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Curious Cargo box art

Curious Cargo

Game ID: GID0081699
Game Info
Year
2020
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

I stumbled upon a midnight market. It wasn't selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors, strange crystalline material, and something green and jiggly. Since then, I've been dragged into it, deep into the thick of it.

I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet, they sold the same stuff to my best friend. Now, I have to get my supply lines up and running to prepare for shipping my cargo — and if my friend starts shipping some of this curious cargo, I'll have to intercept their trucks and corner the market that way.

By hook or by crook, I'm going to be the king of curious cargo...

Curious Cargo is a two-player game in which you go head-to-head against your opponent by building up the infrastructure of your facility, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving web of lines to your shipping and receiving spaces. Play with two-color conveyor tiles, or step it up for an advanced experience and play with all three colors. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans!

The puzzling nature of Ryan Courtney's Pipeline comes alive in Curious Cargo! With six unique player boards for each player and two game modes, a skillful challenge awaits even the sharpest competitor.

Description

I stumbled upon a midnight market. It wasn't selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors, strange crystalline material, and something green and jiggly. Since then, I've been dragged into it, deep into the thick of it.

I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet, they sold the same stuff to my best friend. Now, I have to get my supply lines up and running to prepare for shipping my cargo — and if my friend starts shipping some of this curious cargo, I'll have to intercept their trucks and corner the market that way.

By hook or by crook, I'm going to be the king of curious cargo...

Curious Cargo is a two-player game in which you go head-to-head against your opponent by building up the infrastructure of your facility, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving web of lines to your shipping and receiving spaces. Play with two-color conveyor tiles, or step it up for an advanced experience and play with all three colors. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans!

The puzzling nature of Ryan Courtney's Pipeline comes alive in Curious Cargo! With six unique player boards for each player and two game modes, a skillful challenge awaits even the sharpest competitor.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–10 of 10
Video uQ9Er8zxqIk watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64851 · mention_pk 158428
watch it played - Curious Cargo video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game encourages simultaneous play to speed things up.
  • Multiple board layouts offer variety.
  • Scaffolding tokens can be used to balance the game for different experience levels.
Cons
  • Scaffolding tokens are limited and must be used wisely.
  • If a player has no more of a particular good, they cannot move anything even with a connection.
Thematic elements
  • Manufacturing robots and competing in the same market without fully understanding what is being produced.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions (up to three) per turn during the construction phase to draw or place tiles. During the trucking phase, players can spend action points to play truck cards.
  • Card Drafting (variant) — In the first game, players are dealt three cards and keep them. For subsequent games, players draft cards by passing hands.
  • network and route building — Players build continuous lines of a single color pipe (conveyor tiles) to connect machines to loading docks.
  • set collection — Players aim to collect sets of goods on trucks and fulfill specific shipping or receiving requirements. End game scoring also involves collecting stars.
  • Simultaneous Action Selection (optional) — Players can choose to take their actions simultaneously during the construction phase to speed up the game, but must resolve certain triggers (like increasing active connections) in turn order.
  • tile placement — Players place conveyor tiles into their factory to create connections between machines and loading bays. Tiles can be placed on top of other tiles if supported by scaffolding.
  • token management — Players manage gear tokens (construction), trucking tokens, and scaffolding tokens, which provide various benefits or enable specific actions.
  • Truck Movement — Trucks move along a track, pushing other trucks forward. If a truck goes past the last dock, it moves to the opponent's side or is removed from the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you ever find yourself investing in a manufacturing plant where you don't really know or understand what you're producing except you think it might have something to do with robots but then your friend also buys one of those maybe it's a robot factory factories and ends up competing in the same market now even though neither of you know exactly what you're making or why you both have to keep making whatever it is as fast as possible because now you're both too far to quit
  • we've got curious cargo that needs shipping
  • players can take their actions all at the same time if they want unless one of the players asks for turns to be taken in order
  • an active connection must be made up of only one color
  • if you land on the same space as an opponent stack your piece on top as a reminder that you are now ahead in the turn order
  • loading and unloading cargo is mandatory if you have an active connection and a legal place to put the resource
  • when adding a new truck by playing a card you can add it to your facility or you can choose to add it to your opponents which you might do in order to force one of their trucks onto your receiving side or just to mess up their plans
References (from this video)
No references stored for this video.
Video DYAVnpge3Mo Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 63392 · mention_pk 156781
Getting Games - Curious Cargo video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • connecting colored pipes to route cargo to trucks and through machines
  • two-player warehouse with shipping and receiving of red and blue curious cargo components; pipes and grey machine parts
Comparison games
none
Mechanics (from transcript analysis)
  • card placement to deploy trucks — laying cards to put trucks into your own shipping area or your opponent's
  • end-of-game scoring via stars or cargo sets — earn stars for active connections or receiving four of each cargo; end condition turns on stars as a primary victory path
  • inventory flow with left/right side management — as you ship you remove from the left and add new ones to the right as you receive cargo
  • placing received goods onto your board and gaining benefits — you place received goods on your board and gain benefits based on icons shown there
  • pushing and moving trucks along lines — pushing trucks causes them to move along the line and can push them out of your warehouse into the opponent's receiving area
  • receiving goods via matching pipe colors — the opponent can receive goods only if their pipes connect to the truck component and match the color back to their grey machine parts
  • tile placement with colored pipes — placing tiles that have red and blue pipes to form connections to grey machine parts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • curious cargo is a two player only game that takes between 30 and 60 minutes to play
  • the goal of this game is to have the most stars once it is over
  • the main goal of this game is to have more stars than your opponents
  • you will then ship one of those specific colored goods matching the pipe onto that truck
  • you are going to gain benefits as these are removed and placed down depending on the various icons that show up on your player board
  • even if they have twice as many victory points as you do if you have one star and they have zero you are still going to win
  • there is a link to the tutorial in the description
References (from this video)
No references stored for this video.
Video bkxY39O-VXQ kovray Top List at 11:07 sentiment: positive
video_pk 60321 · mention_pk 152743
kovray - Curious Cargo video thumbnail
Click to watch at 11:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever piping and routing puzzles
  • back-and-forth play with meaningful blocking decisions
Cons
  • some players may find the theme abstract
Thematic elements
  • logistics with pipes and trucks
  • competitive pipe-building and chemical delivery
  • puzzle-centric and interactive
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — delivery timing and pipe connections influence scores
  • king of the hill — truck movements progress, affecting drop-offs and potential interference
  • king-of-the-hill timing — truck movements progress, affecting drop-offs and potential interference
  • multi-layered scoring — delivery timing and pipe connections influence scores
  • set collection — matching colors and tracking delivery outcomes across rounds
  • set collection/inventory management — matching colors and tracking delivery outcomes across rounds
  • tile drafting — players draft tiles to construct piping connections
  • tile placement — players place tiles to create pipe connections releasing chemicals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 two-player games of all time
  • the top 10 were very difficult because I think there's a lot of factors that I had to consider
  • the production quality really matters when a game feels like Parks-level polish
  • the core of this game is adapting
  • it's a cozy fun game you can play with somebody else
  • we can open this game and play it immediately maybe not having played it in a while
  • the clicky clacky of the tile H yeah good
References (from this video)
No references stored for this video.
Video bkxY39O-VXQ kovray Top List at 13:04 sentiment: positive
video_pk 60321 · mention_pk 152746
kovray - Curious Cargo video thumbnail
Click to watch at 13:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever piping and spatial reasoning
  • back-and-forth tension keeps the game engaging
Cons
  • theme and complexity may feel opaque to newcomers
Thematic elements
  • logistics and chemistry with a pipe-building twist
  • factory-like pipeline world with pipes delivering chemicals
  • clever spatial puzzle with back-and-forth play
Comparison games
none
Mechanics (from transcript analysis)
  • puzzle routing — plan routes across a board to optimize deliveries and scoring
  • tile placement — place piping tiles to connect color-coded chemical routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 two-player games of all time
  • the top 10 were very difficult because I think there's a lot of factors that I had to consider
  • the production quality really matters when a game feels like Parks-level polish
  • the core of this game is adapting
  • it's a cozy fun game you can play with somebody else
  • we can open this game and play it immediately maybe not having played it in a while
  • the clicky clacky of the tile H yeah good
References (from this video)
No references stored for this video.
Video NG4StBtpijc Our Family Plays Games Discussion at 21:22 sentiment: positive
video_pk 9390 · mention_pk 27704
Our Family Plays Games - Curious Cargo video thumbnail
Click to watch at 21:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-heavy and satisfying for puzzle fans
  • tight processing of multiple objectives
Cons
  • can be dense in a small box with high complexity
Thematic elements
  • puzzle-driven route optimization
  • logistics and truck routing
  • puzzle-based
Comparison games
  • Tapestry
  • Tapestry (mentioned again as a contrast)
Mechanics (from transcript analysis)
  • puzzle constraints — matching colors and pipes in a challenging layout
  • tile/route planning — building routes to transport goods efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we celebrate women's history month by looking at some of the women in board game design
  • gatekeeping and systemic racism in board gaming that we all need to overcome
  • we need less games that are about cis white maleness we need more feminism we need more racial diversity
  • acceptance and being a good human is saying that you're adequate and you're welcomed
References (from this video)
No references stored for this video.
Video 90HmN_6U-jg Our Family Plays Games Discussion at 18:38 sentiment: positive
video_pk 6054 · mention_pk 17914
Our Family Plays Games - Curious Cargo video thumbnail
Click to watch at 18:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lifestyle it's a lifestyle we've just committed
  • we're all human
  • stay positive don't let the travels of this country get you down
  • we want everybody to be at the table contributing at that table
  • this is a tall order
  • we're counting down this is 20 and 21
References (from this video)
No references stored for this video.
Video clf0DGfjWW4 Chairman of the Board Discussion at 0:36 sentiment: positive
video_pk 3172 · mention_pk 9328
Chairman of the Board - Curious Cargo video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique network-building puzzle
  • second play improves understanding and enjoyment
Cons
  • laborious at first; learning curve
Thematic elements
  • logistics and routing
  • Industrial network of tunnels, machines and transport lorries
  • procedural
Comparison games
none
Mechanics (from transcript analysis)
  • Inter-player interaction — opponent routes and shared infrastructure affect scoring and strategy
  • Network/route building — build a network of tunnels to connect machines to moving lorries; connect routes to rivals
  • network/tile routing — build a network of tunnels to connect machines to moving lorries; connect routes to rivals
  • Positive player interaction — opponent routes and shared infrastructure affect scoring and strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely one of those games with a bit of laborious start but great payoff after you get your head around it
  • it's a wonderful family-friendly filler, a puzzly style game
  • one of my favorite games that i played last year
  • it's essential if you like your two-player games
References (from this video)
No references stored for this video.
Video yw0lEucfTg0 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 3127 · mention_pk 9195
Before You Play - Curious Cargo video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability with different maps and endgame triggers boosts replayability
  • Overbuilding and scaffolding introduce creative routing decisions
  • Two-player head-to-head design creates tense, competitive moments
  • Multiple viable strategies (shipping-focused, receiving-focused, or hybrid) keep options open
Cons
  • Tile draws are random and can slow progress, potentially causing frustration
  • Complexity can be heavy for lighter gamers and may require a longer setup and bookkeeping
  • Endgame can hinge on favorable draws or optimal truck deployments, which may feel swingy
Thematic elements
  • Abstract logistics with a shipping/receiving motif; emphasis on routing, network construction, and interaction via opponent's board.
  • Two-player logistics competition where each player builds and optimizes a network of conveyor paths to move goods from loading docks to receiving areas, scoring through multiple endgame conditions.
  • Competitive puzzle narrative focused on construction, routing, and timing rather than a narrative-driven storyline.
Comparison games
  • Pipeline
Mechanics (from transcript analysis)
  • Deck/bag draw and hand management — Tiles are drawn from a bag and managed in storage/hand, with topmost rules regulating what can be played, creating a puzzle-like decision layer each turn.
  • end game bonuses — Endgame can be triggered by several conditions (e.g., ten active connections, four of a kind goods, or shipping nine total cargo), with scoring also derived from column completion and remaining tokens.
  • Endgame triggers and scoring variety — Endgame can be triggered by several conditions (e.g., ten active connections, four of a kind goods, or shipping nine total cargo), with scoring also derived from column completion and remaining tokens.
  • Pick-up and deliver — Goods are loaded onto trucks in a constrained layout, trucks move between boards, and full loads yield bonuses; color balance among trucks matters for legality and scoring.
  • tile placement — Players place conveyor tiles on their board to create connections; tiles can be overbuilt with scaffolding to modify paths and increase network reach.
  • Tile placement and overbuild — Players place conveyor tiles on their board to create connections; tiles can be overbuilt with scaffolding to modify paths and increase network reach.
  • Tokens and boosters — Construction tokens, trucking tokens, and splitters provide special actions and powerful routing bonuses, enabling strategic enhancements to the network.
  • Trucking phase (loading/unloading) — Goods are loaded onto trucks in a constrained layout, trucks move between boards, and full loads yield bonuses; color balance among trucks matters for legality and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a new title that's coming out soon
  • there's a lot of different ways that you can calculate scores
  • this game is all about being creative with these configurations
  • receiving goods are worth way more than shipping
  • it's a two player experience
References (from this video)
No references stored for this video.
Video 5p9Lfrw1kwY Chairman of the Board Discussion at 1:44 sentiment: neutral
video_pk 2485 · mention_pk 7249
Chairman of the Board - Curious Cargo video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • logistics, piped network, resource routing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
  • this one however has a quite a different feel to a lot of the other rolling rights
  • it's strictly two player puzzly abstract style game
  • this is the newest printing of the bunk
  • this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
  • it's a game that's fascinated me
  • the idea of puzzle this stuff around get the ideal family photo
  • gamers bingo
References (from this video)
No references stored for this video.
Video SO2D8I0y2Wc Before You Play Top List at 1:40 sentiment: positive
video_pk 92 · mention_pk 218
Before You Play - Curious Cargo video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted as a crunchy, interesting design by a known designer
  • Honorable mention signals strong potential
Cons
  • Limited information in transcript about specifics
Thematic elements
  • Cargo, supply chains, crunchy logistics
  • Industrial logistics / modern cargo routing (as a concept discussed in the video)
Comparison games
none
Mechanics (from transcript analysis)
  • crunchy resource management — Not specified in the transcript; described as a crunchy design
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's kind of a weird year for board game releases"
  • "this is top five most anticipated essens digital releases"
  • "we are going to discuss our top five"
  • "there's 500 coming out this year"
References (from this video)
No references stored for this video.
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