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Dilluvia Project box art

Dilluvia Project

Game ID: GID0096093
Game Info
Year
2015
Collection
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Description

Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies.

The first sky city was planned and named Dilluvia Project. Will it succeed, will it attract people living detached from their friends in the skies?

It is an important time for mankind!

The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently, who is attracting the most population and winning Dilluvia Project?

Description

Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies.

The first sky city was planned and named Dilluvia Project. Will it succeed, will it attract people living detached from their friends in the skies?

It is an important time for mankind!

The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently, who is attracting the most population and winning Dilluvia Project?

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Video SeBbPAPgXzY Meeple University Review at 0:46
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Meeple University - Dilluvia Project video thumbnail
Click to watch at 0:46 · YouTube ↗
Pros
none
Cons
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Thematic elements
  • sky-city building with population growth
  • city in the sky
Comparison games
none
Mechanics (from transcript analysis)
  • building track progression — Advances on the building track occur for each building constructed.
  • Compound Scoring — Prestige and population are tracked; scoring is triggered when prestige crosses values divisible by 10.
  • income and resource management — Income is gained at the end of each round in money/resources or prestige.
  • Land plots and buildings — Draft tiles and land plots to construct buildings which grant income and bonuses.
  • Park interactions — Parks can be built and scored by other players, affecting end-game points.
  • Tile drafting on a grid (tiled raft) — Players choose a row or column from a grid and take tiles that may yield resources and bonuses.
  • Track advancement — Advances on the building track occur for each building constructed.
  • Two-part scoring — Prestige and population are tracked; scoring is triggered when prestige crosses values divisible by 10.
  • worker placement — After drafting, players place workers to take main actions, often multiple times per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game's central mechanics are a tiled raft followed by worker placement
  • The game plays two to four players competitively in a hundred and twenty minutes
  • de lluvia project utilizes a unique two-part scoring system of prestige and population
  • the player with the highest population at the end of those rounds wins the game
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