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Deep Sea Adventure box art

Deep Sea Adventure

Game ID: GID0090036
Game Info
Year
2014
Players
2-6
Age
8+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.

Game Objective
The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

Turn Progression
On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn.

1) Declare if you will turn back or not.
2) Reduce air.
3) Roll the dice and advance your game piece.
4) Search. (When you have stopped moving, select one of A-C below)
A) Do nothing.
B) Pick up ruins chip.
C) Place a ruins chip.

Description

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.

Game Objective
The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

Turn Progression
On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn.

1) Declare if you will turn back or not.
2) Reduce air.
3) Roll the dice and advance your game piece.
4) Search. (When you have stopped moving, select one of A-C below)
A) Do nothing.
B) Pick up ruins chip.
C) Place a ruins chip.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 34
This page: 34
Sentiment: pos 26 · mix 2 · neu 3 · neg 0
Mentions per page
Showing 1–34 of 34
Video pOVaGvy5cME Getting Games Discussion at 7:21 sentiment: neutral
video_pk 92285 · mention_pk 247898
Getting Games - Deep Sea Adventure video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • by far in a way the most important life-altering thing that's happened to me in the last month is that I proposed to my then girlfriend now fiance Jessica
  • I'm getting married
  • I am pretty excited that I just finished recording my first question and answer Vlog
  • the last one was in Alien Frontiers
  • Welcome to the dungeon is a great idea
  • it's gorgeous but it's not the most engaging thing ever
  • I prefer this over Race for the Galaxy
  • it's a cool pyramid building engine building out the Wazoo game with an auction mechanic that seems a bit thrown on
References (from this video)
No references stored for this video.
Video 64ZZH85g12Y Getting Games Discussion at 11:51 sentiment: positive
video_pk 92295 · mention_pk 247924
Getting Games - Deep Sea Adventure video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat push-your-luck mechanic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — players dive below the surface to collect treasure and must return to the submarine before running out of air
  • push-your-luck — players dive below the surface to collect treasure and must return to the submarine before running out of air
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am super duper excited about it
  • it's almost one of the greatest gaming experiences I've ever had in my life
  • it's kind of like a civilization themed card game
  • this is a party game and I don't normally get party games but this one just looked too fascinating to pass up
  • there's a timer on it we had a lot of fun playing with it
  • got this stunning artwork on the cards
  • it's a very quick little game where you are essentially trying to hide potions on a 4x4 board and then reveal them to make a set of three of a color before all of your opponents first person do that three times wins
References (from this video)
No references stored for this video.
Video -k2oStkf9J0 Meeple University Live Event Coverage at 20:50 sentiment: positive
video_pk 91338 · mention_pk 244987
Meeple University - Deep Sea Adventure video thumbnail
Click to watch at 20:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Listed as a favorable title in the same breath as Fake Artists Go to New York
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're just live-streaming the whole day and publishers come in for 5 to 10 minutes at a time
  • this is amazing a lot of table presents
  • I've got that yesterday one of my favorite is fake artists go to New York
  • Tiny Epic Dinosaurs go check it out
References (from this video)
No references stored for this video.
Video TBM0TILEanQ Ryan and Bethany Board Game Reviews Top 10 List at 6:54 sentiment: positive
video_pk 90536 · mention_pk 242002
Ryan and Bethany Board Game Reviews - Deep Sea Adventure video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact footprint, easy to teach
  • exciting tension as you dive deeper
Cons
  • oxygen management can be punishing for new players
Thematic elements
  • push-your-luck exploration with oxygen as a resource
  • underwater treasure hunting
  • cute, adventurous
Comparison games
  • Hanabi
  • Incan Gold
Mechanics (from transcript analysis)
  • hidden role / shared objective — players share a team goal with personal risk
  • Hidden Roles — players share a team goal with personal risk
  • Push Your Luck — deepen dives while managing oxygen supply
  • push-your-luck — deepen dives while managing oxygen supply
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a great list of games that are just have a low buried entry basically
  • there's a game for everybody out there
  • it's a perfect choice to use to introduce people to games
  • it's not a game it's an activity
  • cooperative makes it easy to teach
References (from this video)
No references stored for this video.
Video lGJcI9koORw Grant Lyon Top 10 List at 4:19 sentiment: positive
video_pk 90162 · mention_pk 240548
Grant Lyon - Deep Sea Adventure video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best small box games
  • Gorgeous graphic design
  • Pretty color scheme
  • Can bring it anywhere
  • Fun
  • Dice rolling
  • Push your luck
Cons
none
Thematic elements
  • Deep sea
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — It's dice rolling.
  • Push Your Luck — It's push your luck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey I'm Grant with Grant's Game Rex and today I am bringing you the top 10 board games that I want to make out with.
  • There is no such thing as overproduced, there is impress me produced.
  • You put in the work, you get the rewards.
  • Looks like an actual vinyl record man, this just makes me happy every time I look at it.
  • It makes you angry and aren't angry make out sessions some of the best ones.
  • Oh boy do I want to make out with your mind Wavelength your mind is so interesting in this game.
  • It's one of the most interesting thought games of all time.
  • This is one of the best spooky games out there.
  • The artwork on all the cards is amazing, it's it's esoteric and dreamlike and and gorgeous.
  • Some of the most adorable Woodland creatures you will ever see.
  • I don't want to just make out with something for the sake of making out I want to make out with something because I love it and I want to tell the story of our love.
  • The best storytelling game out there is is Forgotten Waters.
  • The game that taught me how beautiful modern board gaming could be was aou.
  • I suck at this game but boy does this look cool.
  • This combines all the best of everything.
  • Aquatica we can grow together you and me let's spend a lifetime together just growing bringing out the best in each other.
References (from this video)
No references stored for this video.
Video 2ZPxUkGaaEI Ryan and Bethany Board Game Reviews Discussion at 7:11 sentiment: positive
video_pk 88539 · mention_pk 233664
Ryan and Bethany Board Game Reviews - Deep Sea Adventure video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, engaging, and fun in a short play
  • Great pairing with Hey That's My Fish! in discussion
Cons
none
Thematic elements
  • cooperative push-your-luck exploration
  • Underwater treasure diving
Comparison games
  • Hey That's My Fish!
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back conventions are back
  • this is home away from home
  • I don't want to go home
  • one of the best parties I've ever been to
  • the line for that wrapped around it
  • it's not just about the games, it's the atmosphere and people
References (from this video)
No references stored for this video.
Video V5nwAp2WmEg UndeadVikingVideos Discussion at 1:28:02 sentiment: mixed
video_pk 87778 · mention_pk 230025
UndeadVikingVideos - Deep Sea Adventure video thumbnail
Click to watch at 1:28:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun game
  • Can be screwed over by other players by taking all oxygen
Cons
  • Everyone can lose if one player is greedy with oxygen
  • Can be frustrating depending on the group
Thematic elements
Comparison games
  • Fake Artist Goes to New York
  • Oink Games
Mechanics (from transcript analysis)
  • push-your-luck — Players take oxygen to use for their turns, but if they run out, everyone loses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Gambler is correct such a good song
  • The Gimper used as a plot hole in a certain film
  • Spotify DJ is amazing like it's super cool AI driven
  • hey here's some new artists that we think are really going to be about your style
  • wow you phone does that my phone yeah
  • I'd hold a gun to its head and say shut the [ __ ] up I don't that's scary
  • have you never seen Terminator
  • well we have some after dark stuff to talk about anyway
References (from this video)
No references stored for this video.
Video B4M_5E3ik3Q UndeadVikingVideos Discussion at 3:29:55 sentiment: positive
video_pk 87800 · mention_pk 230105
UndeadVikingVideos - Deep Sea Adventure video thumbnail
Click to watch at 3:29:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to play
  • Push your luck mechanic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Deep Sea Adventure is a push-your-luck game.
  • Set Collection — Players collect treasures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • game they considered street racing a sport
  • I guess we considered illegal but yeah I used to go to a bunch of them up in Philly down by the airport back in like the 90s and all that guys there spare transmissions
  • I love car meets car meets are fun to go to too
  • Breaking the Law now they actually got people on that too at one point they were cracking down on it
  • I drive a piece of [__] Dodge Dakota that's nearly 20 years old
  • it's got more rust than than paint it's you know I mean that's beautiful Mad Max style
  • This weed's gonna be so good because we can turn it into a rope
  • it's like a side Scraper on its side
  • I got my basketball grievance out of the way
  • I had a weird experience my Jen's brother stepbrother had a 60th birthday party
  • well she's getting a touchy Fey with her old lady like well don't make her problem it's my problem
  • the big theory is why Damen priest is gonna lose the belt
  • pulled off the Canadian Destroyer that on the outside outside of the Ring no that was great
References (from this video)
No references stored for this video.
Video K9F0o1ii-7M Ryan and Bethany Board Game Reviews Top List at 16:59 sentiment: positive
video_pk 86243 · mention_pk 222584
Ryan and Bethany Board Game Reviews - Deep Sea Adventure video thumbnail
Click to watch at 16:59 · YouTube ↗
Overall sentiment (raw)
Positive despite frequent losses
Pros
  • Exciting push-your-luck gameplay
  • Tense race against oxygen depletion
  • Fun for silly, narrative moments
  • Compact and portable
Cons
  • Frequent losing
  • Difficulty in winning
Thematic elements
  • Treasure Hunting
  • Underwater
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — when you roll a diey you actually have to use some of those to account for your treasure pieces before you can actually move forward
  • Push Your Luck — this is a push your luck game where you are trying to go down into the water and get the best treasure but the deeper you go the more hard the more hard the more hard it's going to be more difficult to get back up
  • Resource Management — the oxygen oxygen tank is going down a little bit every turn and then if you're carrying stuff you are actually using more oxygen so it's harder to get back up it's heavier
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are drafting um vegetables in order to score or you are drafting um scoring cards and that's that's the entire game
  • it's another chill two-player game
  • this is a push your luck game where you are trying to go down into the water and get the best treasure
  • this is one of those kinds of games kind of like uh Puerto Rico where you when you enact uh on your turn you enact one of the phases of a game um and then everyone gets to do that same phase but you get a better version of it
  • the Pips the numbers aren't good or bad they just are different things that you're able to do
  • this is this is a monster Euro but it is oh so satisfying
  • this is a reimplementation of Brugge the previous fail game is kind of perfected in Hamburg
  • I absolutely love a this kind of this particular kind of Uno with a particular group of friends with a particular group of set of house rules at a certain time of year
  • we play with a lot of house rules we let the twos stack the plus twos stack and guess what we love it we don't care it's really fun sorry Uno purists
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 206:48:56 sentiment: positive
video_pk 85982 · mention_pk 221588
Heavy Cardboard - Deep Sea Adventure video thumbnail
Click to watch at 206:48:56 · YouTube ↗
Overall sentiment (raw)
Highly Positive, loved for its accessibility, humor, and tension.
Pros
  • Accessible to all player types
  • Quick playtime
  • Tense and hilarious gameplay
  • Clever shared oxygen mechanic
Cons
  • Can lead to consistent drowning due to greed
  • Dice rolls can be poor
Thematic elements
  • Adventure / Push-your-luck
  • Underwater / Deep Sea
Comparison games
  • Colors
  • Moon Adventure
Mechanics (from transcript analysis)
  • Dice Rolling — You're going down, rolling some dice.
  • Push Your Luck — It has this really great game of chicken, and when who's going to be the first one to start going up before all the oxygen depletes.
  • Resource Management — You'll get you normally you you just have something subtracted when you go up.
  • Take That — The fact that you share the oxygen supply is just so clever and really takes it up to a level where you're just like, wow, that's cool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video 6DyK3i5J4y8 Tim Chuon Discussion at 7:09 sentiment: neutral
video_pk 84636 · mention_pk 215211
Tim Chuon - Deep Sea Adventure video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have never gotten my mom to play any kind of game with me for the 34 years that I have been alive in this world.
  • This game is so much fun.
  • Pocket-sized games that we will be bringing going forward on these trips.
  • It's not our last travel trip of the year.
References (from this video)
No references stored for this video.
Video XESHZMmDPT4 Stonemaier Games Top List at 6:32
video_pk 83758 · mention_pk 211697
Stonemaier Games - Deep Sea Adventure video thumbnail
Click to watch at 6:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very grateful that they are full of games. um but how I want to continue to explore many more games in the future and I just don't have room for them. And so I am valuing more and more games that fit into a smaller space.
  • And uh and even better for the publishers, smaller games mean that you can put more games in a carton, more games on a pallet, more games on a shipping container or a or a truck or a train, however you're transporting them around the world, and so it's uh more cost-effective to freight ship these games, too. Better for the environment, too. You're using fewer components to make these games. Um and less materials, basically.
  • It's kind of a miracle of a game how well this game works and how long it came out.
  • This to me is not a filler trick taking game. This is a a really substantial trick taking game.
  • I am completely enamored with this game.
  • I love the card row in the middle and how you can either buy a card or remove a card so your opponent can't get it. I think that is such a clever mechanism.
  • Every card is two cards. It isn't just one card. [...] It's brilliant. It is so so clever.
References (from this video)
No references stored for this video.
Video tAEkS8w3NYs Grant Lyon Top List at 26:31 sentiment: positive
video_pk 81830 · mention_pk 204593
Grant Lyon - Deep Sea Adventure video thumbnail
Click to watch at 26:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • first game that popped in my head for this topic
  • always the one that comes to mind first
  • prefer to play at a higher player count (at least three)
  • has those big table moments
  • push your luck aspect is really fun
  • table trash talking is really fun
  • had memorable moments playing in countries all over the world
Cons
  • oxygen runs out so much faster than you think
  • you're not going to make it back
  • you're going to die out there
  • getting too much treasure means you won't make it back
  • treasure weighs you down
Thematic elements
  • Treasure hunting
  • Ocean
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — You are rolling some dice and moving your meeple out from a submarine.
  • Push Your Luck — The push your luck aspect is really fun.
  • Resource Management — for every treasure you take, when you roll dice after that, the treasure weighs you down. So, every treasure you have takes away a pip value on the dice.
  • Set Collection — And it's whoever has the most points on their collected treasure at the end of three rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At this point, I feel like it wouldn't be a Grant's Game Rex top 10 unless I threw an 11th game into the into the mix, into the list, onto the list.
  • Number three on my list is in fact the newest game on this list.
  • I absolutely love Flip Tunes.
  • Although again, probably one of the more strategic games on this list.
  • And so, every round there is an excitement factor, a level of excitement that I think that makes the game really fun where you're like, you're flipping cards out and you're like, "Yes. Oh, I needed that one to come out." OR LIKE, "NO, I NEEDED that one to be on the top row and now it's on the bottom row, dang it."
  • Number two on my list of the top 10 pocket games of all time is probably my most played game of any on this list and it is the game Love Letter.
  • This is one of those games that sort of got me into the modern hobby of board games.
  • And I love the player interaction and it's very simple to teach.
  • And the number one game when I think of my top pocket games of all time.
  • And the reason this is number one is when I thought about doing this topic as a video, this is the first game that popped in my head and that is Deep Sea Adventure.
  • And the further out from the submarine you get, the farther out from the submarine that you get, the higher value the treasure. But also, the harder it is to get back to the submarine before the oxygen runs out.
  • Everybody thinks they're going to make it back. You're not. You're not going to make it back.
  • The sort of table trash talking of Deep Sea Adventure is really fun and I've had memorable moments playing Deep Sea Adventure in countries all over the world.
  • If you have really great pocket game that you feel more people should know about, put it in the comments.
  • Thank you so much for being here. Thank you for liking, subscribing, and all that great stuff.
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU Board Games UnLocked Analysis at 7:16
video_pk 80123 · mention_pk 194485
Board Games UnLocked - Deep Sea Adventure video thumbnail
Click to watch at 7:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 19:47
video_pk 79958 · mention_pk 193665
Adam in Wales - Board Game Design - Deep Sea Adventure video thumbnail
Click to watch at 19:47 · YouTube ↗
Pros
  • Doesn't just do what the dice tells you.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
No references stored for this video.
Video yV9bRHBaziU Review at 0:27 sentiment: positive
video_pk 67273 · mention_pk 163233
Deep Sea Adventure video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can teach it to anybody in 2 minutes or less
  • Plays in 30 minutes or less
  • Has fun tension the whole time
  • Great pocket game
Cons
  • Oxygen runs out faster than you think
  • Can be weighed down by treasure, moving less
Thematic elements
  • treasure hunting
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — On your turn, you'll roll two dice and then move that many spaces.
  • Push Your Luck — Every turn you have to decide whether you're going to go further out for the better treasures or turn around and try to make it back to the submarine. You are weighed down by the treasure you've already collected and you move less.
  • Resource Management — For every treasure that people have, when it's their turn, the oxygen starts running out. And once it hits down here, if you haven't made it back to the boat, you don't get to keep any of your treasure. The oxygen runs out so much faster than you think it's going to in this game.
  • Tile Placement — You build a path of tiles out from a submarine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've developed a reputation as the guy that always has a game on him.
  • You know I do. You know I have a game.
  • I love games that I could just throw into a pocket or a backpack or something like that and bring anywhere, teach to anybody.
  • My go-to pocket game for a long time has been Deep Sea Adventure.
  • I love this game because I can teach it to anybody in 2 minutes or less. It plays in 30 minutes or less, and it has fun tension the whole time.
  • Every turn you have to decide whether you're going to go further out for the better treasures or turn around and try to make it back to the submarine.
  • The oxygen runs out so much faster than you think it's going to in this game.
  • I just love the push your luck tension of Deep Sea Adventure. It's fun every time. It has big emotional moments every time. It's memorable every time.
  • If you are looking for a great pocket game, I can't recommend this one
References (from this video)
No references stored for this video.
Video 7F8jRBi2DAY Top List at 8:10 sentiment: positive
video_pk 66582 · mention_pk 162255
Deep Sea Adventure video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minimalistic design characteristic of Oink Games
  • Surprising table presence
  • Thrilling final round
  • Sparse components, potentially no actual art
Cons
  • Push-your-luck can lead to not making it back to the submarine
Thematic elements
  • Diving for treasure
  • Underwater
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players share air as they dive, deciding when to return to the ship.
  • Resource Management — Managing shared air supply is a key decision.
  • Set Collection — Collecting tokens (treasure) as players dive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games don't need no necessarily need a huge art budget to be a great game.
  • I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
  • You don't need necessarily a bunch bunch of fancy components, dozens and do dozens of illustrations to have a really great game.
  • We can all have slightly different definitions of this.
  • It all leads to subtle and interesting choices.
  • When everything feels like it's on fire around me, it's nice to find a bit of rest by respit in a gentle rain.
  • This game is a chaotic good time, but in the best way.
  • the components fit into a small box. They're they're very sparse components.
  • But uh but they come across they end up having a fairly big table presence and I've gotten a lot of replayability out of multiple oint games.
  • you can get a lot out of these games that rely on a wide variety of rules of words just by having words in the game. You don't necess you don't need
  • By this I mean games with minimal components and or art.
  • I think it's a great reminder for me and maybe you as a designer that games don't need no necessarily need a huge art budget to be a great game.
  • So I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
  • there's a huge emergent narrative that comes through in Rumble Nation with very minimalistic components.
  • I kind of thought of it as a combination of all those different things with some variances.
  • investing in a really beautiful box cover is really really important for the game and investing in great graphic design is really really important for the game.
  • I think valuing and investing in great graphic design is can can elevate a game even when you don't have much of an art budget at all.
References (from this video)
No references stored for this video.
Video sR_TCdSCwoI Shelf Side Discussion at 31:10 sentiment: positive
video_pk 65843 · mention_pk 159833
Shelf Side - Deep Sea Adventure video thumbnail
Click to watch at 31:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and accessible
  • Fun, tense, social mechanic
Cons
  • Rules can be fragile or ambiguous for new players
Thematic elements
  • Risk management in a shared treasure hunt
  • Undersea exploration and danger
  • Light, tense, push-your-luck
Comparison games
  • Dizios
  • Lucky Thirteen
Mechanics (from transcript analysis)
  • Push Your Luck — Players draw bubbles and manage oxygen to collect treasure
  • Push-your-luck treasure diving — Players draw bubbles and manage oxygen to collect treasure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • TI4 is an easy S tier.
  • This game is beautiful; it's amazing.
  • Throw Throw Burrito... unbelievably fun.
  • Gloomhaven is unbelievably engaging and replayable.
  • Pandemic is a great co-op game but multiplayer fatigue can appear.
References (from this video)
No references stored for this video.
Video 8N1umqPJJF4 Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63649 · mention_pk 157139
Getting Games - Deep Sea Adventure video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very small footprint and compact size; described as tiny and taking up almost no shelf space.
  • Engaging push-your-luck mechanic with tension from limited air supply.
  • Cute thematic idea of descending from a submarine to collect treasures.
  • Fast play and social interaction with multiple players.
  • Feel of strategy around when to push luck versus retreat.
Cons
  • High variance due to dice and the push-your-luck nature can lead to dramatic swings.
  • Penalties for pushing luck too far can be severe (treasures sink if not returned).
  • Air supply management and token dropping can be punishing and may slow down play in heavier groups.
Thematic elements
  • push your luck
  • underwater descent from a submarine to collect treasure
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — The game lasts three rounds; end-of-game scoring tallies treasure values; tie-breakers use token counts in this playthrough.
  • End Game Bonuses — If you do not make it back to the submarine with air, you lose everything you picked up; tokens not returned sink to the ocean floor in order from farthest away.
  • End-of-round penalties — If you do not make it back to the submarine with air, you lose everything you picked up; tokens not returned sink to the ocean floor in order from farthest away.
  • Movement dice — Players roll two custom dice (faces include two 1s, two 2s, and two 3s); the sum determines movement, with a maximum of six; movement is reduced by the number of ruins chips already collected by the player in the round.
  • Round order and air replenishment — Yellow starts round 2 because they were last back to the submarine; Oxygen/Air Supply is replenished at the start of each new round.
  • round structure and scoring — The game lasts three rounds; end-of-game scoring tallies treasure values; tie-breakers use token counts in this playthrough.
  • Ruin chips and air supply — Collect ruins chips to gain treasure; at the start of a turn, the communal Air Supply tracker decreases if any player has ruins chips.
  • Treasure conversion — Ruins chips are flipped to treasure at the end of the round; treasure is scored; tokens can be dropped if not returned to the submarine.
  • Turning around — One turn per round you may turn your diver around to head back to the submarine; you cannot turn around again in the same round.
  • X markers (Xace) swap — Landing on an X marker allows you to swap one of your ruins chips with the marker to lighten your load and improve chances of returning to the submarine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a micro push your luck game where each of the players is sharing an Air Supply as they descend from a submarine down Into the Depths to grab as much treasure trying to get more than their opponents
  • it's a push your luck game you want to go down as far as possible to pick up good stuff and be able to make it back to the submarine in time
  • Deep Sea Adventure I don't know if it was entirely obvious through the playthrough how tiny this game is
  • I really like pushu luck games in general
  • this is not a review this is just kind of an impressioning type thing but it's just having new ways to push my luck with my friends is always a welcome addition to any game night
  • it's fast it takes up almost no space on the Shelf
References (from this video)
No references stored for this video.
Video 9V-4B7avprY ShelfSide Review at 1:14 sentiment: mixed
video_pk 60755 · mention_pk 153192
ShelfSide - Deep Sea Adventure video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compact, portable box and neat storage
  • Qualitative components: bright meeples, wooden-looking dice, chunky loot tokens
  • Clear, diagram-rich rulebook; easy to learn
  • Short playtime (roughly 20–30 minutes) and accessible to families
  • Tight theme integration with oxygen management and tension
  • Strong table talk and banter; engaging group dynamics
Cons
  • Submarine/board space feels a bit cramped; monitoring air can be tricky
  • Limited replayability; core loop is consistent across games
  • Not ideal with two players; group dynamics are diminished
  • Lack of catch-up mechanics; late rounds can feel predictable
  • Dice feel somewhat light; movement variance is limited
Thematic elements
  • Push-your-luck treasure hunting under shared air constraints
  • Underwater divers share one oxygen tank while diving for loot.
  • thematic, tense and humorous
Comparison games
  • Incan Gold
Mechanics (from transcript analysis)
  • Drop loot option — On blank spaces, players can drop loot to lighten load and potentially move faster.
  • Leapfrog movement — When passing near other players, you leapfrog past their spaces, not counting their spaces for your move.
  • Limited Resource Pool — All players draw from a single oxygen tank; oxygen depletes as loot is carried and must be managed to resurface.
  • Loot carrying increases oxygen consumption — Carrying loot makes breathing harder, pushing riskier decisions as players descend or ascend.
  • Movement determined by dice with low variance — Two dice show values (two 1s, two 2s, two 3s) guiding how far you move; movement variance is kept low to emphasize planning.
  • shared oxygen resource — All players draw from a single oxygen tank; oxygen depletes as loot is carried and must be managed to resurface.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The form factor like wow look at how small that box is
  • there's bright directional meeples that will represent everyone's diver
  • the two dice also have a nice wooden look
  • this is going to make scoring such a breeze
  • the theme just meets the gameplay very very well
  • 7 out of 10
References (from this video)
No references stored for this video.
Video 3yXhI0Ij4ao Game Night Picks - Pair Of Dice Paradise Top 10 List at 11:11 sentiment: positive
video_pk 35150 · mention_pk 104940
Game Night Picks - Pair Of Dice Paradise - Deep Sea Adventure video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short playtime
  • tightly designed tension
Cons
  • air supply management adds pressure for new players
Thematic elements
  • resource gathering with air supply risk
  • ocean depths and diver simulation
  • compact, thematic journey undersea
Comparison games
  • Clank!
  • Diving-themed push-your-luck
Mechanics (from transcript analysis)
  • risk-reward exploration — Players dive to collect items with diminishing air, balancing timing and exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Higher the number, the more points it's worth, but the harder the question.
  • It's just such a great little two-player abstract strategy game.
  • Pack of Games are a perfect stocking stuffer.
  • Mindbug, King of Tokyo. Who knew such a wonder could exist in this world?
  • This is a booklet full of lots of little strategy puzzles and word games.
References (from this video)
No references stored for this video.
Video 6H-W4WNxH_c Game Night Picks - Pair Of Dice Paradise Discussion at 19:07 sentiment: positive
video_pk 31528 · mention_pk 92884
Game Night Picks - Pair Of Dice Paradise - Deep Sea Adventure video thumbnail
Click to watch at 19:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pocket-sized, easy to carry
  • tight, tense decisions with friends
Cons
  • short play time may disappoint some
  • small box may feel limited
Thematic elements
  • risk and teamwork under limited oxygen
  • ocean depths and underwater exploration
  • compact, tense, cooperative-ish
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players decide how far to push to obtain treasure before oxygen runs out.
  • push-your-luck — Players decide how far to push to obtain treasure before oxygen runs out.
  • Resource Management — Oxygen tokens limit exploration and returns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monopoly isn't a great game, but it's a game that everybody knows about.
  • Non-gamers love Exploding Kittens.
  • Code Names morphs and transforms based on the group that is playing it.
  • Cascadia to me is one of the best introductions to nature games.
  • Star Wars Deck Building Game is a dumb title. And what a great game.
  • Deep Sea Adventure... you are going out from the submarine trying to get treasure and the oxygen runs out.
References (from this video)
No references stored for this video.
Video sjF-n5l8rqM Meeple Mountain Discussion at 2:08 sentiment: positive
video_pk 29022 · mention_pk 85347
Meeple Mountain - Deep Sea Adventure video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact and portable
  • fun tension around oxygen and treasure
Cons
  • some players may feel luck-driven
Thematic elements
  • risk management and push-your-luck treasure diving
  • underwater treasure divers in a dangerous ocean
  • lighthearted, tactical exploration
Comparison games
  • Forbidden Sky
Mechanics (from transcript analysis)
  • Push Your Luck — players decide how deep to dive, risking oxygen and treasure loss
  • push-your-luck — players decide how deep to dive, risking oxygen and treasure loss
  • Simultaneous Actions — multiple players take actions to advance or retreat
  • simultaneous/turn-based actions — multiple players take actions to advance or retreat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target loves party games and as you can see they keep a big section dedicated to these games
  • Target will slowly place games on their shelves into their clearance section to make room for new releases
  • I hope you enjoyed this video
  • you can play as Brody from the movie
References (from this video)
No references stored for this video.
Video Skmg-z94tWk Game Night Picks - Pair Of Dice Paradise Discussion at 4:56 sentiment: positive
video_pk 28550 · mention_pk 83766
Game Night Picks - Pair Of Dice Paradise - Deep Sea Adventure video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed more than comparable title Incan Gold
  • engages tension and decision-making with simple, accessible rules
Cons
  • not explicitly stated in the dialogue
Thematic elements
  • risk and reward in a dive for better tokens while managing air supply
  • underwater exploration with divers descending in a submarine-like vessel
  • tension-filled exploration and push-your-luck rhythm
Comparison games
  • Incan Gold
Mechanics (from transcript analysis)
  • dive progression with escalating risk — the deeper you go, the better the tokens, but air runs out faster and you can get stranded
  • shared token/die-like resource collection — tokens are collected as you descend, driving decisions each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cry Havoc is a fantastic little game
  • I like this game a lot more than Incan Gold
  • space space is a game similar in approach somewhat to Machi Koro
  • every player remains engaged on other players turns
  • Downforce is a great racing game
  • this is the ashes expansion goddess of ishr ah
  • this is a game I've been waiting to get out of this box for months
References (from this video)
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Video e7pPZW5u2ag No Rolls Barred Playthrough at 1:08 sentiment: positive
video_pk 13472 · mention_pk 39438
No Rolls Barred - Deep Sea Adventure video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast setup and playtime
  • High interaction and tension among players
  • Simple core rules that support多人 play
Cons
  • Heavy reliance on luck at times
  • Can be punishing when players are left behind
  • Discussion during turns can slow the game pace
Thematic elements
  • Treasure hunting under time pressure with oxygen as a constraint
  • Underwater exploration in the Mariana Trench
  • Lighthearted banter with chaotic, push-your-luck stakes
Comparison games
  • Tower of Destiny
  • Space Agency (MM)
Mechanics (from transcript analysis)
  • Dice-based movement with space limitation — Roll a die, move the meeple that many spaces; treasures can be replaced with blank tokens to alter future movement.
  • Oxygen depletion tied to treasures — Carrying treasure reduces movement each turn, representing oxygen consumption.
  • Push your luck / dive depth gambit — Players attempt to dive deeper to collect treasure, risking oxygen and dice results to move more spaces.
  • Token replacement and strategic dropping — Blank tokens allow players to offload treasures strategically to manage oxygen and movement.
  • Treasure scoring and end-of-round scoring — Treasures are worth points; players who perish or fail to return can drastically affect final tallies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This week we are playing Deep Sea Adventure
  • the aim of the game is to try to make it as deep into the ocean as you possibly can
  • the oxygen supply gets all the way to zero
  • we're going to be diving into the ocean's depths in order to recover these little treasure tokens
  • Greedy guts Blair Shepherd
References (from this video)
No references stored for this video.
Video QMjpzD3Jmuk Board Game Hangover Top List at 11:39 sentiment: positive
video_pk 12279 · mention_pk 35842
Board Game Hangover - Deep Sea Adventure video thumbnail
Click to watch at 11:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A compact, family-friendly push-your-luck game with accessible rules
  • High-tunnel tension and beautiful presentation; easy to teach
  • Good balance of luck and strategy; great as a gift option
Cons
  • Restricted to shorter play sessions; longer campaigns may feel limited
  • Air-tracking component can be abstract for newcomers
Thematic elements
  • pushing luck and resource management in a perilous environment
  • Underwater exploration with divers sharing air supply, attempting to reach treasure and return safely.
  • tension-filled and strategic with a compact, sea-adventure feel
Comparison games
  • Clank
Mechanics (from transcript analysis)
  • push-your-luck risk-reward — Diving deeper yields better treasure but drains air and increases risk of failure.
  • Shared resource management — All players draw from a common air pool; decisions affect everyone, creating social negotiation.
  • short playtime with meaningful choices — Typically around 20 minutes; quick turns with impactful outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quick it's really really funny and it has some twists and turns
  • which actually is a public domain game
  • it's simple it's straightforward
  • it's very quick and funny
  • one player plays the victim... another player plays the criminal and all the other players play detectives
  • the other team has a summary
  • you have to sing the opposition
  • it's silent game where you can't talk and create this story by texting each other
  • the cinematic music in the background
  • it's meditative for sure as well
References (from this video)
No references stored for this video.
Video 8PGspnGSWUU Chairman of the Board Top List at 0:31 sentiment: positive
video_pk 11497 · mention_pk 33812
Chairman of the Board - Deep Sea Adventure video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • scales well from 2-6 players
  • engaging tension from shared oxygen
Cons
  • dice luck can influence outcomes
Thematic elements
  • cooperation under pressure, resource management
  • underwater exploration aboard a submarine with shared oxygen
  • light and breezy
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven movement — movement along tracks is determined by dice on each turn
  • Limited Resource Pool — oxygen decreases as loot is collected, creating tension among players
  • Push Your Luck — players decide how far to push to collect loot while oxygen dwindles
  • push-your-luck — players decide how far to push to collect loot while oxygen dwindles
  • Roll/Spin to Move — movement along tracks is determined by dice on each turn
  • shared resource pool — oxygen decreases as loot is collected, creating tension among players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's breezy and quite relaxing to be honest
  • it's so easy to teach
  • it's never really let me down with whoever i brought this out
  • it's inviting being easy to play but still having the interest there
  • it's a hidden gem in terms of being a gateway game
  • I really do just sit back and enjoy the process of a game like this
  • the best deduction game i've ever played
  • it's a 30 to 45 minute game that can be tailor-made to how you want to play it
  • it's almost like a step up from a game like Scrabble
  • it's a puzzle style game with pirate theme
  • the layout of these tiles is extremely interesting
  • this game has a unique twist that adds a lot of interest
References (from this video)
No references stored for this video.
Video _58V4Df7Fkc Adam in Wales - Board Game Design Top List at 18:08 sentiment: positive
video_pk 5463 · mention_pk 16274
Adam in Wales - Board Game Design - Deep Sea Adventure video thumbnail
Click to watch at 18:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, tense, and easily sharable with groups
  • Excellent social interaction in a tiny package
Cons
  • Luck element can frustrate strategic players
  • Very light, may bore some players over time
Thematic elements
  • push-your-luck exploration and coin-pocketed dives
  • submarine treasure hunt with oxygen as a shared resource
  • tense, social, compact
Comparison games
none
Mechanics (from transcript analysis)
  • push-your-luck / dice-driven depth — dice rolls determine how far you can dive; treasures weigh you down and oxygen dwindles for all players
  • resource-management / timing — treasures reduce oxygen; you must balance risk and return to return to the submarine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a crazy system but it works really well
  • really chaotic it's really fun and funny
  • Peanut Club really highly recommended
  • you can just see it in action and you know what you're supposed to do
  • King Domino lovely little filler looks like a children's game but actually there's enough substance here
References (from this video)
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Video 1kWAa1fLsrk Going Analog Discussion at 13:38 sentiment: positive
video_pk 5335 · mention_pk 15873
Going Analog - Deep Sea Adventure video thumbnail
Click to watch at 13:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable
  • fast play
Cons
  • player elimination risk
Thematic elements
  • risk and push-your-luck
  • underwater exploration
  • short, tense
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — dive deeper to collect treasure with risk
  • Set Collection — collect treasures for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sanity
  • you are hundred percent in this so far
  • the components are great
  • cloud nine
  • it's an epic, but heavy
References (from this video)
No references stored for this video.
Video Fflv2nCikrs Adam in Wales - Board Game Design Analysis at 17:07 sentiment: positive
video_pk 4852 · mention_pk 14397
Adam in Wales - Board Game Design - Deep Sea Adventure video thumbnail
Click to watch at 17:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect example of push-your-luck with roll and move
  • Creates tension between greed and safety
  • Multiple strategic decisions despite simple mechanism
  • Effectively demonstrates risk/reward dynamic
Cons
none
Thematic elements
  • Treasure diving
  • Ocean depths
  • adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Air Management — Air levels reduce each turn equal to amount of treasure held
  • Encumbrance — Treasure carried reduces movement (subtract one pip per treasure token per roll)
  • Push Your Luck — Collect treasure but must return to surface before air runs out
  • Resource Loss — Failure to reach surface results in loss of all treasures and points
  • roll and move — Dive down seabed, roll dice to move toward deeper depths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
  • I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
  • In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
  • This video is a quest for redemption
  • When done well roller move is one of the most intuitive exciting mechanisms out there
  • In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
  • In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
  • Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
  • It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
  • Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
  • This game beautifully highlights the intuitive nature of roll and move as a mechanism
  • More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
  • Roll and move games don't have to be devoid of meaningful choices
  • Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
  • Push your luck and roll and move complement each other nicely
  • Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
  • Roll and move isn't a cursed mechanism
  • Like every mechanism roller move has strengths and weaknesses
  • It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
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Video Q3Z66AyvtVY Board Game Hangover Top List at 8:31 sentiment: positive
video_pk 3364 · mention_pk 9946
Board Game Hangover - Deep Sea Adventure video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact and portable
  • easy to teach
Cons
  • player interaction can be high
Thematic elements
  • shared oxygen pool and treasure hunt
  • underwater exploration
Comparison games
  • Cockroach Poker
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • push-your-luck / shared pool mechanic — divers share a single oxygen pool and push their luck to collect treasure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the simplest game that I could call strategy for me was Cascadia
  • it's a story driven quick pace story game that takes quite a while to play
  • this is a heavy heavy game AR NOA
  • you can pull it out I play whenever wherever almost with anyone except my grandma
References (from this video)
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Video aaQ0mgg3YB0 Chairman of the Board Discussion at 1:15:57 sentiment: positive
video_pk 666 · mention_pk 1961
Chairman of the Board - Deep Sea Adventure video thumbnail
Click to watch at 1:15:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • charming, compact, and tense endings
  • accessible push-your-luck with a strong tactile component
Cons
  • some players may feel repetitive after multiple plays
Thematic elements
  • pursuit of treasure under oxygen constraints
  • underwater submarine expedition
  • tense push-your-luck with shared oxygen mechanic
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • push-your-luck — roll dice to advance and collect loot while managing oxygen
  • Risk Management — decide when to hurry back to sub or push for more loot
  • shared oxygen resource — the oxygen pool depletes as loot is taken by anyone
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple to play where you are literally you've got a spread of five tiles at your disposal
  • the board looks absolutely fantastic and you are trying to do lots of different things
  • this is the living game where the next setup is based on how you played the prior game
  • the engine-building in Deus is really tight and rewarding
  • the app integration in Chronicles of Crime adds ongoing content and keeps the game fresh
  • Deep Sea Adventure is charming and tense with the oxygen mechanic
References (from this video)
No references stored for this video.
Video lwP1yKQoByQ Board Game Hangover Discussion at 2:18 sentiment: positive
video_pk 91 · mention_pk 208
Board Game Hangover - Deep Sea Adventure video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible to non-gamers and families
  • Compact, quick plays
  • Clear thematic hook and tension
Cons
  • Low player interaction in larger groups
  • Luck-driven at times may frustrate some players
Thematic elements
  • risk management under oxygen constraints, treasure collection
  • Underwater, aboard a shared submarine, treasure diving
  • light, humorous, thematic with a cooperative undercurrent
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Push Your Luck — Players choose depths and actions that risk oxygen depletion for treasure.
  • Shared resource management — All players draw from a common oxygen pool; deeper dives increase risk for everyone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not all board games are perfect for all situations but some are
  • we're all on the same submarine and we're all trying to get treasure as much as possible
  • it's a very simple dice rolling treasure collecting game
  • it's the perfect pick for this task
  • Quacks of Kwellingberg is basically a bag building game or pool building the game
  • it's not fully luck based i mean people listening oh it's just fully locked based or what are you suggesting no it isn't
  • deep sea adventure small box not a party game
  • canopy this could be perfect fit for both of you
  • my husband only wants to play romicoop i think i'm doomed
References (from this video)
No references stored for this video.
Video UUhCuGCmr4I Adam in Wales - Board Game Design Analysis at 15:31 sentiment: neutral
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Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Quick to play
  • Engaging push-your-luck decisions
  • Good game mechanics
Cons
  • Prototype-like appearance
  • Aesthetically unappealing production
Thematic elements
  • Deep sea diving
  • Ocean
  • Light
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Dive deeper for more treasure but risk running out of oxygen
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the reason I wanted to talk about this topic was one was because I've just picked up the quacks of qward Lindbergh expansion the herb witches which is a really good expansion just to add some more of the same really more variety to that game which was my favorite game of last year
  • so push your luck or press your luck games as they tend to be called in America
  • it's looking at the odds and trying to make a mathematical decision is it worth me taking this risk or is it not and of course the presence of other people around the table changes that because it's not just about the maths it's also about knowing the psychology of those other people
  • I love all the messin about you doing captain carcass you turn over one card it allows you to do something else and then you can use this special power to do something else
  • the pushier luck stuff is strong in throne that's where the fun in the game is it's recognizing how many does to throw
  • I love this honour of games I wish there were more of them
  • thank you very much for watching I hope this was interesting for you if you enjoyed it please watch some of my other videos on BoardGameGeek I'm Adam 78 on YouTube I'm Adams Borg in wales on twitter i'm at board game wales
References (from this video)
No references stored for this video.
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