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District Noir box art

District Noir

Game ID: GID0097690
Game Info
Year
2016
Players
2
Age
10+
Playtime
15 min
Collection
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Mechanic profile
Percentile rank vs. all games
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How this game feels to play
Description

District Noir — first released as 聖杯サクセション (Throne and Grail) — is a two-player game with bluffing and set collection. To set-up the game, remove three face-down cards from the deck of 45 cards from the game, then lay out two cards face up to start a line. Each round, each player receives five cards in hand, and each turn you either play one card from your hand to the end of the line or — once per round — collect the most recently played five cards. Once all the cards from hand have been played, deal out five cards to each player and start the next round. After four rounds, the game ends.

Some cards have positive or negative numbers on them, and you score those points directly. Other cards are numbered 5-8, and you score 5-8 points for a value if you have more of those cards than the other player. Additionally, you score 5 points for each set of 5-8 that you've collected. And while normally points decide who wins, if you collect all three special cards — each of which are worthless on their own — you win immediately.

The original edition saw players seeking the Holy Grail, with the assistance of various factions. Nasza Księgarnia's version of the game — Fabryka czekolady — features the same gameplay as the original design, with players are fighting over chocolates. Spiral Editions retheme the game in a gangster setting, with players taking over businesses or seizing control of the city.

Description

District Noir — first released as 聖杯サクセション (Throne and Grail) — is a two-player game with bluffing and set collection. To set-up the game, remove three face-down cards from the deck of 45 cards from the game, then lay out two cards face up to start a line. Each round, each player receives five cards in hand, and each turn you either play one card from your hand to the end of the line or — once per round — collect the most recently played five cards. Once all the cards from hand have been played, deal out five cards to each player and start the next round. After four rounds, the game ends.

Some cards have positive or negative numbers on them, and you score those points directly. Other cards are numbered 5-8, and you score 5-8 points for a value if you have more of those cards than the other player. Additionally, you score 5 points for each set of 5-8 that you've collected. And while normally points decide who wins, if you collect all three special cards — each of which are worthless on their own — you win immediately.

The original edition saw players seeking the Holy Grail, with the assistance of various factions. Nasza Księgarnia's version of the game — Fabryka czekolady — features the same gameplay as the original design, with players are fighting over chocolates. Spiral Editions retheme the game in a gangster setting, with players taking over businesses or seizing control of the city.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 12 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video ekfdomJ9W94 Brains On Games Review at 0:33 sentiment: positive
video_pk 88632 · mention_pk 234110
Brains On Games - District Noir video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach and quick to play
  • strong two-player head-to-head interaction
  • fun bluffing and timing mechanics with meaningful district cards
  • short playtime makes it suitable for tournaments or family play
Cons
  • two-player only limits group play
  • artwork is stylized silhouettes which may feel abstract to some
  • relies on memory and mental math; can be punishing for casual players
Thematic elements
  • crime boss/organized crime striving to take over a city
  • 1950s Hoboken, New Jersey
  • noir-inspired, light thematic veneer
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players bluff about what cards their opponent will take or leave, manipulating timing to maximize collections.
  • bluffing / timing — Players bluff about what cards their opponent will take or leave, manipulating timing to maximize collections.
  • drafting / row selection — Each round players draft five cards from a shared row, aiming to optimize which five they will keep.
  • Hidden information / memory — Three cards are removed from the deck at the start and kept hidden, requiring players to track probabilities and remaining cards.
  • instant-win condition — If a player gathers all three District cards (City Hall, the Docks, the Police Department), they instantly win the game.
  • Memory — Three cards are removed from the deck at the start and kept hidden, requiring players to track probabilities and remaining cards.
  • Set Collection — Players collect cards to form complete sets and score points for each completed set.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • District Noir is a light set collecting card game where what you're trying to do is earn victory points
  • This is a game that's all about bluffing and timing
  • it's super simple and straightforward
  • there's so much timing here
References (from this video)
No references stored for this video.
Video MZxm3h_jYAE Watch It Played Discussion at 11:47 sentiment: positive
video_pk 88588 · mention_pk 233925
Watch It Played - District Noir video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The thrill of potentially winning by collecting special cards.
  • Requires strategic planning.
Cons
  • Planning is limited; luck is eventually required.
Thematic elements
  • Bluffing and set collection in a shadowy villain context.
Comparison games
  • Mind Up
Mechanics (from transcript analysis)
  • bluffing — A game of bluffing.
  • Hand Management — Players receive five cards in hand and either play one card or collect the most recently played five cards.
  • Instant Win Condition — If a player collects all three special cards, they steal the win immediately.
  • Set Collection — Collecting cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 games on the radar is a production of party Lemmings media Holdings Incorporated
  • you don't need to know everything just one more thing than your friends do
  • it was really satisfying to watch your fake clue totally send someone off in the wrong direction
  • this game seems to be pairing beautiful art with Cutthroat gameplay which sounds exactly like something I'd enjoy
  • we discovered just how unforgivingly deliciously brutal a word game can be
  • the fact that it's two player only makes me think that I might just have to give them a try one more time
  • party Lemmings has assured me that everything's gonna be absolutely fine
References (from this video)
No references stored for this video.
Video glO84_uY1dk Chairman of the Board Top List at 4:39 sentiment: positive
video_pk 86790 · mention_pk 225884
Chairman of the Board - District Noir video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Almost a micro game.
  • Good cerebral back and forth.
  • Lovely looking game.
  • Earned its place in the top tier of two-player only games.
  • Impressive given the few components and rules.
Cons
  • Must balance not giving the opponent too good an opportunity to take cards, but also not letting them get stuck with bad cards.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players manage a small hand of cards and can either play a card to a communal row or take the last five played cards.
  • Hand Management — Managing a small hand of cards effectively is key.
  • Set Collection — Collecting cards of specific suits to score points, and collecting sets of city building cards to win instantly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time today I'll be continuing the series with games 90 through 81
  • one of the simplest area control games that I've played yet still one of the best
  • if you want a a dice driven game with tons to M over really carefully strategize about what you want to do planning to the nth degree um it doesn't really get much better than trist ma Justice
  • hopefully you have enoyed enjoyed it if you have please be sure to hit like And subscribe to the channel and check out my other content too
  • for everybody else I'll see you next time on chairman of the board bye-bye
References (from this video)
No references stored for this video.
Video a9zOwtlJ7R4 Ryan and Bethany board game reviews Review at 0:06 sentiment: mixed
video_pk 62282 · mention_pk 154792
Ryan and Bethany board game reviews - District Noir video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn and teach
  • Snappy, tension-filled moments around when to grab cards
  • Clear end condition via three city cards
  • Fast play time (roughly 15 minutes, suitable for two players)
Cons
  • Limited lasting power for players seeking deeper replay value
  • City cards can be polarizing and may undermine enjoyment for some players
  • Some players may feel wins are unearned in certain setups
Thematic elements
  • crime, ambition, and tactical urban development
  • A noir city setting with districts and city cards that drive the game's end condition
  • abstract, tension-driven strategic card tableau
Comparison games
none
Mechanics (from transcript analysis)
  • area/row control tension — Decisions about when to take cards from the row versus adding cards to your tableau create a psychological tug-of-war and timing considerations.
  • Card Drafting — Players draft from the central row or add to their own tableau to build a personal supply, balancing take-or-spread decisions.
  • end condition via city cards — If a player accumulates all three city cards, they immediately win; otherwise the game ends after four rounds and scores are tallied.
  • Hand Management — Decisions about when to take cards from the row versus adding cards to your tableau create a psychological tug-of-war and timing considerations.
  • round-based play with hand management — Four rounds total, with players managing a five-card hand and dynamic tableau growth between rounds.
  • set/majority collection for scoring — Points are awarded based on who holds the majority of specific numbers (e.g., sevens, eights) and by collecting point cards, including negative (red) and positive (green) cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a two-player only card drafting game
  • this game is fairly easy to learn and teach
  • I love that moment ... the mental battle
  • I’m not a fan of those City cards
  • this is a pass
References (from this video)
No references stored for this video.
Video jSqNLUB5Iq0 Chairman of the Board Discussion at 7:44 sentiment: positive
video_pk 13526 · mention_pk 39571
Chairman of the Board - District Noir video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this for me is not work it's fun and I intend to keep it that way
  • I value meaningful decisions more than anything else, what is the consequence to my actions
  • I would 100% choose to teach a game over being taught to the game
  • quantity over quality is a key point I think harms the hobby
References (from this video)
No references stored for this video.
Video eCe8M8viPXs Chairman of the Board Review at 0:30 sentiment: positive
video_pk 12537 · mention_pk 36567
Chairman of the Board - District Noir video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mind-games and bluffing elements
  • very short playtime with simple rules
  • highly repeatable with depth growing from repeated plays
Cons
none
Thematic elements
  • set collection and strategic manipulation with sudden-death scoring
  • neo-noir city with three locations that determine the win condition
  • tight, mind-game oriented, short-form gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • mind games / deduction — as cards are revealed and played, players deduce what remains in the opponent's hand and use negative plays to steer pickups.
  • row-based action and forced pickup — on a turn a player can either add a card to the current row or force the opponent to take the last five cards, enabling manipulation of what the opponent can access.
  • Set Collection — players try to collect majority of number cards; majority yields points equal to the count on the cards. Owning all three locations triggers an instant win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • really neat little game here clever little design you know very simple rules overhead and I highly recommend this little game here
  • I love the kind of pacing of this game
  • an absolute Masterpiece of a two-player game
  • I think it is so well designed and objectively uh great game
References (from this video)
No references stored for this video.
Video FrC4-ewdN_g Chairman of the Board Top List at 9:26 sentiment: positive
video_pk 6563 · mention_pk 19453
Chairman of the Board - District Noir video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smart, clever two-player design
  • fast, fits intimate sessions well
Cons
  • may feel light to some players after more tactile Euros
Thematic elements
  • Detective intrigue with quick rounds
  • Two-player, fast set-collection with noir theming
  • Short, tense, mind-game driven
Comparison games
none
Mechanics (from transcript analysis)
  • building cards as tension tools — buildings provide immediate or late-game scoring leverage
  • Set Collection — quick rounds with a row of five cards and a pick-up mechanic
  • shared row / last five cards — competition to collect valuable sets with a push-your-luck twist
  • two-player set collection — quick rounds with a row of five cards and a pick-up mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest thing about this game was that sometimes when you choose a card the cards that you didn't select would end up impacting damage on your ship which would end up costing you negative points
  • grossly underrated I can't even believe this game isn't talked about is so well put together
  • Woodcraft is my favorite game of the month
References (from this video)
No references stored for this video.
Video iP287jdzHJo Chairman of the Board Discussion at 3:45 sentiment: positive
video_pk 6399 · mention_pk 18944
Chairman of the Board - District Noir video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Efficient two-player pacing
  • Tight, tight decisions
Cons
  • Explicits of exhaustion in the series may bias perception
Thematic elements
  • Two-player duel-ish efficiency and pacing
  • Noir 2-player conflicts with tight pacing
  • Compact, directly competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Two-player head-to-head timing — Low-variance, tight decision space with quick rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of many games i'm talking about here that i did purchase at the uk games expo
  • i think i can give it a 7 out of 10
  • it's a very neat game
  • it's multiplayer solitaire with a race aspect
  • one of the all-time classics
  • this is a very well-rounded game
References (from this video)
No references stored for this video.
Video JkwJVRxri_Q Our Family Plays Games Discussion at 13:12 sentiment: positive
video_pk 5830 · mention_pk 17246
Our Family Plays Games - District Noir video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the games are Made in India yes It's Made in India
  • this is Halloween for sure
  • I cannot wait till this one comes really enjoyed it
  • the house that you put up is huge
References (from this video)
No references stored for this video.
Video 6rga2FEKCjM Chairman of the Board Top List at 2:46 sentiment: positive
video_pk 5319 · mention_pk 15814
Chairman of the Board - District Noir video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and punchy at ~20 minutes
  • high-tension decisions with meaningful timing
  • two-player friendly yet still engaging with more players
Cons
  • two-player focus may limit appeal for some
  • depends on capturing bluffing and timing for best experience
Thematic elements
  • gangsters vying for control via card rows
  • Gangster-era noir city with a modular board feel
  • tension-driven, bluffing and strategy
Comparison games
  • Lost Cities
  • Know Your Lost Cities
Mechanics (from transcript analysis)
  • Betting and Bluffing — you balance playing a card versus taking five cards, influencing opponents’ options
  • bluffing and forced choice — you balance playing a card versus taking five cards, influencing opponents’ options
  • row-based drafting — on your turn you either add a card to the row or take the last five cards in the row
  • Set collection and scoring — cards in hand and row items determine points; some cards can be negative or sudden-death style
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolute blast to play
  • this is up there with those classics
  • clearly elegant and tightly designed
  • it’s a pure two-player gem that should hit higher on the radar
  • the box art is a little bit misleading and it makes it look boring, but the gameplay is far from that
  • the game hits so many checkpoints
References (from this video)
No references stored for this video.
Video pcBX9Jtrg-w Chairman of the Board Discussion at 3:14 sentiment: positive
video_pk 1836 · mention_pk 5312
Chairman of the Board - District Noir video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mechanisms with tension
  • strong two-player appeal
Cons
  • availability and access in some regions
Thematic elements
  • hand management and set collection to gain points
  • Noir city with districts
  • sudden-death thrill through building majority
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — play cards in a row and last five can be claimed; aim for set majorities
  • instant victory trigger — collecting three buildings can end the game immediately
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best area control game out there
  • a perfect 10
  • I adore El Grande
  • really nice game I taught this to a complete non-gamer
  • I love Feld games this one is just an absolutely brilliant one
  • it's one of the best two-player games ever made
  • overproduced to say the least
  • one of my favorite dice games and it's actually just broken into my top 100 for the first time
  • the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
  • really cool decisions
References (from this video)
No references stored for this video.
Video xoAkHHAwqLw Board Game Coffee Discussion at 13:44 sentiment: positive
video_pk 1503 · mention_pk 4333
Board Game Coffee - District Noir video thumbnail
Click to watch at 13:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast two-player abstraction
  • easy to learn, quick to play
Cons
  • depends on reading the table and timing well
Thematic elements
  • crime investigation/duel
  • Two-player noir-themed card duel
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — players manage a hand of cards to optimize scoring across rounds.
  • head-to-head play over four rounds — quick, compact duel with rapid pacing.
  • set collection / scoring by counts — points awarded for most cards of each value, with additional bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this has to be the craziest Gen Con yet
  • I love seeing everybody
  • the madness for lorcana
  • Gen Con is great I still recommend Gen Con it's if you're a Board Game Fan you need to come to Gen Con
  • I crushed him
  • there's a lot of events to book up into
References (from this video)
No references stored for this video.
Video zAVCQ8r3BlI Chairman of the Board Discussion at 8:46 sentiment: positive
video_pk 947 · mention_pk 2670
Chairman of the Board - District Noir video thumbnail
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool two-player design with bluffing and traps
  • punchy, quick play
Cons
  • relies on sharp teaching and can feel punishing
Thematic elements
  • cards and negative cards as control
  • two-player noir-inspired duel
  • sly, back-and-forth tug-of-war
Comparison games
  • Twin Palms
  • Jaipur
Mechanics (from transcript analysis)
  • card drafting and hand manipulation — use and discard cards to force opponent turns
  • Two-Player Only — tight, focused head-to-head play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a masterpiece
  • infinitely replayable
  • an absolute Masterpiece
  • this is such a cool game
  • an absolute joy to play
  • seven and a half out of ten
References (from this video)
No references stored for this video.
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