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Décorum box art

Décorum

Game ID: GID0089812
Game Info
Year
2022
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just right… for you.
-Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.

At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.

Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise.

Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.

The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed.

The game ends when all players' criteria are satisfied.

Description

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just right… for you.
-Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.

At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.

Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise.

Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.

The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed.

The game ends when all players' criteria are satisfied.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 24 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–29 of 29
Video aOioSzqSdc4 kovray Discussion
video_pk 68869 · mention_pk 165163
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video FGigkbJ4xj4 Let's Table It Top 5 List at 12:05 sentiment: positive
video_pk 66195 · mention_pk 160900
Let's Table It - Décorum video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun social/psychological puzzle
  • strong for group play and family game nights
  • interesting limits on direct communication
Cons
  • can be frustrating or tense
  • not ideal for very small or inexperienced groups
Thematic elements
  • passive-aggressive, goal-driven interaction
  • modern home interior design
  • humorous yet strategic
Comparison games
none
Mechanics (from transcript analysis)
  • goal deduction — players deduce and react to others' goals while advancing their own
  • hand management — players influence room design with limited communication and hidden goals
  • hand management / drafting — players influence room design with limited communication and hidden goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely it's an easy family pick for us.
  • We would love to have more Disney Dixit cards because there are several wells for cards here and what's in there takes up one.
  • Distilled is one of those that I think hits on so many boxes.
  • it's so fun and it's so thematic.
  • wow, it just hit.
  • We loved it.
  • it's a great puzzle.
  • the passive aggressive game
  • you can't tell people what your goals are
References (from this video)
No references stored for this video.
Video yzvVeeMCL58 Fair Plays Games Top 5 List at 9:20 sentiment: positive
video_pk 65692 · mention_pk 159444
Fair Plays Games - Décorum video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute concept
  • Brain-burning puzzle
  • Semi-cooperative tension adds depth
  • Encourages discussion and negotiation
Cons
  • Frustration when one player blocks progress
  • Limited communication can hinder coordination
Thematic elements
  • communication, compromise, and meeting everyone's preferences
  • cooperative home decorating across rooms
  • semi-cooperative
Comparison games
none
Mechanics (from transcript analysis)
  • End condition — Game ends when the home is decorated to satisfy everyone's criteria
  • limited communication — Communication is constrained; players work to satisfy everyone
  • place, move, or remove decor tokens — On your turn you place, move, or remove tokens in different rooms
  • secret preferences — Each player has private criteria for how rooms should look
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This world is a co-op.
  • This planet is co-op city. Co-op Earth. That's what it is.
  • Not semi co-op. It is co-op.
  • Bomb Busters is the jam.
  • The Gang is rolling.
  • I love the artwork in the game. I love the diversity of the game.
  • This is a really, really good co-op that keeps you on your toes.
References (from this video)
No references stored for this video.
Video R33zN3O_WZA Meeple University Rules Teach at 0:04
video_pk 64233 · mention_pk 157692
Meeple University - Décorum video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • decorating and satisfying mutual conditions across two players
  • A new house shared by partners or roommates who have recently moved in
  • scenario-based puzzle with private card conditions
Comparison games
none
Mechanics (from transcript analysis)
  • add object from supply to an empty slot — Add one object from the supply to a slot that matches that object's type in the house.
  • comment on action — The partner comments on the action with positivity, negativity, or neutrality without disclosing card details.
  • Compound Scoring — Three points per fulfilled condition, and two points per unused Heart to Heart condition.
  • exchange object from supply for same type in house — Exchange a supply object for another object of the same type already in the house.
  • fulfillment check — Check whether all conditions on a player's card are met by current decorations and reveal results to the partner.
  • heart-to-heart rounds — At rounds 15, 20, and 25, players have a heart-to-heart discussion to share a condition and align.
  • House meetings — Heart-to-heart meetings after certain rounds to discuss progress and share information.
  • move object from house to supply — Move an object from the house back to the supply.
  • pass when conditions met — Option to pass if all conditions on your card are met.
  • repaint a room — Repaint a room by swapping a paint icon with one from the paint tokens.
  • roommate dynamic (3-4 players) — In roommate scenarios, you may move a roommate marker and eject a roommate if the room holds more than two.
  • round limit — Gameplay is capped at 30 rounds with a round counter moving along circles.
  • scoring — Three points per fulfilled condition, and two points per unused Heart to Heart condition.
  • setup cards and envelopes — Two-player uses a setup card; three/four-player uses distributed cards; includes large and small duplicate cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • decorum is a scenario based puzzle game
  • the aim of the game is to get a set of decorations which fulfills both players requirements before the end of 30 rounds
  • Endless replayability
  • There are 22 player scenarios and ten three or four player scenarios
  • the tops of the cards will contain between three and five conditions
  • decorum plays in a maximum of 30 rounds
References (from this video)
No references stored for this video.
Video X5pcDhojw3M Ryan and Bethany board game reviews Review at 0:07 sentiment: mixed
video_pk 62266 · mention_pk 154780
Ryan and Bethany board game reviews - Décorum video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clear, learnable core rules described as five words to teach the whole game
  • strong ramp in difficulty, especially the two-player campaign
  • humorous, relatable social dynamics and heart-to-heart moments
  • elegant design that blends social interaction with puzzle solving
Cons
  • frustrating logic-puzzle mechanics for some players
  • can feel less cooperative and more punitive depending on perspective
  • content is limited to 20 missions and expansion teased
Thematic elements
  • cooperation under conflicting tastes, negotiation, and relationship dynamics
  • A shared home with roommates; contemporary interior decorating
  • cooperative puzzle with social interaction and limited communication
Comparison games
none
Mechanics (from transcript analysis)
  • Add — add an item from the board to the house (or a room) to progress toward parameters
  • paint — paint a wall to match color schemes required by scenarios
  • pass — pass on a turn when your parameters are met or strategic progress warrants it
  • remove — remove an item from the house to adjust toward parameters
  • Swap — swap an existing item for a different color/style item to better fit parameters
  • Trading — swap an existing item for a different color/style item to better fit parameters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of passive aggressive cohabitation
  • the rule set is five words I can teach the entire game
  • heart-to-heart action
  • these conversations happen in households
References (from this video)
No references stored for this video.
Video C8SAQwDrdvw Let's Table It Discussion at 1:09 sentiment: positive
video_pk 61771 · mention_pk 154409
Let's Table It - Décorum video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative puzzle
  • Brings family to the table and works well as a team-based challenge
  • Keeps returning to the table per verdict
Cons
  • Very hard with four players
  • text heavy; reads can impede younger players
Thematic elements
  • cooperative deduction about meeting each player's house criteria
  • A domestic setting around home design and decoration with a cooperative puzzle element
  • text-heavy, reading-dependent puzzle where players balance each other's constraints
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction / logic puzzle — Players work together to determine a house design that satisfies private criteria.
  • limited communication — Players can reveal only limited information, making coordination challenging.
  • limited information sharing — Players can reveal only limited information, making coordination challenging.
  • private criteria management — Each player has a set of house design criteria that may conflict with others' goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only game that we like to fight about.
  • The kids request it anytime we pull it off their shelves to play two-player, which is how we would prefer to play this game.
  • It's brutal when you play four players.
  • The premise is actually really interesting where it's based on an actual scientific experiment.
  • It's not a real deep game, but it's still really enjoyable.
  • Rolling Heights is sticking around for now.
References (from this video)
No references stored for this video.
Video bozMAWGkDIk kovray Top List at 5:15 sentiment: positive
video_pk 60439 · mention_pk 152835
kovray - Décorum video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative decorating theme
  • Strong thematic integration
  • High replay potential through role-play and house-building goals
Cons
  • Learning curve for new players
  • Some sessions may feel slower due to role-play elements
Thematic elements
  • Cooperative puzzle-solving with role-playing house-making tasks
  • A cooperative decorating scenario inside a house
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cooperative decorating game where you're basically trying to meet the conditions of the house in order to make it work.
  • One of the best crunchy feel type of games in the shorts amount of time.
  • It's a really tight 4x4 puzzle and very replayable.
References (from this video)
No references stored for this video.
Video mstPKYgFgSM Board Game Sanctuary Top List at 10:16 sentiment: positive
video_pk 50887 · mention_pk 139795
Board Game Sanctuary - Décorum video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive atmospheric conversation
  • tight puzzle with meaningful negotiation
Cons
  • may feel stressful or confrontational for some players
  • learning curve around preferred strategies
Thematic elements
  • passive aggressive cohabitation
  • cohabitation life with partner
  • puzzle/relationship dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • constraint-based placement — manipulating room setups within a time constraint
  • cooperative reasoning / deduction — four-room house puzzle driven by partner reactions
  • deduction — four-room house puzzle driven by partner reactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are tactile they're made to be played with
  • it's such a thematically rich fun experience
  • this game is about attracting different types of birds into your habitat
  • I love word games because not only do they represent a lot of IDs that we have in everyday life
  • the tension points of the trail ... there's weather that plays into it
References (from this video)
No references stored for this video.
Video _gRREJIsZG0 Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 42505 · mention_pk 129123
Board Game Dad - Décorum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative puzzle feel
  • thematic tie to home-building resonates emotionally
Cons
  • plays best with multiple rounds to reveal objectives
Thematic elements
  • cooperative house design with personal goals
  • house-building with secret objectives
  • playful and family-friendly
Comparison games
  • City Chase
Mechanics (from transcript analysis)
  • cooperative object placement — players place furniture pieces to satisfy hidden objectives
  • Secret objectives — each player has private goals influencing decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
  • the first one is Trolls and Princesses... I thought it was a cute theme.
  • Beacon Patrol is a Cooperative tile placing game.
  • it's a draft and write records a game about building a band.
  • I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
  • the White Castle is a dice worker placement game which I love. I love engine building.
  • Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
No references stored for this video.
Video IQV77Q4HTgg The Board Game Garden Two Player Game Recommendations at 6:25 sentiment: positive
video_pk 36145 · mention_pk 108224
The Board Game Garden - Décorum video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun theme for couples and two players
  • Engaging campaign with a sense of mystery
  • Humorous and tense interactions without talking
Cons
  • Can lead to arguments due to conflicting house visions
Thematic elements
  • passive aggressive cohabitation
  • cohabiting roommates in a house
  • household scenarios with constraints
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-based play — A campaign with scenarios for 2–4 players; there is a 2-player campaign and a mystery package at scenario 12.
  • Card-driven actions with hidden goals — Each player receives a card showing how they want the house to be set up; communication is limited.
  • Resource/house modification theme — Move decor pieces, change walls colors, and achieve specified layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a calm and therapeutic game
  • it's a fascinating two-player experience
  • the art is absolutely stunning by Andrew Bosley
  • it's a hoot
References (from this video)
No references stored for this video.
Video DD_1KLrIQxU The Board Game Garden Discussion at 12:25 sentiment: positive
video_pk 36084 · mention_pk 108054
The Board Game Garden - Décorum video thumbnail
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative feel
  • engaging with family/friends
Cons
  • requires clear communication
Thematic elements
  • domestic life and sharing spaces
  • household living together
  • cozy, relatable
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players share and infer information about house needs
  • tile/space management — organize house space with shared resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the garden is growing
  • paint the roses holy crap do we ever love this game
  • this was a good play month
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video R1wonTK1SNg Before You Play Playthrough at 0:02 sentiment: positive
video_pk 13382 · mention_pk 39251
Before You Play - Décorum video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player negotiation with clear goals
  • Dynamic interaction through back-and-forth room updates
  • Heart-to-heart moments create meaningful information sharing
Cons
  • Rules can be fiddly and require careful tracking of constraints
  • Two-player mode demands explicit communication to align multiple conditions
Thematic elements
  • Household negotiation and balance of needs through design choices
  • A newly moved-into house; two players decorate a home
  • Scenario-driven, lighthearted and competitive-cooperative
Comparison games
  • Decorum (four-player variant)
Mechanics (from transcript analysis)
  • Campaign/scenario deck — Game includes multiple scenarios or campaigns and custom scenarios for playthroughs.
  • Color painting — You can repaint a room's walls to different colors to meet needs.
  • Heart-to-heart (information exchange) — At designated rounds, players read a condition to the other to reveal information about needs.
  • Item type constraint — Each room can only contain one of each item type.
  • Pass action — You may pass instead of performing an action.
  • Room-based action — Each turn affects one room; you can add, remove, swap, or repaint items in that room, respecting type rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game comes with several scenarios that you can go through together as a campaign of sorts
  • you can swap out an item for a different type of that specific item
  • we are ending the game
  • the house must contain exactly three out of the four styles
  • I'm fulfilled
  • read out one of the conditions on your card that you feel like your housemate must know
References (from this video)
No references stored for this video.
Video r3hk7zfDwII Our Family Plays Games Discussion at 26:30 sentiment: positive
video_pk 11632 · mention_pk 34157
Our Family Plays Games - Décorum video thumbnail
Click to watch at 26:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • co-op at core with conflicting objectives
  • interesting negotiation dynamics
Cons
  • can be complex to coordinate among players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no one's made a game about that
  • decorum is a co-op yes it is not too co-op
  • we would shut the game down
References (from this video)
No references stored for this video.
Video 74SacIKG1xc Our Family Plays Games Discussion at 49:21 sentiment: positive
video_pk 11470 · mention_pk 33749
Our Family Plays Games - Décorum video thumbnail
Click to watch at 49:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong co-op feel
  • clever scoring that rewards teamwork
Cons
  • artwork considered minimal by some
  • theme may not be exciting for all
Thematic elements
  • decor and personal taste on criteria
  • room-design and interior criteria racing
  • cooperative constraint-satisfaction with a twist
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative puzzle — players align rooms to meet common criteria
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not cohesive at all
  • we're going to rate our games on a scale of one to ten
  • OFPG endorsement for the top picks
  • don't sleep on Acropolis
  • you can carry Cat in the Box easily
  • we love you bye now
References (from this video)
No references stored for this video.
Video FC9Au3hzer0 Might I Suggest A Game Top List at 6:03 sentiment: positive
video_pk 9732 · mention_pk 28757
Might I Suggest A Game - Décorum video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong art style
  • cool house meeting mechanic
Cons
  • communication is limited and tricky
Thematic elements
  • cooperative puzzle about meeting objectives with limited communication
  • A house with belongings and missions
  • parlor-room style with hidden roles and objectives
Comparison games
  • Charterstone
Mechanics (from transcript analysis)
  • Cooperative puzzle with hidden objectives — Players attempt to satisfy objective sets without full information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • charter stone is a legacy worker placement game
  • the art is amazing
  • it's an absolutely underrated gem of a game
  • rolling right to game night
  • the parfait of puzzles
References (from this video)
No references stored for this video.
Video latz7bq83FE Our Family Plays Games Discussion at 24:40 sentiment: positive
video_pk 8895 · mention_pk 26230
Our Family Plays Games - Décorum video thumbnail
Click to watch at 24:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and tension
  • balancing cooperation and self-interest
Cons
  • semi-cooperative structure may frustrate some players
Thematic elements
  • passive-aggressive cohabitation
  • a shared home with decor choices
  • tense negotiation around limited resources
Comparison games
  • Calico
  • The Castles of Burgundy
Mechanics (from transcript analysis)
  • semi-cooperative play — private goals; players influence decor while negotiating with others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's the best version of Code Names and that's Code Names Duet
  • we belong in this space
References (from this video)
No references stored for this video.
Video c1Yk5l9L1Fc Foster the Meeple Discussion at 16:57 sentiment: positive
video_pk 8775 · mention_pk 25887
Foster the Meeple - Décorum video thumbnail
Click to watch at 16:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Therapeutic potential and relationship-building prompts
Cons
  • Guaranteed to cause fights; requires facilitation
Thematic elements
  • Communication and avoiding fights
  • Coupled decorating session with a partner
  • Therapy-leaning but lighthearted
Comparison games
  • Idea to Therapy
  • Hive Mind
Mechanics (from transcript analysis)
  • Cooperative / negotiation — Players decorate a shared space while managing conflicts and communication strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weirder, the better. I love it.
  • It's going to be a real hit.
  • This is all in fun as per usual.
References (from this video)
No references stored for this video.
Video IVAhcDxxi-o Board Game Coffee Discussion at 19:10 sentiment: positive
video_pk 8490 · mention_pk 25012
Board Game Coffee - Décorum video thumbnail
Click to watch at 19:10 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • surprisingly rich in negotiation and dynamics
  • strong concept and memorable play experience
Cons
  • requires active participation to shine
  • depends on group dynamics
Thematic elements
  • domestic life and interior design
  • decorating and cohabitation with secret preferences
  • cooperative with hidden agendas and negotiation
Comparison games
  • The Mind
  • Dixit
Mechanics (from transcript analysis)
  • communication constraint — players must convey likes/dislikes without explicit statements
  • secret preferences — players receive hidden goals and must communicate non-verbally
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island not Spirit Away mind you it's a great movie if we were giving away Badges of approval for movies Spirited Away a batch of approval but Spirit Island also and this is greater than games
  • Spirit Island is a fabulous game... it's fantastic
  • Terraforming Mars yes it's our favorite ugly game terrifying Mars is amazing
  • I would play that anytime you brought it out
  • it's so freaking cool
  • we're giving away four copies of Sagrada to four different people
References (from this video)
No references stored for this video.
Video 0BHk-KGcQGs Good Time Society Review at 3:52 sentiment: positive
video_pk 8185 · mention_pk 24046
Good Time Society - Décorum video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • Passive-aggressive gameplay
Cons
  • Potentially triggering personal experiences
Thematic elements
  • Passive-aggressive roommate interactions
  • Shared living space
  • Cooperative negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative negotiation — Players place items in rooms with hidden personal goals
  • negotiation — Players place items in rooms with hidden personal goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • explore, kill, die, mutate, repeat
  • one more game
References (from this video)
No references stored for this video.
Video fs44XVMrWac Board Game Coffee Rules Teach at 0:51 sentiment: positive
video_pk 5407 · mention_pk 16067
Board Game Coffee - Décorum video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, accessible rules explanation tailored for new players
  • Engaging cooperative mechanic that balances private goals with open-ended cooperation
  • Flexible play variants for 2-player and 3-4 player games
  • Strong thematic flavor through setup stories and color/object matching
Cons
  • Learning curve around private goals and how to communicate hints without revealing them
  • Rules-heavy sections for multi-player variants (house meetings) may slow pacing
  • Some players may find the hidden-information aspect stressful if miscommunication occurs
Thematic elements
  • cohabitation, relationship dynamics, domestic design challenges
  • A shared living space with four rooms where roommates pursue conflicting households’ needs
  • scenario-based, story-driven coaching of two partners trying to satisfy private conditions without revealing them
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to fulfill private conditions without disclosing them to each other
  • cooperative play — Players work together to fulfill private conditions without disclosing them to each other
  • fulfillment checks — On a turn, players perform an action, then check whether their conditions are met, followed by a partner's feedback
  • Hidden Information — Each player holds a private condition card that defines goals not shared with the partner
  • limited communication — Comments during turns convey sentiment about actions without revealing hidden conditions
  • player interaction in multi-handed variants — In three-to-four player games, additional house meetings replace heart-to-heart mechanics, enabling short-term hints without disclosure
  • scoring and heart-to-heart moments — Rounds include special moments where players reveal one condition to each other to guide strategy
  • tile/board placement and set collection — Objects and colors are placed into rooms to satisfy room-specific and condition-specific requirements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • decorum is a cooperative hidden information game that plays 2-4 players
  • the fate of your cohabitation depends on it
  • no matter how dire the situation seems know that it is always possible to satisfy all the conditions on both players cards
  • a scenario ends in one of two ways either both players have fulfilled all the conditions on their card or after the 30th round
  • in a two-player game you will have a maximum of three heart to hearts
  • the trick is figuring it out without telling your partner what you're trying to do
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 16:52 sentiment: positive
video_pk 4472 · mention_pk 13121
Foster the Meeple - Décorum video thumbnail
Click to watch at 16:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shows passive aggression
  • Illustrates human dynamics
Cons
none
Thematic elements
  • Social dynamics
  • Communication
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video -m8RrNBKr4Q Might I Suggest a Game Top List at 15:39 sentiment: positive
video_pk 4219 · mention_pk 12333
Might I Suggest a Game - Décorum video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme with HGTV vibe
  • Encourages strategic discussion and collaboration
Cons
  • Limited on-turn communication can frustrate some players
Thematic elements
  • decorating a house and achieving secret goals
  • home decorating project with a houseful of objects
  • fun, conflict-resolving with a home vibe
Comparison games
none
Mechanics (from transcript analysis)
  • information sharing intervals — Occasional windows allow players to share information and coordinate
  • placement / object drafting — Take decor items and place them in the house; players secretly pursue goals
  • restricted communication — On your turn you cannot openly communicate; you reveal opinions publicly at judging moments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games make the best gifts
  • Gift guide for 2022
  • I'm Alex from Might I Suggest a Game
  • We're going to be giving away one of the games that's on my list today
  • Hit subscribe and that little bell button so you can get notified when I post new content
  • If you're looking for a super simple card game with really beautiful art that's going to be easy enough to explain to your parents
  • This game is tactile and fun
  • Thanks so much for sticking around for my holiday gift guide for 2022
References (from this video)
No references stored for this video.
Video GicAm7HHuzI Might I Suggest a Game Top List at 9:45 sentiment: positive
video_pk 3497 · mention_pk 10385
Might I Suggest a Game - Décorum video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative with no quarterbacking
  • equal participation among players
Cons
  • can be frustrating at times
Thematic elements
  • home decor and passive aggressive decision making
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players work together to reach a common goal with hidden information
  • Hidden Information — each player knows something others do not
  • hidden roles — each player knows something others do not
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's better than code names. I I I have said that and I will stand by that on this channel.
  • Wow, that was fast. I really appreciated how quick it was.
  • Castles of Burgundy is just a solid game all the way through.
  • So Clover is the quintessential inside jokemaker.
  • In the Palm of Your Hand feels so different. I just really love the novelty of it.
  • Phantom Inc., with its spooky vibe and Ouija-board feel, has been a big hit in our group.
References (from this video)
No references stored for this video.
Video WSIs0A01f7M Sir Thecos Discussion at 23:15 sentiment: mixed
video_pk 3522 · mention_pk 10481
Sir Thecos - Décorum video thumbnail
Click to watch at 23:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • thematic and visually appealing
  • negotiation adds social interaction
Cons
  • nightmare for players who dislike take-that themes
Thematic elements
  • decor and negotiation with take-that elements
  • decorating a home/apartment
  • thematic but with negotiation tension
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / placement — place rooms on an apartment/builder board
  • negotiation — players negotiate with each other while decorating spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a no-brainer right
  • insta buy
  • this is definitely something I want to check out
  • I would definitely want to check that out
  • I love art-themed games
  • the art by Vincent de Trey is great
  • insta buy for me as well
  • this looks amazing
References (from this video)
No references stored for this video.
Video hcav_9iSMfM Foster the Meeple Discussion at 5:46 sentiment: mixed
video_pk 2915 · mention_pk 8512
Foster the Meeple - Décorum video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • dynamic fit for passive-aggressive players
  • plays well in a two-player dynamic
Cons
  • ambiguity and hidden information can cause friction
  • question-asking can reveal objectives
Thematic elements
  • passive-aggressive domestic competition
  • two players with a home and personal objectives
  • dialogue-driven, objective-based interaction
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player powers — objectives partly conflict, driving interaction
  • hidden/objective-driven play — each player has private goals revealed at intervals, influencing decisions
  • two-player asymmetric goals — objectives partly conflict, driving interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
  • I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
No references stored for this video.
Video IxVU2g9mCKg Before You Play Discussion at 19:33 sentiment: positive
video_pk 2447 · mention_pk 7162
Before You Play - Décorum video thumbnail
Click to watch at 19:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great two-player experience
  • replayable with different scenarios
  • strong collaborative feel
Cons
  • came as a sponsored playthrough; players may be skeptical
  • availability varies
Thematic elements
  • collaboration under constrained conditions
  • cooperative scenario-based gameplay
  • cooperative puzzle-solving
Comparison games
  • Pandemic
  • The Mind
Mechanics (from transcript analysis)
  • cooperative play — players work together to achieve shared goals
  • Scenario-based progression — play through linked scenarios with evolving challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've dropped our tier system
  • there's going to be a lot more content on this channel over the summer
  • Arc Nova is addictive and it's great to play
  • we're celebrating our three-year anniversary on YouTube next month
  • I miss doing this we haven't done this in so long
  • I'm not sure I'm a good storyteller, but I like doing podcast-style content for Patreon
References (from this video)
No references stored for this video.
Video JQWcG5k5824 Might I Suggest A Game Top List at 7:53 sentiment: positive
video_pk 746 · mention_pk 2174
Might I Suggest A Game - Décorum video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, thematically on point
  • Appealing art and design
Cons
  • Tension can be divisive if group not aligned
Thematic elements
  • Tension and cooperation in a shared space
  • Co-habitation with a roommate; passive-aggressive living situations
  • Realistic, relatable humor
Comparison games
none
Mechanics (from transcript analysis)
  • information_sharing — Strategic sharing of limited information to achieve common goals.
  • phased_actions — Distinct phases with opportunities to communicate and coordinate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year is flying by
  • The Crew is just a perfect nice and easy cooperative game
  • i've been really enjoying six nymph
  • Phantom Ink is a really great game and would highly recommend it
  • Mind Management is a masterpiece
  • So Clover by Repost Production is climbing the rankings
References (from this video)
No references stored for this video.
Video bGX_L8KsLFE Our Family Plays Games Discussion at 32:18 sentiment: positive
video_pk 741 · mention_pk 2156
Our Family Plays Games - Décorum video thumbnail
Click to watch at 32:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever cooperative mechanic with a social twist
  • accessible with a thematic twist on house problems
Cons
  • co-op tension may frustrate some players if goals feel unreachable
Thematic elements
  • cooperative puzzle with conflicting criteria
  • domestic living / roommate dynamics
  • slightly humorous, social
Comparison games
  • Patchwork (analogous puzzle assembly feel)
Mechanics (from transcript analysis)
  • cooperative puzzle with voting — players must align on criteria to satisfy all
  • negotiation and communication — discuss and adjust goals to meet rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Christmas time
  • these five under thirty dollars
  • it's a gateway game
  • it's a co-op not co-op
  • the Matrix baby yeah
  • we love this show; it's going to be our biggest episode
References (from this video)
No references stored for this video.
Video ftEKapK95s8 Paula Deming Top List at 5:44 sentiment: positive
video_pk 411 · mention_pk 1231
Paula Deming - Décorum video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high player interaction
  • fun group dynamics
Cons
  • may not appeal to players who dislike deduction
Thematic elements
  • domestic life and negotiation
  • cooperative deduction about roommates decorating a living space
  • campaign with scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players collaboratively deduce goals and constraints
  • scenario-based campaign — different setups depending on players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown worms its way into my brain like that
  • the first 1000 people to use the link in the description below will get a one month free trial of skillshare
  • I love deduction games
  • this video is sponsored by skillshare
  • it's not a parody it's real weird
  • hands down my favorite game of 2022 is Planet Unknown
  • I cannot wait to play more at this if you like flipping rights and games with combos
References (from this video)
No references stored for this video.
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