi
Mechanics (from transcript analysis)
  • asymmetric factions — Features different factions like Wizards and Ghosts.
  • card combat — Utilizes cards for combat and strategy.
  • Deck construction — Players build decks from a large pool of cards.
  • Resource Management — Players can 'lean into one or two' of three separate paths.
  • Three-player variant — Can be played with three players, but is less balanced.
  • Two-Player Game — Highly recommended for two players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing without Val I mean like the moment you play with Valhalla that's the moment you realize I will never not play with balla
  • it is now I believe in my top 30 games of all time
  • it's not a looker I mean it's just cards a board
  • worst demo of any game ever with that ascendency game
  • the rakugan game that's B based in uh the l5r universe
  • Roller ball is an incoherent mess a jumble of footage in search of plot meaning Rhythm and sense
  • I'm this close to a North American cable deal
  • Roller ball has a scene where they they have to all her night vision goggles yeah but but it's like but for you know but for whatever Reon I forget the exact reason is but then the camera goes into the night vision look you know so you can see where the night vision but then they take off their night vision goggles but you continue in the night vision look
References (from this video)
No references stored for this video.
Video s8Plb5TSYXI PlayingBoardGames Analysis at 0:04 sentiment: positive
video_pk 83961 · mention_pk 212622
PlayingBoardGames - Comet video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • going to be a lot of people's jumping on point into the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just think it's a little bit less exciting and interesting to have a card that is just like uh a little bit like strictly worse than Dr. Moran.
  • I think this is a great card, though. I think it's very powerful.
  • It is actually incredibly mean.
  • In my mind, that's enough counterplay. That's counterplay that you have.
  • I think this card is like banger I think it's going to be really good.
  • Starting with seven cards in your opening hand is crazy.
  • Seekers have lost some of their raw card power.
References (from this video)
No references stored for this video.
Video niuXm_luwjo The Dice Tower Discussion at 2:03 sentiment: positive
video_pk 81530 · mention_pk 202972
The Dice Tower - Comet video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fast-paced
  • Interesting hook
  • Simple rules overhead
  • Lovely production
  • Good-looking wooden game
  • Feels good
  • Good for teaching gamers who want brain candy
Cons
  • Can feel like winning by opponent mistake
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Making the square on the grid.
  • Grid Movement — Zee Garcia mentioned an interesting hook, this idea of making the square on the grid.
  • Piece Manipulation — Zee Garcia described pushing each other's pieces around, introducing new pieces or moving the pieces.
  • piece movement — You're pushing each other's pieces around. You introduce new pieces or move the pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a seven for me, which is a huge compliment to a trick-taking game.
  • Artwork on this is fantastic and playing it solo, I don't really gravitate to solo games.
  • Don't let that scare you. It's the least Knizia game I think I've ever played.
  • This takes the whole all global politics rather than economy.
  • It's a game that is a great filler for so many different circumstances.
  • I think it would cause too many arguments and that'd be frustrating.
  • it's very much a dice chucker, not really a Euro game in the strictest sense of the word.
  • It is a really interesting Eurogame
  • Shapely, a odd uh named party game where you're putting these little shapes and trying to guess what people put from R&R Games, but actually works out with some clever things in it.
  • You're basically in your head trying to figure out how long timers are.
  • Um it's a little kooky which keeps me from maybe giving it a higher number.
  • this is a game with no frills, just cards and dice.
  • This is a game that's similar to Magical Athlete.
  • Woo. What a good game World Order is.
  • We played Zombie Side, the new pirate Zombie Side live.
  • Ooh, the Disneyland game in a world of color.
  • All In Predictions, and I gave it a six out of 10. I think it's an interesting poker game but I found it to be very slow-paced.
  • I found it to be a little bit of a game that gives both too much information and not enough information and I thought there was too much hand mitigation but too much luck.
  • It's a little bit of a of an ill-fitting game overall.
  • I like the idea. I love the illustrations and the artwork but I thought the game played a little slowly for what I was hoping for and there's just too much asking the other people, 'What are you holding?'
  • Especially late in the hand, you're able to do that thing. It just blows the the bluffing, the guessing out of the water sometimes, which robs the end of the rounds of any tension, any real tension.
  • I reviewed, uh let's see, Comet or Quomet? I'm going to guess Comet. I gave it a 7.5 out of 10.
  • This is an abstract strategy game for two players and I thought it was really interesting.
  • It is a fast-paced game with a an interesting hook, this idea of making the square on the grid.
  • Rules overhead is great for the return on the the investment you're putting into it.
  • The usual winning condition is, 'Haha, you missed the thing, so I beat you.' Which I'm not super against. I don't mind that in abstract games so much, but this game certainly feels like that's the way to win. Hope your opponent makes a mistake.
  • But other than that, the production's lovely. They really know how to make a good-looking wooden game and the game feels good.
  • I think it's one I would be happy to teach other other gamers that don't want a lot of rules but want some some brain candy.
  • I reviewed Mustache, which I also gave a 7.5 out of 10.
  • This is a trick-taking card game, very simple one, kind of a family-friendly one.
  • And it reminds me of some of these games that have come out recently that give you little rules along the way, little spicy things to you know, sink your teeth into as you go.
  • This one does that but with a light touch. It's very light, it's very simple and I like the changing partnerships in the game.
  • I think the humor that the game attempts to to bring forth is is
References (from this video)
No references stored for this video.
Video niuXm_luwjo The Dice Tower Discussion at 13:25 sentiment: positive
video_pk 81530 · mention_pk 202984
The Dice Tower - Comet video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Deeper than expected
  • Interesting
  • Great components
Cons
  • A little kooky
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Quomet is a abstract strategy game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a seven for me, which is a huge compliment to a trick-taking game.
  • Artwork on this is fantastic and playing it solo, I don't really gravitate to solo games.
  • Don't let that scare you. It's the least Knizia game I think I've ever played.
  • This takes the whole all global politics rather than economy.
  • It's a game that is a great filler for so many different circumstances.
  • I think it would cause too many arguments and that'd be frustrating.
  • it's very much a dice chucker, not really a Euro game in the strictest sense of the word.
  • It is a really interesting Eurogame
  • Shapely, a odd uh named party game where you're putting these little shapes and trying to guess what people put from R&R Games, but actually works out with some clever things in it.
  • You're basically in your head trying to figure out how long timers are.
  • Um it's a little kooky which keeps me from maybe giving it a higher number.
  • this is a game with no frills, just cards and dice.
  • This is a game that's similar to Magical Athlete.
  • Woo. What a good game World Order is.
  • We played Zombie Side, the new pirate Zombie Side live.
  • Ooh, the Disneyland game in a world of color.
  • All In Predictions, and I gave it a six out of 10. I think it's an interesting poker game but I found it to be very slow-paced.
  • I found it to be a little bit of a game that gives both too much information and not enough information and I thought there was too much hand mitigation but too much luck.
  • It's a little bit of a of an ill-fitting game overall.
  • I like the idea. I love the illustrations and the artwork but I thought the game played a little slowly for what I was hoping for and there's just too much asking the other people, 'What are you holding?'
  • Especially late in the hand, you're able to do that thing. It just blows the the bluffing, the guessing out of the water sometimes, which robs the end of the rounds of any tension, any real tension.
  • I reviewed, uh let's see, Comet or Quomet? I'm going to guess Comet. I gave it a 7.5 out of 10.
  • This is an abstract strategy game for two players and I thought it was really interesting.
  • It is a fast-paced game with a an interesting hook, this idea of making the square on the grid.
  • Rules overhead is great for the return on the the investment you're putting into it.
  • The usual winning condition is, 'Haha, you missed the thing, so I beat you.' Which I'm not super against. I don't mind that in abstract games so much, but this game certainly feels like that's the way to win. Hope your opponent makes a mistake.
  • But other than that, the production's lovely. They really know how to make a good-looking wooden game and the game feels good.
  • I think it's one I would be happy to teach other other gamers that don't want a lot of rules but want some some brain candy.
  • I reviewed Mustache, which I also gave a 7.5 out of 10.
  • This is a trick-taking card game, very simple one, kind of a family-friendly one.
  • And it reminds me of some of these games that have come out recently that give you little rules along the way, little spicy things to you know, sink your teeth into as you go.
  • This one does that but with a light touch. It's very light, it's very simple and I like the changing partnerships in the game.
  • I think the humor that the game attempts to to bring forth is is
References (from this video)
No references stored for this video.
Video Aei05cGUV5g Get into games Interview at 54:22 sentiment: positive
video_pk 81312 · mention_pk 201110
Get into games - Comet video thumbnail
Click to watch at 54:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Sold very well in two months.
Cons
none
Thematic elements
Comparison games
  • Corridor
Mechanics (from transcript analysis)
  • re-implementation — Nine Men's Morris kind of re-implementation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strange World Above the Clouds because who doesn't love a cuddle monster?
  • Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
  • hydrate, bring a bottle of water, refill it.
  • don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
  • It's the people, right, that make the show somehow
  • this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
No references stored for this video.
Video zXkygFfQIkI The Dice Tower Top List at 19:39 sentiment: positive
video_pk 80832 · mention_pk 198183
The Dice Tower - Comet video thumbnail
Click to watch at 19:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever gameplay and interesting moments
  • Unique objective and mechanics
Cons
none
Thematic elements
  • abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — An abstract strategy game focused on creating patterns.
  • Pattern Building — Players try to create a square with four of their pieces.
  • piece movement — Players can add a piece or slide an existing piece, potentially pushing it off the board and returning it to the owner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
  • Quadropolis. Quadropolis did it first. #justice for Quadropolis.
  • This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
  • Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
  • Specifically saying plus commodities.
  • No. Without commodities, QE would not have been my number one.
  • It adds something for second place for lack of better.
  • Quest for El Dorado is my number one.
  • It's almost cozy at this point. You know what I mean?
References (from this video)
No references stored for this video.
Video 3m58_gKfmmY Our Family Plays Games Discussion at 1:16:26 sentiment: positive
video_pk 80641 · mention_pk 196949
Our Family Plays Games - Comet video thumbnail
Click to watch at 1:16:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing components
  • Tactical and challenging
  • Great for two players
  • High quality construction
  • Good coffee table game
Cons
  • Limited to two players, wish it supported more
Thematic elements
  • Building constellations by connecting stars and maneuvering pieces to outmaneuver an opponent.
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — The game is abstract with a focus on strategic piece movement.
  • Area Control — Players aim to control stars and form squares.
  • Movement — Players move existing stars on the board.
  • Push — Landing on an occupied space allows pushing another star off.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebirth is going to be an evergreen game. So easy to teach, quick to play, great table presence. Just love the game.
  • We doing Vegas, baby. This Vegas.
  • It was okay. I I would play it again. It was okay, but I I don't like it enough to endorse it.
  • Now you talk about a very gateway game. This is a gateway game. But it's fun.
  • It is a super fun game. Now, I never thought of like a game about doing needle point and you're doing needle point and but it's fun.
  • Threaded is really good.
  • Vanity Plates is a creative party game where players design clever custom license plates. It is wild, y'all.
  • It makes you think. It does make you think.
  • We got more. We going to come with more.
  • My my addict addiction friends out here, come on next week.
References (from this video)
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Video 43_ZGOsqvfk watch it played Rules Teach at 0:51 sentiment: positive
video_pk 65182 · mention_pk 158808
watch it played - Comet video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Customizable hero combinations lead to unique starting decks.
  • Codex system allows for strategic card selection and adaptation.
  • Asynchronous gameplay where players cannot interrupt each other's turns.
  • Multiple player counts supported (1v1, 2v2, 3-5 free-for-all).
Cons
  • Prototype shown has no base health tracker.
  • Mechanics around drawing cards and hand limits force strategic decisions about card play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Units can be placed in a 'Patrol Zone' to protect a player's base. Each space in the patrol zone can give a special effect to the unit that was there, such as gaining a coin when a unit is defeated.
  • Combat — Players can attack during the main step. Only heroes and units that were not brought out that turn can attack. Units can be placed in a patrol zone to defend a base. A player has to destroy any units in the patrol zone before they can start attacking a player's base. Units and heroes do damage to each other simultaneously based on their strength. If damage on a unit is equal to or greater than its health, it is destroyed. Units that attacked are turned sideways as a reminder that they cannot attack again during that main phase.
  • Customizable Card Game — It is a customizable card game that comes with everything you need to play provided in the core set. This includes close to 200 cards out of the box. Players can choose any combination of three heroes to use, and based on what you choose, you'll have a unique starting deck of 10 cards. Each hero you choose comes with 12 unique pairs of cards that you then place in the included codex binders. Each hero provides its own unique flavor of abilities that you can bring into play, but during any single game, although your entire codex is open to you, you'll eventually have to make choices limiting which ones you can actually use.
  • Deck Building — Players begin with a starting deck of 10 cards. The starter set also comes with a 'bashing' and 'finesse' deck, each player chooses one taking its hero. When hiring a worker, players choose a card in hand to place face down for the rest of the game, losing the ability to play it from hand but gaining gold income each turn. Spells played are placed in a face-down discard pile. When a player runs out of cards to draw from their personal deck, they shuffle their discard pile to create a new deck. The Tech step allows players to pick two cards from a codex to place face down into their discard pile, which will eventually come into play.
  • Hand Management — Players draw an opening hand of five cards. At the end of a turn, players discard all remaining cards and then draw that number of cards plus two more, with a maximum of five cards drawn this way. This introduces the decision about whether or not to value the effect of a card being played more than limiting options for the next round.
  • Leveling — Heroes can be leveled up by spending gold. Each level increases the hero's attack and health, and at certain levels, new abilities are unlocked.
  • Resource Management — Players collect gold from the supply based on the number of workers they have. Gold is spent to hire workers, bring out units from hand, and activate heroes. Spells also have costs.
  • Worker Placement — Players pick a first player to place one of four worker cards in their worker area, and the other takes a five-times worker card. Players collect gold from the supply for each worker they have. Hiring a worker costs one gold and means that each turn a player will collect five gold instead of four.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a rule I do not create Kickstarter previews but once a year I seem to break that rule.
  • I am not being paid for this video and I am personally backing the game myself.
  • Hopefully this video can help if you're interested in the game do keep in mind everything you see here is a prototype although the card design and art is final.
  • In this way the game is completely asynchronous in other words when you're taking your turn the other player cannot interrupt you.
References (from this video)
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Video VSd7aDh1bzs Board Stupid Discussion at 13:00 sentiment: positive
video_pk 38790 · mention_pk 220927
Board Stupid - Comet video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • stunning production for a sub-£20 game
  • deep replay value and strategic depth
Cons
  • rules can be dense for newcomers
Thematic elements
  • network-style control with deep card synergies
  • territory drafting with card-driven powers
  • abstract, highly strategic
Comparison games
  • Alhendi Sea
  • Tyrants of the Underworld
Mechanics (from transcript analysis)
  • Card-driven abilities — cards grant instant or passive abilities and ongoing effects
  • Combat: Deck/Hand — head-to-head clashes using specialized territory decks
  • one-on-one duels — head-to-head clashes using specialized territory decks
  • territory drafting — draft territories and associated cards to form a deck with useful synergies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the best two play games we have, Compile is amazing.
  • The Fellowship of the Ring, what a game.
  • This might be the best two play card game ever.
  • Paradise is around the corner; Crafting the Cosmos is going to be huge.
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 5:49 sentiment: positive
video_pk 11588 · mention_pk 85444
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Overall sentiment (raw)
positive
Pros
  • brilliantly tight interaction and urgency
  • high tension with minimal setup
  • engaging for players who like aggressive play
Cons
  • anxiety-inducing for some players
  • not a universally loved IP or theme
Thematic elements
  • aggression and territorial pressure
  • abstract, high-interaction area-control
  • compact and tense
Comparison games
  • Diplomacy
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • Area Control — dense interaction on a limited board with direct competition for spaces
  • area_control — dense interaction on a limited board with direct competition for spaces
  • high interaction pressure — decisions force immediate responses and threaten opponents' positions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video IDTii3F5vmE Rahdo Runs Through Top List at 0:00 sentiment: positive
video_pk 7160 · mention_pk 21205
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Overall sentiment (raw)
positive
Pros
  • Flying under the radar despite quality
  • Wife loved it (5/5 rating)
  • Sharp and fast gameplay
  • Charming and fun theme
  • Tons of special powers
  • High replayability
  • Hopscotch mechanic with token jumping
  • Positive player interaction
Cons
  • No dedicated two-player board layout
  • Board too wide open for two players
  • Wallaby power mistranslated in English rules
  • Can get infinite loop at low player counts with mistranslation
Thematic elements
  • extinction event
  • prehistoric
  • animals
  • survival
  • Land Before Time
Comparison games
  • Calico
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This extra twist of uh extra objectives to chase after if you build these is such a cool leveling up for the game
  • This game is very mean-spirited oh the aggressive moves you can make really messing with your opponent
  • This game is freaking brilliant
  • This core idea is so brilliant one of the coolest new ideas I've seen in worker placement in years
  • This is one of the best card drafting closed hand card drafting games of all time
  • I would play this over seven wonders quite frankly because it adds so much depth and variety and control
  • This game blew me and Jen away
  • Jeffrey CCH might before too long make it into my top 10 favorite designers
  • They have done the ultimate spinning gears game
  • This is going to make a lot of top 10 of the years for 2024 when it comes out later this year
References (from this video)
No references stored for this video.
Video HNQDJcL3WgA Rahdo Runs Through Top List at 0:22 sentiment: positive
video_pk 3507 · mention_pk 10426
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Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast gameplay
  • Fun and engaging
  • Hopscotch mechanism
  • Compound power effects
  • Speeding pace toward finale
Cons
  • Limited attention from community
Thematic elements
  • Prehistoric
  • Asteroid strike
  • Species survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was the greatest year in board game history for my tastes
  • Conveyor belts are my favorite board game mechanism period
  • This is a technological breakthrough for Games
  • The greatest bag building game of all time
  • Ode to the power and resiliency of Science and cooperation
  • Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
No references stored for this video.
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