Dominations: Road to Civilization is a 2–4 player game by Olivier Melison and Eric Dubus. In this domino-based civilization building game, players take on the role of a primitive tribe, which they will seek to grow into a nation whose influence will echo through the ages...
Place your triangular dominos carefully to expand your population and obtain the knowledge that will determine how your society is shaped over time. You can use this knowledge to build cities and master skills, thus creating the legacy for which your civilization will be remembered. Each time you master a skill, it becomes one of the pillars of your society, opening doors to new possibilities and increasing your power. The player with the most points at the end of the game wins!
—description from the publisher
- puzzle-like domino mechanics
- strong tech-tree exploration
- visually appealing tableau
- abstract aesthetic may deter some players
- technological advancement and societal development
- civilization-building, tech-tree progression
- abstracted civilization progression
- Brass
- Via Nebula
Mechanics (from transcript analysis)
- domino-placement / tableau-building — placing domino-like tiles to gain colored resources for a large tableau
- Resource management — balancing resources to progress technologies and scores
- Tech trees — advancing technologies to unlock capabilities and points
- tech-tree progression — advancing technologies to unlock capabilities and points
Video topics + discussion points
Quotes (from this video)
- thank you for sticking around and viewing this list once again
- it's easy to try them out there [Board Game Arena]
- these are the most underrated games in my opinion
- this is a tiny Epic type of game where it's really, small and quick
- I think this is a masterpiece of micro game design
References (from this video)
- Earns attention as aEuro-style civilization game
- Noted as a complex but rewarding title
- Designer/year details are not provided in transcript
- Macro civilization development
- Civilization-building arc with European-sourced design
- Eurogame precision with area scoring
Mechanics (from transcript analysis)
- area majority — Control regions for scoring and influence.
- tile placement — Place tiles to expand infrastructure and influence.
Video topics + discussion points
Quotes (from this video)
- it's been difficult it's been a difficult week
- we're tired retired and we appreciate all of our allies
- we're hoping and we're not going to run this too far we're just hoping
- diversity and inclusion and we want to use our platform to help the board game hobby
- we're vaccinated we armored up we armed up but we still wear our masks
- seven and seven yes we're gonna fulfill these games seven seven seven baby seven seven