Collection Status
Your Rating
Description
Transform into a dandelion, and float through clear blue skies on a pleasant breeze in this dice-rolling, area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant, beautiful, and cozy gardens.
In Dandelions, players roll a group of dice, then choose one to move to a beautiful garden. Along the way, you can harness the power of the wind with three special actions — float, puff, and gust — to get the most points. The game ends after all the dice are used, and whoever receives the most victory points as combined from two different scoring methods wins.
Year Published
2022
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–5 of 5
Video ItmpkcH6cN8
Let's Table It game_review at 0:15 sentiment: positive
video_pk 61876 · mention_pk 154511
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple and clean design that remains strategically engaging
- Accessible for both kids and adults
- Compact components and travel-friendly packaging
- Educational value: reinforces basic math and strategic thinking
- Bright, appealing components that suit family play
Cons
none
Thematic elements
- Seed planting and garden tiling with dice-driven movement
- Garden setting, family-friendly backyard or play space
- educational and playful, focused on quick, tangible decisions
Comparison games
none
Mechanics (from transcript analysis)
- Blocking and tactical tile control — Players can influence control of tiles by placing dice and pushing others off to maximize scoring opportunities
- dice drafting — Players roll and select a die; move their pawn a number of spaces equal to the die value
- Dice drafting and movement — Players roll and select a die; move their pawn a number of spaces equal to the die value
- Dice relocation on matching values — If your die lands on a tile with matching values from other dice, those dice can be moved to an adjacent garden tile
- End-game scoring via sprouts and seeds — Sprout scoring multiplies the number of dice on a tile by the tile's value; seed scoring considers the leading dice in each garden
- Garden tile placement and scoring — Landing on a garden tile places a die there and can contribute to Sprout scoring
- Start space retrieval and re-rolling — Landing on the start space allows you to retrieve unplaced dice and roll them again
- tile placement — Landing on a garden tile places a die there and can contribute to Sprout scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we absolutely love this game dandelion
- this is a one minute teach game
- the game is simple clean but still has a lot of strategic choices
- great for kids but also adults
- homeschool so the game does hit on the thinking skills and the math that you know we need a practice on
- we will continue to have fun with it for sure
References (from this video)
No references stored for this video.
Video _Geh4resyK4
Before You Play general_discussion at 1:15 sentiment: positive
video_pk 11517 · mention_pk 33880
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- quick play (roughly 20 minutes)
- tight arc and accessible rules
- strong interaction around area control
- works well at 3 players; 2 players still playable
Cons
- not as engaging at 2 players due to fewer competitors for areas
- snug player count limits replay variety
Thematic elements
- seed dispersal and area control in garden plots
- A garden world where players are dandelions spreading seeds across five gardens
- whimsical, light-hearted
Comparison games
- Money by Radia
Mechanics (from transcript analysis)
- area_control — End-of-round scoring within each garden based on who has the most dice there, with pip sums contributing to score.
- attack_and_continue — Landing on an opponent's space may trigger continuing movement, affecting area control dynamics.
- dynamic_dice_allocation — As dice are placed, players lose choices and must adapt strategy with fewer options.
- roll_and_move — Players roll their 11 dice to determine movement around five gardens, depositing dice on landing spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's very simple. It's very, very quick.
- There is an area control component because at the end of the game in each garden, whoever has the most number of dice also scores the sum of the pips on their dice.
- It's a closed system where the cards you bid with are also up for grabs when you resolve the bid order.
- The art's very nice, too.
- It's a real-time puzzle cooperative game.
- Two and a half minutes is not a lot of time.
References (from this video)
No references stored for this video.
Video J042jF6QPg0
Board Games Hitting My Table general_discussion at 2:48 sentiment: negative
video_pk 10467 · mention_pk 30816
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Too mechanical with limited meaningful decisions
- Pacing can feel dull in a 15-minute filler
Thematic elements
- Petal-based scoring with dice on petals
- Garden petals and floral dice placements
- Dice-driven filler with straightforward choices
Comparison games
none
Mechanics (from transcript analysis)
- area/row scoring — Scoring based on distribution of dice across petals/colors.
- Compound Scoring — Scoring based on distribution of dice across petals/colors.
- Dice deployment — Place dice on petals; more dice on a color yields more points.
- dice placement — Place dice on petals; more dice on a color yields more points.
- End-game scoring by color dominance — Dominant colors drive final scores and negative points for excess sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a very nasty auction style game.
- I think it's a great design.
- One of my favorite games if not my favorite game.
- It's nice that it plays in about 30 minutes.
- I think it's a wonderful design.
References (from this video)
No references stored for this video.
Video vqVN3_KeY_Q
OFPG Voices general_discussion at 12:44 sentiment: positive
video_pk 2194 · mention_pk 6406
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very fast, accessible, and good for introducing players to area-majority concepts.
- Cute, pastel dice and attractive production for a low-cost box.
- Direct, quick play sessions that are easy to repeat and teach.
Cons
- Dice variability can lead to uneven experience between plays; not as deeply strategic as heavier area-control titles.
Thematic elements
- Nature, growth, and area majority with a light dice mechanic.
- Floral-themed territory control and seed dispersal represented via dice.
- Accessible and fast-paced with a focus on quick decisions and back-and-forth play.
Comparison games
none
Mechanics (from transcript analysis)
- Dice-driven area majority — Dice act as seeds or influence markers; players vie for control in discrete rounds.
- Light area control with quick rounds — Two to three players compete across a compact board with rapid scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- our goal is to make this world a better place one board gamer at a time
- the hobby is for everybody
- no trolls, no troublemakers, no bad people, stay out
- three back-to-back great playtests in March show consistency and solid mechanics
- hope that better things are always ahead; let it be hope
References (from this video)
No references stored for this video.
Video XbiAYNt9KYk
Board Game Spotlight general_discussion at 1:19:09 sentiment: positive
video_pk 264 · mention_pk 777
Click to watch at 1:19:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to teach
- pleasant to play with family
Cons
- not a heavy title; limited depth for some players
Thematic elements
- counting and endgame memory
- Garden/flower theme
- light and approachable
Comparison games
- Henri
Mechanics (from transcript analysis)
- Pattern/score tracking — Players recall and score based on patterns and sets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is the epitome of an incredible party game
- we opened up space so let's talk about another game that is really hard to explain
- it's a hard game to explain, but I highly recommend Soul Forge
- you could win the gen con exclusive bigfoot roll and smash and a lanyard
- I love reconnecting with friends and meeting people in person after two years
- this is a rolling-right that scales incredibly well
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5