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Décorum box art

Décorum

Game ID: GID0089812
Game Info
Year
2022
Players
2-4
Age
13+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just right… for you.
-Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.

At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.

Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise.

Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.

The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed.

The game ends when all players' criteria are satisfied.

Description

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just right… for you.
-Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.

At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.

Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise.

Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.

The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed.

The game ends when all players' criteria are satisfied.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 47
This page: 47
Sentiment: pos 37 · mix 5 · neu 1 · neg 0
Mentions per page
Showing 1–47 of 47
Video BrRCwVOQj0U Watch It Played Discussion at 9:21 sentiment: positive
video_pk 90144 · mention_pk 240487
Watch It Played - Décorum video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New beautiful puzzling game
  • Cooperative hidden information game
  • Share the same objective of decorating a home
  • 30 unique scenarios with different challenges
  • Straightforward logic puzzle
  • Game of communication and compromise
Cons
  • Different things make each player happy
  • Players don't explicitly state what they need
  • Host admits they would be awful at it due to being bad at communication/compromise
Thematic elements
  • Decorating a home to make both partners happy.
  • Home
  • Hidden information
Comparison games
  • Sagrada
  • Boss Monster
  • Holic
Mechanics (from transcript analysis)
  • cooperative play — A cooperative hidden information game where players share the same objective.
  • Hidden Information — No player has all the rules; players must watch partners' moves and communicate their reasoning using limited means.
  • Logic puzzle — Solving a puzzle by arranging internal pieces to meet all requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • irish kings battles royale and a murder what more could you ask for i mean other than a hundred thousand dollars of prizes i suppose
  • this aspect of history is so rich and intriguing constitutional shenanigans
  • this is one of my most anticipated games of the year it's an insta buy from me
  • i like to think i keep my nose to the grindstone of bald gaming news and one thing i noticed was all this talk of a small card game from japan called scout
  • i'm a really big fan of small card games this looks like a good one
  • at its heart decorum is a pretty straightforward logic puzzle
  • so i will be awful at it but i'm bad at lots of games so why let that stop me from enjoying decorum when it's released early next year
  • the world series of board games championship slogan is leave nothing on the table and they went and put a hundred thousand dollars of prizes on the table so someone's got to take it
References (from this video)
No references stored for this video.
Video 7cyCAX2vydI kovray Top 5 List at 12:51 sentiment: positive
video_pk 89976 · mention_pk 239887
kovray - Décorum video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong social dynamic; high replayability across campaigns
  • Engaging narrative with role-play flavor
Cons
  • Potentially tense interpersonal interactions
Thematic elements
  • Social deduction with role-playish elements
  • Coexisting with roommates in a shared living space
  • Dynamic, evolving roommate interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection / reaction — Take actions and receive responses from other players; social negotiation.
  • Room placement and state changes — Place items in rooms to influence outcomes; clues and hints drive decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rule book is super keychain smart
  • this game blew me away
  • it's a social co-habiting almost role-play-e type game
  • the responses is what really sells this game
References (from this video)
No references stored for this video.
Video K8ylfD2KLKM kovray Top 10 List at 11:26 sentiment: positive
video_pk 89935 · mention_pk 239654
kovray - Décorum video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Cooperative cohabitating and creating a living space
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle — It's a puzzle game where players work together to achieve certain objectives within a time limit.
  • Set Collection — Players have their own objectives for how the house needs to be a specific way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our combined list there's going to be less than 20.
  • The excitement just cannot be measured.
  • I'm going to stop saying we're super excited because we are so excited.
  • It really fills that void of really crunchy brain energy.
  • I can't wait to play it. It's the characters though because it's just so cute.
  • The fact that you can select a character and play it in Title Blades one and then potentially have it in Title Blades two and then you just watch your character grow you really get you really get an appreciation for the universe and then also a love for wanting to know more.
  • For those anybody who's had roommates before like I'm sure we've explored just any like general like living situation cohabitating parents anything I think everyone can relate to this game.
  • It is coming, it is coming.
  • So the kickstarter occurred last year hopefully it will arrive this year but it looks like a gorgeous game.
  • I think just like what I'll say about it is the really the thing I really appreciate about it so far is that it stays in the same realm as Cascadia Calico but it is different enough that I will a hundred percent be playing this probably just as much as I play Calico in Cascadia.
  • Holy moly dim sum beautiful game.
  • The trilogy's gonna be fantastic I feel like I'm so excited for just Garfield in general because I feel like they're getting better and better every game they come out with is just like the innovative super neat super beautiful so many things to love about it.
  • We have a goal to reach we need to play games game games games.
  • Ryan Lockett is just genius when it comes to the board and he does he doesn't know everything he does it all.
  • The vegetables are scrum-diddly-umptious.
  • There's nothing much more I can say.
  • So much I feel like we should someone should tell us how many times we said excitement to this video.
  • It's clear that we're very excited about it.
  • Overall are just getting better production value like unique mechanisms morally draw you more in.
  • It's going to be so difficult to pick make lists and pick what we're excited for.
  • Hype us up because we're excited even more.
References (from this video)
No references stored for this video.
Video QTUqIu1HkpM Watch It Played Discussion at 4:11 sentiment: positive
video_pk 89772 · mention_pk 238974
Watch It Played - Décorum video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encourages positive compromise
  • Mechanically encourages compromise
Cons
none
Thematic elements
  • Cooperative hidden information game where partners decorate a home to make each other happy.
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players share the same objective.
  • Hidden Information — Players do not explicitly state what they need.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no definitive best board game convention they just can't be because it really depends on what you want
  • so what may at first seem like a straightforward logic puzzle decorum is also a game about communication and compromise
  • but i think true genius can very often shine not only shine but can very often shine through the simplest of games
  • The elegance and genius of design they're just the inspiration of a party game that works
  • The real challenge isn't just solving the problem with the limited information you and your players have it's dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan
  • i felt the same way with some heavier war games that i've been wanting to get into more and more and more it's just finding people to actually play those games with who are willing to put in the effort to learn them
  • there is a crucial time i feel like to play a game that excitement period between learning about the game getting the game and it's sitting on the shelf there is a window there where you are still excited about the game and it's not just become something that's sitting on your shelf
References (from this video)
No references stored for this video.
Video ZOjhSDQMvLQ Gaming with Edo & Jessica Review at 0:06 sentiment: mixed
video_pk 89685 · mention_pk 238570
Gaming with Edo & Jessica - Décorum video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very nicely executed version of cooperative deduction that feels smart.
  • Plays really quick.
  • Creates a very interesting dynamic that's worth playing.
  • Successfully implements cooperative deduction.
  • Interesting campaign style with thought-out conflicts.
Cons
  • Can be frustrating for players due to limited communication.
  • Recreates a frustrating moment.
  • Not an emotional place everyone wants to go for a game night.
Thematic elements
  • passive aggressive cohabitation
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played in a series of setups that are worked through sequentially.
  • cooperative deduction — Players work together to deduce hidden objectives by interpreting vague feedback on their actions.
  • hidden objectives — Each player has secret conditions they want met in the house layout.
  • Set Collection — Players aim to arrange rooms and objects according to specific, secret criteria.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I read a game of passive aggressive cohabitation, I was certainly intrigued.
  • It's a cooperative deduction game. Straightforward. I think it's very successful in that regard but also interesting.
  • It brings up that sort of emotion of passive aggressive which it's aptly named.
  • For lots of people that's frustrating and so it's recreating a frustrating moment.
  • It's definitely worth your attention. This one might be a try first.
References (from this video)
No references stored for this video.
Video eGiCAWug1cs Rolling Dice & Taking Names Discussion at 1:30:54 sentiment: positive
video_pk 89698 · mention_pk 238647
Rolling Dice & Taking Names - Décorum video thumbnail
Click to watch at 1:30:54 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Engaging cooperative puzzle
  • Easy to learn and teach
  • Quick setup and gameplay per scenario
  • High replayability through scenarios
  • Good for two players
  • High-quality components
Cons
  • Can be mentally taxing ('brain burner')
  • May not be as engaging with 3-4 players
  • Scenarios are generally single-play
Thematic elements
  • Decorating a home
  • Home
  • Scenario-based with flavor text
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together towards a shared objective.
  • Deduction — Players must deduce their partner's objectives based on their actions and comments.
  • Hidden Information — Players have secret objectives that are not revealed to the other player immediately.
  • scenario-based play — The game comes with multiple scenarios, each offering a different setup and objectives.
  • Set Collection — Objectives often involve collecting specific styles, colors, or objects in rooms.
  • turn-based action selection — On a turn, a player can add, remove, or swap an object, paint a room, or pass.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The questions were so hilarious in the d i mean it was it was just i don't know i don't want to give any spoilers away but some of them were laugh out loud funny because of the of the answers that guy would give
  • I absolutely love this game
  • My body is made for something different
  • It's an amazing game
  • The battles i think are absolute genius i love the battle mechanic
  • Decor­­um is a cooperative hidden information game where you and your housemate share the same objective decorate your home in a way that makes you all happy The problem is different things make each of you happy and nobody says exactly what they need Can you find a happy compromise or is it time to move out
  • A game of passive aggressive cohabitation
  • The insert of this is really really nicely done
  • it's a very light game it's a very light area control game but i really love games with tech trees and i enjoyed rolling the dice and re-rolling and trying to take over what's nice
  • you're a winner because you purchased this game and you bought it and you played it together
  • it's not very heavy by any means sometimes the dice can mess you up
References (from this video)
No references stored for this video.
Video Y3UTuosop00 kovray Discussion at 6:32 sentiment: positive
video_pk 89620 · mention_pk 238329
kovray - Décorum video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun logic puzzles
  • unlockables and a sense of progression
Cons
  • frustration when others pass or redo actions
  • can be lengthy when players get into roles
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really easy game to teach
  • it's just so approachable and fun
  • it's been really fun, very recommended
  • i really like logic puzzles
  • it's crunched into this slot where you have to optimize what you're doing
  • it's a lot of fun
References (from this video)
No references stored for this video.
Video rP3-6xrqPeI kovray Review at 7:18
video_pk 89505 · mention_pk 237797
kovray - Décorum video thumbnail
Click to watch at 7:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and my name is tyler together we make up coverage a couple that loves to play board games and we also love pokemon
  • and what happens when those two combine amazing wonderful gloriousness
  • we're basically just putting cards out collecting combinations and taking either scoring cards or the actual fruit but here you're going to be collecting eevees and eevee evolutions
  • swirl cafe and games is a wonderful one-stop shop for anything pokemon related board games cards drinks they have it
  • well and you know we just love pokemon crossing over into the board game world so this was such a phenomenal opportunity for us to embrace both of our passions
  • if you're ever in the west edmonton area make sure to check them out show them some love or you can learn more about them at swirlyg.com
  • how do you win the giveaway well stay tuned because we in the spirit of pokemon we thought we'd do a fun challenge with this video
  • i have no idea what's going on
  • we're gonna dive into that and keep an eye out for a code word because that is how you're going to be entered to give away
  • this is the easy one is it a snail
  • that's six points right off the bat tyler's off to a strong start everybody
  • it's not toast but it's the mouse from root
  • okay do you know what yeah it's from decorum yes it's the house from decorum
  • i hope you get this one i think he will i believe in you
  • oh they're tiles oh my goodness
  • it's a doozy everybody i actually think the problem here is that once i get stuck on a game it's hard for me to get out of get up or maybe don't get out of it who knows
  • here's the component ah ship shape yeah
  • i am doing progressively worse
  • well it is supposed to increase with difficulties though so well this is an elephant
  • uh hippogriff lion thing this one could be tricky a lion with wings sitting on a statue it's a sphinx sphinx
  • i like this challenge i don't think i like this challenge
  • my brain doesn't think in 3d when it's looking in a 2d image
  • final answer i don't have an answer at all
  • oh uh for forbidden something is one of the is it one of the forbiddens it has to be like forbidden island final answer yes you are correct it is forbidden island one of the idols you have yeah exactly
  • a snail is it a snail it's a snail
  • did you rotate them at all or anything or is that just that is the proper orientation
  • oh geez a calico cat it is a calico cat yeah
  • oh it's the sagrada board yeah easy i thought this would be a bit more challenging
  • what why did you take it at this angle that's the proper angle why couldn't you take it head-on it looks like almost an egyptian thing
  • besides ankh i love this challenge what egyptian themed game might we have
  • oh gosh a tiny town's hammer final answer uh has to be final answer that is incorrect no it's the hammer from the happy game
  • you got the one point good job that was the trick i knew you would say the tiny towns
  • oh no oh no
  • thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • a game within a game about games i think maybe it's because there's a little like fingerprint on your computer screen right now but it looks like it's a frog
  • way to drag me tyler dragging you like but it kind of it looks like there's a it's a frog and this eyeball is there so like now i have to get my brain out of that get out of there get out of there
  • oh geez it's from um parks yeah yeah and what is a hiker it is one of the programs yes meeples i guess
  • an egg a rice ball what the heck
  • it's the box okay um it's um oh gosh um the artichoke game
  • it is correct it is called abandon all artichokes you get 1.5 points for that one because you didn't get the name yeah i couldn't remember i knew it was artichokes
  • and that is our code word everybody thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • point salad evie version exactly
  • and they don't sell this in north america so if you could win one of the few copies in north america that got imported that's actually a good disclaimer because the game is in um korean korean yeah
  • so it won't there's it's fairly language independent but there's a few cards that do have and you can easily just translate over with your phone and it's pretty easy to get the grasp but it plays identically i want to say to points out
  • i want to say law students of arnak well that's not the game
  • yeah so in order to enter our giveaway to win a copy of evie points out
  • if you enjoyed this type of video let us know because we're always happy to do the challenges and do something fun and to shake things up
  • and if you're new to our channel make sure you hit that thumbs up button hit that subscribe button and join us in the comments where we talk about board games because we love love love chatting about them
References (from this video)
No references stored for this video.
Video -dvPHdQke7g Meeple University Top 10 List at 50:45 sentiment: positive
video_pk 89073 · mention_pk 236024
Meeple University - Décorum video thumbnail
Click to watch at 50:45 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Prevents alpha player syndrome.
  • Innovative use of limited communication.
  • Turns a common domestic scenario into a functional game.
  • Fun cooperative experience.
Cons
none
Thematic elements
  • Decorating a house/room, dealing with disagreements
  • A house
  • Vignette of life, funny arguments about setting up decorations
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve objectives.
  • Deduction — Players deduce what needs to be done based on shared and private information.
  • Limited Communication — Players have limited ways to communicate clues and instructions.
  • Puzzle — Players deduce how to arrange room elements based on limited clues and objectives.
  • Set Collection — Objectives involve collecting specific icon types or colors in rooms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were a number of different ways to engine build and work towards you know you could get lots of large workers so you had lots of choice of actions or you could get lots of incomes but it ended up being a really tight battle on that tile placement the Army Warrior placement board
  • it's the type of Cooperative that no Alpha player can take control
  • the way you draft them here you've got so many things to think about
  • it's a brilliant release
  • this is the best real-time game there is because there's very few rules and that means you don't have to stop and ask each other the rules all the time
  • it's highly interactive you look at other opponents what they are close to you can also steal one of their
  • this is actually going to sound like quite an understated review because there's nothing there's not much new here this is a five action Euro it's got a map it's got a um you know it's got a track it's got all the sorts of things said collection nothing really new
  • the dice drafting you mentioned before each die that you take it's going to have a color which tells you how many resources which tells you what resource you get it's going to have a number which tells you how many of that resource you'll get and it dictates what action the dye is connected to and the action points you'll get is equal to 7 minus the number on the die
  • the map is really tight once people have built in locations it really blocks others out and that's a lot it's a lot tighter than I'm used to seeing these days on Euro map boards and it was what made it stand out
  • what I like about this is that it's combo your egg combo your actions of other players back of cards
  • you've always dropped like the risk yeah you've always got the risk if you're just waiting for that one little extra thing to come into someone's hand you've got that risk that they all get
References (from this video)
No references stored for this video.
Video NZWTNeZIPMA kovray Top 10 List at 9:37 sentiment: positive
video_pk 87517 · mention_pk 228854
kovray - Décorum video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • relatable to living with a significant other
  • generates healthy conversations toward end goals
Cons
none
Thematic elements
  • passive aggressive cohabitation and relationship dynamics
  • domestic life with a focus on living with a partner
  • dialogue-driven social interaction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative game where you're basically trying to make the perfect day happen
  • it's a tile placement game where you're going to be putting these tiles that have a colored animal on it
  • I would read out it in different character voices
  • it's a co-op game where you're managing a farm and you've got like a crunch to like crunch crunch crunch time
  • it's the game of life that me and Ilia are living it right now
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:55:15 sentiment: neutral
video_pk 87342 · mention_pk 228038
UndeadVikingVideos - Décorum video thumbnail
Click to watch at 2:55:15 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video 9cZNPlc2tM8 kovray Top 10 List at 11:53 sentiment: positive
video_pk 86999 · mention_pk 226745
kovray - Décorum video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cohabitation negotiation, house decoration — passive aggressively moving furniture and coloring walls to discover everyone’s preferences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's skyscrapers all around
  • you actually have the control
  • it's a nice little like chess type game where all the insects in this game have different like abilities
  • you'll be reliving the same day
References (from this video)
No references stored for this video.
Video wGp1yHrJ2tg Get into games Discussion at 8:07 sentiment: positive
video_pk 86449 · mention_pk 223621
Get into games - Décorum video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprisingly quick consensus and puzzle solving
Cons
none
Thematic elements
  • puzzle collaboration
  • cooperative puzzle-solving game
  • cooperative
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players collaboratively solve a puzzle under time pressure
  • cooperative puzzle solving — players collaboratively solve a puzzle under time pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best convention
  • we're very excited to be there
  • the Bring and Buy is cash only and there is no place to get cash out
  • just go and enjoy it
  • it's not as big as you think; it's actually bigger in reality when you get there
References (from this video)
No references stored for this video.
Video Cy_wL3GvErs The Brothers Murph Discussion at 12:41 sentiment: mixed
video_pk 85030 · mention_pk 217173
The Brothers Murph - Décorum video thumbnail
Click to watch at 12:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great game (in general).
  • Cooperative.
Cons
  • Weirdly complicated.
  • Passive-aggressive nature might not go over well at the end of a long game night.
Thematic elements
  • cooperative interior design
  • decorating a house
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to decorate a house.
  • hidden objectives — Players have preferences they cannot directly communicate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going for maximum psychological damage.
  • Um, so to start, I got to do it. I got to start big. I got to start big.
  • So, we're go with Deal with the Devil, a big chunky Euro game that is tough to play even for experienced gamers.
  • I'm going to then crack open the rule book for the first time, sit there and read the rules in front of them, and then try my best to then explain the game, which will require several more references to that rule book. And I think that will really add to the uh torture factor.
  • And now we have sand timers and you have to be quick and you have to yell and stuff and I think that will be such a wild shift in the other direction.
  • We're going to play this game to completion. You cannot end the game once you start the game until the game ends.
  • It's the same thing like the entire box. The entirety of Oath Sword at the end of the night. Huge campaign game. Really complicated. Tough to learn. Tough to play. Great game.
  • So, down in the comments, let us know who had the best worst game day for new gamers.
  • We want more board gamers, not less. So, don't do this to anybody, but have a thought about what you would if you did do it to somebody you didn't like.
  • Hamlet. Um, Mike does not like this game. Hate to say it. Hate to say it. It's not a good game.
References (from this video)
No references stored for this video.
Video HkoJPozgzUs Rules Teach at 0:06 sentiment: positive
video_pk 79715 · mention_pk 193269
Décorum video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative deduction puzzle
  • Players can win before the 30th round if all conditions are met.
Cons
  • Players lose if conditions are not met by the 30th round.
Thematic elements
  • Home decorators
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions on their turn (add object, remove object, swap style/color, paint wall, pass).
  • cooperative play — Players work together to achieve a common goal.
  • Deduction — Players use logic and inference to uncover information.
  • Hand Management — Players manage secret objective cards that guide their actions.
  • Set Collection — Players aim to collect specific combinations of objects and colors.
  • Variable player powers — Each player has unique character introductions and secret conditions to fulfill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a 2-4 player cooperative deduction puzzle game where you take the role of home decorators
  • if the players can match all of their secret objectives before the 30th round then the players win the game
References (from this video)
No references stored for this video.
Video 8yO3LODKHsM Meeple University Review
video_pk 70734 · mention_pk 167743
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a puzzle deduction game
  • I love this game
  • I find myself enjoying the four player games more than the two player
  • highly recommend it
  • the first scenario is quite tutorial in nature
References (from this video)
No references stored for this video.
Video 8yO3LODKHsM Meeple University Review at 0:07 sentiment: positive
video_pk 70734 · mention_pk 235906
Meeple University - Décorum video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative puzzle with hidden information
  • Delightful house decorating theme
  • Four-player mode adds meaningful strategic depth
  • Tutorial first scenario helps onboarding
  • Replayability through multiple scenarios and envelopes
Cons
  • Requires careful reading of clues; ambiguous clues can break the game
  • Artwork not to liking by some players
  • Hidden information can be tricky and misinterpretations can derail scenarios
Thematic elements
  • decorating a house
  • decorating a house
  • puzzle/deduction with hidden objectives
Comparison games
  • Mushroom Suites
Mechanics (from transcript analysis)
  • heart_to_heart_meeting — Heart to Heart Meeting phases where players share one objective with another player.
  • modify_house — Make one change to the house: add an object, remove an object, replace with a different color, or repaint a room.
  • objective_sharing — During meetings, players share and possibly swap objectives with selected players.
  • pass — On your turn you can pass.
  • rounds_progression — Up to 30 rounds to finish the scenario.
  • Scenario / Mission / Campaign Game — Game uses envelopes containing setup and scenario-specific criteria.
  • scenario_envelopes — Game uses envelopes containing setup and scenario-specific criteria.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a puzzle deduction game
  • I love this game
  • I find myself enjoying the four player games more than the two player
  • highly recommend it
  • the first scenario is quite tutorial in nature
References (from this video)
No references stored for this video.
Video aOioSzqSdc4 kovray Review
video_pk 68869 · mention_pk 165163
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of passive aggressive cohabitation
  • there's a campaign for two players and there's some unlockable content
  • we really like this game
  • it's also very easy to set up
References (from this video)
No references stored for this video.
Video aOioSzqSdc4 kovray Review at 0:29 sentiment: positive
video_pk 68869 · mention_pk 238935
kovray - Décorum video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introductory role-playing game with easy setup
  • Lots of laughs and relatable themes
  • Campaign for two players with unlockable content
  • Fun for both two players and higher player counts; strong logic puzzles
  • Encourages role-playing and memory of player preferences
Cons
  • May trigger unwanted memories for some who had bad roommate experiences
  • Requires willingness to role-play; may not suit all groups
  • Logic puzzles can be hard for some players; requires cooperation and negotiation
Thematic elements
  • passive aggressive cohabitation and relationship dynamics
  • household/cohabitation
  • emergent at-table interaction and negotiations
Comparison games
  • Coo
  • Fog of Love
Mechanics (from transcript analysis)
  • add an object to an empty slot — Place an object into an empty slot on the house board.
  • end-game threshold — Game ends when all conditions are met or after the last round.
  • fulfillment check — Do a check to see if all your conditions are met and declare fulfilled.
  • heart-to-heart phase — During heart-to-heart rounds, players reveal conditions and respond to changes.
  • house meeting (3-4 players) — In larger counts, share objectives and interact with others through a house meeting.
  • paint a room — Paint a room during your turn.
  • remove an object from the house — Remove an object from the house.
  • round progression and scoring — Move the round marker and score based on fulfilled conditions and remaining heart tokens.
  • swap an object of the same type — Swap two objects that are the same type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of passive aggressive cohabitation
  • there's a campaign for two players and there's some unlockable content
  • we really like this game
  • it's also very easy to set up
References (from this video)
No references stored for this video.
Video FGigkbJ4xj4 Let's Table It Top 5 List at 12:05 sentiment: positive
video_pk 66195 · mention_pk 160900
Let's Table It - Décorum video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun social/psychological puzzle
  • strong for group play and family game nights
  • interesting limits on direct communication
Cons
  • can be frustrating or tense
  • not ideal for very small or inexperienced groups
Thematic elements
  • passive-aggressive, goal-driven interaction
  • modern home interior design
  • humorous yet strategic
Comparison games
none
Mechanics (from transcript analysis)
  • goal deduction — players deduce and react to others' goals while advancing their own
  • Hand Management — players influence room design with limited communication and hidden goals
  • hand management / drafting — players influence room design with limited communication and hidden goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely it's an easy family pick for us.
  • We would love to have more Disney Dixit cards because there are several wells for cards here and what's in there takes up one.
  • Distilled is one of those that I think hits on so many boxes.
  • it's so fun and it's so thematic.
  • wow, it just hit.
  • We loved it.
  • it's a great puzzle.
  • the passive aggressive game
  • you can't tell people what your goals are
References (from this video)
No references stored for this video.
Video yzvVeeMCL58 Fair Plays Games Top 5 List at 9:20 sentiment: positive
video_pk 65692 · mention_pk 159444
Fair Plays Games - Décorum video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute concept
  • Brain-burning puzzle
  • Semi-cooperative tension adds depth
  • Encourages discussion and negotiation
Cons
  • Frustration when one player blocks progress
  • Limited communication can hinder coordination
Thematic elements
  • communication, compromise, and meeting everyone's preferences
  • cooperative home decorating across rooms
  • semi-cooperative
Comparison games
none
Mechanics (from transcript analysis)
  • End condition — Game ends when the home is decorated to satisfy everyone's criteria
  • Limited Communication — Communication is constrained; players work to satisfy everyone
  • place, move, or remove decor tokens — On your turn you place, move, or remove tokens in different rooms
  • secret preferences — Each player has private criteria for how rooms should look
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This world is a co-op.
  • This planet is co-op city. Co-op Earth. That's what it is.
  • Not semi co-op. It is co-op.
  • Bomb Busters is the jam.
  • The Gang is rolling.
  • I love the artwork in the game. I love the diversity of the game.
  • This is a really, really good co-op that keeps you on your toes.
References (from this video)
No references stored for this video.
Video R33zN3O_WZA Meeple University Rules Teach at 0:04
video_pk 64233 · mention_pk 157692
Meeple University - Décorum video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • decorating and satisfying mutual conditions across two players
  • A new house shared by partners or roommates who have recently moved in
  • scenario-based puzzle with private card conditions
Comparison games
none
Mechanics (from transcript analysis)
  • add object from supply to an empty slot — Add one object from the supply to a slot that matches that object's type in the house.
  • comment on action — The partner comments on the action with positivity, negativity, or neutrality without disclosing card details.
  • Compound Scoring — Three points per fulfilled condition, and two points per unused Heart to Heart condition.
  • exchange object from supply for same type in house — Exchange a supply object for another object of the same type already in the house.
  • fulfillment check — Check whether all conditions on a player's card are met by current decorations and reveal results to the partner.
  • heart-to-heart rounds — At rounds 15, 20, and 25, players have a heart-to-heart discussion to share a condition and align.
  • House meetings — Heart-to-heart meetings after certain rounds to discuss progress and share information.
  • move object from house to supply — Move an object from the house back to the supply.
  • pass when conditions met — Option to pass if all conditions on your card are met.
  • repaint a room — Repaint a room by swapping a paint icon with one from the paint tokens.
  • roommate dynamic (3-4 players) — In roommate scenarios, you may move a roommate marker and eject a roommate if the room holds more than two.
  • round limit — Gameplay is capped at 30 rounds with a round counter moving along circles.
  • scoring — Three points per fulfilled condition, and two points per unused Heart to Heart condition.
  • setup cards and envelopes — Two-player uses a setup card; three/four-player uses distributed cards; includes large and small duplicate cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • decorum is a scenario based puzzle game
  • the aim of the game is to get a set of decorations which fulfills both players requirements before the end of 30 rounds
  • Endless replayability
  • There are 22 player scenarios and ten three or four player scenarios
  • the tops of the cards will contain between three and five conditions
  • decorum plays in a maximum of 30 rounds
References (from this video)
No references stored for this video.
Video X5pcDhojw3M Ryan and Bethany board game reviews Review at 0:07 sentiment: mixed
video_pk 62266 · mention_pk 154780
Ryan and Bethany board game reviews - Décorum video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clear, learnable core rules described as five words to teach the whole game
  • strong ramp in difficulty, especially the two-player campaign
  • humorous, relatable social dynamics and heart-to-heart moments
  • elegant design that blends social interaction with puzzle solving
Cons
  • frustrating logic-puzzle mechanics for some players
  • can feel less cooperative and more punitive depending on perspective
  • content is limited to 20 missions and expansion teased
Thematic elements
  • cooperation under conflicting tastes, negotiation, and relationship dynamics
  • A shared home with roommates; contemporary interior decorating
  • cooperative puzzle with social interaction and limited communication
Comparison games
none
Mechanics (from transcript analysis)
  • Add — add an item from the board to the house (or a room) to progress toward parameters
  • paint — paint a wall to match color schemes required by scenarios
  • pass — pass on a turn when your parameters are met or strategic progress warrants it
  • remove — remove an item from the house to adjust toward parameters
  • Swap — swap an existing item for a different color/style item to better fit parameters
  • Trading — swap an existing item for a different color/style item to better fit parameters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of passive aggressive cohabitation
  • the rule set is five words I can teach the entire game
  • heart-to-heart action
  • these conversations happen in households
References (from this video)
No references stored for this video.
Video C8SAQwDrdvw Let's Table It Discussion at 1:09 sentiment: positive
video_pk 61771 · mention_pk 154409
Let's Table It - Décorum video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative puzzle
  • Brings family to the table and works well as a team-based challenge
  • Keeps returning to the table per verdict
Cons
  • Very hard with four players
  • text heavy; reads can impede younger players
Thematic elements
  • cooperative deduction about meeting each player's house criteria
  • A domestic setting around home design and decoration with a cooperative puzzle element
  • text-heavy, reading-dependent puzzle where players balance each other's constraints
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction / logic puzzle — Players work together to determine a house design that satisfies private criteria.
  • Limited Communication — Players can reveal only limited information, making coordination challenging.
  • limited information sharing — Players can reveal only limited information, making coordination challenging.
  • private criteria management — Each player has a set of house design criteria that may conflict with others' goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only game that we like to fight about.
  • The kids request it anytime we pull it off their shelves to play two-player, which is how we would prefer to play this game.
  • It's brutal when you play four players.
  • The premise is actually really interesting where it's based on an actual scientific experiment.
  • It's not a real deep game, but it's still really enjoyable.
  • Rolling Heights is sticking around for now.
References (from this video)
No references stored for this video.
Video bozMAWGkDIk kovray Top List at 5:15 sentiment: positive
video_pk 60439 · mention_pk 152835
kovray - Décorum video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative decorating theme
  • Strong thematic integration
  • High replay potential through role-play and house-building goals
Cons
  • Learning curve for new players
  • Some sessions may feel slower due to role-play elements
Thematic elements
  • Cooperative puzzle-solving with role-playing house-making tasks
  • A cooperative decorating scenario inside a house
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cooperative decorating game where you're basically trying to meet the conditions of the house in order to make it work.
  • One of the best crunchy feel type of games in the shorts amount of time.
  • It's a really tight 4x4 puzzle and very replayable.
References (from this video)
No references stored for this video.
Video mstPKYgFgSM Board Game Sanctuary Top List at 10:16 sentiment: positive
video_pk 50887 · mention_pk 139795
Board Game Sanctuary - Décorum video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive atmospheric conversation
  • tight puzzle with meaningful negotiation
Cons
  • may feel stressful or confrontational for some players
  • learning curve around preferred strategies
Thematic elements
  • passive aggressive cohabitation
  • cohabitation life with partner
  • puzzle/relationship dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • constraint-based placement — manipulating room setups within a time constraint
  • cooperative reasoning / deduction — four-room house puzzle driven by partner reactions
  • Deduction — four-room house puzzle driven by partner reactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are tactile they're made to be played with
  • it's such a thematically rich fun experience
  • this game is about attracting different types of birds into your habitat
  • I love word games because not only do they represent a lot of IDs that we have in everyday life
  • the tension points of the trail ... there's weather that plays into it
References (from this video)
No references stored for this video.
Video _gRREJIsZG0 Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 42505 · mention_pk 129123
Board Game Dad - Décorum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative puzzle feel
  • thematic tie to home-building resonates emotionally
Cons
  • plays best with multiple rounds to reveal objectives
Thematic elements
  • cooperative house design with personal goals
  • house-building with secret objectives
  • playful and family-friendly
Comparison games
  • City Chase
Mechanics (from transcript analysis)
  • cooperative object placement — players place furniture pieces to satisfy hidden objectives
  • Secret objectives — each player has private goals influencing decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
  • the first one is Trolls and Princesses... I thought it was a cute theme.
  • Beacon Patrol is a Cooperative tile placing game.
  • it's a draft and write records a game about building a band.
  • I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
  • the White Castle is a dice worker placement game which I love. I love engine building.
  • Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
No references stored for this video.
Video IQV77Q4HTgg The Board Game Garden Two Player Game Recommendations at 6:25 sentiment: positive
video_pk 36145 · mention_pk 108224
The Board Game Garden - Décorum video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun theme for couples and two players
  • Engaging campaign with a sense of mystery
  • Humorous and tense interactions without talking
Cons
  • Can lead to arguments due to conflicting house visions
Thematic elements
  • passive aggressive cohabitation
  • cohabiting roommates in a house
  • household scenarios with constraints
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-based play — A campaign with scenarios for 2–4 players; there is a 2-player campaign and a mystery package at scenario 12.
  • Card-driven actions with hidden goals — Each player receives a card showing how they want the house to be set up; communication is limited.
  • Resource/house modification theme — Move decor pieces, change walls colors, and achieve specified layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a calm and therapeutic game
  • it's a fascinating two-player experience
  • the art is absolutely stunning by Andrew Bosley
  • it's a hoot
References (from this video)
No references stored for this video.
Video DD_1KLrIQxU The Board Game Garden Discussion at 12:25 sentiment: positive
video_pk 36084 · mention_pk 108054
The Board Game Garden - Décorum video thumbnail
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative feel
  • engaging with family/friends
Cons
  • requires clear communication
Thematic elements
  • domestic life and sharing spaces
  • household living together
  • cozy, relatable
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players share and infer information about house needs
  • tile/space management — organize house space with shared resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the garden is growing
  • paint the roses holy crap do we ever love this game
  • this was a good play month
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video R1wonTK1SNg Before You Play Playthrough at 0:02 sentiment: positive
video_pk 13382 · mention_pk 39251
Before You Play - Décorum video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player negotiation with clear goals
  • Dynamic interaction through back-and-forth room updates
  • Heart-to-heart moments create meaningful information sharing
Cons
  • Rules can be fiddly and require careful tracking of constraints
  • Two-player mode demands explicit communication to align multiple conditions
Thematic elements
  • Household negotiation and balance of needs through design choices
  • A newly moved-into house; two players decorate a home
  • Scenario-driven, lighthearted and competitive-cooperative
Comparison games
  • Decorum (four-player variant)
Mechanics (from transcript analysis)
  • Campaign/scenario deck — Game includes multiple scenarios or campaigns and custom scenarios for playthroughs.
  • Color painting — You can repaint a room's walls to different colors to meet needs.
  • Heart-to-heart (information exchange) — At designated rounds, players read a condition to the other to reveal information about needs.
  • Item type constraint — Each room can only contain one of each item type.
  • Pass action — You may pass instead of performing an action.
  • Room-based action — Each turn affects one room; you can add, remove, swap, or repaint items in that room, respecting type rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game comes with several scenarios that you can go through together as a campaign of sorts
  • you can swap out an item for a different type of that specific item
  • we are ending the game
  • the house must contain exactly three out of the four styles
  • I'm fulfilled
  • read out one of the conditions on your card that you feel like your housemate must know
References (from this video)
No references stored for this video.
Video r3hk7zfDwII Our Family Plays Games Discussion at 26:30 sentiment: positive
video_pk 11632 · mention_pk 34157
Our Family Plays Games - Décorum video thumbnail
Click to watch at 26:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • co-op at core with conflicting objectives
  • interesting negotiation dynamics
Cons
  • can be complex to coordinate among players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no one's made a game about that
  • decorum is a co-op yes it is not too co-op
  • we would shut the game down
References (from this video)
No references stored for this video.
Video 74SacIKG1xc Our Family Plays Games Discussion at 49:21 sentiment: positive
video_pk 11470 · mention_pk 33749
Our Family Plays Games - Décorum video thumbnail
Click to watch at 49:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong co-op feel
  • clever scoring that rewards teamwork
Cons
  • artwork considered minimal by some
  • theme may not be exciting for all
Thematic elements
  • decor and personal taste on criteria
  • room-design and interior criteria racing
  • cooperative constraint-satisfaction with a twist
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative puzzle — players align rooms to meet common criteria
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not cohesive at all
  • we're going to rate our games on a scale of one to ten
  • OFPG endorsement for the top picks
  • don't sleep on Acropolis
  • you can carry Cat in the Box easily
  • we love you bye now
References (from this video)
No references stored for this video.
Video FC9Au3hzer0 Might I Suggest A Game Top List at 6:03 sentiment: positive
video_pk 9732 · mention_pk 28757
Might I Suggest A Game - Décorum video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong art style
  • cool house meeting mechanic
Cons
  • communication is limited and tricky
Thematic elements
  • cooperative puzzle about meeting objectives with limited communication
  • A house with belongings and missions
  • parlor-room style with hidden roles and objectives
Comparison games
  • Charterstone
Mechanics (from transcript analysis)
  • Cooperative puzzle with hidden objectives — Players attempt to satisfy objective sets without full information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • charter stone is a legacy worker placement game
  • the art is amazing
  • it's an absolutely underrated gem of a game
  • rolling right to game night
  • the parfait of puzzles
References (from this video)
No references stored for this video.
Video latz7bq83FE Our Family Plays Games Discussion at 24:40 sentiment: positive
video_pk 8895 · mention_pk 26230
Our Family Plays Games - Décorum video thumbnail
Click to watch at 24:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and tension
  • balancing cooperation and self-interest
Cons
  • semi-cooperative structure may frustrate some players
Thematic elements
  • passive-aggressive cohabitation
  • a shared home with decor choices
  • tense negotiation around limited resources
Comparison games
  • Calico
  • The Castles of Burgundy
Mechanics (from transcript analysis)
  • semi-cooperative play — private goals; players influence decor while negotiating with others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's the best version of Code Names and that's Code Names Duet
  • we belong in this space
References (from this video)
No references stored for this video.
Video c1Yk5l9L1Fc Foster the Meeple Discussion at 16:57 sentiment: positive
video_pk 8775 · mention_pk 25887
Foster the Meeple - Décorum video thumbnail
Click to watch at 16:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Therapeutic potential and relationship-building prompts
Cons
  • Guaranteed to cause fights; requires facilitation
Thematic elements
  • Communication and avoiding fights
  • Coupled decorating session with a partner
  • Therapy-leaning but lighthearted
Comparison games
  • Idea to Therapy
  • Hive Mind
Mechanics (from transcript analysis)
  • Cooperative / negotiation — Players decorate a shared space while managing conflicts and communication strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weirder, the better. I love it.
  • It's going to be a real hit.
  • This is all in fun as per usual.
References (from this video)
No references stored for this video.
Video IVAhcDxxi-o Board Game Coffee Discussion at 19:10 sentiment: positive
video_pk 8490 · mention_pk 25012
Board Game Coffee - Décorum video thumbnail
Click to watch at 19:10 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • surprisingly rich in negotiation and dynamics
  • strong concept and memorable play experience
Cons
  • requires active participation to shine
  • depends on group dynamics
Thematic elements
  • domestic life and interior design
  • decorating and cohabitation with secret preferences
  • cooperative with hidden agendas and negotiation
Comparison games
  • The Mind
  • Dixit
Mechanics (from transcript analysis)
  • communication constraint — players must convey likes/dislikes without explicit statements
  • secret preferences — players receive hidden goals and must communicate non-verbally
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island not Spirit Away mind you it's a great movie if we were giving away Badges of approval for movies Spirited Away a batch of approval but Spirit Island also and this is greater than games
  • Spirit Island is a fabulous game... it's fantastic
  • Terraforming Mars yes it's our favorite ugly game terrifying Mars is amazing
  • I would play that anytime you brought it out
  • it's so freaking cool
  • we're giving away four copies of Sagrada to four different people
References (from this video)
No references stored for this video.
Video 0BHk-KGcQGs Good Time Society Review at 3:52 sentiment: positive
video_pk 8185 · mention_pk 24046
Good Time Society - Décorum video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • Passive-aggressive gameplay
Cons
  • Potentially triggering personal experiences
Thematic elements
  • Passive-aggressive roommate interactions
  • Shared living space
  • Cooperative negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative negotiation — Players place items in rooms with hidden personal goals
  • Negotiation — Players place items in rooms with hidden personal goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • explore, kill, die, mutate, repeat
  • one more game
References (from this video)
No references stored for this video.
Video fs44XVMrWac Board Game Coffee Rules Teach at 0:51 sentiment: positive
video_pk 5407 · mention_pk 16067
Board Game Coffee - Décorum video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, accessible rules explanation tailored for new players
  • Engaging cooperative mechanic that balances private goals with open-ended cooperation
  • Flexible play variants for 2-player and 3-4 player games
  • Strong thematic flavor through setup stories and color/object matching
Cons
  • Learning curve around private goals and how to communicate hints without revealing them
  • Rules-heavy sections for multi-player variants (house meetings) may slow pacing
  • Some players may find the hidden-information aspect stressful if miscommunication occurs
Thematic elements
  • cohabitation, relationship dynamics, domestic design challenges
  • A shared living space with four rooms where roommates pursue conflicting households’ needs
  • scenario-based, story-driven coaching of two partners trying to satisfy private conditions without revealing them
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to fulfill private conditions without disclosing them to each other
  • cooperative play — Players work together to fulfill private conditions without disclosing them to each other
  • fulfillment checks — On a turn, players perform an action, then check whether their conditions are met, followed by a partner's feedback
  • Hidden Information — Each player holds a private condition card that defines goals not shared with the partner
  • Limited Communication — Comments during turns convey sentiment about actions without revealing hidden conditions
  • player interaction in multi-handed variants — In three-to-four player games, additional house meetings replace heart-to-heart mechanics, enabling short-term hints without disclosure
  • scoring and heart-to-heart moments — Rounds include special moments where players reveal one condition to each other to guide strategy
  • tile/board placement and set collection — Objects and colors are placed into rooms to satisfy room-specific and condition-specific requirements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • decorum is a cooperative hidden information game that plays 2-4 players
  • the fate of your cohabitation depends on it
  • no matter how dire the situation seems know that it is always possible to satisfy all the conditions on both players cards
  • a scenario ends in one of two ways either both players have fulfilled all the conditions on their card or after the 30th round
  • in a two-player game you will have a maximum of three heart to hearts
  • the trick is figuring it out without telling your partner what you're trying to do
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 16:52 sentiment: positive
video_pk 4472 · mention_pk 13121
Foster the Meeple - Décorum video thumbnail
Click to watch at 16:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shows passive aggression
  • Illustrates human dynamics
Cons
none
Thematic elements
  • Social dynamics
  • Communication
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video -m8RrNBKr4Q Might I Suggest a Game Top List at 15:39 sentiment: positive
video_pk 4219 · mention_pk 12333
Might I Suggest a Game - Décorum video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme with HGTV vibe
  • Encourages strategic discussion and collaboration
Cons
  • Limited on-turn communication can frustrate some players
Thematic elements
  • decorating a house and achieving secret goals
  • home decorating project with a houseful of objects
  • fun, conflict-resolving with a home vibe
Comparison games
none
Mechanics (from transcript analysis)
  • information sharing intervals — Occasional windows allow players to share information and coordinate
  • placement / object drafting — Take decor items and place them in the house; players secretly pursue goals
  • restricted communication — On your turn you cannot openly communicate; you reveal opinions publicly at judging moments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games make the best gifts
  • Gift guide for 2022
  • I'm Alex from Might I Suggest a Game
  • We're going to be giving away one of the games that's on my list today
  • Hit subscribe and that little bell button so you can get notified when I post new content
  • If you're looking for a super simple card game with really beautiful art that's going to be easy enough to explain to your parents
  • This game is tactile and fun
  • Thanks so much for sticking around for my holiday gift guide for 2022
References (from this video)
No references stored for this video.
Video GicAm7HHuzI Might I Suggest a Game Top List at 9:45 sentiment: positive
video_pk 3497 · mention_pk 10385
Might I Suggest a Game - Décorum video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative with no quarterbacking
  • equal participation among players
Cons
  • can be frustrating at times
Thematic elements
  • home decor and passive aggressive decision making
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players work together to reach a common goal with hidden information
  • Hidden Information — each player knows something others do not
  • Hidden Roles — each player knows something others do not
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's better than code names. I I I have said that and I will stand by that on this channel.
  • Wow, that was fast. I really appreciated how quick it was.
  • Castles of Burgundy is just a solid game all the way through.
  • So Clover is the quintessential inside jokemaker.
  • In the Palm of Your Hand feels so different. I just really love the novelty of it.
  • Phantom Inc., with its spooky vibe and Ouija-board feel, has been a big hit in our group.
References (from this video)
No references stored for this video.
Video WSIs0A01f7M Sir Thecos Discussion at 23:15 sentiment: mixed
video_pk 3522 · mention_pk 10481
Sir Thecos - Décorum video thumbnail
Click to watch at 23:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • thematic and visually appealing
  • negotiation adds social interaction
Cons
  • nightmare for players who dislike take-that themes
Thematic elements
  • decor and negotiation with take-that elements
  • decorating a home/apartment
  • thematic but with negotiation tension
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / placement — place rooms on an apartment/builder board
  • Negotiation — players negotiate with each other while decorating spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a no-brainer right
  • insta buy
  • this is definitely something I want to check out
  • I would definitely want to check that out
  • I love art-themed games
  • the art by Vincent de Trey is great
  • insta buy for me as well
  • this looks amazing
References (from this video)
No references stored for this video.
Video hcav_9iSMfM Foster the Meeple Discussion at 5:46 sentiment: mixed
video_pk 2915 · mention_pk 8512
Foster the Meeple - Décorum video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • dynamic fit for passive-aggressive players
  • plays well in a two-player dynamic
Cons
  • ambiguity and hidden information can cause friction
  • question-asking can reveal objectives
Thematic elements
  • passive-aggressive domestic competition
  • two players with a home and personal objectives
  • dialogue-driven, objective-based interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — objectives partly conflict, driving interaction
  • hidden/objective-driven play — each player has private goals revealed at intervals, influencing decisions
  • two-player asymmetric goals — objectives partly conflict, driving interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
  • I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
No references stored for this video.
Video IxVU2g9mCKg Before You Play Discussion at 19:33 sentiment: positive
video_pk 2447 · mention_pk 7162
Before You Play - Décorum video thumbnail
Click to watch at 19:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great two-player experience
  • replayable with different scenarios
  • strong collaborative feel
Cons
  • came as a sponsored playthrough; players may be skeptical
  • availability varies
Thematic elements
  • collaboration under constrained conditions
  • cooperative scenario-based gameplay
  • cooperative puzzle-solving
Comparison games
  • Pandemic
  • The Mind
Mechanics (from transcript analysis)
  • cooperative play — players work together to achieve shared goals
  • Scenario-based progression — play through linked scenarios with evolving challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've dropped our tier system
  • there's going to be a lot more content on this channel over the summer
  • Arc Nova is addictive and it's great to play
  • we're celebrating our three-year anniversary on YouTube next month
  • I miss doing this we haven't done this in so long
  • I'm not sure I'm a good storyteller, but I like doing podcast-style content for Patreon
References (from this video)
No references stored for this video.
Video JQWcG5k5824 Might I Suggest A Game Top List at 7:53 sentiment: positive
video_pk 746 · mention_pk 2174
Might I Suggest A Game - Décorum video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, thematically on point
  • Appealing art and design
Cons
  • Tension can be divisive if group not aligned
Thematic elements
  • Tension and cooperation in a shared space
  • Co-habitation with a roommate; passive-aggressive living situations
  • Realistic, relatable humor
Comparison games
none
Mechanics (from transcript analysis)
  • information_sharing — Strategic sharing of limited information to achieve common goals.
  • phased_actions — Distinct phases with opportunities to communicate and coordinate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year is flying by
  • The Crew is just a perfect nice and easy cooperative game
  • i've been really enjoying six nymph
  • Phantom Ink is a really great game and would highly recommend it
  • Mind Management is a masterpiece
  • So Clover by Repost Production is climbing the rankings
References (from this video)
No references stored for this video.
Video bGX_L8KsLFE Our Family Plays Games Discussion at 32:18 sentiment: positive
video_pk 741 · mention_pk 2156
Our Family Plays Games - Décorum video thumbnail
Click to watch at 32:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever cooperative mechanic with a social twist
  • accessible with a thematic twist on house problems
Cons
  • co-op tension may frustrate some players if goals feel unreachable
Thematic elements
  • cooperative puzzle with conflicting criteria
  • domestic living / roommate dynamics
  • slightly humorous, social
Comparison games
  • Patchwork (analogous puzzle assembly feel)
Mechanics (from transcript analysis)
  • cooperative puzzle with voting — players must align on criteria to satisfy all
  • negotiation and communication — discuss and adjust goals to meet rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Christmas time
  • these five under thirty dollars
  • it's a gateway game
  • it's a co-op not co-op
  • the Matrix baby yeah
  • we love this show; it's going to be our biggest episode
References (from this video)
No references stored for this video.
Video ftEKapK95s8 Paula Deming Top List at 5:44 sentiment: positive
video_pk 411 · mention_pk 1231
Paula Deming - Décorum video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high player interaction
  • fun group dynamics
Cons
  • may not appeal to players who dislike deduction
Thematic elements
  • domestic life and negotiation
  • cooperative deduction about roommates decorating a living space
  • campaign with scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players collaboratively deduce goals and constraints
  • scenario-based campaign — different setups depending on players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown worms its way into my brain like that
  • the first 1000 people to use the link in the description below will get a one month free trial of skillshare
  • I love deduction games
  • this video is sponsored by skillshare
  • it's not a parody it's real weird
  • hands down my favorite game of 2022 is Planet Unknown
  • I cannot wait to play more at this if you like flipping rights and games with combos
References (from this video)
No references stored for this video.
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