Skip to main content
Daitoshi box art

Daitoshi

Game ID: GID0083968
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

We have finally perfected the power of steam, and we can now use it to our advantage! We live in an unprecedented era of progress, and new steam-powered inventions are developed faster than ever. Cities are growing, trade is flourishing, and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes, some trees are being cut down, and the river doesn't flow as plentifully as before, but there's still an abundance of trees and water, and we can use the extra space to expand our city — and it's not like the old creatures on those forests can do anything about it.

On your turn in Daitoshi, you either produce or move your magnate to a new district in which you will be able to send your workers to work, command the exploit of forest or river hexes to fuel your endless need for steam, and perform an action to expand and show your greatness to the city.

These actions not only help you in your search for acknowledgement, but help all the inhabitants of the big city. You will expand the city and electrify its districts, discover and develop new steam-powered inventions, and trade with faraway cities. You may even help the city build its gargantuan project: the mega-machine. Some forests might be cut down, and some rivers may be dried up, but in your generosity, you will help the displaced workers from those areas by giving them new jobs at your service.

Old legends suggest the forests and rivers are guarded by Yōkai, but progress can't be stopped because of some old fairy tales. Just in case, though, it could be wise to participate on some reforestation projects and hide your participation in the abuse of the natural resources...

—description from the publisher

Description

We have finally perfected the power of steam, and we can now use it to our advantage! We live in an unprecedented era of progress, and new steam-powered inventions are developed faster than ever. Cities are growing, trade is flourishing, and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes, some trees are being cut down, and the river doesn't flow as plentifully as before, but there's still an abundance of trees and water, and we can use the extra space to expand our city — and it's not like the old creatures on those forests can do anything about it.

On your turn in Daitoshi, you either produce or move your magnate to a new district in which you will be able to send your workers to work, command the exploit of forest or river hexes to fuel your endless need for steam, and perform an action to expand and show your greatness to the city.

These actions not only help you in your search for acknowledgement, but help all the inhabitants of the big city. You will expand the city and electrify its districts, discover and develop new steam-powered inventions, and trade with faraway cities. You may even help the city build its gargantuan project: the mega-machine. Some forests might be cut down, and some rivers may be dried up, but in your generosity, you will help the displaced workers from those areas by giving them new jobs at your service.

Old legends suggest the forests and rivers are guarded by Yōkai, but progress can't be stopped because of some old fairy tales. Just in case, though, it could be wise to participate on some reforestation projects and hide your participation in the abuse of the natural resources...

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 11 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–19 of 19
Video qSTyDc5tSSk Getting Games Games Radar Vlog sentiment: positive
video_pk 88151 · mention_pk 231733
Overall sentiment (raw)
positive
Pros
  • steampunk city-building vibe
  • potentially strong visual and thematic presentation
Cons
none
Thematic elements
  • steam technology and progress vs environment
  • big city industrial expansion
Comparison games
none
Mechanics (from transcript analysis)
  • City-building elements — urban expansion with steam-powered inventions
  • resource management / processing lines — players manage a factory, hire staff, optimize processing lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video coXvGaepoZA Tim Chuon Discussion at 0:28 sentiment: positive
video_pk 87080 · mention_pk 227040
Tim Chuon - Daitoshi video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Suggests a busy, themed engine-building experience
  • Thematic cohesion around steam-powered invention and district movement
Cons
  • Preview lacks specific rule details which can affect perceived accessibility
Thematic elements
  • Industrial progress through invention, movement of workers, and exploitation of resources.
  • Steam-powered invention era focused on districts and expansion.
  • Array
  • Energetic and informative, with emphasis on the complexity and potential for depth.
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Develop and deploy steam-driven mechanisms as part of an engine-building framework.
  • Engine/steam-powered building — Develop and deploy steam-driven mechanisms as part of an engine-building framework.
  • Resource exploitation — Gather resources and leverage them to advance to new districts and complete objectives.
  • Resource Management — Gather resources and leverage them to advance to new districts and complete objectives.
  • Worker Placement — Assign workers to districts to produce or move inventions and drive progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Day Zero of Essen
  • this is all about harvesting and collecting tea leaves
  • it's a worker placement and dice building game
  • there's this linking Network system where we can invest stocks in
  • ending it with a throwback to the 9s with video game Champion see you for day one tomorrow
  • it looks like there's a lot going on and I'm here for it
References (from this video)
No references stored for this video.
Video 9b4tqBfgKj4 Tim Chuon Discussion at 17:22 sentiment: positive
video_pk 86898 · mention_pk 226427
Tim Chuon - Daitoshi video thumbnail
Click to watch at 17:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep theme
  • dense decisions
Cons
  • heavy
Thematic elements
  • land clearing and gods balance
  • yokai mythos
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — activate inventions and upgrades
  • Worker Placement — clear land and gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Root is on my top five board games of all time"
  • "it's a very easy like game"
  • "there's a reason why root is on my top five board games of all time and it continues to get played"
  • "Slay the Spire... co-op game I didn't teach it really as a co-op to my gaming group"
  • "Rock Hard 1977 absolutely nails it"
  • "ter Escape is one of those games where you need to experience it several times"
References (from this video)
No references stored for this video.
Video pOp8D_sVF8M Man vs Meeple Review at 0:00 sentiment: mixed
video_pk 86784 · mention_pk 225841
Man vs Meeple - Daitoshi video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Highly thematic
  • Medium to heavyweight
  • High variability
  • Artwork is good
  • Has elements from other games like Silk
Cons
  • Trying to do too much
  • Mechanically dense
  • Long playtime (3+ hours at 4 players)
  • Uncertainty about fun vs. doing a lot of stuff
  • Exploiting the land can hurt you with negative points
Thematic elements
  • Steampunk
Comparison games
  • Silk
  • Dooku
  • Yo-Kai Watch
  • Boku
Mechanics (from transcript analysis)
  • action selection — On your turn, you have two choices: move your magnet or do production.
  • Area development — You're going around these different districts and you're developing the districts.
  • Engine Building — Expanding things in your factory so you can score and trigger more points.
  • Push Your Luck — Exploiting the land can hurt you because you want to make sure these slots are clean at the end of the game.
  • Resource Management — You'll produce things, use nature to get resources like water and coal, turn that into steam.
  • Set Collection — When you take tiles from the board and place them on your board.
  • Tile Placement — Expanding the board by placing tiles.
  • Track Advancement — Moving on these tracks to get multipliers for the endgame.
  • Worker Placement — You'll put your workers out, your magnet out here and it will travel around these different districts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey party people I'm here with daoshi
  • This is a one of four player game it's by De games uh Danny Garcia is the designer
  • This one has a steampunk feel
  • It's a medium to heavyweight game if you like that kind of Sal
  • This game trying to do too much
  • I had fun but I don't know how much fun I had and I questioned some things
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 1:02:02 sentiment: other
video_pk 86798 · mention_pk 225992
UndeadVikingVideos - Daitoshi video thumbnail
Click to watch at 1:02:02 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Looks pretty cool
  • Was in the hot games list on BGG
  • Doesn't have any checkouts (meaning it's popular/available?)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video WadvV7vY5XU Heavy Cardboard Rules Teach at 0:28
video_pk 86028 · mention_pk 221771
Heavy Cardboard - Daitoshi video thumbnail
Click to watch at 0:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically we're just dirty capitalists with like a lick of like Miyazaki paint.
  • It is my most ambitious machine ever, a giant contraption that will bring even more progress to the city as it rids us of the burden of relying on animals for labor.
  • Don't do as I did, I originally thought production turns? That's if you really can't do something. No, no, that is super important in this game.
  • This is the only place in the game where you can improve your reputation.
References (from this video)
No references stored for this video.
Video NblgkzpcyoY The Brothers Murph Other at 212:50:40 sentiment: positive
video_pk 85860 · mention_pk 220887
The Brothers Murph - Daitoshi video thumbnail
Click to watch at 212:50:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really liked it.
  • Enjoyed building the engine.
  • Satisfying point generation.
  • Liked the balance of building and environmental impact.
Cons
  • Need to relearn after a break.
Thematic elements
  • steampunk
  • city
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing actions like running factories or moving around the city.
  • Area Control — Moving a 'worm bus' around town to collect resources.
  • Engine Building — Players build up inventions and factories to produce resources and points.
  • Resource Management — Using inventions to produce resources and points.
  • Worker Placement — Placing workers in town to gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a game about collecting games, which sounds like it's going to be right up your alley. It's basically a game about setting up your shelf.
  • It is I think my favorite of the Imperium games that I have played so far.
  • This is a game where you are working together trying to land a plane.
  • It's really tense.
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ Board Gaymes James Discussion at 1:40 sentiment: negative
video_pk 84492 · mention_pk 214706
Board Gaymes James - Daitoshi video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • too much going on
  • too confusing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video eW5-Ww1Am9M Meeple University Review
video_pk 69879 · mention_pk 166768
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world of D Toshi players are magnet in the era of new steam power inventions using steam to power your actions and manage ing the consequences
  • shared World building there's a lot of things in here where your actions are contributing to what becomes available and more powerful for everyone
  • I love engine building I always do and this is very good the production brain
  • the chimney is way too tall and very easy to knock over
  • it's heavy Gamers you're Gamers who enjoy planning ahead
References (from this video)
No references stored for this video.
Video eW5-Ww1Am9M Meeple University Review at 0:07 sentiment: positive
video_pk 69879 · mention_pk 223883
Meeple University - Daitoshi video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shared world-building encourages interaction and joint development
  • Engine-building potential and production chain
  • Rondle mechanic and multi-layered components
  • High component quality and aesthetic design; double-layered boards; chunky wooden components
  • Good balance of risk and reward; end-game track variety
Cons
  • Chimney track is tall and easy to knock over
  • Tricky teach/learn with non-intuitive connections
  • Two-player interaction can be lower with more solitary optimization
  • Complexity heavy; may feel less approachable for mid-weight gamers
Thematic elements
  • Industrial exploitation of land using steam power
  • Boku Universe, Kushi Saga
Comparison games
  • Lerta on Mars
  • arboria
  • Windmill Valley
  • Barcelona
Mechanics (from transcript analysis)
  • City vs Production turns — On your turn you take either a city turn or a production turn.
  • Conflict vs Exploitation and end-game tracks — Tiles create conflict or exploitation; end-game tracks determine scoring and end when a track is cleared.
  • Electrify and flip districts — Electrify a district to gain rewards and flip it, increasing its power for everyone.
  • End-game triggers and Pilgrim tracks — End game triggers when the last tile on a track is revealed; Pilgrim tracks determine final scoring.
  • Exploitation of land — Exploit land in a district to gain workers and resources, by removing hex tiles to the player's board.
  • Inventions and mega machine — Buy inventions to your factory; contribute to the mega machine (a moving blimp) for points and upgrades.
  • Rondel — Player magnate moves around a shared rondle; up to two districts for free, then pay steam to continue; place workers on Workshop spaces to gain benefits.
  • Rondle movement — Player magnate moves around a shared rondle; up to two districts for free, then pay steam to continue; place workers on Workshop spaces to gain benefits.
  • wild action — A wild action lets you take one of the five actions but harms your player board and may worsen certain resources.
  • Worker Placement — Exploit land in a district to gain workers and resources, by removing hex tiles to the player's board.
  • Workshop actions and district development — Place workers on Workshop spaces to gain benefits; build new districts and upgrade them to become more powerful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world of D Toshi players are magnet in the era of new steam power inventions using steam to power your actions and manage ing the consequences
  • shared World building there's a lot of things in here where your actions are contributing to what becomes available and more powerful for everyone
  • I love engine building I always do and this is very good the production brain
  • the chimney is way too tall and very easy to knock over
  • it's heavy Gamers you're Gamers who enjoy planning ahead
References (from this video)
No references stored for this video.
Video bFQeYWJk-RE Review at 7:30 sentiment: mixed
video_pk 69260 · mention_pk 165683
Daitoshi video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging theme with steam-powered inventions.
  • Interesting variability through tile and invention distribution.
  • Satisfying engine-building aspects.
  • Mechanics are clearly delineated and procedural, which is helpful.
  • Strategic depth derived from complex interactions.
  • Components are high quality and visually appealing.
  • The decision to place workers or produce is a core strategic choice.
  • Electrifying districts improves them for future players.
  • Managing the Yo-kai (angry spirits) adds an interesting layer.
Cons
  • Game is too long, feeling like it goes on for too many orbits around the table.
  • Tedious operations and managing complex production chains can be overwhelming.
  • Complexity can feel like overkill rather than adding meaningful depth.
  • Production actions, while high-scoring, can be less engaging than on-board actions.
  • Potential for analysis paralysis due to the many interconnected systems.
  • The worker placement spots themselves don't change much.
  • The central megamachine action does not advance the game timer, potentially lengthening playtime.
Thematic elements
  • Steam-powered inventions and city expansion
  • The Industrial Revolution in the universe of the Kushi Saga
Comparison games
  • Lerta
  • Splatter Spellings
  • Indonesia
  • 18xx
  • Lagranha
Mechanics (from transcript analysis)
  • action selection — Players choose between a city turn or a production turn, with restrictions on repeating production.
  • area influence — Placing flags in cities on the travel board grants future benefits during production.
  • Engine Building — Inventions are acquired and improved to gain ongoing benefits and production capabilities.
  • Resource Management — Players manage four resources (food, power, construction materials, luxury goods) and wealth, as well as steam.
  • Set Collection — Collecting specific combinations of tiles or resources can lead to scoring opportunities.
  • Tile Placement — Wilderness tiles are acquired and placed on player boards, potentially triggering negative effects if duplicated.
  • track movement — Pilgrims and prestige markers move along tracks to gain bonuses and score points.
  • Worker Placement — Players place magnates (workers) in different districts to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game's hard not mechanically hard I mean it is mechanically hard.
  • We're just dirty capitalists with like a lick of like Miyazaki paint.
  • The game has aspects that I really like.
  • It's too long for what it is.
  • It really is a lot of mental work.
  • The complexity is there, I just don't know if in the end the negative outweighs my willingness to play it.
  • It's just complicated without depth.
  • It's just overkill.
  • The juice worth the squeeze? If somebody said depends on my day.
  • This game is hard to do well in and that's a compliment.
References (from this video)
No references stored for this video.
Video VHFCNflYU-I Review at 20:21 sentiment: mixed
video_pk 69253 · mention_pk 165675
Daitoshi video thumbnail
Click to watch at 20:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Don't find it abstract.
  • Makes sense that we're building this little city together.
  • Electrifying makes things better for the next person.
  • Enjoyable Yo-kai management.
  • Artwork is a lot.
  • Like all the pieces and how they fit together.
  • Enjoy the three-player experience vastly more than four-player.
  • Lots of challenging planning.
  • Interesting variability.
  • Delicious decision space.
  • Independent action is straightforward.
  • Lots to explore.
  • High component quality.
  • Super weird and whimsical theme.
Cons
  • Four-player game has unintentional blocking of steam spaces.
  • Incredibly frustrating to be blocked.
  • Too long for what it is.
  • Feels like it goes on at least one, if not two, orbits around the table.
  • Tedious operations.
  • Overkill complexity.
  • Hard to do well in.
  • Not sure if the negative outweighs willingness to play.
  • Worker placement spots can be confusing.
  • Production steam management is difficult.
Thematic elements
  • Super weird and whimsical theme
Comparison games
  • Lerta
  • Splatter Spellings Indonesia
  • 18xx
  • Bokor
Mechanics (from transcript analysis)
  • Resource conversion — It is a resource conversion game.
  • Tile Placement — I wanted to build out the board and get and put tiles, put wilderness tiles on.
  • Worker Placement — I like building this out and adding the worker placement spots. Some of the scoring stuff doesn't add worker placement spots, it adds places that you can put workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a surprisingly heavy game like you'd never sort of look at the box and think it's as heavy as it is.
  • The artwork belies 100%.
  • It really is a lot of mental work.
  • It's too long for what it is. It feels like it goes on at least one if not two orbits around the table too long for me.
  • It's just overkill of what it is and it's just it's tedious. Nothing about that is fun.
  • The most powerful action in the game also does not advance the timer of the game.
  • It's complex but it's complex in a way that adds depth. It's a good kind of brain burn.
  • Is the juice worth the squeeze?
  • I'm mentally exhausted from the game.
  • The variability is there. I just don't know if in the end the negative outweighs my willingness to.
References (from this video)
No references stored for this video.
Video M2Xb1CUG8HE Cofre Top 10 List at 10:03 sentiment: positive
video_pk 66230 · mention_pk 161073
Cofre - Daitoshi video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these 10 games that it would be a crime if we did not play by the end of the year
  • I foresee us playing each and every one of these games
  • the art style is inviting
  • it's a crime that we have not tried it
  • we're really close to hitting that 6,000 subscribers
  • Fleet the dice game... we have never actually played Fleet the board game
  • Ark Nova will be one for sure that we will be getting to the table
  • Daoshi... we adore Dev games
  • Ironwood... extremely high quality games
References (from this video)
No references stored for this video.
Video SHt6ejsGJvE kovray Top List at 13:31 sentiment: positive
video_pk 64823 · mention_pk 158361
kovray - Daitoshi video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • masterpiece
  • many layers to balance
  • guided strategy with flexibility
  • interesting engine building with steam
  • complex but flows well
  • willingness to give up things for progress is key
Cons
  • complex
  • need to get used to giving things up early on
Thematic elements
  • Building relationships with yokai
  • a city with yokai
Comparison games
  • Sand
Mechanics (from transcript analysis)
  • action selection — on your turn you'll have two actions: produce resources or take actions in the city
  • Engine Building — There's a fun little engine piece of it where as you collect tiles you're able to either gain coal or water and if you gain in the appropriate Direction you create Steam
  • Resource Management — you have to be like willing to give things up to get things and progress yourself forward
  • Set Collection — collect tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My list is different than your list and my list is the best 10 games of 2024.
  • This engine building game is very interesting and probably my favorite part about this is the way that you take actions, you'll spend a resource that is a coin and you'll be able to do a variety of different actions.
  • The art style is very unique and different that really invited me over the first few games we played over to the last few games we played.
  • There's eight different cities with different scoring conditions the way that the goals come out they're always going to be different.
  • The art in this game is probably the most gorgeous art of 2024 it's it's a gorgeous game each of the cards is so uniquely Illustrated the cover is fantastic this game is an art piece on your table.
  • The Crew produces that almost like every three four games in my opinion because at one point you're all going to have really crappy hands but you somehow predict the order of your crappy hands at one point you'll someone will draw card redraw cards and they'll draw two aces and the probability of that is not very likely but all of a sudden an ace comes up and it's just so fun.
  • It's poker but it's taking a simple concept well simple concept like poker and turning it into this like or turning it on its head and turning into a Cooperative game that people can get behind.
  • The first time you play it it's just a discovery game and you have to accept that you you won't get very far on the tracks.
  • The reason I think this is my number one is a little bit because of the surprise element surprise in the sense that you didn't expect it I didn't expect it to be as great as I knew it was going to be good but it ended up being fantastic and grade.
  • It tickles my logic brain which is always great and it's a little puzzle that I think everybody can kind of get behind.
References (from this video)
No references stored for this video.
Video I4a8bZBkAs0 Meeple University Top List at 8:16 sentiment: positive
video_pk 64799 · mention_pk 158296
Meeple University - Daitoshi video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy game that becomes easier to get into
  • Interesting pace with the ability to race the end of the game
  • Satisfying when managing negative consequences well
  • Good player interaction during the production phase
Cons
  • Can be a punishing game where every action has potential negative outcomes.
Thematic elements
  • Exploiting a landscape and building up elements of the board.
Comparison games
  • Arboria
Mechanics (from transcript analysis)
  • Engine Building — Players can build their engine out of their existing engine.
  • Rondel — Players move around a rondel representing the city and activate workshops.
  • Tile Placement — Players take hexes from the board which provide resources but can weaken the player board if too many of the same type are collected.
  • Worker Placement — Workers and steam are used to activate workshops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 is the season to eat too much food and play a lot of games
  • happy New Year Happ New Year oh by the time you watch this it's probably too late I mean it's still the new year so still like you happy New Year thank you Taran
  • we are going to split those into two so 11 to 20 and then 1 to 10 so that is coming
  • however everyone does it we are going to do it maybe sometime mid January potentially
  • these are games from various sources they're new to us games so not all of them are going to be new in December 2024 some of them have come to us as review copies games we've purchased games we've done content on but all of this video is our opinion
References (from this video)
No references stored for this video.
Video wc4eZ_zh2LI The Board Game Garden Top 10 List at 13:46 sentiment: positive
video_pk 41880 · mention_pk 127000
The Board Game Garden - Daitoshi video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong steampunk vibes in visuals
  • movement/area control twist
Cons
  • early mechanical details sparse
Thematic elements
  • steam-powered business expansion
  • Big city industrial districts
  • industrial, movement-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area movement / worker placement — move to districts; place workers to work where capacity exists
  • Resource Management — manage production/movement resources to expand influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tidying up your board games becomes a hell of a game
  • it's all about cheese and basically you are cheese makers competing to to run the most um prosperous crey in France
  • the art is adorable
  • build your own Cozy Cafe and turn your drop-ins into regulars
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 The Board Game Garden Discussion at 21:07 sentiment: positive
video_pk 37861 · mention_pk 113769
The Board Game Garden - Daitoshi video thumbnail
Click to watch at 21:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video knW7X2KIGH4 Totally Tabled Top 10 List at 1:21 sentiment: positive
video_pk 36338 · mention_pk 230565
Totally Tabled - Daitoshi video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing dystopian steampunk premise
  • Promises a novel blend of worker placement and resource management
Cons
  • Mechanics are not yet fully described in the transcript
  • Hefty thematic tone may not appeal to all readers
Thematic elements
  • capitalist expansion through building and exploiting resources, with a dark eco-political edge
  • A dystopian steampunk setting where steam power drives a heavy industry empire
  • theme-forward with a focus on industrial expansion and worker deployment
Comparison games
  • Barcelona
  • Arboria
Mechanics (from transcript analysis)
  • Resource Management — Manage natural and constructed resources (trees, rivers, etc.) to optimize expansion.
  • resource_management — Manage natural and constructed resources (trees, rivers, etc.) to optimize expansion.
  • Worker Placement — Send workers to different sites to perform actions and advance your enterprise.
  • worker_placement — Send workers to different sites to perform actions and advance your enterprise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "2024 is shaping up to be an amazing year"
  • "Inventions Evolution of Ideas... the genuine thing"
  • "I tend to enjoy the games he works on"
References (from this video)
No references stored for this video.
Video isdBm4CEXFc Peaky Boardgamer Rules Teach sentiment: neutral
video_pk 2930 · mention_pk 8569
Overall sentiment (raw)
neutral
Pros
  • Complex strategic gameplay
  • Multiple paths to victory
  • Innovative resource and worker management
Cons
  • Complex ruleset
  • Many interconnected mechanics
Thematic elements
  • Industrial innovation and city development
  • Near future with steam power and technological progress
  • Competitive resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Managing food, electricity, materials, and luxury goods
  • Tech Tree — Developing inventions and progressing on wilderness tracks
  • Worker Placement — Players place workers in city districts and workshops
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the end of final scoring the player with the most victory points will win in daoshi
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–19 of 19
View on BoardGameGeek