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Don't Go In There box art

Don't Go In There

Game ID: GID0099589
Game Info
Year
2022
Players
2-5
Age
14+
Playtime
30 min
Collection
Your Tier
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Description

You play as meddling kid wandering too far into a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the curse to escape with your sanity or forever be haunted!
It's a fast, easy-to-learn game that uses push your luck "set destruction." Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting haunts, or play it safe? Collect the right items and you can dispel some of your curses.

On your turn, choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire, but be careful! The further you go, the more ghosts will haunt you.

When 3 meeples have been placed into a room, the ghost dice are rolled. Depending on the result the placement of the meeples players will gain ghosts tokens. Next players will take cards from the room, depending on their meeple's position.

At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards.

The player with the fewest curses wins!

Description

You play as meddling kid wandering too far into a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the curse to escape with your sanity or forever be haunted!
It's a fast, easy-to-learn game that uses push your luck "set destruction." Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting haunts, or play it safe? Collect the right items and you can dispel some of your curses.

On your turn, choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire, but be careful! The further you go, the more ghosts will haunt you.

When 3 meeples have been placed into a room, the ghost dice are rolled. Depending on the result the placement of the meeples players will gain ghosts tokens. Next players will take cards from the room, depending on their meeple's position.

At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards.

The player with the fewest curses wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video 2srsvTJpooU kovray Top 10 List at 4:13 sentiment: positive
video_pk 89256 · mention_pk 236808
kovray - Don't Go In There video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The box design doubles as a dice tray; thematic and clever
  • Solid group-dynamics and tension
Cons
  • Some may find the theme a bit lighter on fear for a horror game
Thematic elements
  • Hauntings and survival against otherworldly threats
  • Haunted house exploration and escape
  • Card-driven, situational horror with deduction elements
Comparison games
  • Canvas
  • Mysterium
Mechanics (from transcript analysis)
  • card-driven exploration — Players use cards to navigate a haunted location and manage resources (like flashlights).
  • Set Collection — Players collect items or abilities to survive and influence haunt outcomes.
  • set collection / resource management — Players collect items or abilities to survive and influence haunt outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an incredible experience
  • we love Halloween and board games
  • it's one of our favorite rolling rights
  • the box design is amazing and fits the theme
  • it's a great game of spooky and joy
References (from this video)
No references stored for this video.
Video BlApvpw8sCA Where There's A Wilz, There's a Play Review at 0:07 sentiment: positive
video_pk 86224 · mention_pk 222506
Where There's A Wilz, There's a Play - Don't Go In There video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and well-supported haunted-house vibe through components and art
  • Fast to learn with quick setup and short playtime
  • High replayability due to a large pool of curse cards and their variability
  • Distinct and visually appealing box/box art
Cons
  • Two-player balance can be tough; a ghost-heavy player can swing the outcome
  • Limited number of room cards (only three) reduces variety; would like more room options
  • Rulebook quality felt on the cheap side despite functional clarity
  • Some room interactions can be missed if players rush through the game
Thematic elements
  • Horror/horror-adventure with curiosity vs danger
  • Haunted house exploration with curses and ghosts
  • Horror-themed push-your-luck exploration with room-based events
Comparison games
none
Mechanics (from transcript analysis)
  • curse_card_collection_and_dispelling — Players acquire curse cards with varying effects and work to dispel them via specific conditions.
  • dice_tower_and_toss_resolution — Third meeple placement triggers rolling ghosts dice from a dice tower, determining haunt totals.
  • end_game_scoring_based_on_ghosts_and_curses — Scores are influenced by ghosts collected and curses dispelled or avoided.
  • Push Your Luck — Players decide how far to push into rooms, balancing risk of haunt events against rewards.
  • push-your-luck — Players decide how far to push into rooms, balancing risk of haunt events against rewards.
  • room_cards_with_two_sided_variants — Rooms are represented by double-sided cards with different effects and ghost events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fast, easy to learn game
  • the theme of this game shines in this game
  • I do love this box
  • this is a good game
  • the cursed cards make this game replayable
References (from this video)
No references stored for this video.
Video vx29sQvkd_Y Where There's A Wilz, There's a Play Top 15 List at 15:29 sentiment: positive
video_pk 86192 · mention_pk 222320
Where There's A Wilz, There's a Play - Don't Go In There video thumbnail
Click to watch at 15:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice-ghost mechanic adds suspense and visual appeal
  • Tension from incomplete information and potential luck elements
Cons
  • Outcome can be unpredictable due to dice
Thematic elements
  • Spooky exploration and risk management
  • Haunted house with ghosts
  • Lighthearted spooky theme
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Manipulation — Initial setup removes a subset of cards; some cards hide in the graveyard, affecting draws.
  • Deck/card removal and unknowns — Initial setup removes a subset of cards; some cards hide in the graveyard, affecting draws.
  • Dice-based haunt mechanic — Dice rolls when a room fills with three meeples produce haunted ghosts and corresponding card rewards.
  • Room drafting and movement — Draft across three rooms, place meeples in rooms, and move them to trigger events when a room fills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that drafting mechanism in the solo because it makes an interesting way to do drafting in a Solo game
  • it's triple aspect of almost three different drafting things that you're doing in the game
  • the drafting comes in is on the bottom of the main board there are six different events
  • the conveyor belt so everything moves down the conveyor belt
  • the drafting mechanism of this because it is more than just a pick and pass
References (from this video)
No references stored for this video.
Video jaWuwh8vptM Where There's A Wilz, There's a Play Top 10 List at 10:03 sentiment: positive
video_pk 85886 · mention_pk 220967
Where There's A Wilz, There's a Play - Don't Go In There video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging tension and thematic setting
  • new addition to push-your-luck examples
Cons
  • potentially complex rules for new players
Thematic elements
  • pushing your luck to collect scares while avoiding curses
  • haunted house exploration
  • room-by-room risk with outcome-based consequences
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Information — face-down cards create uncertainty and bluffing opportunities
  • risked room depth — decide how far to go into a room to maximize scares
  • Set Collection — collect scares while managing curses that can hinder progress
  • set collection with curses — collect scares while managing curses that can hinder progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is really interesting and so much fun.
  • This game is so unique and so much fun.
  • The push your luck aspect in this comes in determining what you're going to do with your disc.
References (from this video)
No references stored for this video.
Video NblgkzpcyoY The Brothers Murph Other at 306:37:20 sentiment: positive
video_pk 85860 · mention_pk 220889
The Brothers Murph - Don't Go In There video thumbnail
Click to watch at 306:37:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun game.
  • Awesome production.
  • Super cute and fun.
  • Great family game.
  • Cool idea of drafting cards you don't want.
Cons
  • Collected a lot of ghosts.
Thematic elements
  • kids avoiding curses
  • haunted house
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft negative cards they don't want.
  • Dice Rolling — Rolling ghost dice to collect ghosts, where having the most is bad.
  • Set Collection — Collecting sets of curses or twins to get rid of them.
  • Worker Placement — Placing pieces in rooms of a haunted house.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a game about collecting games, which sounds like it's going to be right up your alley. It's basically a game about setting up your shelf.
  • It is I think my favorite of the Imperium games that I have played so far.
  • This is a game where you are working together trying to land a plane.
  • It's really tense.
References (from this video)
No references stored for this video.
Video OO6TYtHv3aU Where There's A Wilz, There's a Play Discussion at 6:32 sentiment: positive
video_pk 85733 · mention_pk 220381
Where There's A Wilz, There's a Play - Don't Go In There video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging push-your-luck mechanic with a strong theme
  • adds interaction through curses
Cons
  • heavy luck element
  • can be volatile
Thematic elements
  • spooky luck-driven exploration
  • haunted house push-your-luck
  • thematic
Comparison games
none
Mechanics (from transcript analysis)
  • curse/card set collection — Cursed cards and powers influence ongoing decisions and hand management.
  • Push-your-luck dice rolling — Players push their luck to see how far into the haunted house they go, collecting cursed cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a fun little game.
  • Sea Salt and Paper... I really like Sea Salt and Paper and Paper.
  • Fromage has this lazy susan which basically has three mini games on it.
  • I really like Stone Spine Architects. It is a blasting game to play.
References (from this video)
No references stored for this video.
Video FGgTm4ZuXcc Where There's A Wilz, There's a Play Discussion at 22:00 sentiment: positive
video_pk 84332 · mention_pk 214231
Where There's A Wilz, There's a Play - Don't Go In There video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cinematic theme and tense decisions
  • cool dice-tower mechanic
  • engaging push-your-luck decisions
Cons
  • thematic for some may be intense
  • may require setup familiarity
Thematic elements
  • survival, push-your-luck mechanics amid curses
  • haunted house exploration with curses
  • cooperative, tense, room-by-room exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to decide actions and resources.
  • dice tower integration — dice tower built into the box as part of play flow.
  • Push Your Luck — risk assessment as you venture deeper into rooms.
  • push-your-luck — risk assessment as you venture deeper into rooms.
  • Set Collection — collect card sets to score and mitigate curses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Ian, your makeupy casual gamer.
  • This is now October of 2025. And this month's theme is going to be spooky season.
  • The Haunted Mansion there's the hitchhiking ghosts who follow you home and they may spell your doom in the end.
  • the box is actually the dice tower
  • basically living out that first movie
  • the rules as written you can kind of manipulate into cheating but you can just play the spirit of the game
  • everything about this game is just super thematic
  • the artwork is absolutely fabulous. I mean, you can tell by the cover. The cover of this is just gorgeous
  • you can play as different monster and they're going to play differently
References (from this video)
No references stored for this video.
Video LV0udO8paVc Where There's A Wilz, There's a Play Playthrough at 2:02 sentiment: positive
video_pk 84133 · mention_pk 213433
Where There's A Wilz, There's a Play - Don't Go In There video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tension from push-your-luck dice resolution
  • Thematic flavor with spookiness and interactive room resolution
  • Strong tactile components (glow-in-the-dark dice, planchette, dice tower, storage tray)
  • Nice integration of storage and display; components store neatly in the box
Cons
  • High luck element may feel shallow for some players
  • Two-player mode can feel shorter or less varied
  • Glow-dice visibility is light-dependent in non-dark environments
Thematic elements
  • Push-your-luck, curse management, ghost collection
  • Haunted house with shifting rooms and curses
  • procedural, chaotic, light storytelling
Comparison games
  • Canvas
  • Fromage
  • Globe Trotting
  • Pop Art
  • Haunt the House
Mechanics (from transcript analysis)
  • Card management and discard — Choose and discard curses; some cards remove or alter future options; limited editions add extra curses.
  • Dice Rolling — Roll ghost dice to determine ghosts gained per room; some rooms modify results or provide re-rolls.
  • End-game scoring via curses — Negative scoring based on curses; fewer curses yields a better (lower) score than opponents.
  • Hidden tableau / screen — Players hide ghosts behind a screen and reveal outcomes as rooms resolve.
  • Push Your Luck — Players advance into rooms with risk; the further they go, the higher the potential haunt but the greater the reward.
  • push-your-luck — Players advance into rooms with risk; the further they go, the higher the potential haunt but the greater the reward.
  • Set Collection — Players collect sets of curses/room attributes to influence scoring and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's spooky season. Our theme this month is games for the spooky season.
  • Don't go in there is a push your luck game where you are going into these different rooms.
  • We do it as negative because it's a curse. So, you want a high negative number technically because negative 5 is higher than negative 8.
  • It's easy to set up. Easy to play. Quick to play.
  • This game is on Board Game Arena. It's fun in there, but I like rolling the dice and actually having it right in front of me.
  • This is a fun little spooky season game.
References (from this video)
No references stored for this video.
Video Bqd7G_d7_yU The Dice Tower Top List at 2:38 sentiment: positive
video_pk 11216 · mention_pk 32987
The Dice Tower - Don't Go In There video thumbnail
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable, quick-session mood
  • toy factor with glowing dice tower
  • replayability via varied setups
Cons
  • light depth may limit experienced players
Thematic elements
  • toy-factor horror with light suspense
  • haunted mansion, playful spooky tone
  • vignette-driven, modular setup
Comparison games
  • Dixit vibe with a spooky twist
Mechanics (from transcript analysis)
  • dice tower centerpiece — Box unfolds into a dice tower that doubles as a display element
  • Dice-driven resolution — Roll dice to resolve actions and outcomes
  • variable relics and setup — Decks and relics are varied to alter play each session
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 13 games that we think you should check out for this Halloween season.
  • This is one of the more immersive games I think we have on our list today.
  • It's almost more of an activity than a game.
References (from this video)
No references stored for this video.
Video WsHlXEr344k Our Family Plays Games Discussion at 12:29 sentiment: positive
video_pk 6468 · mention_pk 19117
Our Family Plays Games - Don't Go In There video thumbnail
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and creepy artwork
  • Dice tower and glow-in-the-dark dice
  • Compact box with magnets
Cons
none
Thematic elements
  • Horror/haunting with cursed items
  • Haunted house with cursed objects
  • room-based, dice-driven resolution with push-your-luck elements
Comparison games
none
Mechanics (from transcript analysis)
  • item/die-driven scoring — Resolutions involve dice pools and scoring based on curses and goals.
  • room-based placement and resolution — On turns, players place meeples in rooms; when a room has three meeples, it is resolved via dice determined by the room's contents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our goal is to make this world a better place one boy gamer at a time
  • I really like this game because of the theme
  • the dice actually glow in the dark
  • let it go, move on, brush it off and get on with your life
  • you don't want to let negativity steal your joy
  • we are going to bring you more voices
References (from this video)
No references stored for this video.
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