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Cooper Island box art

Cooper Island

Game ID: GID0075704
Game Info
Year
2019
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.

The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.

•••

The second printing of the German and English versions of the game, along with the Spanish version of the game, include the Solo Against Cooper expansion that was originally available separately as a bonus item.

—description from the publisher

Description

In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.

The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.

•••

The second printing of the German and English versions of the game, along with the Spanish version of the game, include the Solo Against Cooper expansion that was originally available separately as a bonus item.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video BYAUCGsT998 Meeple University Review at 0:03 sentiment: positive
video_pk 64694 · mention_pk 158188
Meeple University - Cooper Island video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanics
  • Lots of options to explore
  • Resource production mechanics tied to island tile placement
  • Unlocking workers and endgame objectives adds progression
  • Accessible action options (not too hard to learn)
Cons
  • Heavy complexity may be challenging for some players
  • Can lead to decision paralysis ('action coma') at times
Thematic elements
  • exploration and island-based development with boats and statues
  • island
Comparison games
none
Mechanics (from transcript analysis)
  • building and statues — Constructing buildings and statues on the island for bonuses.
  • end game bonuses — Endgame ends after five rounds; fulfilling cargo ships and endgame objectives can contribute to scoring.
  • endgame triggers and cargo ships — Endgame ends after five rounds; fulfilling cargo ships and endgame objectives can contribute to scoring.
  • Resource management — Gaining resources from island tiles, with yields influenced by tower height.
  • resource management via island tiles — Gaining resources from island tiles, with yields influenced by tower height.
  • ship movement to unlock bonuses — Moving ships to unlock bonuses.
  • tile placement — Placing tiles to gain resources and access actions.
  • worker placement — Assigning workers to spaces to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooper island from capstone games
  • the game plays two to four players with mechanics such as tile placement worker placement and resource management
  • the game is of heavy complexity
  • There are a lot of options you can do
  • I have an action coma and I don't know what I need to do
  • the game offers its own unique mechanics
  • highly replayable
References (from this video)
No references stored for this video.
Video oDIArzZcDic The Brothers Murph Discussion at 32:47 sentiment: positive
video_pk 3481 · mention_pk 10322
The Brothers Murph - Cooper Island video thumbnail
Click to watch at 32:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy puzzle; unique engine-building for a Euro
  • impressive interaction with shared island ecosystem
Cons
  • first-time play could be confusing; height/complexity may be a barrier
Thematic elements
  • resource management and exploration
  • exploration and settlement on a shaped island
  • crunchy worker-placement with engine-building vibes
Comparison games
  • Tracarion
  • Traders of Arc Nova
Mechanics (from transcript analysis)
  • engine-building — build up production and store cubes for future actions
  • tile placement — place terrain tiles to create production and resources
  • tile placement and resource management — build tiles that generate resources; manage cubes and storage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't tell me theme doesn't matter. Yes, it does.
  • This is one of those games where drafting out different teams could be really cool.
  • It's a banger.
References (from this video)
No references stored for this video.
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