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Commands & Colors: Ancients box art

Commands & Colors: Ancients

Game ID: GID0073620
Game Info
Year
2006
Collection
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Description

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44):

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors, by design, is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama.

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time.

"Unlike its older brother, Battle Cry by Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour.

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards.

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol.

"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive, yet flexible battle plan to achieve victory."

Description

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44):

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors, by design, is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama.

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time.

"Unlike its older brother, Battle Cry by Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour.

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards.

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol.

"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive, yet flexible battle plan to achieve victory."

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video gfJWFMWx7DU The Discriminating Gamer Top List at 3:40 sentiment: positive
video_pk 83591 · mention_pk 210881
The Discriminating Gamer - Commands & Colors: Ancients video thumbnail
Click to watch at 3:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Never played a game in the series that I didn't like
  • Tremendous fun
  • Great theme
Cons
  • No longer in collection
Thematic elements
  • Ancient battles
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven activation — you're playing cards to activate certain numbers of of units in one of these sections of the board.
  • Dice combat — And of course you you've got dice combat.
  • Flank-based movement — you got three sides of the boards. You got your center, your left flank, and your right flank. and your person who is opposite from you has those same flanks just reversed.
  • Ranged Combat — You've got archers who have got kind of ranged abilities there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 20, Apocalypse Road.
  • My number 19, Plains Indian Wars.
  • My number 18 is Commands and Colors Ancients. My number 17 is Commands and Colors Medieval.
  • So, this is Combat Commander Europe, and that is my number 16.
  • So, I'm actually hopefully they they can do this with with other people as well. I find other historical figures to place with like Augustus or Julius Caesar or uh Charlemagne or you know what have you, Alexander the Great. I think there's a lot of stuff you could do with this kind of a system. Uh but that is my number 15. I Napoleon.
  • Still, I loved it. That is my number 14, Mr. President.
  • So, that is uh my number 13, Commands and Colors, Samurai Battles.
  • And that is why it is my number 12.
  • So this is 1989 Dawn of Freedom. That is my number 11.
  • Again, I DON'T KNOW WHERE I'M GOING and I don't know where I've been. IT'S A LONG TIME AND I'LL BE DYING.
  • That sounds suspiciously like something a bear would write.
References (from this video)
No references stored for this video.
Video z6rSzxd5JEI Game Night Picks - Pair Of Dice Paradise Top 10 List at 10:46 sentiment: positive
video_pk 83334 · mention_pk 209686
Game Night Picks - Pair Of Dice Paradise - Commands & Colors: Ancients video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong lineage with BattleLore and the broader CMON family
  • clear tactical depth and pattern recognition
Cons
  • can feel similar to other games in the series
  • setup/teach can be lengthy
Thematic elements
  • military command and tactical battlefield decisions
  • ancient warfare (global antiquity)
  • structured, system-driven tactical play
Comparison games
  • Battle Lore
  • Memoir '44
Mechanics (from transcript analysis)
  • area/terrain advantages — terrain shapes and formations influence combat outcomes
  • Command and Color system — card-driven orders that interface with a modular miniature-scale battlefield
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitive. It is not just our opinions, okay? This is now this is it.
  • We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
  • Pillars of the Earth is out of print and yet I know all about it.
  • Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
  • Niroshima Hex has had three different iterations of it.
  • On the Underground was made and then reprinted again as On the Underground.
  • Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
  • This has to be on the list.
  • Mass market darling Bananagrams.
References (from this video)
No references stored for this video.
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