"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.
Dead Of Winter - Game Play 2
Dead Of Winter - How To Play
Dead Of Winter - Game Play 3
Mechanics (from transcript analysis)
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Quotes (from this video)
- using aromas and board games is a great way to enhance your gameplay experience
- finding a scent that matches the theme of the game you're playing is a great way to enhance the experience
- it has been scientifically proven that smell is the most powerful sense for triggering emotions and memories
- therefore it makes sense to take advantage of that during your thematic board games
References (from this video)
- The semi-co-op aspect is really cool.
- The game tells a story.
- The game gives a great experience.
- There is some luck involved which may turn some people off.
- Survivors collecting supplies to help a colony survive the winter against zombie attacks and complete a main scenario.
- Zombie apocalypse
Mechanics (from transcript analysis)
- Card drafting/drawing — Crisis cards set the goal for each round, and Crossroads cards introduce narrative choices and decisions.
- Dice Rolling — Action dice are rolled to perform actions like attacking or searching, with results needing to equal or exceed character values.
- Resource Management — Players collect supplies like food and fuel to meet crisis objectives and keep the colony alive.
- Secret objectives — Each player receives a secret objective, with at least one betrayer card in the deck, adding a layer of mistrust.
- Semi-Cooperative — Players work together to achieve a main objective, but each also has a secret objective, potentially making one a betrayer.
- Set Collection — Players search locations for specific items or cards to contribute to crisis objectives.
Video topics + discussion points
Quotes (from this video)
- i love a game that tells a story i love the game that gives me an experience and right now dead of winner is that game for me
- it's almost as if the zombies are there and you need to deal with them but that's really not your main concern it's all those other people around you that you somewhat need to worry about
- that's what really changes this game and really makes it very unique
References (from this video)
- Creates an environment for memorable experiences.
- Adds a social element where players question motives due to potential traitors.
- Survive the zombie apocalypse by working together.
- The world is being overrun by zombies.
Mechanics (from transcript analysis)
- cooperative survival — Players work together towards collecting food, finding supplies, and fighting off zombies.
- Secret objectives — Provides random secret end goals for each player, which can include being a traitor.
Video topics + discussion points
Quotes (from this video)
- one common thread that binds these memories together is immersion
- it's the merging of a good theme and a good game mechanics that can create experiences that you will talk about long after the game is over
- see it's not a far stretch from comparing a thematic game to a role-playing game
- theme mechanics social interaction and character development all helped create an immersive environment and it's that deep attachment to the game that creates some gaming memories that will remain with you for a very long time
References (from this video)
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- Thematic games are good examples of board games that tell stories
- A Lannister always pays his debts
References (from this video)
- Homemade pulled BBQ pork stuffed inside a plastic skeleton guests had to pull the pork out of the rib cage, looked a little gory but tasted delicious and fit the game night perfectly.
- Horror zombie
Mechanics (from transcript analysis)
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Quotes (from this video)
- why not include some food items that will go along with the theme of the game
- here in the south when guests come in your home there better be some food and drink otherwise they're going to get hungry and feel like they could eat the south end of a northbound polecat
- face-up Center the table does not condone eating food while playing a board game and will not be held liable for any damage to your game that may be caused by liquids grease barbecue sauce powdered sugar and dust
- we made homemade pulled BBQ port then stuffed it inside of a plastic skeleton guests had to pull the pork out of the rib cage if they wanted to eat sure it looked a little gory but tasted delicious and fit the game night perfectly
- guests don't care they just want some good dessert and it's so easy to make
References (from this video)
- Great co-op game
- Potential for traitor aspect adds to gameplay
Mechanics (from transcript analysis)
- traitor mechanic — The game has a potential traitor aspect.
Video topics + discussion points
Quotes (from this video)
- if you've ever seen pictures of J con as the ventar gets R open you know how much of a mad house it is well this is a smaller con so I'm going to show you what it looks like and how see how Gen Con compares to Origins
- It's a good deal they brought 100 copies we got kind of a running bet going around here on how soon they'll sell out because we think it's going to be pretty quick
- I was big on dead of winter last year I think it's a great CAU game with a potential of a Traer aspect to it
- it's a lot of fun one of the so the hunters are are going around the map and using their line of sight to try to find the spy and then they get shots at him and depending on how far the away they are how how effective those shots are and uh in the in the five player game one of those Huns is a traiter so you might think that okay well we got this street covered he's looking there but one of these guys could be the spine so he could have crossed there and so it it totally it's a you know it's a mind game and starts to get in the Hunter's head nobody trusts anybody
- Unique Mechanics are there's a insider trading element so everyone gets a secret piece of information and they're trying to deduce what the other pieces of information that players have but the main mechanic is the big and that's what people love you place cards face up and face down and then bid on them using your secret information it's a blast
- it is a really really good 5 to 10 minute game it's amazing um it will teach you to subliminally think like two three four turns ahead and it's very simple you pick it up there's five cards in the game there's 16 total but you Shuffle up and you only use five they tell you how you can move your pieces and the object is either capture your opponent's king or be able to get your king into your opponent's starting space it's really really quick easy to learn really really fun play and you can play a lot of games in a short amount of time
- This is a really fun and exciting game it's set in this fantasy steampunk world where you are an entrepreneur trying to help finish off this Grand City of gears and every game there's going to be nine tiles that are randomly laid out you're going to have to use your workers to explore the city and discover what's out there so every game it's going to be different
- Mage Wars right now big game little bit of a complex game it's designed for specific type of gamer a lot of people look at it and maybe go well that might be a little too much I maybe don't want to jump into it Academy is actually going to be designed for that new player it's going to take existing players and give them a more portable faster way to play but it's also going to be a lower barrier to entry for newer players
- what I feel like I won but but you didn't who did win we'll get to that we'll get to that we'll get let's not ruin it let's not ruin it let's keep going
- even in last place it also makes it a little bit easier to play because you just go as forward as fast as you can well I ended up catching back up with everybody and then we made a game out of it I thought I was out of it but I was still right back in it so I think the Mechanics Work really well
- the nice thing of letting Marty win yes was really nice orchestrated that okay that had to come out
References (from this video)
- The game can be very hard due to dice mechanics.
Mechanics (from transcript analysis)
- Exposure die — When moving from location to location, players roll a 12-sided die. This die can result in damage or death if the bite symbol appears. This introduces an element of risk.
- No dice roll required — When moving between locations, players can spend a fuel card to avoid rolling the exposure die, ensuring safety. This offers a way to mitigate risk without a dice roll.
Video topics + discussion points
Quotes (from this video)
- dice has become synonymous with games including board games rpgs miniature games and crafts
- personally I like a little bit more control over the use outcome of dice and that's my games that give me a little bit of that control help me become less frustrated when things don't go my way keep me honest
- if you make a skill check you can spin clue tokens to convert investigation results on the dice to successes
- when you're moving you could decide to spend a fuel card in this fuel card will spew from having to roll that exposure die so then you know that you're going to be safe
- when in doubt err toward omission
- there are some games that allow you to modify the result after the dice a roll
- there are just going to be sometimes in the game where you do not have that fuel card and you realize I have got to get from here to here for us to have a chance to win
- when dice involved you never really have a hundred percent chance at success I just fight games where it allows me to change the odds more towards my favor that adds a whole new strategy to the game
- that is the tension that dice can add to a game which is also very exciting
- what are some of your favorites let me know in the comments
References (from this video)
Mechanics (from transcript analysis)
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- I don't review games I'm not trying to sell you the games that we feature I hope that you can watch learn how they're played see if they might be a good fit for you and you can decide whether the game is or is not something you'd want to pick out
- the influence of business relationships on a media creator work and so a conversation came up over at the secret cabal gaming podcasts Forum sort of talking about this particularly me and Tom going to the cool Min or not Expo and what kind of influence that may or may not have on games that we play and our opinions on them
- I really do think that's an excellent question I wonder it myself sometimes as a viewer of media content created about board games and so I weighed in on that conversation in a rather lengthy reply but I thought that maybe some of you would find that interesting as well it almost could be its own taable talk segment but I'm not sure that's one I would get to right away
- the secret cabal gaming podcast is one of the best podcasts about this hobby that I enjoy I highly recommend you check them out
References (from this video)
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- I would caution you not to donate specifically for the perks because they're just not they're not priced at their value it wouldn't be worth it honestly my hope is that instead you'd be donating based on the value of the series to you
- Seth jaffy the designer of eminent domain a game we featured in our series kindly contacted me before the fundraiser and said hey I want to do something special for you I want to design a special watch it play print and play game that you can give away during your campaign how cool is that
- Scott King he's a fantastic photographer writer an allaround nice guy he does these wonderful pictures of board games he's lend his talents a number of different projects and once again he's creating another calendar for 2015 but he's also creating a special watch it played Edition
References (from this video)
- host is looking forward to seeing it at the con
- people will have a chance to try and play it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
- faster setup than Mansions of Madness
- intense theme and story
- intense story
- storytelling
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
- it's not quantity it's quality
- you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
- the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
- you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
- it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
- the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
- I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
- it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
- I don't often consider how much gaming time do I really have to work with here
References (from this video)
- Luke likes it because he has a promo card for it
- Luke is a little biased due to the promo card
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everybody welcome to watch it played
- with 12 days left I probably will talk about it a little bit more
- if you don't want to read the rule book don't worry you can go watch a video
- this is one of those games where we're just doing the instructional video
- watchitplayed.com unfortunately which would be the ideal address has already been registered by somebody else
- if I don't get one of these packages every week from him I'm going to start getting worried
- I think destroy Rodney destroy Rodney Pete you're not looking too intimidating in that outfit but I wouldn't mind one of those Burgers you're serving up
- oh my goodness whoa
- I thought it was going to be just King of Tokyo in New York but it's actually changed quite a bit
- it's monsterrific
- Matthew has his own YouTube channel for reviewing games doing unboxings that sort of thing and let me tell you look out because Matthew's amazing
References (from this video)
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- So, thanks again, James and Carrie, for the kind gift.
- If you're a fan of the game Eclipse, then you're going to like this expansion because it provides you with unique ships for all of the different factions, plus some additional tiles and things.
- Congratulations to all of our mispronounced winners.
References (from this video)
- zombies and betrayers
Mechanics (from transcript analysis)
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- hi everyone welcome to the sixth season
- it played my name is Rodney Smith and for the last 5 years it's been my privilege to create board game media content because of your support
- why don't we go to the table here and I'll show you what they look like
- I do hope you'll have fun finding a familiar face in your colony to fight off zombies and betrayers
- I hope you'll enjoy adding this building to your faction's territories
- so I hope you'll find the options on this encounter helpful in your Quests for dominance in eastern Europa
- when you finish your adventuring down below come above and we'll have some cider waiting for you
- at that level your name will go in the credits of every video we release during the sixth season
- and I'd love for you to be one of them if you've watched this show in the past and youve found value in it then do consider donating to this season's fundraiser but either way thanks for your time and thanks for watching
References (from this video)
- Enjoyed making content for it
- survival
Mechanics (from transcript analysis)
- traitor mechanic — Mentioned in the context of a rap video about the game.
Video topics + discussion points
Quotes (from this video)
- Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
- It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
- Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
- For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
- Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
- I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
- Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
- Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
- Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
- The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
- Surviving a zombie apocalypse with potential betrayals
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
- It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
- Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
- For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
- Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
- I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
- Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
- Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
- Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
- The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
- Effectively captures the zombie survival genre feel
- Hidden objectives encourage selfish behavior appropriate to the theme
- Thematic Crossroads cards enhance the story
- Companion Crossroads card app adds atmosphere
- Unique characters with distinct secret goals
- Level of distrust and social manipulation might not appeal to all groups
- Contains dark and adult content
- Occasional odd tonal shifts
- Potential for a player to betray the colony for personal gain
- Zombie Survival Horror with hidden objectives
- Harsh cold landscape after a zombie apocalypse
- Narrative driven through Crossroads cards
- Dead of Winter: The Long Night
- This War of Mine
- Battle Star Galactica
Mechanics (from transcript analysis)
- Betrayal / Traitor — Except when that comes into conflict with their own personal goals
- cooperative play — work together to make the colony a success
- crisis management — Turn over a crisis card this is a task that all players can contribute to
- Dice Rolling — Many actions require dice
- hidden objectives — you've completed your own personal secret goal
- Push Your Luck — you can push your luck and add noise to draw an additional card
- Storytelling — Narrative driven Crossroads cards in this game add a lot of story elements
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Interesting social dynamics explored through personal goals
- Fun crossroads cards
- Engaging app integration
- Explores complex moral choices
- Host prefers it without a full traitor mechanic
- Surviving the zombie apocalypse with personal goals
- Zombie Apocalypse
- Crossroads cards
Mechanics (from transcript analysis)
- app integration — I especially like the app they develop that reads the cards out for you.
- Betrayal/Hidden Traitor — The host suggests the game is best without a full-blown traitor, focusing on personal goals instead.
- cooperative play — A mostly cooperative game about surviving the zombie apocalypse.
- crossroads cards — The crossroad cards are a lot of fun.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Good zombie game.
- Potential for betrayal.
- Good zombie game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
- I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
- don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
- I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
- I can't think of any well I put this a different way yes all the time
- The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
- The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
- what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
- Ticket to Ride
- Hanabi
- Mansions of Madness
- Arcadia Quest
- Tainted Grail
- Frosthaven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "anyone can paint minis"
- "it's called plastic cameras but you see in the logo around the edge it says a beginner's journey into painting minis"
- "document my progression in the hobby"
- "I genuinely do think that anyone can do it"
- "you have to have beautiful sort of artwork or table presence for a game to sell"
References (from this video)
- Has a promo with a horse
- Character costs double food because of the horse
- Surviving a zombie apocalypse
Mechanics (from transcript analysis)
- Promotional Content — Mention of a promo with a horse that requires feeding, increasing food cost for a character.
Video topics + discussion points
Quotes (from this video)
- I always like to start with theme I know some people say start with the objective I like to get you kind of invested in the setting and what we're going to be doing a little bit first
- rules turn all this lifeless junk effectively into possibly an incredibly fun experience that we're gonna have
- the success of an IP based game I think is a good thing for our hobby overall
- The more people I meet in life the more I realize that the way I see things it's you know it's so clear to me the way things are but to somebody else it's something else entirely different
- You know what I was gonna say I was gonna say mechs vs. minions but I completed that game and if I remember correctly I gave that away to someone in my game group so that means now I'm not gonna bring it out but my biggest game box is the reckoners
- The challenge with table talks is I like to pick topics that I feel feel personally invested in some way that I have like what I think is some kind of perspective to share
- So sorry we're late it was yeah well look we're here now right
- Let us know in the comments are you seeing and hearing me
- Write question in all caps and then put a colon and then after that you will write your question
- Ian and Kathy who maybe are watching tonight are having their 31st wedding anniversary
- It's a nice, relaxing little game, I think that's how I'd describe it.
- It's so satisfying to play.
- It has a constant underlying tension.
- The deduction is great.
References (from this video)
- more interesting
- gives that edge
- the game kind of is boring if you do it that way because the objective isn't that hard at least not in the early scenarios it's not that hard to beat the game cooperatively
Mechanics (from transcript analysis)
- crossroads cards — These cards present a crossroads, essentially leading to difficult choices and contributing to the game's narrative and player choices.
- traitor — Often includes a traitor who works against the collective goal. Individual players also have their own win/lose conditions.
Video topics + discussion points
Quotes (from this video)
- semi-cooperative it's a word that's thrown around quite a lot and we're going to talk about what it means and the different things it can mean coming up
- for me i think when i think semi-cooperative my first instinct is a game that has a common lose condition for all players where the players need to do some sort of some level of cooperative work or some level of work which doesn't necessarily benefit their game that much to make sure that someone can win
- for it for me for it to work as a semi-co-op it needs to be not that hard to cooperatively win the game like if you were to play the game cooperatively it should be too easy
- it's not strictly a traitor game but it's it kind of plays like that that's the other yeah like that there's also a game where it's it's cooperative but then there's a point or something system that if you reach the most point then you win or you know i can't think of a game i have played it i just can't think of it
- you can have a game with a semi-cooperative element but it doesn't make it semi-cooperative
- they're a tough balance there's definitely i've had a lot of bad experiences playing semi-co-ops that just didn't balance right
- unless you know how competitively to play it where does where to be on the spectrum of co-op and competitive um you could just not have the experience that the game was intended to be at all
References (from this video)
- Strong narrative and story
- Creates tension
- Tone can vary dramatically
- Survivor Outpost
- Zombie Apocalypse
- Story Encounters
Mechanics (from transcript analysis)
- cooperative play — Dead of Winter is a cooperative game about an outpost in a zombie apocalypse.
- hidden objectives — Each of you has your own personal goals and ambitions.
- Resource Management — You'll have limited resources.
- Storytelling/Encounters — With one of the best collections of stories and encounters of any game made.
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not my intention to do multiple multiple multiples of these today to catch up even though that's what it feels like right now
- live streaming so much fun
- if you're into the lore of gloomhaven then there's gonna be quite a bit to dive into here and unpack and the artwork is really really nice
- marvel or dc i'm a marvel guy but i grew up reading a lot of superman
- dc tends to be gods among men kind of storytelling where you have these all-powerful creatures or beings or whatever and then marvel superheroes i often think of as down on your luck kind of humans who ended up with these powers that end up being kind of a curse along with a blessing
- it's not surprising that board games did the same thing
- oh that's what every woman feels like when they read a book oh i hadn't really thought of it that way because of course i didn't because of course this language was always catering to me traditionally
- society does not typically change without some kind of effort
- when the original blue haven came out i was like isaac childress what in the heck are you doing this is it this is doomed to fail in my mind because to me it looked like way too much game for anybody
- you can't you you have to miss out there's no option but to miss out because no matter what you're playing there's like 100 other great games you could be playing
References (from this video)
- a really good game
- adds some cool modules
- made it really possible to play it as a co-op
- more fun with the expansion
- expansion fixes a needed issue with how the traitor turn order worked
- base game co-op is boring without a traitor
- zombie apocalypse
- crossroads system
- Battlestar Galactica
- Shadows over Camelot
- Werewolf
- One Night
Mechanics (from transcript analysis)
- cooperative play — You could just take the traitor out if you wanted to and just play straight co-op.
- Story Events — The crossroads system was really neat where you have these kind of story events that would kind of come up.
- traitor — A game with a possible traitor element.
Video topics + discussion points
Quotes (from this video)
- this one yeah this is in my top 10 games of all time
- it's just really really fun like a pure ameritrash fun lots of dice rolling lots of just crazy stuff that happens
- it was too much at once for legacy game and it was just like you can find this in the bargain bins i've seen it there
- i would recommend showers brimstone one million percent over this
- the miniatures are just enormous and just massive
- my group and i did not like it whatsoever it has a lot of random stuff in it and to me it was just like just over the line on the randomness
- it's like i feel like i wasted my time
References (from this video)
- Loved by the speaker.
- The hidden traitor aspect can lead to memorable moments.
- Playing as a secret traitor can ruin a friend's night if they were unaware.
- Zombie apocalypse.
Mechanics (from transcript analysis)
- hidden traitor — There's also a hidden traitor type of aspect to the game possibly.
Video topics + discussion points
Quotes (from this video)
- get X launcher boxes out of my world
- Dark Moon is a dice version of the grander Battlestar Galactica game where things are going wrong on this spooky space station and what you need to do is go and do the go to the different places and everyone needs to give resources up in the form of dice to help solve those things however all your dice are behind a secret screen and they have different values on them and you can say oh I've only got negative values I can't help when you're lying you've got great dice you just want everything to fail because you're a traitor
- betrayal of house on the hill there's also a legacy Edition which I really would love to play I've not actually had a chance to even look at that much what's happening is you're all exploring this house getting stuff trying to get equipment all that type of thing doing things that happen tasks happen and things happen to your characters and all of a sudden there's a haunt one of the characters turns out to be a baddie and then you've all got to kind of get out of the house sometimes the haunt can go very strange sometimes the haunt's over in about six seconds and sometimes it's never over you know but for real wonderful Grand in Halloween night in the trailer house in the hill everyone sat round if you liked some candles get all spooky put some music on that's how I would like to spend my Halloween if I had the chance
- I love dead of winter I love it it's horror themed in my book it's a zombie game and I've it's uh there's also a hidden traitor type of aspect to the game possibly one time I ruined a friend's Night by playing that game because I was a secret Trader at the very end and we'd all won and then I turned my card over and turned out only I had won he didn't speak to me for the rest of the night he's never let me forget it actually that's why I love dead of winter
References (from this video)
- Could be a great HBO TV show
- survival
- trapped in a building
- The Walking Dead
Mechanics (from transcript analysis)
- Survival — Thematic elements suggest survival mechanics.
Video topics + discussion points
Quotes (from this video)
- We're in the cozy games era of games you know so many games that are nature themed and beautiful and cozy and anthropomorphic animals trading berries and having little lanterns and being all cute
- I feel like the cozy games era is very much been a reaction to the world in general right comfort from our hobby the a taste for dystopia has fallen by the wayside with current events right so I feel like coziness Comfort warmth something that a lot of people have been eager to get from the board game experience
- I feel like that there is space in the world for competitive board game play itself to be televised
- I think the general public seeing werewolf that's fantastic how many people are going to see that TV show find out is based on werewolf buy a copy a werewolf then think this is fun buy the resistance then buy this and buy that and all of a sudden they're playing yinch
References (from this video)
- Cool Crossroads mechanic
- Host enjoys the game
- Has a 'cool' element
- Can be 'interminable'
- Long turns can cause players to fall asleep
- Certain character roles can be less engaging (e.g., 'staying at the camp')
Mechanics (from transcript analysis)
- cooperative play — Implied by the need for players to work together to avoid losing.
- Crossroads mechanic — A mechanic that occurs infrequently (once every 12 times) but is considered cool.
- Survival — Characters have tasks like 'staying at the camp' and 'cleaning up'.
Video topics + discussion points
Quotes (from this video)
- the White House plumbers with uh Woody Harris it was about Watergate
- that looked good
- it was a pretty funny if all this [ __ ] is like even somewhat true that happened in the series it was pretty wild what the [ __ ] happened
- she's still working man
- she's got like three or four credits every year
- I can't think of a movie I've seen her in in forever and for a while there she was in a ton of stuff
- 99 was a big year
- 97 was a big year
References (from this video)
- Highly thematic
- One of the best for a thematic hidden traitor game
- A little bit random when you roll that zombie die
- Survival and hidden traitor
- Post-zombie apocalypse
Mechanics (from transcript analysis)
- Cooperative — Gathering resources to fulfill different objectives.
- Dice Rolling — Zombie die.
- hidden traitor — One of you may be a traitor.
- Resource Management — Gathering resources.
Video topics + discussion points
Quotes (from this video)
- If you're struggling to keep up with the level of intense boredom in this series of videos you are free to live there's a [__] door over there just walk through it yeah it's not that difficult
- Russian railroads is notoriously difficult to get hold of
- Who would have thought that the German elections would be this engrossing
- Friedrich is like a sort of a bug standard war game with a twist right
- 1812 invasion of Canada is one of the most simple war games and also one of the most enjoyable war games that you can get
- This game uses a soundtrack did come with something called a CD which for people that are under the age of 25 was like an MP3 that had been baked onto a piece of plastic with a hole in it
- Terror mystica looks like dog [__] on the outside but there's loads and loads of strategy on the inside
- Coconut's one of the best dexterity games of all time some people say this is a toy in which case I say you can shove that dildo up be bum bum
- It's the human beings that are the greatest threat in this game
- if this is making your brain bleed come back next time to listen to my monotone droning voice waffle on about another 10 ball games that you probably haven't played
References (from this video)
- Amateur mistakes in crowdfunding
- No shipping sections
- No gameplay videos
- No rulebook
- Boring generic main images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the most gamery one I did was definitely Blood on the clock tower
- welcome to time Jinx you know we almost called this the dating game but they sent us a cease and desist
- the outlier doesn't know they're the outlier it could even be you so think about whose answers don't quite fit or seem a bit odd then on your device vote for whom you think the outlier most likely is
- the curtain for hypnot is about to go up you'll love it there's hypnosis and people thinking they're cartoon characters or inanimate objects then they have to figure out each other's identities laugh Riot
- sadly it was a bunch of you know get this old white men that weren't all that excited about the fact that there was a young woman that wrote a wrote a like a basically an RPG based on D and D that was people were that was doing well and so they were just like shock and awe
- I posted a video of uh of uh the the computer reading Ticket to Ride rules I just threw it up see what would happen in your feed throw it out in the world yeah
- it's actually like reading stuff out of order
- I've never seen that kind of play it's never been done I mean yeah he's and here's this thing that sucks is he's his YouTube channel he's a kid right so he can't have comments turned on
- the lead actor in parasite the main the father not the not the um the businessman father that's it yeah it's a it's odd yeah
References (from this video)
- Unique tension
- Amazing storytelling
- Can be frightfully brutal
- Zombie apocalypse survival with personal agendas
- Zombie Apocalypse
- Storytelling
Mechanics (from transcript analysis)
- Hidden Traitor (optional) — personally prefer to play it without direct traders
- Objective Management — managing your own conflicting agendas
- Storytelling — amazing storytelling
- Survival — survival with personal agendas
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Good expansions
- Still enjoyable after nearly 10 years
- survival
- post-zombie apocalypse facility
- Crossroads cards
Mechanics (from transcript analysis)
- crossroads cards — You'll be drawing what's called a Crossroads card every round and you'll have to make a harrowing decision.
- Dice Rolling — You've still got the D and D X Factor thing that you can employ.
- hidden traitor — This is another hidden tra game.
- Resource Management — You'll have to go out and get food and [ __ ] or you might have to visit the police station to pick up weapons or something.
- Survival — You're going to be survivors after a zombie apocalypse hold up in a facility.
Video topics + discussion points
Quotes (from this video)
- if your top 100 ball games aren't on this list that's because a we haven't played them B we think they complete dog [ __ ]
- You could accuse Eric M Lang of copying a lot of ideas from his other games and just reimplementing them in Rising Sun but it's different enough from another couple of games that he's done for us to pick it up and keep playing it
- ordinarily I hate roll and move you must know that by now but like a lot of these games I can make exceptions for formula D
- it does tell one of the most hilarious and memorable stories that you likely to get in a board game
- This is one of those rare occasions where the theme isn't pasted on and it actually attaches itself to the mechanics of the game in a kind of sort of expert manner
- You win if at the end of the game you got more white swords on the board that and black s
- It's like a two- tiered mechanical system going on here
- It can be a little bit hairy bit like my knck sack if I run out of Lady Shavers
- The fact that you're going to be getting stuff on other people's turns and the game moves really really quickly means that there is basically zero downtime in this game here
- Eldj horror ended up with more [ __ ] babies than alucino at 86
- it's another one of those Amor trash storytelling games where sometimes you just want to sit back put your feet up and let the dice do the talking and have a good old rump around the world and not give a flying [ __ ] about what is going on around you
- If you're not really that good at fondling people's sacks then Eclipse may not be for you
- have you decided to jump off a Motorway Bridge without a trampoline I hope not
References (from this video)
- Zombie apocalypse
- The Walking Dead Surrounded
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's that time of the year again time for the snow to fall and for me to give you the best winter board game recommendations ever
- you become a nster okay because you nothing is working everything is numb
- so instead of being outside I think winter is the perfect time to have an inside job
- because you get stuck inside for extended periods of time you know what that makes you do it makes you go a little bit mad
- we are currently living in a night cage
- sorry if the sound was crap and the lights crap it just is what it is it's winter it's winter
References (from this video)
- popular at times
- less popular than Jackie Brown
- Jackie Brown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- defines this as a hottie from a specific US state of course go for it Georgia Peach
- defines this as a hottie from a specific US state of course go for it
- The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
- Georgia Peach is correct nicely done
- I remember going to that in the movie theater and laughing my ass off
- The handicam thing I had to like look at the floor of the theater to just like get through the movie
- that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
- okay everybody hated usual sock know I love the usual socks
- I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
- Happy Gilmore 2 2025 it's in post production
- more uncut gems please
- that movie is good I like that that is good movie
- Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
- Adam Sandler will be playing Happy Gilmore
- Bad Bunny will be playing Happy's caddy
- well grown-ups made a boatload of cash grown-ups was printing money
- people are tired of superhero movies
- The Fallout of trading Luca donic is just unreal
- I love I love the trade deadline
- I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
- Cooperative with a traitor possibility
- Challenging gameplay
- Rich narrative elements
- Satisfying theme
- Can feel tense and stressful
- zombies and survival
- winter
- crossroads cards
Mechanics (from transcript analysis)
- cooperative play — This is kind of a Cooperative game
- crossroads cards — there's these Crossroads cards where um you you draw this card and on someone else's turn and you wait until maybe it might trigger it
- Secret objectives — but everyone also has their own kind of selfish goals
- traitor mechanism — but it has a potential Trader mechanism so you basically Shuffle this deck up and there's a chance that one of the people will be revealed as a Traer
- Zombie Survival — hords and hordes and hordes of zombies are showing up
Video topics + discussion points
Quotes (from this video)
- This is such a hilarious game we've been playing this for years with our daughters and I don't think we've ever played a game where there's not laughing happening
- the mechanisms are board gamey kind of mechanisms but the atmosphere of it is very much of a party
- This is one of those games that I think I am always in the mood for
- my whole thing with games I'm just going to let let you know this in this video in case you didn't already know is I don't really care if I win and lose as long as I'm able to accomplish something
- Season 2 was really interesting cuz you um you don't realize what had happened until about Midway through the game there's big plot twist
- I don't know how you play test things like this like how do you do it to make it so where when people play this game you know they're going to do these things so these things get revealed this way it's incredible
- one of the things I really liked about this game is how seamless the turns War it turns were it just happens
- it is crazy fun and crazy stressful but like that fun stressful cuz it's all in real time
References (from this video)
- Immersive story.
- Clever and novel crossroads mechanism.
- Memorable moments that are still laughed about.
- Gameplay pulls away from what the reviewer is interested in now.
- A lot of luck and top-decking.
- Not eurocentric, not like Euro games.
- Gameplay mechanisms are extremely weak.
- Far too long.
- Not very good in my opinion.
- Zombie survival with a narrative element
- Post-apocalyptic
- Crossroads mechanism introduces story effects based on player actions.
Mechanics (from transcript analysis)
- Card Play — Drawing and playing cards for actions and survival.
- crossroads — A mechanism where a player's action can trigger a story effect card.
- Survival — Players try to survive and achieve objectives while dealing with a zombie threat.
Video topics + discussion points
Quotes (from this video)
- Took me a long time to learn.
- the more I think that kind of the cleanliness of rules, the streamlining of rules, for me, that is real good game design.
- I still give it like a six out of 10.
- When I play this one, I kind of feel very cold on it to be honest.
- I just prefer competitive games in general. I can't explain why.
- Still good game. Again, an absolute classic, but completely numb on it now. I'm not really interested in playing it anymore.
- And yeah, I absolutely love and advocate this one non-stop.
- It's actually a lot of fun.
- I think this game is so genius.
- For me, this is always the measuring stick when it comes to social deduction.
References (from this video)
- Great thematic immersion
- Creates existential dread
- Works well for social deduction with a strategic element
- Good cooperative game with a potential traitor
- Not a pure strategy game, has social deduction elements
- Survival and potential betrayal
- Zombie apocalypse
- Storytelling through crossroad cards and secret objectives
- The Thing: Outpost 31
Mechanics (from transcript analysis)
- cooperative play — it's a strategy cooperative board game with a trader potential.
- Secret objectives — You all look suspicious because you all have some kind of secret secret agenda that you're trying to fulfill that makes you look guilty
- Social Deduction — There is a small social deduction element to this though. There's a potential trader in Dead of Winter.
Video topics + discussion points
Quotes (from this video)
- We've all had this scenario happen. You've got a game h game night planned. There's going to be you and three other friends. So a total of four of you are all going to play a game together. ... But what what happens? Somebody brings a friend with them and now all of a sudden you thought you were going to have a great strategy night, but now you got five players.
- We have a list of 10 strategy games that you can pivot to when you thought you were going to have a four-player night, but now you're going to have a five player night.
- These are all games that are kind of give that classic two to four player feel um with some twists that play well with five player counts.
- Flash Point Fire Rescue is a cooperative game.
- It is a really cool tense firefighting game where you get a chance to all have different roles trying to put out this fire.
- Power Grid.
- This plays wonderful at every player count, but I would argue that the four, five, and six players. The higher the better.
- The player order is one of the key features of this game because there's a really great um catch-up mechanism.
- It is the number one game that we recommend for five players when you were thinking you were only going to play with four players.
References (from this video)
- General idea is good
- Works well as a cooperative game
- Well-designed game behind the issues
- Rulebook is not good (especially German version)
- Required constant rule lookups, detracting from gameplay
- Played for 3 hours and still had to look up rules
Mechanics (from transcript analysis)
- traitor mechanism — The host would prefer to play the fully cooperative variant without this.
Video topics + discussion points
Quotes (from this video)
- STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
- It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
- One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
- Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
- Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
- Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
- Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
- It's a very good uh word game. I would give this a B. I enjoy that one.
- Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
- At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
- Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
- And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
- And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
- Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
- Strong social interaction and emergent storytelling
- Memorable crossroads moments on first play
- Replaying cards can become repetitive for some players
- Array
- Horror
- cooperative with social deduction
- Ashes: Rise of the Phoenixborn
- Unmatched
- Ashes
Mechanics (from transcript analysis)
- Cooperative Game — Players work together under a shared objective with potential traitor dynamics.
- cooperative play — Players work together under a shared objective with potential traitor dynamics.
- Event / Crossroads Deck — Event cards drive story beats and can surprise players with twists.
- Events — Event cards drive story beats and can surprise players with twists.
Video topics + discussion points
Quotes (from this video)
- the Instagramification of board game design
- Insta plusing
- the anticipation and reward of seeing a shiny new thing
- feel good pluses
- First impressions are important
References (from this video)
- Captures the feeling that humans are the worst enemies
- Introduced the Crossroads system
- Got a little bloated over time
- Other games in the series have done the Crossroads system better
- survival during a zombie apocalypse
- Crossroads system (events)
- The Walking Dead
Mechanics (from transcript analysis)
- Crossroads system — Introduced the Crossroads system, which are events that can happen.
- Hidden Roles — Each person might be a bad guy or a good guy, and also has a self-serving goal.
- Survival — Zombies are definitely in this game and you can get hit by them.
Video topics + discussion points
Quotes (from this video)
- There was a time where we thought, 'Oh, there's so many zombie games.' And of course there was.
- Zombies are a very easy mechanism to put into a board game cuz the bad guys will move slowly towards you or run fast towards you, whatever.
- Zombies are predictable, they don't have brains, they're trying to eat them, and so they're coming towards you and it just makes it an easier game mechanism.
- Frankly, in the past several years, the number of zombie games has gone down considerably.
- It is a neat way to get rid of that alpha gamer where someone a quarterback or telling everyone what to do.
- At the end of the day, your biggest enemies are the other humans.
- You're just chucking dice. So, this is kind of like mixing a Yahtzee type game or King of Tokyo with zombies.
- This is one of the meanest games out there.
- This is my favorite of all the Zombicides, which I know that I'm in a minority.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Underrated game, 100%. I wish they would do an expansion.
- God damn, I suck at this.
- It was okay.
- I was close
- I'll give myself the four points. I knew it was Eggertspiele, but I was trying to do both the publisher and the designer at the same time.
- Well, I'm going to go out on a limb and say this is Reiner Knizia as the designer.
- It's not, dang it.
- Oh my god. Oh my god, I'm so mad. I'm so mad.
- That's so frustrating.
- Significantly better this time around.
- Let me know how well you did in the comments below.
References (from this video)
- Leans into long-term psychological warfare.
- Every decision feels heavy due to the theme.
- Betrayals are layered and can be subtle.
- Patient betrayers can be devastating.
- Creates slow-burn paranoia.
- Crossroads cards force difficult moral and strategic dilemmas.
- Works best at 4-6 players; 3 can be too intimate, higher counts have downtime.
- Semi-cooperative survival with a hidden betrayer
- Survival during a zombie apocalypse
Mechanics (from transcript analysis)
- crossroads cards — The crossroads cards force these moral and strategic dilemmas.
- Hidden Betrayer — semi-cooperative of survival with a hidden betrayer.
- Hidden Win Conditions — playing selfishly for their own hidden win condition.
- Resource Management — hoards food, or pushes for risky strategies
- Semi-Cooperative — It's semi-cooperative of survival with a hidden betrayer.
Video topics + discussion points
Quotes (from this video)
- We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
- The deduction here blends careful clue interpretation with social deception rather than pure voting.
- What we loved is how mean the discussion can become without anyone raising their voice.
- It rewards subtle, clever lying and reading people more than loud accusations.
- The traitor can be incredibly patient.
- The social deduction is deep because of the shared board state and multiple crisis phases.
- The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
- Every quest vote is a minefield of lies, half-truths, and careful observation.
- The Thing: The Board Game is the one that feels the most like actual horror.
- Every test and every shared resource carries real tension because you really don't know who's still human.
- Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
- Blood currently sitting at number one for us.
- Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
- It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
- Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
- Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
- Thematic artwork.
- The insert provides a nice card caddy.
- The insert provides organized dividers for different card types.
- The insert allows for all components to fit well in the box.
- The game did not take with the host's group.
- The host has only played the game once or twice.
- The theme of winter is not a draw for the host.
- The game is described as 'semi-cooperative mayhem with a secret traitor', which is not universally appealing.
- The game is too autobiographical during pandemic times.
- The game requires a lot of players (three or more) to play well.
- The game was not played during the pandemic due to social distancing.
- The game's artwork on the box was disliked by the host's son.
- The game is described as 'zombie themed' which might not appeal to everyone.
- The game does not seem to have a strong draw for players outside of a dedicated group.
- survival in a zombie apocalypse with a secret traitor
- a colony in the dead of winter overrun by zombies
- Dracarian Solo
- Patchwork Christmas
- You Don't Know Uva
- Zombies Triple Exclamation Mark
- Walking Dead Best Defense
- Zombicide
- Marvel Champions
- Frostpunk
- Catan
- Clank
- Terraforming Mars
- Underwater Cities
- Agricola
- Role for the Galaxy
- Nemesis
- Istanbul
- Terra Mystica
- Azul
- Splendor
Mechanics (from transcript analysis)
- Card Drafting — The game involves drawing and playing cards.
- Dice Rolling — The game involves rolling dice for some actions or conflicts.
- Location based actions — Players go out to different stations or locations to perform actions.
- Secret traitor — The game includes a secret traitor mechanic.
- Semi-Cooperative — Players work together but there is a potential secret traitor.
- Set Collection — The game appears to involve collecting sets of items or cards.
Video topics + discussion points
Quotes (from this video)
- i'm going to tell you a story based on your prompt
- it's semi-cooperative and you are in a complex that in the dead of winter that's overrun by zombies
- it didn't really take with my group
- non-gamer
- video games are hard man
- i don't like cooperative games generally
- i don't know if you're like me but i don't like cooperative games generally
- i'm a bit of a perfectionist and i thought i can't livestream unless i'm absolutely sure everything's going to be like broadcast tv standard perfect
- holy cow 101 of you are watching me that's nuts thank you
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Whoever has the most monies at the end of this pop quiz will be employee of the month.
- This game is broken every other Wednesday.
- This is so bad for me, y'all.
- I'm so bad at this.
- My brain doesn't do these.
- I guess I can give you a little clues if you want to.
- So, this is uh this is from the teens.
- This is the worst round of I've ever done in the history of these kinds of games.
- The problem is these aren't helping because it's just flavor text from Lord of the Rings.
- I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
- So, we each have a strike. Strike.
- Gosh, man.
- Yeah. So, what's what's our current score right now?
- So those are all basically fake on West but they were still number one.
- Mike is the employee of the month.
- Nick, you will be our next pop quiz master.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if a crossroad card goes off in the middle of an action fully complete the action first that way you don't forget to later like we did
- you can place a noise token at that location to draw a second card now you're not going to be able to keep both you're only going to be able to keep one of them but now you have more options
- you can't request items and then not use them you have to use them right away
- playing in hardcore mode really made it challenging across board but not just for the good guys awesome for me as well
- the tension was ratcheted up by this hardcore mode
- we had some great support come to us from our friends over Platte hat games they actually created a special promo card it's not this big but it's it's a cross room card that we can give away during our fundraiser to people who support us
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Mike I really think we should be focusing on Sophie turned from the map to find Mike had already disappeared I hate when he disappears like that
- if we don't ask some defenses along the edge of town we're going to be completely overrun we just need to get a tool so I can make some repairs
- I actually forgot that junk was a tool
- I'm being 100% serious I came down I looked at my cards a like a little while before we started the episodes and I totally forgot that it um could have contributed to the crisis and I feel so bad
- oh my goodness well there is nothing sitting here I want to point out again I do have some tools there was no point in me throwing them in though because there just wasn't enough I would have just wasted those tools for nothing
- Mike Cho has been bitten so this is it we've lost our first Survivor
- this is it we've lost our first Survivor Luke it's one of yours I'm very sad Mike Cho is going to have to be removed from the game
- so Jenny rest in peace
- okay goodbye Andrew he was wounded anyway it wasn't looking good for Andrew
- well now it's time to reveal the next Crisis these are always bad news and this one is called food spoilage
- now you really don't want Forest to go I like him so much what is your secret objective keep Forest alive keep him alive well what if he's not in the game
- mysteriously he was never heard from again unfortunately so goodbye Santa
References (from this video)
- Engaging narrative elements and viewer contributions
- High tension and challenging gameplay in 'hardcore mode'
- Interesting mechanics like noise tokens and crossroad cards
- Mistakes in rule application can significantly impact the game
- The game can end abruptly due to morale loss
- Betrayal element can lead to difficult player dynamics
- survival in a harsh environment with potential betrayal
- a post-apocalyptic world with zombies
- story elements are contributed by viewers and integrated into the gameplay
Mechanics (from transcript analysis)
- crossroad cards — These cards trigger events that can interrupt actions or add new story elements.
- Dice rolling for actions — Dice are used to determine success in actions like searching, with options to re-roll or modify results.
- exile — Players can vote to exile another player, revealing their secret objective if they are not the traitor.
- morale track — Morale decreases over time and reaching zero ends the game.
- Noise tokens — Used to draw extra cards when searching, but increases the risk of attracting zombies.
- Resource Management — Players need to manage food and other resources for the colony and for their own actions.
- Secret objectives — Each player has a secret objective, and one player may be a traitor with a different win condition.
Video topics + discussion points
Quotes (from this video)
- if a crossroad card goes off in the middle of an action fully complete the action first that way you don't forget to later like we did
- you can place a noise token at that location to draw a second card now you're not going to be able to keep both you're only going to be able to keep one of them but now you have more options
- you can't request items and then not use them you have to use them right away
- playing in hardcore mode really made it challenging across board but not just for the good guys awesome for me as well
- the tension was ratcheted up by this hardcore mode
- we had some great support come to us from our friends over Platte hat games they actually created a special promo card it's not this big but it's it's a cross room card that we can give away during our fundraiser to people who support us
References (from this video)
- Andrea forgot that junk could be a tool, which could have helped the crisis.
- Forest's ability to ignore the exposure die when attacking is useful.
- Collecting a sample on a roll of 6 is good.
- Luke removing waste from the pile is helpful.
- Using medicine to heal a frostbite wound is beneficial.
- The survivor's cookbook allows for adding food to the supply.
- Janet's attacks help remove threats and contribute to sample collection.
- The crisis requires tools, and none were found.
- Jenny's search attempts were unsuccessful in finding tools.
- The colony is at risk of being overrun due to a lack of defenses.
- Mike Cho was bitten and removed from the game.
- Jenny was killed when her location was overrun.
- Andrew was killed when his location was overrun.
- Morale is low.
- The main objective (collecting 12 samples) is not yet completed.
- The 'Food Spoilage' crisis requires contributing food, and failure has negative consequences.
- Forest sustained a frostbite wound.
- Janet sustained a frostbite wound, and the medicine used did not fully resolve it.
- The narrator's character, Santa, was mysteriously never heard from again.
- The narrative is presented through character dialogue and actions within the game's scenario.
Mechanics (from transcript analysis)
- Action dice — Players use dice to perform actions within the game, with the results influencing the success or options available.
- Crisis Resolution — The game features ongoing crises that players must address by contributing resources or completing objectives to avoid negative consequences.
- crossroad cards — These cards present narrative choices and challenges that arise during gameplay, requiring player decisions.
- food supply — Managing the colony's food supply is crucial, with penalties for not meeting the needs of the survivors.
- Morale — The colony's morale is a key metric that can be affected by events, survivor deaths, and crisis outcomes.
- Samples — Collecting samples is part of the game's objectives, with dice rolls determining success.
- search — Players can use actions to search locations for specific items or resources needed to progress or overcome crises.
- Survivor Exiles — The game includes a mechanic where players can vote to exile a survivor, which has consequences for the colony.
- wound management — Survivors can sustain wounds, such as frostbite, which can lead to further negative effects or death if not treated.
- Zombie Attraction — Zombies are added to locations based on game events, potentially overwhelming areas and leading to survivor deaths.
Video topics + discussion points
Quotes (from this video)
- Mike I really think we should be focusing on Sophie turned from the map to find Mike had already disappeared I hate when he disappears like that
- if we don't ask some defenses along the edge of town we're going to be completely overrun we just need to get a tool so I can make some repairs
- I actually forgot that junk was a tool
- I'm being 100% serious I came down I looked at my cards a like a little while before we started the episodes and I totally forgot that it um could have contributed to the crisis and I feel so bad
- oh my goodness well there is nothing sitting here I want to point out again I do have some tools there was no point in me throwing them in though because there just wasn't enough I would have just wasted those tools for nothing
- Mike Cho has been bitten so this is it we've lost our first Survivor
- this is it we've lost our first Survivor Luke it's one of yours I'm very sad Mike Cho is going to have to be removed from the game
- so Jenny rest in peace
- okay goodbye Andrew he was wounded anyway it wasn't looking good for Andrew
- well now it's time to reveal the next Crisis these are always bad news and this one is called food spoilage
- now you really don't want Forest to go I like him so much what is your secret objective keep Forest alive keep him alive well what if he's not in the game
- mysteriously he was never heard from again unfortunately so goodbye Santa
References (from this video)
- The semi-cooperative nature built into the core game system is a reason for not having played it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This has ruined not only the evening but potentially some of my closest friendship style hate.
- I mean, don't we have enough AI slop floating around the world and the internet as it is?
- The third player AI that has to be run for a two-player game is one of the worst things about Dune Imperium.
- I want to share with them. I want to brag. I want to boast. I want to win.
- Put your best foot forward, please.
- I don't want player elimination in my games.
- My dyslexic brain will never be able to attach to that new rhythm you set and the pace of play and the strategy is thrown off entirely.