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Crown of Emara box art

Crown of Emara

Game ID: GID0079886
Collection Status
Description

Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.

To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.

Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video CACsxXw02AA Chairman of the Board general_discussion at 11:21 sentiment: positive
video_pk 1653 · mention_pk 82691
Chairman of the Board - Crown of Emara video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging rondell scoring system
  • variety of resources and powers
Cons
  • could have more player powers for depth
Thematic elements
  • resource collection and rondell mechanic
  • ancient jewel-themed realm
  • multi-category scoring via rondell system
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — spend and gain resources; scoring categories determine final score; two scoring tracks
  • Rondell/resource cycling — spend and gain resources; scoring categories determine final score; two scoring tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a wonderful game
  • I had a huge Monopoly on the money generating Viking
  • it's such a great little programming game
  • I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
Transcript Navigation
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