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Discordia box art

Discordia

Game ID: GID0096986
Game Info
Year
2022
Players
1-4
Age
12+
Playtime
70 min
Collection
Your Tier
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Description

The first cities on the Rhine emerged from Roman outposts protecting the border with Germania. As the governor of one of these cities, your task is to develop it in the best possible way, while also defending it against the Germanic tribes. Empress Agrippina and her son Nero will inspect your actions and honor the most successful governor.

In 'Discordia', you develop your city by building farms, barracks, defenses, harbors, and markets, and by trading with ships. Use your seamen, soldiers, merchants, and farmers profitably, fulfill decrees, and secure privileges — acting carefully at all times so that your city grows neither too fast nor too slow. Will you have the best-developed city at the end of the fourth year, or will you manage to impress the empress before then and win the game early?

—description from the publisher

Description

The first cities on the Rhine emerged from Roman outposts protecting the border with Germania. As the governor of one of these cities, your task is to develop it in the best possible way, while also defending it against the Germanic tribes. Empress Agrippina and her son Nero will inspect your actions and honor the most successful governor.

In 'Discordia', you develop your city by building farms, barracks, defenses, harbors, and markets, and by trading with ships. Use your seamen, soldiers, merchants, and farmers profitably, fulfill decrees, and secure privileges — acting carefully at all times so that your city grows neither too fast nor too slow. Will you have the best-developed city at the end of the fourth year, or will you manage to impress the empress before then and win the game early?

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–7 of 7
Video 6bDeTK9PTIM Board Gaming Ramblings Top 20 List at 9:34 sentiment: positive
video_pk 89364 · mention_pk 237169
Board Gaming Ramblings - Discordia video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • noted for strong city-building feel
Cons
  • expensive production could affect accessibility
Thematic elements
  • urban development and planning
  • city-building Euro
  • classic Euro
Comparison games
  • City-building Euro games (general)
Mechanics (from transcript analysis)
  • city-building — players build a city with resource/coordination mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please subscribe to the channel if you haven't done so
  • it's a button down there it's free and it helps us out a lot
  • I cannot wait to play the final version of the game
References (from this video)
No references stored for this video.
Video QGZiRp5WqKI Chairman of the Board Top List at 4:42 sentiment: mixed
video_pk 87322 · mention_pk 227873
Chairman of the Board - Discordia video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Love the idea of the victory condition
  • Fresh concepts
  • Unique player boards
  • Good twists and turns
  • Potential to make up ground
Cons
  • Gameplay feels somewhat similar to other games
  • Concern it's a gimmick
  • Not much variability in setup
  • Can feel punishing at times
  • Turn order is very important and can be limiting
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Players draft "Dice from this communal board" that dictate available actions.
  • Engine Building — Players can "improve your engine" to become more efficient with dice colors/values.
  • Meeple Shedding — The primary goal is to be the first to get rid of all meeples by committing them to objectives.
  • Player boards — Unique player boards have symbols that show how many meeples are taken each round, with the goal to cover them up.
  • Worker Placement — Actions include "creating new worker placement spots in order to put your or commit your workers to them".
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I talk about the last five new to me board games that I've played and I rank them from my least favorite up to my most favorite
  • it feels like I played a lot of games like this and I suppose my only nitpick would be that it's a little bit too loose for me
  • there's so much about it that I like yet there's so many things that L it down in my opinion
  • I'm a bit concerned that it's a bit of a gimmick rather than being as unique as maybe it tries to make out
  • Again I tend to like games that have systems within systems and this is a nice clean example of that
  • for me this has a real addictive quality to it
  • I think it's fantastic one of the best games I've played this year actually and it's going to be a candidate to being one of my favorite two-player games of the year for sure
References (from this video)
No references stored for this video.
Video lAEUk9OdQro Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 86522 · mention_pk 224065
Board Game Sanctuary - Discordia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative twist on civilization games with a dice-driven action economy that changes who gets to act and when
  • Strong thematic hook centered on employment, immigration, and city-building
  • Clear and flavorful role differentiation through jobs (sailor, merchant, farmer) that adds thematic depth
  • No traditional victory points creates a fresh approach to ending conditions and strategic goals
  • The interaction dynamic—leader removing a die while others work with remaining dice—creates tension and decision pressure
Cons
  • Rules and flow may be initially confusing for players accustomed to VP-based scoring
  • The absence of VP scoring could be off-putting or unsatisfying for some groups seeking conventional competition
  • Tile/board expansion mechanics could introduce setup complexity and longer teach times
  • Dice-driven randomness may lead to downtime or suboptimal rounds if players are not consistently engaged
Thematic elements
  • employment, resource management, and defense interplay in a city-state under pressure from invaders
  • A developing civilization city-building scenario where growth is governed by immigration and job placement, set in a fictional but plausible early civilization era.
  • hybrid abstract/thematic; emphasizes the lives of arriving workers and the strategic tension between growth, security, and opportunity
Comparison games
none
Mechanics (from transcript analysis)
  • board/tiles expansion — Players expand their city by adding tiles or board sections during play, unlocking new opportunities and potential action spaces as the game develops.
  • competitive worker-placement — Dice determine which actions are accessible; unlike a standard fixed-action economy, players vie for the best options while the leader chips away at options by removing a die.
  • Dice Drafting — Each turn, three colored dice are rolled and subsequently assigned to available action columns. The leader on that turn will remove one die, forcing other players to work with the remaining dice to execute actions.
  • dice-drafting/assignment — Each turn, three colored dice are rolled and subsequently assigned to available action columns. The leader on that turn will remove one die, forcing other players to work with the remaining dice to execute actions.
  • immigration/recruitment and employment — New workers (immigrants) arrive and must be assigned to job roles such as sailor, merchant, or farmer to keep the city functioning; employment drives population stability and progress.
  • military threat and defense — Invaders pose a threat that must be managed through military actions and defensive planning, integrating tension between growth and security.
  • non-traditional victory condition — There are no victory points by default; the primary objective is to find employment for every arriving worker, creating a novel end-state based on inclusion rather than scoring.
  • value track and resource interplay — Advancing in a water-related value track (the 'water duct') influences resource availability and the efficacy of improvements, tying economy to geography and infrastructure.
  • Worker Placement — Dice determine which actions are accessible; unlike a standard fixed-action economy, players vie for the best options while the leader chips away at options by removing a die.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a civilization employment board game
  • no victory points whatsoever
  • you win if you can find a place for everyone that arrives in your city
  • I love it discordia
References (from this video)
No references stored for this video.
Video F4gTVfN9jac Board Game Sanctuary Top 10 List at 5:59 sentiment: positive
video_pk 86401 · mention_pk 223360
Board Game Sanctuary - Discordia video thumbnail
Click to watch at 5:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique color-matching twist
  • tight internal rhythm
Cons
  • rules density could deter newcomers
Thematic elements
  • color matching and resource allocation with tiles
  • civilization-building with harbors, markets, forts, and trade routes
  • puzzle-first, abstracted civilization-building
Comparison games
  • Lords of Waterdeep
  • Sushi Go
Mechanics (from transcript analysis)
  • bag-drawn workers with color matching — draw workers and assign to city to activate color-specific actions
  • color-coded tile placement and dice drafting — red military, yellow farming, blue harbor, white markets; dice dictate actions
  • no VP end state; victory by filling the board — achieve a complete board state to win via presence and color balance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are just 10 games I want to play this year that I already have I don't have to wait for a Kickstarter for it arrive
  • the Rats of Wester it is a euro game which has this interesting wheel mechanism which is combined with worker placement
  • it's a game where you'll be leading a herd of camels through the desert as you're basically looking for water holes
  • I cannot wait to get this to the table and just really see what this game is like
References (from this video)
No references stored for this video.
Video ivNeF9YDM8A Board Game Sanctuary Top List at 11:49 sentiment: positive
video_pk 83583 · mention_pk 210849
Board Game Sanctuary - Discordia video thumbnail
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique endgame condition
  • Satisfying dice puzzle
  • Color matching worker fulfillment
  • Feels unique
Cons
  • Cover art doesn't relate to gameplay
  • Might get overshadowed by bigger companies' releases
Thematic elements
  • Building and defending a city against barbarians.
  • Roman
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Players draft dice from a track each turn.
  • Set Collection — Acquiring more workers and trying to fit them into available slots.
  • Tech Tree — Players can improve tech tracks, like movement on the water duct.
  • Worker Placement — Dice values are used to place colored workers into specific rows representing city functions (agriculture, military, farming, ports).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, before we embark on this top 10 list that I'm sure you're really waiting to hear about, I just want to give a little bit of preface to how I've I guess I've selected these games.
  • It's really hard to play every game that's released in 2025.
  • This is Danny Sun, and I'll see you again soon in 2026. Or if you're in 2026 watching this video or in the future, hello.
  • Wondrous Creatures, is really good, and it's all about the eggs, and the eggs really make the difference.
  • The centerpiece of this game are the cards.
  • Incredibly satisfying.
  • Way more way more enjoyable than I thought it was going to be.
  • Men Nefer is a point salad dream.
  • I know they've literally put everything on the plate and called it a board game.
  • But in Men Nefer it definitely feels smooth and elegant.
  • super silky smooth. Absolutely love it.
References (from this video)
No references stored for this video.
Video t5BapthWH4U Analysis at 1:28 sentiment: negative
video_pk 66812 · mention_pk 162617
Discordia video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Acrylic components
  • Reasonably priced (under $60 for base game/expansion bundle)
  • Unique art style
  • Artist will likely profit from back-end sales, potentially ensuring game release
Cons
  • Poor spotlighting of game/components
  • Rule booklet not available at launch
  • Lack of communication/thanks after 8 days and significant funding
  • Initial price impression was misleading
  • Red flags in presentation and communication
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "You have acrylics, which people love acrylics. There's a whole camp of appeal of the people that love acrylics over minis. I'm in that camp, personally."
  • "Do I want it? No. You didn't You didn't show me anything really tangible or of value that was like helpful in my decision-making purchase if I want to buy a great game."
  • "The boring thing about doing the rule booklet... and then like, the fact that the rule booklet's still not here and you said it's going to be here and you launched 8 days ago and got 16,000 euros."
  • "Final grade is not great. So, do I want it? No."
  • "I don't feel comfortable with it at all. I hate to say it, but no."
  • "It's a D."
  • "Look when you zoom in on your acrylics. Oh, you're making with Long Pack. Once again, why isn't that on your page? That makes you look more credible."
References (from this video)
No references stored for this video.
Video 4LqeFMGE9_E The Board Gaming Doctor Discussion at 7:54 sentiment: positive
video_pk 39797 · mention_pk 120217
The Board Gaming Doctor - Discordia video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible dice-driven engine with mitigation options
  • Supports multiple paths to victory
Cons
  • Dice randomness can feel punishing at times
Thematic elements
  • Resource management, action selection, and progression
  • Civilization-like vibe with dice-driven tableau
  • Dice-driven engine with mitigation choices
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice influence actions and mitigation options
  • Resource Management — Manage colors and dice to progress tracks and objectives
  • Tableau Building — Use workers/resources on buildings for effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Mundus cards really only affected the new wonders and diluted the base game.
  • I think a 7.0 is a very appropriate score for this game.
  • This is a lightweight game that has a puzzle aspect to it.
References (from this video)
No references stored for this video.
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