Empire Building in Polynesia, 500 A.D.
Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.
Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.
Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.
(From the Developer, Fred Schachter)
- Engaging exploration and discovery phase with waves mechanic
- Varied victory point sources (villages, island groups, atolls, culture cards)
- Strategic depth with hidden construction points and card effects
- Rules are complex and can be lengthy to teach
- Some tactile elements (waves, symbols) can be fiddly
- Requires careful tracking of multiple token types
- island empire-building, exploration, warfare
- Pacific Ocean / Polynesia era, exploration and colonization
- instructional, rule-explanation
Mechanics (from transcript analysis)
- Area Control — gain control of island groups and atolls; defending villages may be captured.
- area control / conquest — gain control of island groups and atolls; defending villages may be captured.
- building/construction points — villages produce construction points; spend to build villages and acquire art/culture cards.
- card play / culture cards — buy and reveal art and culture cards; cards grant points or special effects.
- combat resolution — battle resolves with dice; front-line units participate; possible retreat or destruction.
- exploration — send explorers to undiscovered areas, draw discovery markers, waves add risk and determine off-course outcomes.
- movement and transport — move explorers and canoes across the map; transport canoes carry bands and canoes and reveal battles.
Video topics + discussion points
Quotes (from this video)
- Watch out for the waves.
- The game map is a part of the Pacific Ocean.
- In preparation for the game, place your home island group tail with two villages of your color on it.
- Thank you very much for your attention and watching this video.
References (from this video)
- fun 4X experience with an interesting Pacific Ocean theme
- emphasizes resource management and exploration
- exploration, empire-building, resource management
- Polynesian islanders exploring the Pacific to find new islands to settle
- historical-adventure with 4X flavor
Mechanics (from transcript analysis)
- 4X: Explore, Expand, Exploit, Exterminate — explore uncharted islands, expand your settlements, gather resources, and engage in conflict with rivals
- Combat between factions — direct conflict with neighboring factions to gain dominance
- Resource management — construct villages and convert them into cities to increase resource production
- Village-building and resource management — construct villages and convert them into cities to increase resource production
Video topics + discussion points
Quotes (from this video)
- Forbidden Stars is a great 4X game where you are the various factions from Warhammer 40k.
- The game is beautiful. You have these tiles that have the different planets and whatnot on there. You've got these minis that are these beautiful spaceships and tanks and forces.
- I love it. I think it's a fantastic game.
- this game more than anything, I would say is probably a take that game with the card playing stuff.
- it's a great civilization building game, but it would be a great civilization building game even if it wasn't Star Trek.
- it's absolutely 4X because again you are exploring.
- you are laying down warp lanes and you're actually laying down these like lanes that you do to travel to different planets and you're laying down the different planets and exploring them and then you're trying to take them over and build up your resources.
- Twilight Imperium is my number one.
- it's a grand epic space adventure. Again, you got a mountain of cards. You've got tons of plastic. I freaking love Twilight Imperium.
- this is a show. It's like a movie. It's like a book.
References (from this video)
- glow-up visual polish on an older GMT title
- suggests a tactile, wargame-flavored euro with accessible presentation
- exploration, colonization, and island development
- Polynesian islands before European contact
- historical-strategic with a modern presentation
Mechanics (from transcript analysis)
- area control / conquest — vying for dominance over islands via chits, routes, and expansion mechanics.
- tile/zone management — managing resources and crews to optimize island development.
Video topics + discussion points
Quotes (from this video)
- This is a fun one. It's cozy. It's relaxing but there is strategy and stuff like that and it looks like super beautiful.
- I love this game so much. It's a perfect big group family game.
- Inish is back in hotness and that's because there is a big box version with a new expansion that's on crowdfunding right now.
- The art and the production value seems so top tier.
- It's a solo campaign now, and that makes me color me more intrigued.
- Fate of the Fellowship is so good. We played a four-player game and it was freaking incredible, y'all. Epic, man.
References (from this video)
- Unique Pacific setting
- Solid 4x mechanics for a compact box
- Potential complexity for new players
- 4x exploration and empire building with a Pacific focus
- Pacific islands during the Polynesian migration
- Historical
- Comancheria
- Oaxaca
Mechanics (from transcript analysis)
- Conquest/territory control — Expand, conquer, and manage territories
- exploration — Discover and map new islands
- Resource management — Balance resources to grow
- technology development — Develop tech to advance civilization
Video topics + discussion points
Quotes (from this video)
- it's the Pacific and the Pacific people instead of aliens and space with seventeen hundred and seventy six owners
- I think this is a fascinating game and it treats the topic with respect
- it's a risk killer like it completely does everything that risk does only better
- your action selection is so focused and so many hard decisions crammed into a comparatively short time frame
- I learned more about antibiotics in those thirty minutes