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Dilluvia Project box art

Dilluvia Project

Game ID: GID0096093
Game Info
Year
2015
Players
2-4
Age
12+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
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Description

Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies.

The first sky city was planned and named Dilluvia Project. Will it succeed, will it attract people living detached from their friends in the skies?

It is an important time for mankind!

The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently, who is attracting the most population and winning Dilluvia Project?

Description

Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies.

The first sky city was planned and named Dilluvia Project. Will it succeed, will it attract people living detached from their friends in the skies?

It is an important time for mankind!

The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently, who is attracting the most population and winning Dilluvia Project?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 1 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–4 of 4
Video 2b1UeEBh1AM Getting Games Discussion at 9:56 sentiment: positive
video_pk 91483 · mention_pk 245486
Getting Games - Dilluvia Project video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is puffin she's a six-month-old Minnie burna doodle and she is just the best
  • it's just been wonderful having her around
References (from this video)
No references stored for this video.
Video Uu3CZV0LU7g Getting Games Discussion at 9:37 sentiment: neutral
video_pk 91361 · mention_pk 245143
Getting Games - Dilluvia Project video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I finally decided that it's something that I should try to see how much money I'll actually make
  • it's something I've been putting off for years like literally since I very first started this channel
  • 80% is still well and good enough for me to go ahead with this
  • sound is a bit magical in my old career that I've been doing for like 12 years
  • I am planning on leaving them on as they are right now for the foreseeable future
  • I don't want to flood people's timelines with all these little five to ten minute videos
References (from this video)
No references stored for this video.
Video yEX7xujH2PE The Dice Tower Analysis at 1:32 sentiment: neutral
video_pk 81471 · mention_pk 202511
The Dice Tower - Dilluvia Project video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • I've cooled on it a bit
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel. Welcome to look back, a series where I take a look at games that I reviewed last year, 5 years ago, 10 years ago, and 20 years ago this week and tell you what I think about them now, if I think about them at all.
  • So, let's jump back 20 years ago. I reviewed a game called Astro Plane, which was an abstract strategy game that almost required you to completely understand astrophysics to play it. It was not very good at all. I gave it a two out of 10 and it is one of the first times where the designer wrote me a very strong rant and went online and pretty much attacked me for being too stupid to understand this game, but it was pretty bad.
  • I'm noticing games from 10 years ago didn't look necessarily great.
  • And then surprisingly to me the game Face to Face. This is a two-player version of The Game. And I don't I think The Game is at best okay. But The Game Face to Face, that two-player version of it, I thought worked really well.
  • So, this is a game where uh that Stonemaier Games did where I was like, "What is this Red Rising?" I went and read the the first trilogy so I could better play this game, which didn't matter because the theme is barely there.
  • This is sort of like a Blackjack but with algebraic equations.
  • Um algebra in a game, but I'm just amused by it.
References (from this video)
No references stored for this video.
Video SeBbPAPgXzY Meeple University Review at 0:46
video_pk 64742 · mention_pk 158239
Meeple University - Dilluvia Project video thumbnail
Click to watch at 0:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • sky-city building with population growth
  • city in the sky
Comparison games
none
Mechanics (from transcript analysis)
  • building track progression — Advances on the building track occur for each building constructed.
  • Compound Scoring — Prestige and population are tracked; scoring is triggered when prestige crosses values divisible by 10.
  • income and resource management — Income is gained at the end of each round in money/resources or prestige.
  • Land plots and buildings — Draft tiles and land plots to construct buildings which grant income and bonuses.
  • Park interactions — Parks can be built and scored by other players, affecting end-game points.
  • Tile drafting on a grid (tiled raft) — Players choose a row or column from a grid and take tiles that may yield resources and bonuses.
  • Track Advancement — Advances on the building track occur for each building constructed.
  • Two-part scoring — Prestige and population are tracked; scoring is triggered when prestige crosses values divisible by 10.
  • Worker Placement — After drafting, players place workers to take main actions, often multiple times per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game's central mechanics are a tiled raft followed by worker placement
  • The game plays two to four players competitively in a hundred and twenty minutes
  • de lluvia project utilizes a unique two-part scoring system of prestige and population
  • the player with the highest population at the end of those rounds wins the game
References (from this video)
No references stored for this video.
Transcript Navigation
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