Game Info
Year
2022
Collection
Mechanic profile
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Description
In Deep Rock Galactic: The Board Game, an authorized tabletop game adaption of the popular computer game, players take the roles of up to four dwarf miners in space: the Scout, the Engineer, the Gunner, and the Driller. Players must work together to mine precious minerals deep below the surface of a hostile planet where indigenous insectoid predators — the Glyphids — await, aggressively defending their caves against the intruders. Will your team be able to meet the mineral quota set by the company, or will you all end up as dinner for the Glyphids?
Players move around the board while throwing dice to fight monsters and mine rare minerals in order to escape in time with the required amount of minerals needed to win the current mission.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video fe3HWZ0Ypbk
Discussion at 27:29 sentiment: neutral
video_pk 66985 · mention_pk 162889
Click to watch at 27:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
- If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
- It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
- You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
- It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video M1q5xgqdfOw
Bower's Game Corner Review at 2:02 sentiment: positive
video_pk 65667 · mention_pk 159392
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- It is one of the highest rated board games ever.
- It is a rarefied air, top 225 thematic game of all time.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Bottom line is, you know, if I were doing better in a more financially comfortable position, this is one of those Kickstarters that I would legitimately think about backing because the price feels decent.
- 60 euros feels fantastic. 335 for the minis version feels terrible.
- And that definitely shows with the numbers. Right? Like the fact that your core pledge is just crushing. Not crushing it, but like doing so well at 800. Like that's fantastic, right?
- I love it from a consumer perspective. So, I think it just ends up canceling itself out.
- Final grade is solid.
- I don't feel like they focused on the designer or their pedigree much.
- It's 1300 game of all time.
- It's another video game IP.
- Final grade is I'm going to go with a B.
- Let me know in the comments below what's your final grade for Hitman the board game by Mood Publishing.
References (from this video)
No references stored for this video.
Video pJ0mtLXBRVg
One Stop Co-op Shop Playthrough at 0:00 sentiment: positive
video_pk 3061 · mention_pk 146533
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tense, cooperative play with high player agency and meaningful choices
- Miniatures and component art significantly enhance immersion
- Distinct dwarf classes with complementary abilities enable diverse strategies
- Dynamic event and swarm mechanics create escalating tension and memorable moments
- Solid tactile components (tokens, boards, platforms, shields) support tactical play
Cons
- Dice-driven randomness can swing outcomes, affecting perceived fairness
- Setup and teardown can be time-consuming due to numerous components
- Some enemy abilities require careful sequencing and planning to leverage effectively
Thematic elements
- Cooperation under pressure, teamwork, and exploration in hazardous caverns.
- Underground cave systems with dwarves mining for resources while combating alien threats.
- Live playthrough with emergent storytelling driven by deck draws, events, and enemy spawns.
Comparison games
none
Mechanics (from transcript analysis)
- Action economy — Each dwarf takes up to three actions per turn, with a variety of actions available (move, attack, pickaxe, throwable, resupply, etc.).
- Combat: Dice — Attacks rely on colored dice; enemies have resistances (e.g., armor piercing vs explosive vs fire) that affect outcomes.
- Crew roles and asymmetry — Dwarves have unique classes with distinct weapons and abilities, enabling varied strategies and collaboration.
- Deployment and cargo logistics — Cargo pods, mules, blooms, and pickups drive resource collection and mission progression.
- Dice-based combat and resistance — Attacks rely on colored dice; enemies have resistances (e.g., armor piercing vs explosive vs fire) that affect outcomes.
- Line of sight — Pits, walls, and tunnels influence movement and line of sight; grappling hooks, platforms, and zip lines alter navigation.
- Overclocking and resource management — Weapons can be overclocked by spending resources (gold) to gain more damage or special capabilities; ammo and health are limited.
- Resource management — Weapons can be overclocked by spending resources (gold) to gain more damage or special capabilities; ammo and health are limited.
- Swarm and event systems — Swarm threat increases via events; multiple adversaries spawn and trigger complex interactions across exits.
- Terrain interaction and line of sight — Pits, walls, and tunnels influence movement and line of sight; grappling hooks, platforms, and zip lines alter navigation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the minis look amazing
- these minis look ridiculously awesome
- I love these guys, they look fantastic
- it's tense, you know we're likely to get swarmed again
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3