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Dead Reckoning box art

Dead Reckoning

Game ID: GID0088276
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
150 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating, trading, treasure hunting, and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game, you can:

• Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure, and you can customize the guns, speed, or holding space of your ship.

• Card-craft your crew: You have a small deck of cards that will drive your actions in the game, with each card representing one of your crew members. This deck functions like one in a deck-building game, but the cards in the deck are sleeved, and rather than add new crew cards to your deck, you improve the skill and abilities of your crew cards by placing transparent "advancement" cards in those sleeves. Aside from the transparent advancements, your crew will also "level up" naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale.

• Control the region: The region is filled with many deserted islands. These islands are a major source of treasure, and players will battle for control of these islands.

• Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships, and these battles are resolved via a new take on what a cube tower can be, with crew cards and ship powers increasing your chances of victory.

• Uncover secrets of the sea: Expansions for Dead Reckoning use a "saga" system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once, you gradually add it by playing and discovering. Depending on luck and player choice, less or more new content may get added each game.

—description from the publisher

Description

Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating, trading, treasure hunting, and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game, you can:

• Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure, and you can customize the guns, speed, or holding space of your ship.

• Card-craft your crew: You have a small deck of cards that will drive your actions in the game, with each card representing one of your crew members. This deck functions like one in a deck-building game, but the cards in the deck are sleeved, and rather than add new crew cards to your deck, you improve the skill and abilities of your crew cards by placing transparent "advancement" cards in those sleeves. Aside from the transparent advancements, your crew will also "level up" naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale.

• Control the region: The region is filled with many deserted islands. These islands are a major source of treasure, and players will battle for control of these islands.

• Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships, and these battles are resolved via a new take on what a cube tower can be, with crew cards and ship powers increasing your chances of victory.

• Uncover secrets of the sea: Expansions for Dead Reckoning use a "saga" system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once, you gradually add it by playing and discovering. Depending on luck and player choice, less or more new content may get added each game.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 50
Sentiment: pos 39 · mix 3 · neu 4 · neg 0
Mentions per page
Showing 1–50 of 62
Video zinzlBUJXMk Neon Gorilla Discussion at 1:00 sentiment: mixed
video_pk 94789 · mention_pk 259283
Neon Gorilla - Dead Reckoning video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • reviewer spent a lot of time complaining about things he didn't like, leading listeners to hear reasons not to get it, despite liking the game overall
  • playing two-player is considered the worst version of the game
  • received critiques that were thought to be unfair and annoying
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um so I mean that can you know people have people have their inclinations. I think when when it does bother me is more when a reviewer gives a game a review that I think is unfair.
  • So the net result of the review was people coming away hearing all the reasons not to get it about the game and three minutes of saying it's nice. So they don't like it even though if his even though his net result was he did really quite like the game.
  • I think it'd be really funny, just as a joke, just as like a a sideshow once to have a bunch of board game designers review content creators.
  • I feel like maybe we should get to critique their creative output a little bit. Um, all in good faith.
References (from this video)
No references stored for this video.
Video VAVg04CgaOY Rolling Dice & Taking Names Event Coverage at 1:34:19 sentiment: positive
video_pk 93487 · mention_pk 253020
Rolling Dice & Taking Names - Dead Reckoning video thumbnail
Click to watch at 1:34:19 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Strong thematic immersion
  • Satisfying deck upgrading mechanics
  • Engaging player interaction
  • Potential for narrative through saga cards
  • Innovative gameplay
Cons
none
Thematic elements
  • Pirate exploration and ship combat
  • Pirate era
  • Card-driven narrative with saga elements
Comparison games
  • Edge of Darkness
  • Mystic Veil
Mechanics (from transcript analysis)
  • Area Control — Players compete to control islands.
  • deck-building — Players upgrade their decks with new cards.
  • exploration — Players discover new islands and locations on the board.
  • Player-vs-player combat — Players can engage in combat with each other's pirate ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel like I've really seen combined in that way in a game so I kind of had to give them kudos for taking an Arkham game and giving us something kind of different
  • it's a dice based combat and it looks like they're gonna use some sort of measuring stick measuring implement
  • the game is brutal it defeats so funny the counter pointed that's the first few times I played it was such a cakewalk
  • it's a perfect con game cuz you teach it quickly it's portable you just get it out and you play it
  • for me like as a miniature painter one of like pause that I have is if I'm gonna paint these I want them to look exactly like the superhero should
  • Dead reckoning had theme that you could sort of sink your teeth into
  • our art department did a wonderful job they really found a great way to merge the greco-roman themes with the dinosaurs and make it not look crazy
References (from this video)
No references stored for this video.
Video NQsc88P-DIk Rolling Dice & Taking Names Top List at 6:34 sentiment: positive
video_pk 93486 · mention_pk 253008
Rolling Dice & Taking Names - Dead Reckoning video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card crafting mechanic
  • Engaging dual theme (merchant/pirate)
  • Unique dice tower integration
Cons
none
Thematic elements
  • Merchants or Pirates
Comparison games
  • Mystic Veil
  • Edge of Darkness
  • Space Base
Mechanics (from transcript analysis)
  • Area Control — Implied by discovering islands and potentially attacking other players.
  • Card Crafting — Transparent cards are stacked in a sleeve to create new abilities.
  • Dice tower — A boat-shaped dice tower is used to resolve actions based on where cubes land.
  • Worker Placement — Implied by placing workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top games I played at Gen Con that are not available for sale yet
  • this is 100% of Euro game but there are no victory points
  • The goal generate the most money by the end
  • his goal is to create a campaign that totally recreates the story in that video game
  • The multiplayer supposedly was really really good
References (from this video)
No references stored for this video.
Video KfNmsRD_EgQ Banter and Boards Other at 0:09 sentiment: positive
video_pk 92837 · mention_pk 249635
Banter and Boards - Dead Reckoning video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Left a big impression after one play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Which board game do you want to take on a second date?
  • Which board game has hit the table more than any other this year?
  • Which game was the biggest surprise?
  • What game's production has impressed you the most?
  • Which has been your most reliable introductory board game?
  • Which quotes of the old board game did you just recently discover this year?
  • Which board game is currently on your wish list?
  • Which creator would you like to shout out?
  • He has some of the best solo playthroughs. Absolutely love his stuff.
References (from this video)
No references stored for this video.
Video qFW8ZoX6v7Q Nights Around a Table Analysis at 4:38
video_pk 90970 · mention_pk 243647
Nights Around a Table - Dead Reckoning video thumbnail
Click to watch at 4:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • pirate
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So today Forex is best described or classified as a marketing term it's a term that people are using to sell games to give you an idea of the kind of experience that you can expect to have at the game
  • The four words that all begin with the letter E they are explore expand exploit and exterminate
  • The term 4X generally describes again this is not a hard and fast rule but a grandiose epic big long game with a lot of moving parts
  • if you don't like board games that have a lot of player interaction where you're kicking over each other's sand castles then maybe when you hear that a game is a 4X game that might not be for you
References (from this video)
No references stored for this video.
Video AsMNLvMnuKs Nights Around a Table Unboxing at 1:59
video_pk 90921 · mention_pk 243471
Nights Around a Table - Dead Reckoning video thumbnail
Click to watch at 1:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The headers will sort of read like poetry or wants them to sound like poetry.
  • The poetry is arguably a dispensable component of the game.
  • You're trying to strike a balance and go right in the middle of those two extremes.
  • if you want to use the comments below to tell me what is your favorite 2-4 player mostly cards only game you can tell me that in the comments below
References (from this video)
No references stored for this video.
Video f8bkjRKqk7Q Nights Around a Table Analysis at 24:04 sentiment: positive
video_pk 90433 · mention_pk 241694
Nights Around a Table - Dead Reckoning video thumbnail
Click to watch at 24:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Modular board
  • Goals system similar to Scythe
  • Deck building and card crafting elements
  • Piratey and fun thematic elements
Cons
  • Board is a grid and not as pretty as Merchants & Marauders
  • Base game might lack some thematic elements found in Merchants & Marauders
  • Long playtime (4-5 hours)
Thematic elements
  • Piracy
  • Caribbean Sea
Comparison games
  • Merchants & Marauders
  • Scythe
Mechanics (from transcript analysis)
  • Deck Building — sort of a deck building and card crafting element that's kind of novel.
  • Modular Board — The sea changes up every single time you play the game.
  • Set Collection — whenever you get points in those different categories, you get markers in your colour up there, and then as soon as there's a certain number of markers, that's what ends the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to play liar's dice, you just go buy a bunch of dice.
  • It's a drinking game, if you're into that. Gambling game, if you're into that. It's probably a whoring and a murder game, if you're into those things. This is why pirates played it.
  • Well, i think it's fair to say that Dead Reckoning owes a lot to Merchants & Marauders.
  • if you want to play a theme first game where everything else takes backseat to making you feel like you're captaining a ship through golden age of piracy Caribbean Sea, then Piratoons is the game for you. Oh God, no! i mean Merchants & Marauders!
  • if you want a master class in the integration of theme and mechanics...
References (from this video)
No references stored for this video.
Video xhOAdyk6Jpw BoardGameTeacher Rules Teach at 0:05 sentiment: neutral
video_pk 89764 · mention_pk 238951
BoardGameTeacher - Dead Reckoning video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Engaging theme and objective
  • Multiple paths to victory through various achievements
  • Detailed component descriptions
  • Clear explanation of setup and gameplay phases
Cons
none
Thematic elements
  • Becoming the best pirate
  • Pirate-themed seas
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players place influence cubes on islands to gain control.
  • Area Movement — Ships move across ocean boards, and movement is determined by the sail track.
  • Card Crafting — Advancements are sleeved into cards to gain added abilities, and advancements can be sleeved during the cleanup phase.
  • Combat — Battles occur against merchant ships, players, and buildings, involving battle cubes and abilities.
  • End game trigger — The game end is triggered when a player places their fourth achievement marker.
  • Resource Management — Players manage cargo, coins, and battle cubes.
  • Set Collection — Players collect cargo and coins.
  • Variable player powers — Sailor cards provide different crew members with unique abilities that can be leveled up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When battling this can be player versus player player versus merchant ship or player versus buildings.
References (from this video)
No references stored for this video.
Video pxsLWoiWBKY Getting Games Discussion at 3:06 sentiment: positive
video_pk 89623 · mention_pk 238341
Getting Games - Dead Reckoning video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • had some really high highs
  • fun to play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Station Phoenix: seven times played shows strong interest
  • kate may is a game that came out from thunder works games
  • there's going to be a Kickstarter campaign for that one going out in July
References (from this video)
No references stored for this video.
Video Io_tL8s5DWA Drive Thru Games Discussion at 47:13 sentiment: positive
video_pk 89593 · mention_pk 238228
Drive Thru Games - Dead Reckoning video thumbnail
Click to watch at 47:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely love this game
  • Card crafting mechanic works fantastically
  • Theme comes through in spades
  • Combat is cool
  • Campaign structure is neat and lightly applied
  • Solid and smart mechanics
  • Highly recommended
Cons
  • Copies are currently out of print
Thematic elements
  • Pirates, merchants, sailing, trading, and combat
  • Sandbox exploration with emergent narrative through campaign elements
Comparison games
  • Mystic Veil
  • Edge of Darkness
Mechanics (from transcript analysis)
  • Campaign play — Optional elements that permanently alter decks and introduce story quests across multiple games.
  • Card Crafting — Upgrading cards by inserting them into sleeves with other translucent cards.
  • Combat — Uses a cube tower for a unique combat resolution system.
  • Deck Building — Core mechanic where players use crafted cards to drive their ship and actions.
  • Modular Board — Exploration involves flipping over tiles and conquering islands.
  • Resource Management — Managing goods for trading and production.
  • ship customization — Upgrading the player's ship with cannons, storage, and crew.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be pretty brief
  • mostly positive i think
  • i think i still want to do that
  • it's been out several years but let's just say you get new types of workers there's new types of resources and there's new types of things so it just kind of grows in complexity again and i think it's a really good game actually but it was just like not satisfying enough
  • so that's carnegie so this one i definitely recommend if you like euro games
  • i really cannot recommend this one enough
  • this is one i was like man every time i i played it twice now like i said and whenever i've left that left his house there i've been like i want to take this with me
References (from this video)
No references stored for this video.
Video LNRKAjbl8N0 kovray Top 10 List at 18:44 sentiment: positive
video_pk 89449 · mention_pk 237493
kovray - Dead Reckoning video thumbnail
Click to watch at 18:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep card crafting and combat flavor
  • Flexible progression and pirate theme
Cons
none
Thematic elements
  • pirate-themed card crafting with battles
Comparison games
  • Space Base
Mechanics (from transcript analysis)
  • battle_sequences — Pirate battles use battles and upgrades.
  • Card Crafting — Build and upgrade cards to access better abilities.
  • card_crafting — Build and upgrade cards to access better abilities.
  • ship_battle_mechanics — Cannonball-like battles with cubes/markers.
  • treasure_collection — Treasure chests determine victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a huge blast if you love crunchy crunchy roller mates
  • we played 64 games and 81 times all in the span of nine days
  • they came all the way over to Edmonton to play a lot of games
  • it's just like really wholesome
  • this is top ten games of Wallacon according to Ilya and Tyler
References (from this video)
No references stored for this video.
Video _nGo4U4ogvQ Nights Around a Table Discussion at 58:28:56 sentiment: positive
video_pk 89404 · mention_pk 237350
Nights Around a Table - Dead Reckoning video thumbnail
Click to watch at 58:28:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent pirate game
  • Received a copy from a friend
  • High replayability
Cons
  • Had to give up the original copy
  • Thematically goofy elements like 'farting contests' in comparison games might not appeal to everyone.
Thematic elements
  • Pirate game
  • Pirate theme
Comparison games
  • Merchants and Marauders
  • Sea of Legends
Mechanics (from transcript analysis)
  • Card Drafting — Mentioned in the context of the game's design and mechanics.
  • Worker Placement — Implied by the general genre of the game and its mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome everybody. welcome to all six of you good to see you
  • omelet is going to be moderating for us for this very special this very special stream
  • i don't know so if i missed something please let me know and chat if people subscribe or if things happen i'm not going to get notified
  • we have the very best people
  • i don't wanna miss any of these i don't wanna miss any and you might see my jammies don't don't be shocked don't be shocked to learn that i don't wear pants on stream or uh practically ever in my entire life
References (from this video)
No references stored for this video.
Video aqQ-82GAbD0 Drive Thru Games Top List at 24:15 sentiment: positive
video_pk 89099 · mention_pk 236137
Drive Thru Games - Dead Reckoning video thumbnail
Click to watch at 24:15 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Favorite pirate board game
  • Sum of its parts is greater than the whole
  • Upgradable ship and crew
  • Dynamic card crafting system
  • Living world feel through story cards
  • Innovative combat mechanics
Cons
  • Hard to come by at this point
  • Likely Kickstarter/Pledge exclusive
Thematic elements
  • Piracy
  • Pirate world
  • Loose campaign
Comparison games
  • Mystic Veil
  • Edge of Darkness
  • Merchants & Marauders
Mechanics (from transcript analysis)
  • Area Control — take control of different islands and stuff like that
  • asymmetrical powers — get like different unique asymmetrical Powers with some of the little expansion card packs and stuff like that
  • Campaign play — you can kind of play it as a kind of a loose free-form Campaign which is what how we've did it
  • Card Crafting — this does use the card crafting system
  • ship combat — focus on your ship and your guns
  • Trading — focus on more being learned like a Trader and trading goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is number five Catherine
  • number four is a game from uh the folks at Prospero Hall and this is called rear window
  • number three is dead reckoning
  • number two is oath sworn
  • number one of course this is the game uh that in partnership with restoration games uh we'll be giving away to one lucky commenter
  • return to Dark Tower
  • one was blood on the clock tower
  • the other one is the game I have not reviewed I've played it once it's called the Crescent Moon
References (from this video)
No references stored for this video.
Video 4-OQ4S1545s Board Game Buzzz Top 5 List at 9:34 sentiment: positive
video_pk 88431 · mention_pk 233031
Board Game Buzzz - Dead Reckoning video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, tactile battle resolution
  • innovative card-upgrade mechanic
Cons
  • large scale and complexity implied by the discussion of 4X and naval battles
Thematic elements
  • pirate adventures with piracy and naval warfare
  • pirate-themed exploration and conquest
  • thematic, narrative-driven exploration and conflict
Comparison games
none
Mechanics (from transcript analysis)
  • 4X gameplay — explore, expand, extract, and exterminate within a pirate setting
  • card-sleeve upgrades — cards can be sleeved to upgrade your crew, adding progressively powerful interactions
  • ship battles with cube-tipping resolution — battles are resolved by dropping cubes into a ship mechanism that rolls onto an ocean board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my five games that if I could go back in time and crowdfund I absolutely would
  • I'm just very frugal with my money
  • Kickstarters are really expensive and you really are back in a game that you like the idea of but you don't know if you're gonna like it once you play it or once it arrives on your doorstep
  • I regret it so much
  • it's almost embarrassing to say that I didn't get this
  • I would love to buy everything and if I had the money I probably would
  • every time I see it I actively like I physically get sad
References (from this video)
No references stored for this video.
Video dejiTk6vGyQ Getting Games Discussion at 11:18 sentiment: mixed
video_pk 88168 · mention_pk 231815
Getting Games - Dead Reckoning video thumbnail
Click to watch at 11:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGGCon is still essentially one of my favorite weeks of the year it's just an absolute blast
  • it's just basically dreamland, hanging out with friends for ludicrous hours
  • I played 44 is new to me games at the convention
  • shifting shelf got surprisingly large, it's essentially a two-month shifting shelf
  • I'm planning on doing a radar Vlog in a couple of weeks to cut the three months in half essentially
References (from this video)
No references stored for this video.
Video qgcRDiCzVeM Getting Games Analysis sentiment: positive
video_pk 87723 · mention_pk 229747
Overall sentiment (raw)
positive
Pros
  • strong thematic play and appealing interaction
  • enjoyable to teach and play with others
Cons
  • teaching can be lengthy and complex for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has been such a fun thing I hope we keep doing it and get to episode 58
  • it's been two and a half years honestly
  • I love this game
References (from this video)
No references stored for this video.
Video kpHmpPG8gDc Nights Around a Table Unboxing at 55:31 sentiment: neutral
video_pk 87311 · mention_pk 227849
Nights Around a Table - Dead Reckoning video thumbnail
Click to watch at 55:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The big dumb box fits perfectly in a Kallax cube.
  • This approach of fitting big boxes into Kallax cubes will become an industry standard.
Cons
  • The quality of the big dumb box is cheap and garbage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am pioneering a new term as of this video you heard it here first folks the term is TGOO which stands for thank God I missed out
  • This is the kind of thing this is why I don't get to sleep is I just lay awake in bed langage changes right
  • The moment you make the thing it's automatically trademarked but that isn't true for the United States
  • The big dumb box for big dumb dummies fits perfectly in a cax cube isn't that so smart
  • My tummy is saying it's time to wrap up
  • The number one most frequently played game in our entire flipping collection
References (from this video)
No references stored for this video.
Video kjY-a60ZT0U Man vs Meeple Discussion at 1:25
video_pk 86564 · mention_pk 224316
Man vs Meeple - Dead Reckoning video thumbnail
Click to watch at 1:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to spend more time in 2025 with a regular campaign group or even solo mode playing through all of these Campaign games that I've had piling up
  • my second resolution kind of ties into that and I think part of the the reason for both of these is that we are a board game channel we like to try to I know it's amazing but we like to play everything that comes out
  • my other resolution getting back into more regular role playing like that was my heart that you're on your own there that is where I came from
  • it is mares it's mares is one of my favorite games of all time yeah it it made it above Seasons or are we talking close that I don't know maresh is probably within my top 10
  • wow okay for 2025 is the year I've said it before privately on camera I don't really care so much about that although people have Emily in particular have pointed out reasons to do so like I don't care what I played and how well I did it sure but when we're going back and like she she said when I try to remember who I played with uhuh or where or when little things now I don't know if I'm going to put all that information in there but I'm going to try we'll see
  • I have a list of content that I want to make in 2025 and I need to just like keep myself accountable and have the audience keep me accountable
  • we want to evolve the channel we want to do different things uh will you see previews and round ones and stuff like that paid content sure you will got to keep the channel it's not going anywhere however I want to do more other stuff and it doesn't necessarily mean reviews I want to do some interesting Pieces Just on games or on a topic surrounding games
  • we want to keep a healthy work life balance
  • so we'd love to hear some feedback because we want to get more games to you we want to show you more games and sometimes that might mean just hitting go live and just doing it yeah so so be prepared buckle up it might be a wild ride
  • getting back to that work life balance I want to play some games where I'm not necessarily thinking about the project that we have to do for the channel but just to play a game
  • I want to try to open myself up to being you know I'm not going to name well I'll name drop a couple games a lerta game if Emily and Ryan goes hey there's a new lerta let's try this game I might try it The Great Library coming later what I might do is learn that game and play it with some other people because playing those games is intimidating and in of itself playing those games with you and Emily who are good at those games who love those games who are familiar with those games that's a whole another level of sort of intimidation
  • heavy games are games that Emily and I love to play but we'd like to make those experien is less intimidating
  • from a perspective of anybody that's playing with new players in 2025 and you're bringing new players in it's tough to turn off that part of your brain that's like I want to exploit every exploit here and I want to I see these Combos and I want to take advantage of them sometimes
  • make sure everyone has fun at the table
References (from this video)
No references stored for this video.
Video 2EwauOPvJJ4 Ryan and Bethany Board Game Reviews Top List at 6:25 sentiment: positive
video_pk 85944 · mention_pk 221301
Ryan and Bethany Board Game Reviews - Dead Reckoning video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting card crafting system
  • Entire ocean board to explore
  • Colonize islands and fortify them
  • Unique combat system
  • Full Legacy style campaign
Cons
none
Thematic elements
  • Exploration, colonization, and naval combat
  • The ocean
  • Legacy style campaign
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • Card Crafting — The core mechanic involves modifying and using cards.
  • Combat — Involves a dice tower mechanic.
  • Deck Building — Implied by the card crafting system.
  • exploration — Discovering new locations on the board.
  • legacy — A campaign mode with persistent changes.
  • Resource Management — Gathering and transporting resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is so streamlined it's so easy
  • it is a really cool game each time you play it is different because of the way the cubes drop out
  • this is a much lighter Feld it's a very cute game
  • this is just such a classic Cooperative game
  • there's never a time where I've played this game and there hasn't been some event that's come out of it that gets brought up years and years and years to come
  • we're not going for a high scoore anymore we are simply going for having the most amount of fun talking through these cases in a funny British accent
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 1:19:28 sentiment: positive
video_pk 85808 · mention_pk 220645
Rahdo Runs Through - Dead Reckoning video thumbnail
Click to watch at 1:19:28 · YouTube ↗
Overall sentiment (raw)
Highly Positive (with expansion)
Pros
  • Excellent cooperative experience with the 'Letters of the Mark' expansion.
  • Effective card crafting system for building ship and crew.
Cons
  • Base game is a 4X competitive game with little interest to the speaker.
Thematic elements
  • Piracy, Exploration
  • High Seas
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — his wonderful card crafting system
  • cooperative play — it turns into a cooperative experience
  • Crew/Ship Upgrading — You level up your ship and your crew and get them better and better stuff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 1:26:07 sentiment: positive
video_pk 85808 · mention_pk 220653
Rahdo Runs Through - Dead Reckoning video thumbnail
Click to watch at 1:26:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • liked by host
  • features card crafting
Cons
none
Thematic elements
  • piracy, adventure
  • pirate-themed
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — got that card crafting thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video T1Qxa7UtJPk The Brothers Murph Review at 21:48 sentiment: positive
video_pk 85645 · mention_pk 220035
The Brothers Murph - Dead Reckoning video thumbnail
Click to watch at 21:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really liked it a lot
  • Interesting system
  • Cool card crafting
  • Works really, really well
  • Incredible looking art
  • Sea Dogs expansion is easy to add and improves the game
Cons
  • Two-player game can be weird without aggressive play
  • Setup can be complicated
  • Likely won't be played for a couple of years due to complexity/time commitment
Thematic elements
  • Piracy, controlling islands, upgrading crew
  • Pirate-themed universe
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • Area Control — Players fight for control of various islands to gain cargo and money.
  • Card Crafting — Upgrades are inserted into card sleeves to enhance existing cards.
  • Deck Building — Players upgrade their crew and cards within their decks.
  • Solo variant — Can be played solo or in a 2v2 co-op against solo opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
  • I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
  • When did we decide to start making um paperbacks way bigger?
  • Paperback books are just the size of hard covers now.
  • I literally will only I will only actively seek out a place that sells it in the normal paperback size.
  • I do. I'm very mean to my books.
  • I dogge earring all day.
  • I hate reading series that aren't done. It drives me crazy.
  • The library in this is true for a lot of libraries around has so much more stuff than you think.
  • So free. So free. So incredibly free.
  • The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
  • I listen to more lecture series than probably anything else on Audible.
References (from this video)
No references stored for this video.
Video ALtH-mVu3HA Where There's A Wilz, There's a Play Discussion at 12:32 sentiment: positive
video_pk 82470 · mention_pk 207175
Where There's A Wilz, There's a Play - Dead Reckoning video thumbnail
Click to watch at 12:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • pirates, exploration, naval adventure
  • pirate-themed ocean exploration
  • adventure-flavored Eurogame
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — upgrade cards with clear cards to improve capabilities
  • card crafting / upgrading — upgrade cards with clear cards to improve capabilities
  • ocean exploration — explore oceans, open tiles, and draw new cards
  • pirate-themed action economy — multiple ways to pursue exploration and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game from FlatOut Games.
  • it's the cutest themed one
  • Fit to Print is a calming but yet stressful game where you are the editor of a newspaper
  • I absolutely love Dead Reckoning
  • We absolutely love this game. It was also on one of our favorite games of 2024.
References (from this video)
No references stored for this video.
Video cH-UxTUcl_4 Neon Gorilla Interview at 28:35
video_pk 82063 · mention_pk 205934
Neon Gorilla - Dead Reckoning video thumbnail
Click to watch at 28:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You gotta keep throwing spaghetti at the wall, man.
  • I would love to make content, but it's that where does it fall on the gaming? I'd rather game personally.
  • That is what I wish I would have done from the get-go.
  • Clip that.
References (from this video)
No references stored for this video.
Video RL7I6x_dI58 The Dice Tower Discussion at 1:04:20 sentiment: positive
video_pk 81484 · mention_pk 202741
The Dice Tower - Dead Reckoning video thumbnail
Click to watch at 1:04:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host loves the game and it's their number one game of all time.
  • Playing with the designer was a fun, albeit crushing, experience.
  • There are interesting upgrade strategies to discover.
Cons
  • The designer is exceptionally good at the game and can crush opponents.
Thematic elements
  • Naval combat and treasure hunting
  • Pirate-themed
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Strategies involving hand size and upgrading are key.
  • ship combat — Involves attacking opponents in harbors and ports.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm counting out, make sure I didn't get anything.
  • So, that is it. I have made it to the end.
  • I would say what is next on our schedule, but I don't know.
  • Some days I just show up almost late, and Tom's like, 'You're live in 5 minutes.' I'm like, 'Great.'
  • I just work here, folks.
  • Yeah, so anyway, that is it. I'm Joey Evans, and thank you guys so much for tuning in, and I'll see you later on the channel.
  • Let's see if this button works.
  • Think it does.
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 28:05 sentiment: positive
video_pk 81444 · mention_pk 202287
The Dice Tower - Dead Reckoning video thumbnail
Click to watch at 28:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great at three.
  • More interaction at three than two.
  • Avoids excessive length compared to four.
Cons
  • Refuses to play at four because it's too long.
  • Four player experience was horrible.
  • Does not scale well; doesn't add more ocean with more players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — One of the goals of this game is to explore a certain amount of ocean.
  • Sailing — Implied by the theme and exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 166:58:40 sentiment: positive
video_pk 81313 · mention_pk 201200
The Brothers Murph - Dead Reckoning video thumbnail
Click to watch at 166:58:40 · YouTube ↗
Overall sentiment (raw)
Neutral/Positive
Pros
  • I will probably never play Dead Reckoning enough to warrant playing through the Saga expansions, but we keep them cuz I'm like in my heart I want to.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video UQ4BWxFWNv0 Board Game Critique Top List at 16:34 sentiment: positive
video_pk 81066 · mention_pk 199379
Board Game Critique - Dead Reckoning video thumbnail
Click to watch at 16:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanically innovative deck-building
  • Evolving crew system
  • Elegant exploration and development feedback loop
  • Thematically appropriate and tense combat using a cube tower
Cons
none
Thematic elements
  • Pirate sandbox
  • Pirate world
  • Player-driven
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players can establish influence over discovered islands by placing cubes.
  • Card upgrading — Instead, you upgrade the cards you already have, either by inserting clear plastic advancement cards into the transparent sleeves that serve as your crew members, or by rotating and flipping the crew cards themselves to unlock more powerful printed actions.
  • cube tower combat — You gather a number of cubes equal to your available cannons and drop them into a physical cube tower.
  • deck-building — A pirate sandbox built on top of a deck-building engine unlike anything else in the genre.
  • Modular Board — The world map is constructed from modular tiles, only revealed as players explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Genuine player-driven freedom, meaningful choice over how to play and what to pursue. An experience that changes because of what you decide at the table, not because some designer scripted three branches and called it open world.
  • The sandbox quality is real, but it operates through a narrow lens.
  • Gloriously random, outrageously fun, completely impossible to plan for.
  • The stories aren't authored by players so much as they emerge from the chaos of the deck.
  • Sitting down to Talisman feels like opening a fantasy novel that has been read by millions of people before you.
  • Modern tighter designs cannot replicate that.
  • The soul of this game is solo, and it's one of the finest solo games ever made.
  • The most mechanically innovative game on the list. A pirate sandbox built on top of a deck-building engine unlike anything else in the genre.
  • That feedback loop between exploration and crew development is elegant.
  • It's not a gimmick, one of the most thematically appropriate combat mechanisms we've ever played with.
  • Watching cubes cascade through it during a high-stakes boarding action generates a tension dice cannot replicate.
  • A pirate who moves faster than anyone can catch is a pirate who controls the board.
  • It does not force you to choose who you are before the game begins.
  • The number of ways to accumulate glory is the game's real genius.
  • The glory stash mechanic is the best hidden information system on the list. The player who appears to be losing is often the one actually winning.
  • The box literally describes it as an open world sandbox tabletop adventure, and for once, that description is not marketing overstatement. It is exactly what this game is.
  • Every system serves the theme.
  • Western Legends validates every approach at once, and that is extraordinarily hard to design.
  • The game we reach for when someone asks us what open world really means in a board game, not as a marketing term, not as a description of a large map with multiple things on it, as a design philosophy carried all the way through to the rules.
  • The galaxy builds itself around the decisions the players make.
  • Fame points are the victory currency and the number of ways to earn them is the game's crowning achievement.
  • Each NPC type has a personality card that governs its behavior. They move, they pursue, they create friction between players without any player requiring to antagonize another directly.
  • Xia does not tell you what kind of captain to be. No scenario card, no story objective, no prescribed arc. It gives you a ship, a galaxy that grows as you explore it, and a fame track. Everything else is yours.
  • Every single one of those sessions told a story nobody scripted. That is what the top of this list looks like.
  • If you're new to this category, Western Legends and Merchants and Marauders are the best entry points.
  • And if you want the purest, most complete expression of what a sandbox board game can be, Xia Legends of a Drift System is the answer every time.
References (from this video)
No references stored for this video.
Video 7pl5teZeolo Neon Gorilla Interview at 4:21 sentiment: positive
video_pk 80040 · mention_pk 194182
Neon Gorilla - Dead Reckoning video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has been a fixture in the family for many years.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Mentioned as a key element in Dead Reckoning.
  • Deck Building — Mentioned as a game that has been played a ton. Also credited in the rulebook as an influence on Dead Reckoning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion is like a cheat code for game design.
  • The momentum system isn't a BS tagline at all. It is a true system that I think for me has transcended deck builders.
  • I I don't think people have any responsibility.
  • It's a matter of scaling, but that would be that would be exciting to get to another floor and like, 'Oh, this is a whole new deck.'
  • The magic of Unstoppable is that moment where you look at your hand and you've got like two cards, right? And you're like, there's no way I can kill all these threats with these two cards. I'm screwed.
References (from this video)
No references stored for this video.
Video fDz-_P2CqH0 Top List at 15:18 sentiment: positive
video_pk 77051 · mention_pk 185541
Dead Reckoning video thumbnail
Click to watch at 15:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great solo and player counts
  • Card crafting marries well with the theme
  • Cool story elements with expansions
  • Solid streamlined mechanics
  • Investment of joy
  • Hits all the buttons with Euro-ish mechanics, luck, and clever combat/story elements
  • Considered the definitive pirate game by the host
  • Four-player game is tighter and more cutthroat
Cons
  • None mentioned, described as 'absolutely perfect'
Thematic elements
  • Pirates establishing bases, shipping goods, and fighting other ships
  • Pirate theme
  • Story elements mixed in with expansions
Comparison games
  • Merchants and Marauders
Mechanics (from transcript analysis)
  • Area Control — Players establish bases and control territories.
  • Campaign play — Can be played as a 'big old six part campaign.'
  • Card Crafting — Features a 'card crafting system' similar to Mystic Veil.
  • Combat — Fighting other pirate ships and players.
  • Pick-Up and Deliver — Involves 'shipping Goods.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just really tight this game is a game that if you invest time in it it's relatively straightforward and simple mechanically
  • it's just a fantastic amazing game two player only
  • 1989 is almost like the epilogue Twilight struggled
  • it is just a majestic piece of ancient design that somehow Reiner canizia dug up from the substrate of the human subconsciousness
  • the game feels like it was originally designed during the time that it takes place
  • it's like a Euro game with direct conflict
  • every time I crack it open and play it I like feel like there's sand coming off of these tiles
References (from this video)
No references stored for this video.
Video iJdLvL0r9uw Review at 0:32 sentiment: positive
video_pk 72378 · mention_pk 170634
Dead Reckoning video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card crafting mechanic works perfectly with the theme
  • Enjoyable at all player counts, including solo
  • Best with four players due to increased interaction and competition
  • Playtime is manageable, around two hours for a full game
  • Offers strategic depth with multiple paths to victory
  • Narrative elements are well-integrated and can be played casually
  • Cube-limited control adds an interesting balancing act
  • Combat system with the cube tower is a cool mechanic
  • Board topology changes each game, offering replayability
  • The game is highly recommended, potentially one of the best of the year
Cons
  • Sea Dogs expansion might be a trap if not used effectively in a campaign setting
  • Solo play is good but players are preferred
  • Kickstarter exclusive status might limit availability for some
Thematic elements
  • Pirate adventures, merchant trading, ship combat
  • Pirate-themed
  • Campaign with storybook elements, hidden envelopes, and unlockable content
Comparison games
  • Mystic Veil
  • Edge of Darkness
Mechanics (from transcript analysis)
  • Area Control — Players place influence cubes on islands to gain control, which provides victory points and special abilities.
  • Campaign play — The game can be played as a six-game campaign with scoring for campaign victory points, or elements can be integrated into regular play.
  • Card Crafting — Players upgrade their cards by sleeving new abilities into them, altering their function and power level.
  • Combat — Combat is resolved using a cube tower, where the placement of cubes determines the outcome and potential rewards or penalties.
  • Deck Building — Players are essentially upgrading their starting cards, which are their crew members, to improve their abilities over time.
  • Movement — Players use 'sails' from cards and upgrades to determine how many spaces their ship can move.
  • Resource Management — Players manage barrels and coins to purchase upgrades, build structures, and fulfill objectives.
  • Set Collection — Achievements are tracked and provide end-game scoring, requiring players to meet specific in-game goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one's a pirate game uh one to four players and you're gonna be sort of crafting deck building if you've not seen that mechanic i'll show you a little bit about it at the table
  • i've played it one two three and four players I like it best with four it is kind of a different game based on the player count and I will say I really like it at all the player counts including solo
  • To me the card crafting just works so so perfectly in this theme in the setting because you have a ship you've got a crew
  • the mechanics are very fleshed out you know
  • I really cannot recommend this game enough
References (from this video)
No references stored for this video.
Video Twrp1lnc2_8 Rules Teach at 0:05 sentiment: positive
video_pk 71008 · mention_pk 168193
Dead Reckoning video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open sandbox gameplay
  • Unique card-crafting system
  • Multiple strategies and achievements to explore
  • Engaging combat mechanics
  • Area control elements
  • Ship and crew customization
Cons
none
Thematic elements
  • pirate game
  • old-timey period
Comparison games
  • Mystic Vale
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a turn split into phases, with a 'doing stuff' phase where they can perform various actions in any order.
  • Area Control — Players compete for control of islands by placing cubes and maintaining dominance.
  • Card Crafting — Players customize crew cards with different abilities that they gain at sea.
  • Combat — Involves dropping cubes into a ship-shaped tower to resolve battles against merchants, buildings, and other players.
  • Deck Building — The game features a deck-building core with a unique card-crafting system.
  • Modular Board — The ocean map is a modular array of tiles that are flipped over to reveal advancements or encounters.
  • Resource Management — Players manage cargo and coins, moving them between different locations like ship, dock, and treasure chest.
  • Set Collection — Achievements are earned by fulfilling specific criteria, such as exploring tiles, cashing in cargo, or upgrading ships.
  • Worker Placement — Players can place cubes on islands to stake claims and potentially produce goods or build structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • AEG, who sponsored this video, sent along this prototype copy of Dead Reckoning
  • If you’d like to see how setup goes, skip to the end of the video. Otherwise, stick around and let me show you how to play!
References (from this video)
No references stored for this video.
Video cE6ESYFWc3Q Analysis at 12:57 sentiment: positive
video_pk 70423 · mention_pk 167389
Dead Reckoning video thumbnail
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great kickstarter in my opinion
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the problem with the 2018 list in the 2017 list and less so with the 2019 list and definitely less so with 2020 was the rash of kind of one-off kickstarters that populated the list of anticipated games
  • it kind of throws it off it kind of throws those lists off and it kind of taints those lists
  • the way that we're first exposed to games has really changed over the last 10 years and 20 years with the internet being the first way that people are exposed to games and then you know Kickstarter and game found and all that stuff um being now the way that people are a lot of times first exposed to a game
  • these all look the same
  • Gloomhaven which is the number one game on boardgamegeek.com
  • it would not have existed without Kickstarter it just would not have
  • there's a little bit of like a runaway train with some of that stuff that's you know it's just kind of out of control in some ways
  • what exactly gets you hyped to put something on your anticipated list
  • it's very hard when I take a look at my collection to kind of put my finger on it and I think maybe maybe that's the case for a lot of you too
  • this list sucks this 2018 list really sucks
References (from this video)
No references stored for this video.
Video VMXk1TURce4 kovray Top List at 16:20 sentiment: positive
video_pk 64824 · mention_pk 158376
kovray - Dead Reckoning video thumbnail
Click to watch at 16:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines many mechanics into a masterpiece.
  • Smooth card crafting.
  • Interactive gameplay is required, not optional.
  • Cool ship component.
  • Battles are a significant driver of the game.
  • Art by Ian O'Toole.
Cons
  • The host mentions that it's hard to picture the game any different, implying a very specific design vision that might not appeal to everyone.
Thematic elements
  • Map discovery, resource management, and deck crafting with a pirate theme.
  • Pirate-themed, sea exploration.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Includes battles where players fire cannons at a ship piece.
  • Deck Building — A deck crafting game where players improve their decks.
  • map exploration — Players explore a map.
  • Resource Management — Players manage resources to fund actions.
  • Set Collection — Players aim to collect the most gold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played over 120 different games, geez.
  • It's an absolute presence on the table, holy moly, talk about taking up space.
  • The deck is so big that it has that Terraforming Mars feel where the combinations are always really different.
  • It really focuses on the conservation piece, environmentalism piece, and it really makes you not feel so bad for owning a zoo.
  • This is your favorite game and you can't even say it right.
  • This is your engine buildy dice manipulation worker placement game or a set collection game that was the other thing I was looking for.
  • I feel like I fall in love again and again.
  • It's just a lot and it's everything.
References (from this video)
No references stored for this video.
Video SJXBymK-SxA Meeple University Playthrough at 0:49 sentiment: positive
video_pk 64371 · mention_pk 157821
Meeple University - Dead Reckoning video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic card upgrading system with level up to four, adding depth to strategy.
  • Combat is fun and unpredictable due to the cube tower mechanic.
  • Solid solo mode using AI deck to drive the enemy actions.
Cons
  • Scoring and tracking many tokens and cube tracks can be dense and fiddly.
  • Endgame can be brutal in solo play, with AI quickly reaching end conditions.
  • Requires careful management of multiple currencies and resources.
Thematic elements
Comparison games
  • Scythe
  • Mystic Veil
  • Edge of Darkness
  • Age of Darkness
  • Monopoly
Mechanics (from transcript analysis)
  • Card Crafting — A deck of 12 cards can be upgraded via slots; cards can rotate to level up to four times.
  • Card crafting/upgrading — A deck of 12 cards can be upgraded via slots; cards can rotate to level up to four times.
  • Combat via cube tower — Combat is resolved by dropping cubes into a tower to determine outcomes and loot.
  • Combat: Deck/Hand — The solo game is driven by an AI deck that selects actions for the opposing ship.
  • Cube Tower — Combat is resolved by dropping cubes into a tower to determine outcomes and loot.
  • Endgame achievements and scoring — End condition is triggered by achieving a set number of achievements; scoring uses multiple tracks.
  • Exploration and island control — Players explore tiles, place permanent influence on islands, and earn points.
  • Resource Management — Barrels and coins are produced, stored in a port or chest, used to upgrade and pay costs.
  • Solo play with AI deck — The solo game is driven by an AI deck that selects actions for the opposing ship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • combat is very fun and very random
  • the game really ramps up towards the end
  • it's pretty good
References (from this video)
No references stored for this video.
Video Mf7coXwrlW0 Board Gaymes James Review at 0:04 sentiment: positive
video_pk 62188 · mention_pk 154705
Board Gaymes James - Dead Reckoning video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and organized storage
  • Friendly warfare mechanics via the dice tower
  • High replayability due to a variable map of islands
  • Rules learnable and play remains fast after learning
  • Ongoing upgrades keep players engaged even if turns are slow
Cons
  • Availability may be limited due to Kickstarter/retail cycles
  • Expansion news may affect pricing/availability
  • Initial setup and learning curve could be moderate for new players
Thematic elements
  • Piracy, exploration, collective decision-making and ship combat
  • Pirate seas, exploration of islands and treasure-based quests
  • Card-driven, action-selection with upgrade progression and variable map
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven action system — Players use cards from a hand to augment actions (move, explore, attack) and upgrade from the new hand each turn.
  • Cube Tower — A dice tower and cubes track cannons and battle outcomes, tying dice results to ships and damage.
  • Dice Tower combat resolution — A dice tower and cubes track cannons and battle outcomes, tying dice results to ships and damage.
  • End Game Bonuses — Endgame is triggered when a player completes four of seven achievements; scoring is based on treasure.
  • Endgame achievement triggers — Endgame is triggered when a player completes four of seven achievements; scoring is based on treasure.
  • Non-elimination design — If a ship takes five damage it sinks and resets to the start, avoiding player elimination in most cases.
  • Player Elimination — If a ship takes five damage it sinks and resets to the start, avoiding player elimination in most cases.
  • Resource and cube management — Players manage cubes representing resources, cannons, and ship components for actions and battles.
  • Resource Management — Players manage cubes representing resources, cannons, and ship components for actions and battles.
  • Tile-based, variable map — The map is constructed from island tiles, providing variable setups and production opportunities.
  • Tile/Map Shifting — The map is constructed from island tiles, providing variable setups and production opportunities.
  • Treasure-based victory — Treasure accumulation drives end-game scoring and determines winner.
  • Upgrade-at-end-of-turn — At the end of each turn, players upgrade from the newly drawn hand to improve capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I definitely recommend Dead Reckoning
  • this is a beautiful game with some Stellar components
  • the end of every turn you're actually going to upgrade from the new hand that you just drew
  • the Dice Tower which is this cool little ship
  • Warfare is very friendly
  • the map is completely variable
References (from this video)
No references stored for this video.
Video fE1wieH3FGg Neon Gorilla Review at 0:00 sentiment: mixed
video_pk 59486 · mention_pk 152038
Neon Gorilla - Dead Reckoning video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Card crafting and upgrade system offers interesting synergies and depth
  • High level of player interaction through battles and island competition
  • Campaigns and sagas add substantial content and flavor
  • Expansions like Sea Dogs and campaign modules provide asymmetric options and extended play
  • Impressive table presence and thematic presentation
Cons
  • Significantly long play sessions and heavy setup
  • High rules overhead with many edge cases and small-ticky rules
  • Luck can dominate combat outcomes, which may frustrate some players
  • Not a casual game; can cause analysis paralysis and downtime
  • Rule lookup and upkeep can be burdensome during play
Thematic elements
  • piracy, trade, and territorial dominance on a modular archipelago map
  • ships and islands, nautical exploration and control
  • campaign-driven with saga content and flavor-forward encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place cubes to take control of islands and gain ongoing benefits; control is contested and dynamic.
  • Campaign — Encounters, advancement cards, and optional campaign content drive longer-term progression and replayability.
  • campaign and saga integration — Encounters, advancement cards, and optional campaign content drive longer-term progression and replayability.
  • Card Crafting — You upgrade crew cards and ship cards over the course of the game instead of adding new cards to a deck.
  • Card upgrading — You upgrade crew cards and ship cards over the course of the game instead of adding new cards to a deck.
  • combat resolution with luck elements — Battles use cannon symbols and dice-like cubes; outcomes depend on symbol combinations and luck.
  • Combat: Dice — Battles use cannon symbols and dice-like cubes; outcomes depend on symbol combinations and luck.
  • island control and area influence — Players place cubes to take control of islands and gain ongoing benefits; control is contested and dynamic.
  • Resource Management — Gather cargo and treasure to spend on upgrades and to fulfill campaign/achievement goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sea Dogs they're an absolute must no matter what version of this that you get
  • card crafting is really interesting
  • it's not a casual game to quickly get to the table
  • it's clearly over two hours when you take into account setting this thing up
  • the table presence is completely highlighted by this cardboard ship
  • it's a complete luck driven mechanic
References (from this video)
No references stored for this video.
Video UTRQCbiIkVU Meeple Mountain Top 10 List at 5:23 sentiment: positive
video_pk 40932 · mention_pk 124198
Meeple Mountain - Dead Reckoning video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust pirate theme and clear upgrade path
  • mechanics integrated with thematic narrative
Cons
  • complexity may be a barrier for some players
  • tower combat may add downtime
Thematic elements
  • ship crews, crew upgrades, and battles
  • pirate-era oceanic exploration and conflict
  • thematic, action-oriented
Comparison games
  • Scythe
  • Blood & Plunder
Mechanics (from transcript analysis)
  • Cube Tower — towers that influence battles by dropping cubes
  • ship/crew upgrades — upgrade ships and crews with objects and abilities
  • tower combat — towers that influence battles by dropping cubes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure euro that is nicely connected to the theme more than you would anticipate
  • money is super tight in this game which adds a lot of tension
  • the rondelle with dice worker placement it has contracts and there's a market that changes the values of all the items
  • it's a game i can get my wife and kids to play with me yet still a very enjoyable game for me
  • the weight and the length of the game is just a perfect scenario for me
References (from this video)
No references stored for this video.
Video vnXLdoPpdNg Board Gaming Ramblings Special Event at 16:59 sentiment: neutral
video_pk 40437 · mention_pk 122438
Board Gaming Ramblings - Dead Reckoning video thumbnail
Click to watch at 16:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • adventure and navigation
  • Mystery/strategy in nautical or exploration setting
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my birthday so you should subscribe
  • this is the first box-opening moment of this birthday puzzle
  • the answer to the universe and life and everything is 42
References (from this video)
No references stored for this video.
Video o0mfShFnxIw The Board Gaming Doctor Top List at 3:58 sentiment: positive
video_pk 34951 · mention_pk 104194
The Board Gaming Doctor - Dead Reckoning video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth and strong map/combat integration
  • asymmetric play styles add variety each game
  • diverse ways to score points for replayability
Cons
  • perceived complexity and weight may be a barrier for some players
Thematic elements
  • asymmetric crew abilities and thematic deck-building
  • nautical exploration and fleet command on the seas
  • story-driven with island-map exploration
Comparison games
  • Terraforming Mars
  • Wingspan
Mechanics (from transcript analysis)
  • Asymmetric abilities — different crew members provide unique, game-wide asymmetries
  • deck-building/hand management — build and curate a deck to pilot your fleet and crew
  • endgame milestones — achieve set milestones to trigger endgame scoring similar to Terraforming Mars
  • map exploration and combat — roam a map around islands, engage in combat and pursue varied scoring paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that aspect of keeping track of resources with dice
  • I thought it was really clever how it was handled in this game
  • this game is highly interactive it's hard to appreciate it based off of what you see here
  • I would love to see this game get that support and can be more widely available soon
  • I really enjoyed it I like the concept of it and I would want to return to it to see if it still holds up mechanically
  • this game has a lot of hand management and deck management as well you go through pretty much your entire deck
References (from this video)
No references stored for this video.
Video MZrCvVJNxWM Board Of It Discussion at 9:27 sentiment: positive
video_pk 33824 · mention_pk 100697
Board Of It - Dead Reckoning video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging action building and crew upgrade system
  • Thematic pirate flavor with board and ship interaction
  • Expansion adds new asymmetry and options
  • High replayability and table presence
Cons
  • Some players may find base game slower as deck grows
  • Expansion complexity can overwhelm new players
Thematic elements
  • Crew upgrade and ship based power progression
  • Pirate age on the high seas with crew and ships
  • Nautical adventure flavor with saga expansion threads
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Action based deck building without card removal — You upgrade actions instead of adding or removing cards; advancements become playable powers.
  • Asymmetric Mechanics — Port of Call expansion introduces asymmetric ships and new content.
  • Crew upgrade and advancements — Each round you can upgrade crew and add advancements that grant new actions.
  • Expansion driven asymmetry — Port of Call expansion introduces asymmetric ships and new content.
  • Map navigation and island control — Move ships around a board, control islands, and interact with merchant ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theres a lot of things spawning on the board
  • the action points are basically usually movement or reroll dice
  • we were calling it Scythe on Sea, something like this
  • it's basically like a deck build, but really its like action building
References (from this video)
No references stored for this video.
Video 5TWC4jmQTBI Game Night Picks - Pair Of Dice Paradise Discussion at 11:21 sentiment: neutral
video_pk 33288 · mention_pk 98835
Game Night Picks - Pair Of Dice Paradise - Dead Reckoning video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's not just small publishers that are being affected.
  • The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
  • I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
  • Using your voice empowers others to do the same.
  • That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
  • That's all I got.
References (from this video)
No references stored for this video.
Video CXIR27sY5Lk Board Of It Top 20 List at 3:50 sentiment: positive
video_pk 31771 · mention_pk 93603
Board Of It - Dead Reckoning video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging deck-building progression
  • strong thematic flavor
  • variety in goals (defend islands, gather treasure, economic play)
Cons
  • expansion dynamics may shift balance
  • can be long if played with all expansions
Thematic elements
  • treasure, islands, and maritime strategy
  • pirate-themed Euro
Comparison games
  • Scythe
  • Other deck-building Euro-style games
Mechanics (from transcript analysis)
  • deck-building with crew upgrades — cards upgrade actions, allowing more options per turn; action economy and engine-building form core
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's by far the best puzzle game we've played
  • the highs are highs and the lows are lows
  • it's a really brilliant package
  • negotiation makes it easier for people to get in
References (from this video)
No references stored for this video.
Video 1YvQsYqOGx0 BoardGameGeek Top 10 List at 9:15 sentiment: positive
video_pk 30713 · mention_pk 90482
BoardGameGeek - Dead Reckoning video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card augmentation mechanics
  • Strong ENO Tool art yields strong thematic feel
  • Theming and production value
Cons
  • Game can meander and require long play sessions
Thematic elements
  • pirate crews, island control, and naval engagement
  • Pirate-era adventure
  • narrative adventure with modular risk and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Cards upgrade over time with clear card bits to enhance abilities (deck-like, but not adding to the deck).
  • card crafting / deck augmentation — Cards upgrade over time with clear card bits to enhance abilities (deck-like, but not adding to the deck).
  • Crew management — Manage pirate crew and ships as you explore and contest islands.
  • Cube Tower — Conflict resolution using a cube tower mechanic against NPCs or scenarios.
  • cube tower combat — Conflict resolution using a cube tower mechanic against NPCs or scenarios.
  • ship customization — Modify ships with cargo and guns to increase offensive capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie is a beautiful game and a really really cool game.
  • It's got this really interesting board that's again part of your main board, but you have these kind of like I guess the best way of putting them is tabs.
  • I really like Carnegie.
  • This game is absolutely incredible.
  • Speak Easy is so good.
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 15:27 sentiment: positive
video_pk 28653 · mention_pk 84021
Board Of It - Dead Reckoning video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong card-building/crew-crafting core
  • high replayability through crew customization
Cons
  • expansions improve depth but add complexity
  • can be lengthy with saga expansions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 30:56 sentiment: positive
video_pk 28653 · mention_pk 231721
Board Of It - Dead Reckoning video thumbnail
Click to watch at 30:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansions add depth and variety
  • saga expansions offer new modules
Cons
  • expansions can shift balance or pacing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video F8Fh0cq_06M Board Game Hangover Review at 0:19 sentiment: positive
video_pk 13634 · mention_pk 39845
Board Game Hangover - Dead Reckoning video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique see-through card upgrade mechanic that creates a layered upgrade system
  • Strong pirate theming with thematic flavor and visuals
  • Exciting and tactile combat with dice/cube mechanics
  • High replayability due to island layouts and multiple strategy routes
  • Thoughtful component organization and quality packaging
Cons
  • Rules can be overwhelming for newcomers
  • Setup and teardown are lengthy and labor-intensive
  • Combat can feel random and disrupt strategic flow at times
Thematic elements
  • Piracy, exploration, and commerce in a nautical setting
  • Pirate-era seafaring with islands, harbors, ships, and a treasure-centric economy
  • deck-improvement progression with variable island layouts and episodic achievements
Comparison games
  • Western Legends
Mechanics (from transcript analysis)
  • Deck management / deck-improvement — You don't draw more cards each turn; you upgrade existing cards by stacking improvements on top to make them stronger
  • Dice/cube combat resolution — Combat uses physical cubes representing cannons; outcomes are resolved by rolling and applying effects like crowns and flames
  • Event-driven advancement and exploration — Each space provides advancements or events; exploration tiles contribute to long-term strategy and scoring paths
  • Influence Points — Influence cubes are placed on islands to control production and unlock benefits or access to improvements
  • Island control and influence — Influence cubes are placed on islands to control production and unlock benefits or access to improvements
  • Merchant interactions and upgrades — Trade with merchant ships to acquire enhancements and resources that improve your crew and ship
  • Resource collection and harbor logistics — Players collect resources (gold, barrels) from islands and transport them to harbors and chests to secure victory points
  • Resource Management — Players collect resources (gold, barrels) from islands and transport them to harbors and chests to secure victory points
  • Track Advancement — Each space provides advancements or events; exploration tiles contribute to long-term strategy and scoring paths
  • Trading — Trade with merchant ships to acquire enhancements and resources that improve your crew and ship
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not deck building it's deck improving
  • the combat system here is really really fun
  • there's tons to do
  • this is a euro game where you try to get as much gold as possible
  • the setup is a pain tearing down
  • fantastic plus
  • my number one is the bard
  • it's a massive amount to do, and yet you still feel progress
  • the beginning of this game is always exciting and unpredictable
  • there's so much to explore and upgrade that it never feels static
References (from this video)
No references stored for this video.
Video HcqIDgnsmjE The Dice Tower Discussion at 6:16 sentiment: positive
video_pk 13589 · mention_pk 39705
The Dice Tower - Dead Reckoning video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid core game with strong core mechanic
  • Upscaled with customized upgrades and accessories
  • Upgradeable pieces add flavor and variety
Cons
  • Pirate mode cardboard element is brittle and can be fragile
  • Some third-party upgrades require painting for best aesthetics
Thematic elements
  • Pirate adventure and exploration
  • Pirate/sea-faring conflict with ship upgrades
  • Tactical combat with upgrade options
Comparison games
none
Mechanics (from transcript analysis)
  • toggleable pirate mode — A thematic mode switch with specific components; includes a small, brittle pirate-mode cardboard element in the base game
  • upgrade integration — Players can add upgrade components and state-based changes to their ships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is as close to a game changer as I can imagine because it's really just feels good.
  • If you don't play Dead Reckoning, seriously folks, let's talk about your gaming. Do you even game?
  • This right here just slides in there. Very simple.
  • This is a very, very small print.
References (from this video)
No references stored for this video.
Video egR2E4rfqfw Board Game Hangover Unboxing at 8:12 sentiment: positive
video_pk 13326 · mention_pk 39091
Board Game Hangover - Dead Reckoning video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic hook and visual appeal
  • polybag-free components with nice color
Cons
  • not widely available in all regions
Thematic elements
  • Crew-building and exploration on the high seas
  • Pirate ship deck-building adventure
  • Lore-light, flavor-forward
Comparison games
  • Ark Nova
  • Mansions of Madness
Mechanics (from transcript analysis)
  • deck-building — assemble a deck to perform actions and build a crew
  • Set Collection — collect crew and ships for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these shelves are too cool to suggest anything
  • i'm drooling and looking at games
  • i really like the looks of it
  • best looking arrangement shelf
  • i want this collection as well
References (from this video)
No references stored for this video.
Video J733QCDBgVk Foster the Meeple Discussion at 9:40 sentiment: positive
video_pk 12464 · mention_pk 36385
Foster the Meeple - Dead Reckoning video thumbnail
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card crafting system
  • Exploration and engine-building feel
  • Atmospheric pirate theme
Cons
  • Rule clarity can be dense for some players
  • Requires investment to fully appreciate campaign depth
Thematic elements
  • Piracy, privateering, and maritime commerce
  • Pirate-era exploration and coastlines with ships and islands
  • Adventure-driven with a seafaring campaign feel
Comparison games
  • Kanban EV
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Campaign-style progression — Long-term goals and evolving map influence player decisions
  • Card Crafting — Players craft cards to customize actions and effects for ongoing turns
  • Resource Management — Gather and upgrade crew and goods to deliver to your harbor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production is insane it is so highly overproduced
  • the theme is amazing
  • the battle tracks are really cool
  • it's like a card crafting system
  • you can be good or bad in this game
  • this is an adorable little tile placement objective based game
References (from this video)
No references stored for this video.
Transcript Navigation
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