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Crokinole box art

Crokinole

Game ID: GID0079458
Collection Status
Description

Crokinole is a traditional two- or four-player dexterity game, played on a circular wooden board, with 3 rings and an inner recessed 'bullseye'. A ring of posts is set around the inner circle, which functions as an obstacle to reach this area. Playing pieces are wooden circular disks similar to checkers pieces. Players take turns shooting disks across the board by flicking them with their fingers in an effort to land them in the highest scoring ring on the board, the highest score (20 points) achieved by shooting a disk into the centre, recessed hole. From the outside in, rings are worth 5, 10, 15 points.

As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship.

Each disk to be shot must be placed on the outer boundary and within the shooting player's quadrant. If there are no opponent's disks on the board, the shot disk must land in the inner ring or it is removed. If there is an opponent's disk on the board, the shot disk must hit an opponent's piece, either directly, or by bumping another disk into it. Disks landing in the centre hole are removed and scored at the end of the round. Disks that lie outside--or are touching--the outer boundary after each shot are removed from play for the round.

The player to score the most points wins the round and scores 2 points, and if a tie, each player scores 1 point. A "game" is usually played to four rounds. The number of "games" in a match is set by the tournament.

Alternatively, play is to a set score, usually the first player or team to 100, and each round is scored by cancellation. For example if Player One scores 250, and Player Two scores 225, then Player One will add 25 to his/her game score.

Year Published
1876
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–13 of 13
Video 90H8HHsJmw8 Board Stupid general_discussion at 5:43 sentiment: positive
video_pk 32757 · mention_pk 97059
Board Stupid - Crokinole video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, accessible, and fun
  • Great for quick rounds and casual play
Cons
  • Can become noisy or chaotic at crowded tables
  • Skill variance can affect perceived balance
Thematic elements
  • Abstract, competitive flicking
  • Tabletop dexterity game
  • N/A
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity flicking — Players flick discs to score points in a scoring area on a board.
  • Flicking — Players flick discs to score points in a scoring area on a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the library I've had to look is freaking awesome
  • the board gamer community is one of the finest community of all the obbies it is
  • 99.999% people are nice and just want to play games and have fun
  • wash your hands wash your hands damn it
  • probably don't plan too much
  • it's four days long
  • airon is known as the friendly and inclusive gaming space
References (from this video)
No references stored for this video.
Video 6cULGZndp4w Brothers Murf top_10_list at 22:15 sentiment: positive
video_pk 31690 · mention_pk 93402
Brothers Murf - Crokinole video thumbnail
Click to watch at 22:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and tactile
  • Beautiful boards and components
Cons
  • Can be heavily skill-dependent
Thematic elements
  • Competitive precision and skill
  • Dexterity disc flicking on a circular board
  • Pure skill-based competition
Comparison games
none
Mechanics (from transcript analysis)
  • collision/knock-off — Discs can knock opponents' discs away to alter scoring.
  • Flicking — Players flick discs toward the center of a circular board for points.
  • flicking discs — Players flick discs toward the center of a circular board for points.
  • scoring by inward proximity — Points depend on how close to the center the disc lands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One thing that's really nice about board games and one thing why I think board games are a really good investment is the fact that they can sit in a closet for literally like decades and then you can pull them out and you can just play them cuz the rules haven't changed
  • Chess ain't going to be on this list
  • We've had this game for 40 50 years and so these would be games that we love that are older games.
References (from this video)
No references stored for this video.
Video CLOQTtqEMr8 Meatball Mountain top_6_list at 3:17 sentiment: positive
video_pk 29872 · mention_pk 87659
Meatball Mountain - Crokinole video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging dexterity gameplay
  • quick rounds and high replay value
Cons
  • setup and storage can be fiddly
Thematic elements
  • dexterity and precision competition
  • classic circular wooden board with discs/pucks
  • casual, arcade-like
Comparison games
none
Mechanics (from transcript analysis)
  • Flicking — players flick or shoot pucks to score points
  • quadrant/zone scoring — points awarded based on where pucks land or are aimed
  • shooting discs — players flick or shoot pucks to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kahuna is a really fun elegantly designed game
  • it's like chess
  • the artwork is incredibly beautiful
  • it's very cheap and it's like 14 15 bucks on Amazon and it is a classic
  • the point of the game is get your master pond to the temple gates to the other side
  • and it takes maybe 20 minutes
References (from this video)
No references stored for this video.
Video B5fOwClb9XQ Board Game Spotlight general_discussion at 40:50 sentiment: positive
video_pk 13650 · mention_pk 39902
Board Game Spotlight - Crokinole video thumbnail
Click to watch at 40:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • classic dexterity gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Dexterity/Flicking — players flick discs to score on a board; highly tactile and social.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pax unplugged is my favorite show — the venue, the food proximity, the security and organization all come together beautifully.
  • City of Brotherly Love — the people and the vibe really felt welcoming during the show.
  • Andor was awesome — top five Star Wars material for some of us.
References (from this video)
No references stored for this video.
Video _G8DW3DtrC0 Rolls in the Family top_10_list at 30:08 sentiment: positive
video_pk 11561 · mention_pk 33995
Rolls in the Family - Crokinole video thumbnail
Click to watch at 30:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple yet brilliant mechanic
  • Excellent for all ages; builds skill over time
Cons
  • Requires precision and practice to master
  • Can be physically intense for very young players
Thematic elements
  • pure dexterity and competitive play
  • classic disc-flipping finger game on a circular board
  • family rivalry with moments of awe and praise
Comparison games
none
Mechanics (from transcript analysis)
  • center-hole scoring — points awarded for getting discs into the central hole
  • Disc flicking — flicking discs toward a central hole and opponent discs
  • tabletop clearance — hitting opponent discs off the board to gain advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty unique game, right? It's literally golf like on your table or floor
  • I actually really love that you can make the hills just taking like a little plate or bowl and putting under it
  • You're trying to get a lot of chocolate bars, right? And why do you want to get a lot of chocolate bars?
  • This game is so fun
  • Toby is shockingly good at this game
  • It's such a simple but brilliant mechanism
  • You're trying to trap the king
  • This is a kid's game that adults can find challenging
  • We went full Charlie in the chocolate factory in our household for a while
  • The ending like that? Killer Bunnies
References (from this video)
No references stored for this video.
Video 65wqGeEcypQ Shut Up and Sit Down top_10_list at 1:32 sentiment: positive
video_pk 11065 · mention_pk 32539
Shut Up and Sit Down - Crokinole video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ranked number 54 on Board Game Geek
  • Satisfying to land disc in center
  • Tactile and pleasant to play
  • Diabolical blocking mechanics
  • Unreasonably fun
Cons
  • Requires large wooden board that is expensive and hard to store
  • Not easy to own due to size requirements
Thematic elements
  • Classic dexterity
  • Wooden board game
  • Head-to-head competition
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking — Players can knock opponent's discs around to ruin their plans
  • dexterity — Players flick wooden discs across a circular board to score points
  • Disc flicking — Take turns flicking circular wooden discs to land in scoring zones
  • Flicking — Players flick wooden discs across a circular board to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
  • conventions are the perfect place to play a game that requires a larger group
  • at a convention the people who signed up to play probably really want to be there
  • I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
  • it's quick and shouty and silly and it always goes over really well
  • it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
  • it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
  • I mean no accomplishment feels as good as that
  • it's so simple and so good and it makes me laugh with my friends
  • knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
  • it's fascinating that depending on the style of the people I'm playing with the game can feel really different
  • it's just it's dang good y'all
References (from this video)
No references stored for this video.
Video OZol8TsCWHQ Rolls in the Family top_10_list at 35:49 sentiment: positive
video_pk 10801 · mention_pk 31891
Rolls in the Family - Crokinole video thumbnail
Click to watch at 35:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep skill ceiling for players who practice
  • Excellent head-to-head micro-games with frequent play
  • Spectacular competition with a tactile feel
Cons
  • Relatively expensive to acquire a full setup
  • Requires table space and proper playing surface
Thematic elements
  • Precision flicking with a central hole and edge rails
  • Classic flicking disc game on a circular board
  • head-to-head duel with subtle strategic pressure
Comparison games
none
Mechanics (from transcript analysis)
  • center-and-elimination strategy — shots can clear discs or approach the center for scoring leverage
  • Flicking — players flick discs toward a central hole to score or clear discs
  • flicking / precision aiming — players flick discs toward a central hole to score or clear discs
  • player elimination — shots can clear discs or approach the center for scoring leverage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beating up on my kids in these games is really what brings my life meaning.
  • this is a shared list. I don't think we clarified that.
  • the box literally becomes the arena that you're playing in.
  • it's cooperative. You're all working as a team here.
  • world championships of this game.
References (from this video)
No references stored for this video.
Video e9CqhPjKvps Good Time Society general_discussion at 19:41 sentiment: positive
video_pk 10563 · mention_pk 31103
Good Time Society - Crokinole video thumbnail
Click to watch at 19:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous wood boards; tactile and satisfying
  • Versatile for parties and events
Cons
  • Can be pricey depending on edition
  • Requires space for a proper setup
Thematic elements
  • classic flicking strategy
  • Tabletop dexterity disc flicking
  • traditional, tactile
Comparison games
  • Clask
  • Dexterity-style games
Mechanics (from transcript analysis)
  • collision & knock-out — hit opponent's discs to knock them off the board
  • flicking/aiming — flick wooden discs to score by landing in rings
  • scoring by ring — points awarded based on final ring position
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a double feature game. So, it's actually two games.
  • It's totally affordable and you can print-at-home.
  • Reverse Jenga with cats.
  • Crocodile is the greatest dexterity game.
References (from this video)
No references stored for this video.
Video SR0IComvvgo Rolls in the Family top_10_list at 55:31 sentiment: positive
video_pk 9729 · mention_pk 28746
Rolls in the Family - Crokinole video thumbnail
Click to watch at 55:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addictive two-player head-to-head with great rhythm
  • Casual and competitive balance well
Cons
  • Not everyone enjoys dexterity-heavy play
Thematic elements
  • dexterity/human skill
  • tabletop flicking arena
  • party-game vibe with head-to-head play
Comparison games
  • Teach You
  • Dueling dexterity games
Mechanics (from transcript analysis)
  • Flicking — Players flick discs toward a central target while opponents’ discs can interfere.
  • Flicking / dexterity — Players flick discs toward a central target while opponents’ discs can interfere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no turning back.
  • Race for the Galaxy is a contender for the best.
  • The dopamine rush of every chip you draw from that bag.
  • Quacks of Quedlinburg is such a pure fun game.
  • Feast for Odin is a big sandbox design.
  • Teach You is by far my favorite card game in terms of teaching and playing with new people.
References (from this video)
No references stored for this video.
Video KMbiAp1hn0c Rolls and the Family top_10_list at 41:05 sentiment: positive
video_pk 8465 · mention_pk 24889
Rolls and the Family - Crokinole video thumbnail
Click to watch at 41:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • evergreen dexterity appeal; easy to pick up
  • high replayability and family-friendly
Cons
  • not as mainstream as some eurogames
  • age and accessibility vary by table setup
Thematic elements
  • pure skill and luck balancing with strategy
  • tabletop dexterity flicking
  • evergreen, accessible party game
Comparison games
  • Clask
  • Air Hockey variants
Mechanics (from transcript analysis)
  • Flicking — players flick discs to score and knock opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box is worn, it is beaten, and yet it is still holding strong
  • you've got to have four people and you have to play it with people that you're going to be able to play with again
  • the tension of those things... I love the stress and the bet of 'is this the right move?'
  • it's the granddaddy of the genre
  • Race for the Galaxy sits the top of the list
References (from this video)
No references stored for this video.
Video 2084rnC_d9U Latvian Board Gaming Channel top_10_list at 0:27 sentiment: positive
video_pk 6591 · mention_pk 19505
Latvian Board Gaming Channel - Crokinole video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick filler game
  • Tons of intrigue
  • Play until pass out
  • Still in BGG top 100 after many years
  • Great party game
  • Anyone can learn in seconds
  • Mini tournament potential
Cons
none
Thematic elements
  • Competitive dexterity game
  • Abstract disc flicking
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Score points based on disc positions
  • dexterity — Flick discs to hit center or knock opponent discs off
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What does it tell about the board game if you play it a lot - you don't have any other board games or it's really really good
  • It's freaking amazing - one of the best games of all time
  • Best story writing I have ever played in board games - it makes me feel things
  • This is a game where you cannot lose
  • All the heroes have died fighting these monsters and all that's left is well you
  • There's a reason why this really old game is still on BGG's top 100
References (from this video)
No references stored for this video.
Video P3uVKxzA2iQ Unknown Channel rules teach at 0:00 sentiment: positive
video_pk 6251 · mention_pk 18527
Unknown Channel - Crokinole video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging back-and-forth play that rewards timing, touch, and strategic thought, making the game compelling even for repetitive sessions.
  • High skill ceiling with a wide variety of shots and tactical options; players can continuously improve and discover new approaches as discs distribute differently.
  • Rule-driven depth that scales with experience, where understanding the mandatory-hit rule unlocks deeper planning and counterplay.
  • Exciting potential for spectacular shots and combos, including multi-disc clears and precision holes, which can create memorable moments.
Cons
  • Steep learning curve for newcomers who must internalize the core hit-rule interactions and the board's evolving geometry.
  • Requires a sufficiently large table or dedicated crokinole board—space considerations can limit casual play in smaller environments.
Thematic elements
  • The core theme is competitive dexterity: a head-to-head duel of skill, strategy, and nerve as players aim to sink discs into scoring holes while simultaneously forcing the opponent into less favorable positions. The tension comes from balancing offense (sinking your discs) with defense (disrupting the opponent's discs and denying them points).
  • Crokinole is a tabletop dexterity game played on a round board typically placed on a dining or game table. In casual contexts it appears in living rooms, gaming cafes, or family gatherings where players sit opposite one another and flick wooden discs toward a central pit and peripheral holes. The setting emphasizes social interaction, precision, and a shared space where competition unfolds in a compact, tactile environment.
  • Instructional and observational with a focus on process, rhythm, and emergent tactics. The narration emphasizes how a single rule cascades into a wide array of strategic choices and dynamic table states.
Comparison games
none
Mechanics (from transcript analysis)
  • Clearing and denial — A well-placed shot can clear opponent's discs from the board or hamper their ability to score efficiently. This mechanic rewards precision and control, as removing trouble discs can shift the momentum of a game.
  • Compound Scoring — Discs are fired with the goal of landing them in holes on the board. Each successful sink contributes to the player's score, while misfires or rival hits can alter the board state and swing points toward the opponent.
  • Hole-based scoring — Discs are fired with the goal of landing them in holes on the board. Each successful sink contributes to the player's score, while misfires or rival hits can alter the board state and swing points toward the opponent.
  • Mandatory contact rule — If the opponent has any discs on the board, you must hit one of their discs to make a legal shot. This rule creates immediate interaction and forces players to consider positional retaliation rather than purely targeting their own discs.
  • Rhythm-driven 1v1 play — The back-and-forth nature of single-elimination, head-to-head play fosters a natural rhythm. The cadence of shots—alternating turns, adjustments, and subtle feints—creates momentum swings and opportunities to exploit distribution patterns on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But what makes this game so fascinating
  • and so much bang for your buck out of
  • one rule like this one rule like makes Crokenol and it's the rule that if your opponent has any discs on the board you must hit one of their discs to have a legal shot.
  • So that means that once your opponent's out there now it's this game of trying to hit theirs to clear theirs off so that they don't get points while also hitting yours to get closer to the hole or in the hole.
  • And it just when you're playing one on-one, you're just getting so many shots just back and forth, back and forth.
  • You get into a really nice rhythm.
  • Interesting shots, skillful shots.
  • Even when you've played the game a lot, you'll find kind of new situations with how the discs are distributed out there.
  • You definitely possibility for amazing shots in this one, whether it's clearing multiple shots or clearing something and making it into the hole.
  • Um, it just works so
References (from this video)
No references stored for this video.
Video wlIeooaozuE Rodney Smith (Watch It Played) rules_teach at 30:20 sentiment: positive
video_pk 4927 · mention_pk 14659
Rodney Smith (Watch It Played) - Crokinole video thumbnail
Click to watch at 30:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Cube Quest
  • Catacombs
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
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