A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.
In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.
Though unplanned, a new chapter for humanity has begun. Scavenge, build, explore, and lead your faction to victory within this frozen world before the sun sets!
—description from the publisher
- Accessible, quick to learn
- Strong Dark Souls / Darkest Dungeon influence
- Stunning artwork and atmosphere
- Tactical, dice-driven combat with clear rules
- Modular dungeon design with boss and loot variety
- Prototype copy with limited components
- Dungeon can be brutally difficult and punishing
- Reliance on dice means high variance and risk of early death
- Some rules were demonstrated on a prototype; final book and components may differ
- Dark, oppressive exploration of a haunted dungeon and the monarchs' legacies.
- Gothic dungeon crawl inspired by Dark Souls and Darkest Dungeon.
- Flavor-text rich, moody, and evocative
- Dark Souls
- Darkest Dungeon
Mechanics (from transcript analysis)
- boss battler — A boss (Allaric) with special attacks such as King's Wrath that can double damage on a six.
- Boss encounter mechanics — A boss (Allaric) with special attacks such as King's Wrath that can double damage on a six.
- Combat: Damage Based — Enemies and the player have HP; damage reduces HP; some enemies have special abilities.
- Combat: Dice — Combat uses two dice rolled per side; resolution is turn-based with the attacker acting first if their die is higher.
- Dice-driven combat — Combat uses two dice rolled per side; resolution is turn-based with the attacker acting first if their die is higher.
- Dungeon Crawl — Starting room, hallways, and rooms are laid out with dice-driven placement to create a branching dungeon layout.
- Dungeon generation — Starting room, hallways, and rooms are laid out with dice-driven placement to create a branching dungeon layout.
- equipment and items — Weapons and items (e.g., greatsword, torturer's cleaver, waxen priest’s flame stick) modify combat and give extra effects.
- Flavor text and mood — Flavorful prose in rooms and enemy descriptions to set tone.
- Hit points and damage tracking — Enemies and the player have HP; damage reduces HP; some enemies have special abilities.
- Loot and potions — Loot outcomes include loot, money, or nothing; potions and rations can restore HP and boost rolls.
- Progression and tracking sheets — Use shared sheets to track health, loot, and equipment; can transfer to subsequent floors.
- Track advancement — Use shared sheets to track health, loot, and equipment; can transfer to subsequent floors.
Video topics + discussion points
Quotes (from this video)
- This game speaks to me on a very deep level.
- The artwork looks just stunning and I'm very excited to see the final full product.
- It's definitely a quick and easy game to learn.
- Dark Souls is my number one favorite game of all time.
- Cryborn is live on Kickstarter right now.
References (from this video)
- adds depth to card usage in deck-building lineage
- San Juan
Mechanics (from transcript analysis)
- Multi-use cards — cards provide a third benefit beyond primary use
- multi-use cards extension — cards provide a third benefit beyond primary use
Video topics + discussion points
Quotes (from this video)
- my five favorite board game mechanics
- cards have multiple uses regardless of what your hand draw is
- I love games that engage you when it's not even your turn
- every player gets to do something at the same time
- not only when you pull your workers you get something but every other player also has the option of pulling their workers back at the same time
- stock buying mechanic ... the objective is to have the most money at the end of the game and the way you get the most money is by buying stock in the players
References (from this video)
- reduces luck by offering flexible card usage
- complex to learn
- punishing if misused
- resource/upgrade optimization through multi-use cards
- Sci-fi cryogenics and storage
- mechanics-driven, modular
- Brass
- Wingspan
Mechanics (from transcript analysis)
- hand management — players choose how to deploy and repurpose cards over the course of the game
- hand-management — players choose how to deploy and repurpose cards over the course of the game
- Multi-use cards — every card can be used for four purposes: upgrade, transportation, scoring objective, or scrap for resources
Video topics + discussion points
Quotes (from this video)
- these are games like wingspan or Ark Nova in general these games are a lot of fun
- the designer's intent is that over the course of the game the luck is going to balance out
- it's up to the player to make calculated risks and mitigate for bad luck
- it's those times where the games can get really frustrating for me
- the remedy for players who like me don't like bad luck due to cards
References (from this video)
- Diverse strategic directions due to multi-use cards
- Strong engine-building potential
- Clear thematic coherence with survival narrative
- Elements of luck due to card draw
- Complex rule set for new players
- Survival, resource management, and engine-building through drone-driven actions.
- Spaceship wreck and survival on a dangerous planet after a crash; crew must scavenge and survive the night.
- Story-driven with a modular card system driving divergent play paths.
Mechanics (from transcript analysis)
- Cards with four uses — Each card offers four potential uses (upgrading, scoring, scrapping resources, etc.), enabling flexible engine-building.
- engine building — Collected resources fuel the engine to transport cryopods and improve the base.
- Multi-use cards — Each card offers four potential uses (upgrading, scoring, scrapping resources, etc.), enabling flexible engine-building.
- Scavenging and engine-building — Collected resources fuel the engine to transport cryopods and improve the base.
- worker placement — Players place a drone on action spaces representing wreckage and stations to collect resources and advance.
- Worker placement with drones — Players place a drone on action spaces representing wreckage and stations to collect resources and advance.
Video topics + discussion points
Quotes (from this video)
- Strategy is the process of creating a set of well-aligned activities with the aim of occupying a valuable position in a competitive landscape
- Tactics are single activities and aligning them together is what comprises a strategy
- There is no luck for the rest of the game
- The five games do have that little something extra
- Carnegie this is a kind of a complicated game to explain
- I did do a full length review about this game so I'll be sure to make links available for that
References (from this video)
- Combination of worker placement, hand management, and area majority
- Themantic sci-fi setting with colony-building flavor
- Complexity and depth inferred but not explicitly quantified in transcript
- Sci-fi survival and colonization
- Planetary colony on a distant world
- Competitive, resource-driven colony building
Mechanics (from transcript analysis)
- area majority — Players vie for control in regions to gain scoring or benefits.
- hand management — Players manage a hand of cards to execute actions or gain benefits.
- worker placement — Players assign workers to action spaces to gain resources or take actions.
Video topics + discussion points
Quotes (from this video)
- it's been difficult it's been a difficult week
- we're tired retired and we appreciate all of our allies
- we're hoping and we're not going to run this too far we're just hoping
- diversity and inclusion and we want to use our platform to help the board game hobby
- we're vaccinated we armored up we armed up but we still wear our masks
- seven and seven yes we're gonna fulfill these games seven seven seven baby seven seven
References (from this video)
- Good thematic integration
- Interesting worker placement mechanics
- Resource collection challenge
- Unique theme
- Potentially underrated game
- Survival on dangerous frozen planet
- Alien planet in caves
- Science fiction survival
Mechanics (from transcript analysis)
- Majority — Area majority when deciding what goes into cave chambers
- Resource management — Collecting cryochambers before sun goes down
- worker placement — Using drones to gather resources in different locations
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- strong theme alignment with mechanics
- compact gadgetry and multiple uses of cards
- learning curve for new players
- some players may want more direct interaction
- cryo-freedom and rescue in a frozen ship
- Space voyage with cryogenic passengers
- thematic Euro with space exploration flavor
- Hadrian's Wall
- Raiders of the North Sea
Mechanics (from transcript analysis)
- energy and drones — use energy to provision pods and recall drones for actions
- Multi-use cards — cards serve as ships, upgrades, or in-game actions
- worker placement — assign workers to collect resources and perform actions
Video topics + discussion points
Quotes (from this video)
- back it you won't regret it
- we're in year nine
- it's a heavy flipping right
- this is a matrix tonight
- it's a deck builder
- the rules are easy guys