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Conquest of Paradise box art

Conquest of Paradise

Game ID: GID0074910
Game Info
Year
2007
Collection
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Description

Empire Building in Polynesia, 500 A.D.

Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.

Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.

(From the Developer, Fred Schachter)

Description

Empire Building in Polynesia, 500 A.D.

Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.

Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.

(From the Developer, Fred Schachter)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video w8kqfBh7CUg UndeadVikingVideos Discussion at 38:54 sentiment: positive
video_pk 85365 · mention_pk 218550
UndeadVikingVideos - Conquest of Paradise video thumbnail
Click to watch at 38:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • One of the favorite 4X games
  • Fantastic exploration mechanic
  • Cool, simple system
Cons
  • Could be not for the speaker due to not being their preference for heavy gaming days.
Thematic elements
none
Comparison games
  • Holonika
  • Blood Rage
Mechanics (from transcript analysis)
  • 4X — Described as one of the favorite 4X games and in the top 10.
  • Dice combat — Combat involves dice rolling with a 25% chance of unit death or routing.
  • Dice Rolling — Combat is dice rolling, described as a numbers game with some luck.
  • exploration — The exploration mechanic is described as fantastic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I received an email from Randolph Parker and you guys know who Randolph Parker is.
  • It's actually one of my favorite 4Xs in like my in my top 10 4Xs and I'm a big 4X guy.
  • Dude, you should ask him to put dragons down in an episode of South Park.
  • He said, 'Um, yeah, you know, we got the game. We played it till really late at night. We're so tired. We went to sleep right there in the studio and we woke up this morning, started playing again. Love the game. It's great. I love emergent narrative games like this.'
  • You know, I don't do Kimmel or any of those late night TV shows anymore, but um but I'll do I'll do I'll do board game podcasts.
  • My my my grievance um I was sitting in my basement.
  • Dude, just I was like, all I want from you is a camera and and and whatever your monthly service is. Tell me what the price is.
  • I mean, my my my secret power is I can fall asleep anywhere, anytime.
  • You know, it's like you're talking to my kids. I'm just like, you know, you're trying to like explain things and and the same thing goes with the designers, you know, and they're like, 'Oh, well, you know, what do you think would work really well in in in this game?'
  • Hey, Forest. Oh, you can't hear me yet.
  • The fun of playing a random Hasbro Powerpuff Girls game. That that is part of the fun by itself.
  • So, if you're not familiar with Molly House, Molly, it was it's a historically based game about basically being, you know, a gay man in 1700, 1800s, early 1800s London.
  • It is entirely entirely functional. That's the one where you have to go around the big map, right? Entirely functional, but not fun.
  • My last trick-or- treat studio backing we started delivery the exact month that we said we were going to start fulfillment. Like this is this is them freaking out because because our update said, 'Hey, we used up some of our buffer.'
  • The the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
  • They're like, 'Oh, I don't want the game to be like that.' So, it's like, well, you know, we asked you to like we told you, hey, these are the things we need you to work on, and you didn't do anything with it for like two months, so we internally worked on it.
  • If you want to give them $1,000, you get a 30 minute crowdfunding strategy deep dive with our team.
  • Kickstarter just made a giant announcement of the fact that their pledge manager system is going live like next month.
  • Is it a dividend or Yeah, I mean I guess there's a lot of questions and it it gets really weird too.
  • The CEO of BackerKit made $15 million last year.
  • Why wouldn't you use your platform if I'm just going to do it myself?
  • My my my secret power is I can fall asleep anywhere, anytime.
  • You know, it's like, you know, you know the drill.
  • I think the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
  • Are we expected to shout $130 more for PDS or they're paying for $200 for the books? That's insane.
  • I feel bad that I'm not going to back it but I just can't support it because of the judges guild [ __ ] that's going on.
  • when the PDFs come out, you'll be able to find the PDF online within within a week anyway.
  • My gut tells me nobody's going to pay us that much for this, you know, just because.
  • Kickstarters are definitely a harder thing to to do because it is so uh immediate, right? Like it's got to be right then. You you need to capture uh the the the person's uh desire for the product right when they see it.
  • Consumers often make rapid purchase decisions especially in stores with estimates suggesting shoppers may only spend three to five seconds Yeah. noticing a product on the shelf and deciding whether to purchase it.
  • The CEO of of backer kit made 15 million last year.
  • The reality is that any company, you know, will will have people who like like if you go start go onto the board game Reddit right now and say, 'What what game company do you hate?' and you'll you'll have like every every major game company listed within 15 minutes.
  • We've never failed to deliver a game. It's like we've never we've never taken the money and run.
  • My last trick-or- treat studio backing we started uh delivery the exact month that we said we were going to start uh fulfillment.
References (from this video)
No references stored for this video.
Video 7kPB6bJpDnk ON TABLE Board Games Rules Teach at 0:01 sentiment: neutral
video_pk 37405 · mention_pk 112372
ON TABLE Board Games - Conquest of Paradise video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Engaging exploration and discovery phase with waves mechanic
  • Varied victory point sources (villages, island groups, atolls, culture cards)
  • Strategic depth with hidden construction points and card effects
Cons
  • Rules are complex and can be lengthy to teach
  • Some tactile elements (waves, symbols) can be fiddly
  • Requires careful tracking of multiple token types
Thematic elements
  • island empire-building, exploration, warfare
  • Pacific Ocean / Polynesia era, exploration and colonization
  • instructional, rule-explanation
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — gain control of island groups and atolls; defending villages may be captured.
  • area control / conquest — gain control of island groups and atolls; defending villages may be captured.
  • building/construction points — villages produce construction points; spend to build villages and acquire art/culture cards.
  • card play / culture cards — buy and reveal art and culture cards; cards grant points or special effects.
  • combat resolution — battle resolves with dice; front-line units participate; possible retreat or destruction.
  • exploration — send explorers to undiscovered areas, draw discovery markers, waves add risk and determine off-course outcomes.
  • movement and transport — move explorers and canoes across the map; transport canoes carry bands and canoes and reveal battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Watch out for the waves.
  • The game map is a part of the Pacific Ocean.
  • In preparation for the game, place your home island group tail with two villages of your color on it.
  • Thank you very much for your attention and watching this video.
References (from this video)
No references stored for this video.
Video sZpPdWINZY0 The Discriminating Gamer Top List at 1:19 sentiment: positive
video_pk 13303 · mention_pk 38998
The Discriminating Gamer - Conquest of Paradise video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun 4X experience with an interesting Pacific Ocean theme
  • emphasizes resource management and exploration
Cons
none
Thematic elements
  • exploration, empire-building, resource management
  • Polynesian islanders exploring the Pacific to find new islands to settle
  • historical-adventure with 4X flavor
Comparison games
none
Mechanics (from transcript analysis)
  • 4X: Explore, Expand, Exploit, Exterminate — explore uncharted islands, expand your settlements, gather resources, and engage in conflict with rivals
  • Combat between factions — direct conflict with neighboring factions to gain dominance
  • Resource Management — construct villages and convert them into cities to increase resource production
  • Village-building and resource management — construct villages and convert them into cities to increase resource production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forbidden Stars is a great 4X game where you are the various factions from Warhammer 40k.
  • The game is beautiful. You have these tiles that have the different planets and whatnot on there. You've got these minis that are these beautiful spaceships and tanks and forces.
  • I love it. I think it's a fantastic game.
  • this game more than anything, I would say is probably a take that game with the card playing stuff.
  • it's a great civilization building game, but it would be a great civilization building game even if it wasn't Star Trek.
  • it's absolutely 4X because again you are exploring.
  • you are laying down warp lanes and you're actually laying down these like lanes that you do to travel to different planets and you're laying down the different planets and exploring them and then you're trying to take them over and build up your resources.
  • Twilight Imperium is my number one.
  • it's a grand epic space adventure. Again, you got a mountain of cards. You've got tons of plastic. I freaking love Twilight Imperium.
  • this is a show. It's like a movie. It's like a book.
References (from this video)
No references stored for this video.
Video EnOMKLo9kOM BoardGameGeek Top List at 15:06 sentiment: positive
video_pk 11196 · mention_pk 32935
BoardGameGeek - Conquest of Paradise video thumbnail
Click to watch at 15:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • glow-up visual polish on an older GMT title
  • suggests a tactile, wargame-flavored euro with accessible presentation
Cons
none
Thematic elements
  • exploration, colonization, and island development
  • Polynesian islands before European contact
  • historical-strategic with a modern presentation
Comparison games
none
Mechanics (from transcript analysis)
  • area control / conquest — vying for dominance over islands via chits, routes, and expansion mechanics.
  • tile/zone management — managing resources and crews to optimize island development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fun one. It's cozy. It's relaxing but there is strategy and stuff like that and it looks like super beautiful.
  • I love this game so much. It's a perfect big group family game.
  • Inish is back in hotness and that's because there is a big box version with a new expansion that's on crowdfunding right now.
  • The art and the production value seems so top tier.
  • It's a solo campaign now, and that makes me color me more intrigued.
  • Fate of the Fellowship is so good. We played a four-player game and it was freaking incredible, y'all. Epic, man.
References (from this video)
No references stored for this video.
Video mX0V4xLHG2Y 3 Minute Board Games Top List at 1:40 sentiment: positive
video_pk 9725 · mention_pk 28694
3 Minute Board Games - Conquest of Paradise video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique Pacific setting
  • Solid 4x mechanics for a compact box
Cons
  • Potential complexity for new players
Thematic elements
  • 4x exploration and empire building with a Pacific focus
  • Pacific islands during the Polynesian migration
  • Historical
Comparison games
  • Comancheria
  • Oaxaca
Mechanics (from transcript analysis)
  • Conquest/territory control — Expand, conquer, and manage territories
  • exploration — Discover and map new islands
  • Resource Management — Balance resources to grow
  • technology development — Develop tech to advance civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the Pacific and the Pacific people instead of aliens and space with seventeen hundred and seventy six owners
  • I think this is a fascinating game and it treats the topic with respect
  • it's a risk killer like it completely does everything that risk does only better
  • your action selection is so focused and so many hard decisions crammed into a comparatively short time frame
  • I learned more about antibiotics in those thirty minutes
References (from this video)
No references stored for this video.
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