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Deliverance box art

Deliverance

Game ID: GID0090621
Game Info
Year
2023
Collection
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Description

In Deliverance, you take on the role of an elite angelic warrior in the army of Heaven. Since the victory on the Cross, you have hunted the fallen angelic Princes. Once your faithful brethren, they now lead Satan’s forces of Darkness in a bitter war against the humans, bent on corrupting every last soul. In a bid to end their reign of chaos, you have planned a daring mission into one of their great Strongholds - The seemingly quiet human city of Fallbrook. Armed with your weapons, courage, and your God-given angelic powers, you and your faithful allies must overcome legions of demons to slay their leader. But be watchful, for the darkness of the mortal world seems to be spreading into the spiritual realm.

Deliverance is a cooperative, tactical board game that can be played in either a story driven, campaign mode or skirmish mode. Each player has unique powers, that can be added to with Talent grants. Each victory brings experience points.

—description from the publisher

Description

In Deliverance, you take on the role of an elite angelic warrior in the army of Heaven. Since the victory on the Cross, you have hunted the fallen angelic Princes. Once your faithful brethren, they now lead Satan’s forces of Darkness in a bitter war against the humans, bent on corrupting every last soul. In a bid to end their reign of chaos, you have planned a daring mission into one of their great Strongholds - The seemingly quiet human city of Fallbrook. Armed with your weapons, courage, and your God-given angelic powers, you and your faithful allies must overcome legions of demons to slay their leader. But be watchful, for the darkness of the mortal world seems to be spreading into the spiritual realm.

Deliverance is a cooperative, tactical board game that can be played in either a story driven, campaign mode or skirmish mode. Each player has unique powers, that can be added to with Talent grants. Each victory brings experience points.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–8 of 8
Video sLDj7q_7VWU Top List at 39:35 sentiment: positive
video_pk 134360 · mention_pk 382243
Deliverance video thumbnail
Click to watch at 39:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite Christian-themed game.
  • Good artwork on the angels.
  • Great special powers for each angel.
  • High variability in enemies and player abilities.
Cons
  • Fell slightly in ranking.
  • Waiting for an expansion.
Thematic elements
  • Angels protecting saints from demonic oppression
  • religious/heavenly
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have limited movement and must be strategic about who goes first and how far they can move.
  • cooperative play — Players take on the role of angels working together to protect saints.
  • Deterministic combat — Combat outcomes are predictable rather than based heavily on dice rolls.
  • Horde Mode — Players fight off waves of demonic enemies.
  • Variable player powers — All the different angels have different special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars: The Clone Wars.
  • I really do enjoy the way this game works.
  • I love the pandemic system that's used.
  • It's it's almost become like a a household uh name at this point, right? As far as board games are concerned, it's that good of a system.
  • Vindication is a great game where you're whatever your whatever your starting story is. You're thrown off of a ship, you're kicked overboard, you're thrown out of a plane, it doesn't matter. You end up on this island and you're there to vindic vindicate yourself by collecting cubes, turning them into other cubes, exploring this island, buying pets, um you know, getting new modes of transportation.
  • I don't know how to explain vindication. It is such a cool little game. Not a cool little game, it's a cool big game.
  • Vindication's a fantastic game. It really is.
  • Um, I just don't want to play it anymore until I get to play Vestage. though.
  • And then you're like, "Oh, I'm just pushing cubes around the board. OH, THAT'S NOT FUN AT ALL."
  • having Scythe in this list and Vindication in this list, dungeon pets in this list,
References (from this video)
No references stored for this video.
Video guggev5jyBY Top List at 2:04 sentiment: positive
video_pk 69735 · mention_pk 166422
Deliverance video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • First Christian-based or religious-based board game discussed
  • Uses familiar lore and reinvents the narrative
  • Hard-hitting skirmish/campaign game
Cons
none
Thematic elements
  • Christian-based or religious-based board game about war against angels and demons
  • Reinvents literature and talks about what happens next in the script.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Can be played as a campaign game.
  • Skirmish — Can be played as a skirmish game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man our Hobbies hard sometimes
  • this is a video of the seven games that have just recently showed up that I am extremely excited to dive into
  • this is a hard-hitting skirmish SL campaign game depending on how you want to play it
  • this is the most approachable arguably the one of the best designed 4X games I've ever came across
  • The response by the way from the world around has been Head Over Heels everyone's loving this
  • man Sher and I are 100% going to be getting this to the table
  • this is a beast of a game but also really really really well done
  • our our industry is hard sometimes there's a lot of things to play there's a lot of great games coming in and more rolling in nearly every single week
  • Let me know your thoughts what are the games that have just arrived to your house what are you looking forward to playing the most
References (from this video)
No references stored for this video.
Video FfCJfpHXt8c The Dungeon Dive Discussion at 0:00 sentiment: positive
video_pk 61249 · mention_pk 153936
The Dungeon Dive - Deliverance video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great variety of angels and demons with unique powers
  • Rich customization through talents, loot, and prayers
  • Dynamic battlefield manipulation with shifting earth and saint tokens
  • Engaging campaign and skirmish structure with progression
Cons
  • Darkness deck and certain inflictions feel preachy or drawn from sensitive topics
  • Iconography reference sheet could be expanded for clarity
  • Some Bible verses and doctrinal content may not appeal to all players
Thematic elements
  • Spiritual warfare, divine intervention, sacred relics
  • Small town setting with angels and demons in a Christian mythological universe
  • Mythic fantasy with biblical allusions and lore
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — In skirmish, after minions, a boss and new minion deck come into play for final battles.
  • boss/minister minion waves — In skirmish, after minions, a boss and new minion deck come into play for final battles.
  • character ladders and talent decks — Angels have talent decks unlocked with experience points to customize abilities.
  • Combat: Deck/Hand — Threat management deck that triggers events and dangers; fills a Darkness track.
  • courage currency — Courage tokens are earned and spent to activate powers.
  • Darkness deck — Threat management deck that triggers events and dangers; fills a Darkness track.
  • grid-based tactical combat — Units move on a grid with line-of-sight and range considerations, similar to tactical RPGs.
  • Ladder Climbing — Angels have talent decks unlocked with experience points to customize abilities.
  • loot and heavenly treasure — Loot systems to enhance stats and equipment in a fantasy setting.
  • prayer cards / heavenly spells — Prayer deck provides powerful temporary effects or support.
  • Saint tokens / terrain interaction — Saint tokens function as interactive terrain that can be flipped to protect angels or oppress demons.
  • skirmish and campaign modes — Two modes of play: quick skirmishes or longer campaign with progression between games.
  • Token Pairing — Saint tokens function as interactive terrain that can be flipped to protect angels or oppress demons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deliverance is primarily a combat focused Skirmish game it's not really a Dungeon Crawl it's not an adventure game
  • The Darkness deck represents threats and you want to dispel the darkness
  • The game is not preachy except for one element with the Darkness deck
References (from this video)
No references stored for this video.
Video Bz4NrpmUaIE Shelfside Review at 1:14 sentiment: mixed
video_pk 60629 · mention_pk 153016
Shelfside - Deliverance video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deliverance has an excellent insert/trophy with a well-thought-out token tray and generous organization
  • Strong graphic design with clear borders, bold keywords, and color-boxed setup/reward sections
  • High-quality components: pre-washed minis, varied board layouts, and robust token management
  • Rich iconography across components; helpful reminders reduce rule lookups for newcomers
  • Flavor text and Bible verses add thematic weight; solid thematic integration
  • Campaign design is engaging with meaningful progression and scalable difficulty
  • Co-op play is accessible; solo mode via Intercessor expands play options
  • Campaign book/strategy tips provide practical guidance and additional depth
Cons
  • Rule clarity and sequencing often require external references (BGG notes), with many ambiguities
  • Rulebook is verbose and sometimes redundant; organization and indexing could be improved
  • Visibility issues: dice colors and reflectivity; some icons and small text are hard to read
  • Angel minis with large wings can obscure positioning; movement/targeting readability suffers at times
  • Darkness track readability in multiplayer and boss scenarios can be awkward to manage aloud
  • Skirmish mode can encourage EXP farming and snowball effects; balance concerns at higher difficulties
  • Intercessor solo mode has missing or unclear interactions, particularly around resource sharing and scaling
  • Campaign rule layout sometimes misleads new players about setups and difficulty choices
Thematic elements
  • Angels vs demons, faith, heavenly intervention, scripture-inspired flavor
  • Contemporary small town (Fallbrook) with angels and demons, biblical theming
  • Character-driven with named angels and biblical flavor text; lore-rich but not heavily cinematic
Comparison games
  • Frost Haven
  • Gloomhaven
  • Spirit Island
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • Angels vs Demons initiative with two actions per Angel turn — Turns alternate between Angels and Demon types; Angels have two actions per turn, with some free actions and costs; demons follow with their own actions dictated by initiative and a die roll for each type
  • Boss Battler — Bosses have unique Darkness cards and talents; demons gain talents at higher difficulties, modifying health and abilities and creating emergent challenges
  • Boss mechanics and demon talents — Bosses have unique Darkness cards and talents; demons gain talents at higher difficulties, modifying health and abilities and creating emergent challenges
  • Campaign vs Skirmish modes — Campaign provides mission-based progression with character development; Skirmish is a one-session kill-all mode with its own balance and difficulty rules
  • Courage, talents, and treasures — Angels accumulate Courage to fuel stronger actions; talents (three decks) and Treasures modify abilities and increase stats; leveling up grants choices from decks
  • darkness track and darkness cards — A round-based threat that advances on a track; boss encounters add bespoke Darkness cards; can damage or hinder players
  • Intercessor solo mode — A solo play variant where the Intercessor acts alongside a main Angel; scales differently and has its own progression rules
  • Prayer cards and omnidirectional utilities — Prayer cards provide universal actions to heal, buff, or remove debuffs; can be prayers as actions, free actions, or interrupts depending on timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deliverance is a Christian Dungeon Crawler where you play as Angels descending from the Gates of Heaven to defeat demons and protect Saints.
  • Deliverance has a real really good insert.
  • Deliverance is a phenomenal starter Dungeon Crawler for newcomers to the genre.
  • the darkness track is an excellent idea for a natural ongoing threat.
  • Deliverance definitely does not fall into the Trap of making debuffs a pain in the ass to deal with.
References (from this video)
No references stored for this video.
Video WZzWaTscHwU AzureDeath | Solo Board Gaming Top List at 21:55 sentiment: negative
video_pk 10956 · mention_pk 32260
AzureDeath | Solo Board Gaming - Deliverance video thumbnail
Click to watch at 21:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • controversy around how voting occurred
  • perceived marketing manipulation
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • totally deserves to have some spotlight here.
  • it's out of print, it's not even funny.
  • the newest edition which includes the solo mode in the box, which is the one that I got.
  • I love Shadows of Brimstone so much. It's such an awesome dungeon crawler, my favorite by far.
  • I can't believe I haven't played it.
  • Shadow Run Crossfire. Amazing deck builder.
  • One of the best experiences I've had in board gaming
  • this is what started the hobby for me.
References (from this video)
No references stored for this video.
Video t0z9RkPRn7o Meet Me At The Table Unboxing at 0:07 sentiment: positive
video_pk 10854 · mention_pk 32035
Meet Me At The Table - Deliverance video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-quality acrylic standees and well-produced coins
  • immersion-enhancing play mat with thematic artwork
  • robust solo option and a structured 12-mission campaign
  • diverse progression paths via prayers, treasures, and talents
Cons
  • some campaign/component pages appeared upside-down in the booklet
  • complex setup and rule density may be intimidating for new players
  • heavy components and large footprint require dedicated table space
Thematic elements
  • spiritual warfare, divine power, and celestial campaigns
  • Angelic realm and earthly battlefield where angels confront demons and fallen princes
  • campaign-driven with episodic missions, character progression, and lore-driven events
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • action_tokens — tokens spent to perform larger, more powerful actions during a turn
  • campaign_and_mission_structure — a multi-mission campaign with scaling and setup rules based on player count
  • courage_tokens — tokens used to enable stronger actions and to power up abilities
  • darkness_and_initiative_decks — initiative cards and a darkness deck drive enemy behavior and events
  • experience_and_talents — angels gain experience to level up and acquire talents and heavenly treasures
  • health_dials — two health dials track the health state of angels and demons
  • light_and_darkness_tokens — tokens placed on the board to influence board state, health and power dynamics
  • prayer_cards — cards used to grant one-time or momentary effects through prayer actions
  • saints_and_protection — saints can be turned to protected states by placement and adjacency, affecting defense
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deliverance is no small game I mean this thing measures equally up it's going to fit in your calyx and that's about it
  • Unbelievable how giant this play mat is
  • I'm super excited to dig into this game
  • it's going to be super super cool
  • these acrylic standees look absolutely magnificent out on the board
  • Deliverance I think this is a fantastic game for last when I played the Prototype it was a quick game that had some very fun mechanics and every single action mattered which was really cool
References (from this video)
No references stored for this video.
Video 7jnTlZs0CaU Board Game Design Lab Discussion at 14:04 sentiment: positive
video_pk 10155 · mention_pk 101653
Board Game Design Lab - Deliverance video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production value and strong visual assets that help convey the game's feel quickly
  • Clear emphasis on demonstration and on-table play to communicate experience
  • Effective use of narrative hooks to open loops and drive interest
Cons
  • Pricing and perceived value alignment with components and production costs
  • Complexity that may intimidate new players without effective demonstrations
Thematic elements
  • Divine conflict and heroic duty, framed around an epic, cinematic encounter between good and evil
  • Angelic warfare in a mythic fantasy universe; saints, demons, and celestial guardians shaping human conflict
  • Story-driven, experience-first marketing framing; emphasis on conveying feel before rules
Comparison games
  • Nemesis
  • Elder Scrolls Betrayal of the Second Era
  • Sleeping Gods: Pokemon Edition (conceptual reference)
Mechanics (from transcript analysis)
  • cooperative play — Players work together to stop a shared threat, coordinating roles and resources.
  • deck-building — Players construct and curate action decks to influence combat, events, and cooperative outcomes.
  • thematic combat and scenario design — Card-driven actions and board setups that mirror the narrative arc of the game's campaign or encounter.
  • Variable player powers — Each player has a distinct role or ability that shapes how they interact with the game and synergy with teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Facts tell but stories sell.
  • Tell me what it is and then show me what it is.
  • Hook in six words or less.
  • Email list is king.
  • The more you lean into visuals and demonstrations, the better you communicate the game's experience.
References (from this video)
No references stored for this video.
Video wXU5ffBQTd0 Board Game Spotlight Preview at 0:07 sentiment: positive
video_pk 4550 · mention_pk 13324
Board Game Spotlight - Deliverance video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic asymmetrical angels with individualized talent decks that encourage diverse strategies.
  • Deep replayability driven by a mix of darkness cards, battle deck configurations, and talent/treasure choices.
  • Organic setup that allows players to configure boards freely within given constraints, enhancing variability.
  • Cooperative play with a strong narrative flavor and clear progression from skirmish to final boss.
  • Solid support for multiple modes (skirmish, campaign potential, and solo play) and scalable difficulty.
Cons
  • The product is presented as a prototype; final production content and balance remain unproven.
  • The depth and breadth of mechanics may create a steep learning curve for new players.
  • Campaign content and expansion prospects are implied but not fully disclosed in the preview.
Thematic elements
  • Cooperation among uniquely empowered angels to purge demons, with a strong spiritual warfare motif and a final boss climax.
  • A celestial-cooperative conflict where angels confront demonic forces across both earthly and spiritual realms; setup emphasizes organic placement and lore-driven encounters.
  • Lore-rich, biblically-inspired with original lore and a modular lifecycle driven by battle cards and darkness events.
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical angels — Each angel is represented by a distinct player board with personalized talent decks, enabling different play styles and strategic choices on every run.
  • Boss Battler — Clearing the board leads to a final boss phase, with a dedicated boss deck and a special darkness card that intensifies the climactic encounter.
  • darkness track and darkness cards — A darkness track escalates as rounds progress; darkness cards trigger negative effects, heightening tension and theme, with a casting down the darkness option to remove a card.
  • demons and battle decks — Demons are selected via battle cards and placed on board symbols, creating varied encounter setups and requiring adaptive tactics.
  • difficulty levels — Multiple difficulty tiers exist, including an approachable beginner intro and more challenging configurations using major/minor talents for demons and bosses.
  • experience points and leveling — Defeating demons yields XP that levels up angels, unlocking stronger talents and progressing the narrative arc.
  • final battle and boss mechanics — Clearing the board leads to a final boss phase, with a dedicated boss deck and a special darkness card that intensifies the climactic encounter.
  • round structure — Turns alternate between angels and demons; after all angels act, demons respond, and rounds reset with new darkness reveals.
  • solo mode with intercessor — A solo variant exists via an intercessor role, enabling one-player experiences that mirror co-op dynamics.
  • Status Effects — Angels and demons can acquire status effects that alter movement, health, attack power, or other capabilities, adding strategic depth and variability.
  • talents and heavenly treasures — Angels can upgrade talents, and may also choose heavenly treasures, yielding one-time abilities and new icon-based synergies with existing powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prototype so i can't give you my full opinion
  • i really really loved it
  • this prototype looks phenomenal
  • cooperative game where everyone gets to play as the angels and the goal of the game is to completely get rid of the demons off of the board
  • the darkness cards are not anything that you are going to enjoy when the darkness falls
  • asymmetrical feeling angels
References (from this video)
No references stored for this video.
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