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Degenesis: Clan Wars box art

Degenesis: Clan Wars

Game ID: GID0090477
Game Info
Year
2024
Collection
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Description

Degenesis: Clan Wars is an asymmetric, semi-cooperative, tactical-scale skirmish wargame in which one player embodies the Hostile, who controls the swarms of Cockroaches and Clanners ready to tear the Protectorate and its citizens to shreds, while everyone else takes on the role of individual Cult members: powerful, iconic figures ready to tip the balance of the Clan Wars in their favor.

Throughout the expansive campaign contained within the box, players have to manage their roster of characters, make life-and-death decisions in every moment, struggle to keep their team together in the face of overwhelming opposition, battle against the Hostile's own objectives and goals, and, hopefully, survive...if they’re lucky.

Description

Degenesis: Clan Wars is an asymmetric, semi-cooperative, tactical-scale skirmish wargame in which one player embodies the Hostile, who controls the swarms of Cockroaches and Clanners ready to tear the Protectorate and its citizens to shreds, while everyone else takes on the role of individual Cult members: powerful, iconic figures ready to tip the balance of the Clan Wars in their favor.

Throughout the expansive campaign contained within the box, players have to manage their roster of characters, make life-and-death decisions in every moment, struggle to keep their team together in the face of overwhelming opposition, battle against the Hostile's own objectives and goals, and, hopefully, survive...if they’re lucky.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video ex3BJijb60s Shelfside Playthrough at 0:31 sentiment: positive
video_pk 87617 · mention_pk 294033
Shelfside - Degenesis: Clan Wars video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, cinematic combat with high-stakes decisions
  • Dynamic hidden-threat mechanics create tension and anticipation
  • Diverse character roles with crowd-control and utility options
Cons
  • Heavy randomness and botches can swing outcomes unpredictably
  • Rule density and interactions can be difficult to pick up
Thematic elements
  • Array
  • Post-apocalyptic world
  • Mission-based skirmish
Comparison games
  • Deliverance
Mechanics (from transcript analysis)
  • Action Interruption — Ambush mechanics grant free or triggered attacks; traps and ambushes shift momentum and threaten key units.
  • Ambush and reaction attacks — Ambush mechanics grant free or triggered attacks; traps and ambushes shift momentum and threaten key units.
  • Area-of-effect interactions — Weapons and abilities can affect multiple targets within range; area effects and crowd-control influence combat tempo.
  • Combat: Dice — Attacks resolve with dice from character stats and items; outcomes determine wound or death with risk/benefit and botch possibilities.
  • Dice-based combat — Attacks resolve with dice from character stats and items; outcomes determine wound or death with risk/benefit and botch possibilities.
  • Edge economy and multi-action turns — Operatives begin with an 'edge' that can permit two actions; control passes to the Hostile who may take one action or pass.
  • Hidden Deployment — Enemy units start face-down as threats and are revealed via scouting or mission restrictions.
  • Hidden units / Threat tokens — Enemy units start face-down as threats and are revealed via scouting or mission restrictions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a tactical Skirmish game set in a post-apocalyptic world its mission-based mini gameplay
  • we'll play the game in rounds where we just trade off doing actions
  • scouting to reveal the Cockroach player's units which always enter the game face down and are called threat
  • stun that's insane
  • this is a crazy ending
  • I botched a lot of roles in the beginning so it's only fair that Ashton botches his last role when it matters
  • Deliverance playthrough
  • Jason's crazy lucky
References (from this video)
No references stored for this video.
Video sfKh8SGFNoI Board Games UnLocked Top List at 33:59 sentiment: negative
video_pk 81829 · mention_pk 288274
Board Games UnLocked - Degenesis: Clan Wars video thumbnail
Click to watch at 33:59 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • CMON announced that backers would receive 100% refund for the campaign.
  • The game could have been cool.
Cons
  • CMON effectively announced they are not making it.
  • The campaign was canceled.
  • Breakdown in relationship and legal dispute with IP holder.
  • Can't find the pledge.
  • CMON is already in the red for other games.
  • CMON's probably almost a dead company.
Thematic elements
  • Asymmetric semi-cooperative tactical scale skirmish war game
  • One player embodies the hostile who controls the swarms.
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric — Asymmetric semi-cooperative tactical scale skirmish war game.
  • Semi-Cooperative — Asymmetric semi-cooperative tactical scale skirmish war game.
  • Skirmish — Asymmetric semi-cooperative tactical scale skirmish war game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing. Viewer discretion is advised.
  • So, this is not the most positive list in the world.
  • I personally believe, might be a hot take, and we'll see, but I personally believe the industry wouldn't be where it is now without crowdfunding.
  • I think the longer it takes to come out, the less money they have to finish it.
  • It's not a pre-order system.
  • The problem with crowdfunding is this goal is not true.
  • I see no way in the hell that the original backer still gets something out of this deal.
  • Don't take people's money if you have personal issues going on. I have zero sympathy for any of that.
  • These 10 games are in my experience the outlier and not the rule.
  • The last their last Their last update was 2 years ago.
  • This is their latest update in 2 years.
  • This was a Kickstarter scam.
  • They just took the money of the backers and never delivered, just ghosted everyone.
  • their latest update was five years ago.
  • Don't take people's money if you have personal [ __ ] going on. I have zero sympathy for any of that.
  • Cool, $1,500 is how much I would have I will be losing from these games.
References (from this video)
No references stored for this video.
Video GGPe2oZQzsQ Board Stupid Top List at 7:10 sentiment: positive
video_pk 41217 · mention_pk 125069
Board Stupid - Degenesis: Clan Wars video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging asymmetry and strong thematic elements
  • One-vs-all format can be highly dynamic and replayable
  • High production value and strong mythic vibe
Cons
  • Could be complex and heavier for casual players
  • Kickstarter risk until delivery is confirmed
Thematic elements
  • Cults, aliens, and primal beasts in a tense power struggle
  • Post-apocalyptic Europe around year 2200
  • asymmetric, one-vs-all campaign-driven confrontation
Comparison games
none
Mechanics (from transcript analysis)
  • AI-controlled adversaries — Monsters or bosses that are run by an automated system
  • asymmetric roles — Different factions or players have distinct abilities and win conditions
  • Boss Battler — A single 'boss' or DM-like player faces the rest of the group
  • campaign/scenario progression — Series of connected scenarios that drive narrative and advancement
  • Deck Building — Players build and customize decks to control actions and outcomes
  • deck-building — Players build and customize decks to control actions and outcomes
  • One-versus-all dynamic — A single 'boss' or DM-like player faces the rest of the group
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this looks absolutely amazing
  • the artwork looks phenomenal
  • the two-layered area control type thing
  • the Fame Monster will have their own set of cards run by an AI
  • Foundation of Metropolis is going to be the same game with a different theme
References (from this video)
No references stored for this video.
Video 7F2iqWFH4Hw Board Stupid Interview at 3:46 sentiment: positive
video_pk 30699 · mention_pk 90433
Board Stupid - Degenesis: Clan Wars video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging asymmetric skirmish with a strong narrative through-line
  • elegant, cohesive core system that supports many options without overpowering complexity
  • modular maps and terrain pieces enable high replayability
  • robust roster management and recruitment deepen campaign feel
  • clear balance between Hostile and operatives with ongoing progression
  • extensibility via expansions (Phosphorites) adds new layers
Cons
  • potentially steep learning curve due to numerous mechanics
  • campaigns can be lengthy and require group commitment
  • physical components may demand ample play space and care
Thematic elements
  • civilization versus a swarming cannibal horde, survival and defense of a bastion of civilization
  • Post-apocalyptic Europe in the year 2598
  • campaign-based, branching, with modular arcs and optional lore flavor text
Comparison games
  • Descent 3.0
  • HeroQuest
  • XCOM board game
  • Mass Effect (as inspiration)
Mechanics (from transcript analysis)
  • Asymmetric gameplay — one player controls the Hostile (cannibal swarm) against multiple operatives controlled by others
  • calendar/expansion mechanics — expansions (e.g., Phosphorites) introduce calendar-based bonuses and new factions
  • campaign with arching narrative — multiple missions whose outcomes influence the overarching story
  • combat dice system — three dice types — white, black, fatal — with botches and overcommitment options
  • Combat: Dice — three dice types — white, black, fatal — with botches and overcommitment options
  • drop-in/drop-out play — operatives saved in sleeves for quick reuse between missions
  • edge token economy — Hostile distributes 'edges' tokens to drive actions; tokens are traded and then returned
  • one-versus-many / Overlord mechanic — not a DM, but a central Overlord-style player balancing actions across a mission
  • roster management and recruitment — assemble a squad from a pool of operatives; recruit allies via missions
  • scouting and fog of war — operatives reveal threats via scouting to target specific units
  • terrain minis and dynamic terrain effects — 3D terrain pieces with mission-specific effects that influence play
  • tiles and navigation — board divided into irregular tiles with tactical movement and positioning
  • two-sided character boards — characters flip between Focus and Primal states, each with distinct abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Genesis Clan Wars is an asymmetric campaign-based tactical scale Skirmish war game for two to five players
  • one player takes on the role of the Hostile they are trying to you know to kill the operatives and try and destroy the protectorate
  • it's one versus many it's less of a DM and more of like an Overlord
  • easy to learn hard to master
  • calendar cards where the Hostile at the start of every Mission gets to decide what day it is
  • it's axcom on a board
References (from this video)
No references stored for this video.
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