DinoGenics is a competitive game for two to five players, in which each player attempts to build and run their own successful dinosaur park.
Each player is the head of their own corporation with access to their own private island resort. Each season, players assign agents to the mainland to compete over DNA and other limited resources. Once collected, players can build fences, various park facilities and populate their parks with dinosaurs. Parks with the most prestigious dinosaurs will attract the most visitors. But beware; if dinosaurs are neglected or improperly penned, they will attempt to escape and spread havoc through the entire park.
Use all the tools at your disposal; DNA splice mutant dinosaurs, exploit the Black Market or just try to run an honest park, the choices are yours.
Do you have what it takes to lead your corporation to victory?
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Another scavenger hunt. Okay, this one's a little bit more specific.
- You get one point for being fastest. You get two points for being right.
- So, we're trying the game that matches that color palette kind of.
- This is our first one. You'll get a little buffer.
- It's a solid guess, but Nick is correct.
- So, am I correct in that because the lightest part was matching kind of the color palette like in terms of the order?
- So, we're going to mix it up. So, now you're going to get a minute.
- Please subscribe for Jimmy. Please subscribe.
- This is a solid a solid guess, right?
- The white is what's missing. I mean, there's clouds.
- Solid. Solid attempt. That's one point.
- The answer was which will appear on screen now. Is isle of cats.
- There's a lot of a color that's probably the predominant.
- Yeah. Yeah. Yeah. Yeah. For sure. Dang. Okay.
- Okay. All right. Good. Good. Well done. It's tough.
- This is going to be that 1,000%.
- Oh, that's incorrect.
- The comments are on your side and I am opening a can. Never been wrong before.
- So, here's the thing. It's not white.
- All righty.
- Oh, it's like kind of gold. Gold, red, and blue or or beige.
- So it's not like completely bland.
- I mean, let's not go that far.
- And blue and red.
- Ah, it's wrong.
- Nick with the cheeseburger from Oolio.
- Not bad.
- Not blue enough.
- It's more of a royal blue on that one.
- Grand Hotel.
- Coming. Coming. Coming.
- Not correct.
- Incorrect. Mike.
- Wow, that's a good call. It totally does look like that.
- It looks like a burger without the meat.
- It does.
- Just the veggies, please.
- Just the veggies, please. Next up,
- This is going to be a tough one.
- Blue, red, black.
- They're all tough ones.
- This is going to be a particularly tough tough black.
- Particularly tough. Blue, red, black,
- That there's lots of games.
- Is that maybe
- Um, that's pretty close. I'll take that. Take that.
- No, it's close. It's close. There's no It's probably more yellow than blue and red, but I don't know.
- How many has he missed?
- Yeah. Has got anyone right?
- Well, the timer he got
- Oh. Oh, many.
- Is I'm like, is he okay?
- Got to grab something faster.
- So Nick's pick was horrified.
- Good pick.
- And it is correct.
- No way. Nice job, Nick.
- All right, so there's no matter how long I was staring.
- Yeah, that's why I was like with Combot. I was like, "Oh, I'm screwed. There's no way."
- Oh gosh. Yeah. rally. I got to focus.
- You know, we got
- three more of these.
- Yeah.
- Okay.
- I got enough time.
- Also, I mean, if you want to switch positions, if that helps.
- If you want a a little balance quicker, doesn't matter.
- Are you closer to All right. I know that that's been a I think that was a comment on one of these.
- The door.
- I have an unfair advantage or whatever.
- My brain is swift. Even if I'm further, I make up time.
- Oo, pretty purple pink. It's kind of like a a pinkish I like to I like to and then kind of like a light purple and then double black.
- What could that be?
- Oh, you're right.
- Yeah,
- baby.
- Damn.
- Uh there's no point me grabbing anything else, I don't think.
- Well, no.
- One for speed.
- I present to you Wonderland's War for Judgement. No, no, no.
- Oh my gosh.
- Got a little workout in, too. A couple pumps.
- I mean,
- come on.
- No, it's [clears throat] not.
- Nick, you got 15 seconds.
- I'm coming back in. I haven't got anything. I think Mike has it.
- Mike gets one point for being the fastest, but he only gets two points for being correct.
- I was like, this is thing. When I get it, at least I get it pretty much. You did. You nailed it. I picked my my battles.
- I immediately was like, I'm I'm done. There's no way. There's no way.
- All right, down eight and nine.
- Oh, you get there first.
- Getting spicy.
- All right, this is the second to last. The penultimate game.
- All right,
- until
- this is the last. This is a tiebreaker case.
- Oh,
- okay. So, wait.
- I got to
- You have to You have to get this one.
- All right. Cuz even if I get here first, well, if you get it right, we'll be fine.
- So, I have to get it correct. Yes.
- One way or another, I have to get the right answer. No big deal.
- Lot of beige.
- Wa. Whole beige bottom or top or top? Beige top or bottom? The yellow and maroon.
- Whoa.
- Yellow maroon and beige. Beige.
- And I mean it's like it's beige.
- She beige. It's beige. But with some color
- now 30 seconds.
- I'm getting like a
- You have wafers at your place. I was like I'm getting like a uh 20 seconds game.
- That'd be more yellow though.
- Man, this is so much bigger.
- 10 NINE NOW.
- EIGHT NOW.
- SEVEN. LEGS. FIVE, FOUR, THREE, TWO, ONE.
- COUNTS. I'm here. I'm here. I'm in it. I'm in it. I'm in it. Counts. I'm in it.
- Okay, Nick.
- I grabbed small world. I don't think that's correct.
- Nick's submission is the small world. He got one point for being fastest, which puts him at 10, but it is however incorrect.
- Mike's submission was Shakespeare. A little bit of red.
- It's not a bad choice.
- Really? I mean, yeah, I mean, it's close.
- He gets zero points for his speed and zero points for being correct.
- The correct answer was the gallerist.
- OH, WE BOTH LOOKED at that because I thought it'd be more green on it.
- Dang. We almost had it. Man, I should have just gone with my first instinct. That was really the first thing I thought.
- So, Nick wins 10 to eight.
- I'm just happy to have been here to participate, man.
- Indeed.
- Dang. [sighs]
- Dang. Dang.
- If you enjoyed that, let us know down in the comments below. How well did you do? Were you able to guess?
- Probably better than we did.
- Yeah, this was this was doable, but tough. Really tough. Yeah.
- Um, but thank you so much for Jimmy. Shouts out. Give this video a thumbs up for Jimmy. Say thanks Jimmy in the comments.
- Um, if you like this kind of challenge and stuff, let us know.
- Absolutely. Yeah. And we will uh see you next time. Unless Judge Jimmy, is there anything else left to uh to do? Maybe give me some bonus points for being so kind, being a good team sport.
- All right.
- Check out the Patreon if you want to see them do this tiebreaker, I guess.
- Boom.
- Perfect.
References (from this video)
- deep, heavy mechanics
- strong thematic integration
- less accessible to casual players
- genetic manipulation and park development
- dinosaurs with genetic engineering in a dystopian frame
- thematic card-driven progression
Mechanics (from transcript analysis)
- action selection — tight turn-by-turn choices on which actions to take
- engine-building and resource management — upgrading genetics, cages, and staff to gain points
Video topics + discussion points
Quotes (from this video)
- this game is a great two-player game
- it's Jurassic Park the board game
- I've only played it twice and I'm not sure yet, it hasn't stood the test of time
- the tongue and cheek aspect of building this dystopian world
- it's Sim City the board game
- best time you can have playing this game is when you're drunk