The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom.
Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!
You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
- Simple to learn
- Fast solo turns
- Compact table presence
- Feels rewarding to upgrade your city
- Good solo mode experience
- Armies not used much in solo mode
- Defensive mechanics feel less relevant solo
- Memory reliance on card row replenishment in solo mode
- Array
- Medieval
Mechanics (from transcript analysis)
- card drafting — Buy location cards from a location deck, replacing existing cards to upgrade your city.
- Card Drafting / Market Draft — Buy location cards from a location deck, replacing existing cards to upgrade your city.
- Card/Chit Market — Location market rows are discarded and new cards are drawn on refresh, especially in solo mode.
- Deactivation Tokens / Reactivation — Special tokens deactivate locations and can be reactivated by discarding dice.
- Dice abilities and adjacency moves — Dices can be discarded to move other dice to adjacent locations on same row.
- dice placement — Roll dice and place them on location cards to gain resources and activate effects.
- end game bonuses — Victory points at end of game, with a base 50 VP target and scaling.
- Endgame scoring — Victory points at end of game, with a base 50 VP target and scaling.
- Market Refresh (row-based) / Draw replacement — Location market rows are discarded and new cards are drawn on refresh, especially in solo mode.
- Resource management — Certain cards (Guilds) provide harvest interactions that give resources for points.
- Resource synergy with Guilds and Harvest — Certain cards (Guilds) provide harvest interactions that give resources for points.
- tile placement — Placed location cards become part of your city to provide resources and points.
- tile placement / city building — Placed location cards become part of your city to provide resources and points.
- Traveler Die — A special Traveler die provides varied outcomes each turn.
- Upgrade / Improve locations — Players upgrade locations (e.g., cemetery, mine, quarry, etc.) to improve their city.
Video topics + discussion points
Quotes (from this video)
- Dice City this is a dice game
- I like this game because it's just very simple
- it's simple I mean there’s definitely some thinking involved
- I think there's a expansion for solo? I think there's an expansion or two for this game so far but right now all I have is the space game which I have been happy with so far
References (from this video)
- Solo-friendly with a clear objective
- Easy to grasp
- Compact and portable
- Short playtime (~15-20 minutes)
- Doesn't take up much space
- Complexity due to many quarter types and the distinction between advanced and basic actions
- Not the most fun; not grabbing the reviewer
- Might not be played often
- Array
- Urban city-building
- informative/casual
Mechanics (from transcript analysis)
- card drafting — Choose project cards to move and perform actions
- Card drafting / card-driven actions — Choose project cards to move and perform actions
- deck manipulation — Modify die values and wrap around with costs
- dice manipulation — Modify die values and wrap around with costs
- Phase-based gameplay — Four phases: Preparation, Project, Investment, Final
- Resource management — Gather resources and spend to build building levels
- Resource Management / Building Engine — Gather resources and spend to build building levels
- Variable Phase Order — Four phases: Preparation, Project, Investment, Final
- worker placement — Place meeple to take actions at locations
Video topics + discussion points
Quotes (from this video)
- I would say Resource Management type of game you're going to want to make sure that by the end of the game you have all these resources
- this is going to be a very uh I would say Resource Management type of game you're going to want to make sure that by the end of the game you have all these resources
- it's very solo friendly and there's a clear objective
- there's not really a beat your own score game there's an objective to build a building
- doesn't take up much space
- it's not the most fun game in my compacting collection
- compact enough to travel with
- I think it's easy to grasp
- I won the game
- I thought this was fun
References (from this video)
- Fun gameplay
- Easy to learn
- Easy to play
- Jeff has poor luck with dice
- Frustrating for specific dice outcomes
- City Building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If Jamie wins a game the first time we play it is an asterisk win if I win a game the first time we play it it is not an asterisk win
- I absolutely love this game
- We understand why everyone loves this game, in our playthroughs it just did not work for us
- Instant love for me
- Jason dominated our January
- He's an undercover competitive person and he's just really good at games
- We are even stevens
- If one of us have no chance of winning and I'm hell-bent on making sure Jamie doesn't win
- You should see us play ping pong
- I feel like you were surprised that I liked this game
References (from this video)
- engaging dice mechanics
- allows interaction and aggression without full war
- replayability through choices in city-building
- often relies on player interaction to feel impactful
- some players may prefer more direct combat or heavier strategy
- city-building via dice drafting and resource management
- fantasy kingdom with a developing capital
- semi-abstract, engine-building flavor
Mechanics (from transcript analysis)
- dice drafting — Draft dice to perform actions and develop your city
- direct interaction — You can impact opponents through various actions and attacks
- set collection / resource management — Acquire resources and construct buildings to bolster power
Video topics + discussion points
Quotes (from this video)
- top 10 games that'll get you dumped or divorce
- this list is sort of similar to the last list we did
- I hate you yeah if you're not familiar with the game it's it is very light but it's it's heavily thematic
- it's a game where you can mess with other players
- it's a game of take that elements