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Dragon Castle box art

Dragon Castle

Game ID: GID0102127
Collection Status
Description

Dragon Castle is a game freely inspired by Mahjong Solitaire. During your turn, you take a pair of identical tiles from the central "castle" (known as the Dragon Castle) and place them on your own realm board to build your own castle. From time to time, you may sacrifice these tiles to acquire shrines in their place.

Every time you create a set of tiles of the same kind, you "consolidate" them, i.e. flip them face down to score points. When you consolidate a set, you may also build shrines on top of the consolidated tiles: Shrines allow you to score more points, but they also limit your building options. You may also take advantage of the available spirit card and its game-changing powers...but this will come at a cost! Finally, don't forget to check the dragon card in play, and to follow the building requirements to score bonus points.

When the Dragon Castle has been reduced to only one floor, the end of the game is triggered. After one final round, the player with the most points is the lord of the new Dragon Castle…and the winner of the game!

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video W2p1fGQMqpc Stonemire Games general_discussion at 0:04 sentiment: positive
video_pk 62735 · mention_pk 155433
Stonemire Games - Dragon Castle video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds flavorful thematic flavor with the dragon and dragon die
  • Endgame dragon battle provides a climactic payoff
  • Clear and engaging push-your-luck core mechanic
Cons
none
Thematic elements
  • Dragon-battle, soldiers-for-hire, push-your-luck stakes
  • Fantasy world where players recruit soldiers to fight a dragon
  • Thematic twist on push-your-luck with a dragon battle and escalating stakes
Comparison games
  • Farle
Mechanics (from transcript analysis)
  • Dragon battle resolution — If you opt to fight the dragon, you roll icons on the dragon die to attempt to deal three hits to defeat it.
  • Dragon die — A special die with blank sides, a doubling side, and a dragon side that eats all the soldiers you’ve just generated, influencing risk and momentum.
  • end game bonuses — Once you reach a target (5,000 soldiers), you may choose to fight the dragon or continue scoring/fleeing for more points.
  • Endgame threshold and battle option — Once you reach a target (5,000 soldiers), you may choose to fight the dragon or continue scoring/fleeing for more points.
  • Full refresh / continue after scoring all dice — If you score with all six dice, you roll all six dice again and can continue scoring, extending the round.
  • Push-your-luck dice rolling — On a turn you roll six dice, set aside scoring dice, and decide whether to continue; if you roll and you don't score, you forfeit the turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My favorite mechanism in Dragon Farle is and that that's this also applies to Dragon Farle is that you are rolling six dice on your turn.
  • If you push far enough that you have scored all six of your dice, then you get to continue.
  • you can go fight the dragon with your 5,000 plus soldiers.
  • the dragon die has a few different sides on it.
References (from this video)
No references stored for this video.
Video MRKS0tDhz-w Unknown Channel playthrough at 12:33 sentiment: positive
video_pk 60226 · mention_pk 152662
Unknown Channel - Dragon Castle video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tactical combat with dice and dragon strength
  • Depth from mana management and elder dragon mechanics
  • Thematic dragon casting aesthetic and feel
Cons
  • Dice randomness can swing outcomes
  • Rule complexity may be intimidating for new players
  • Turns can become lengthy in late game situations
Thematic elements
  • Dragons, magic, conquest and territory
  • Fantasy dragon warfare with mana and kingdoms
  • Emergent tactical battle with resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — combat resolved with dice rolls influenced by dragon strength and dominance
  • Dice-based combat — combat resolved with dice rolls influenced by dragon strength and dominance
  • dragon summoning and elder dragons — dragons are summoned or moved; elder dragons introduce special rules and limitations
  • hand management — placement of colored mana tokens to perform actions and cast dragons
  • kingdom conquest and defense — attack and defend kingdom spaces on the board with combat resolution
  • Mana management — placement of colored mana tokens to perform actions and cast dragons
  • movement through portals and speed boosts — portals and speed boosts modify movement across the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's finished on Kickstarter you should be able to pick up a copy
  • Distributing to retailers
  • well played that's Dragon Caster
References (from this video)
No references stored for this video.
Video G0wikase5xM Unknown Channel top_5_list at 4:32 sentiment: positive
video_pk 59704 · mention_pk 152230
Unknown Channel - Dragon Castle video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning visual presentation and tactile components
  • 3D stacking adds depth and interest
  • Calm, serene feel with meaningful tension in drafting
Cons
  • Can be density-heavy for new players
Thematic elements
  • castle-building through tile drafting
  • fantasy dragon castle
  • puzzle-forward with elegant, restrained storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • end-game scoring variations — Discretionary end-game triggers and shrine-based scoring dynamics.
  • tile drafting — Draft Mahjong-style tiles from the ruin of a dragon castle.
  • tile placement — Strategically place tiles to build your castle and influence scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are visually striking unique mechanically and that really put fun at the Forefront of any game nights
  • I think you really can't go wrong with symbolo if you're into these deduction Cooperative style games
  • Dragon Castle as you can see visual appeal 10 out of 10
  • this game is such a Serene beautiful experience with just the right amount of tension in the drafting
  • Steam Park is the game where you're creating a roller coaster theme park for robots
  • Railroad Inc is a rolling right game where you are rolling dice to construct highways
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA Rolls in the Family top_10_list at 24:29 sentiment: mixed
video_pk 9557 · mention_pk 28291
Rolls in the Family - Dragon Castle video thumbnail
Click to watch at 24:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • excellent components and presentation
  • depth from tile-placement with thematic flavor
Cons
  • over time, depth feels limited after many plays
  • could be too cozy or feel less exciting for some groups
Thematic elements
  • building a tiled fortress/castle with dragon scoring twists
  • oriental-themed abstract strategy
  • cozy, strategic, tile-placement puzzle
Comparison games
  • Ma Jiang (original inspiration)
  • Planet Unknown
Mechanics (from transcript analysis)
  • Compound Scoring — special scoring rules that vary game to game
  • dragon scoring conditions — special scoring rules that vary game to game
  • tile placement — slide and flip tiles to form patterns and build a personal castle
  • tile placement / pattern building — slide and flip tiles to form patterns and build a personal castle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video f-roYHvUt3I Chairman of the Board top_10_list at 10:22 sentiment: positive
video_pk 4777 · mention_pk 14002
Chairman of the Board - Dragon Castle video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant production and rules clarity
  • accessible yet strategic
Cons
  • content may feel familiar to euro players
Thematic elements
  • aesthetically deluxe but accessible tile placement
  • Tile-placement with a dragon/roof-building theme
  • elegant, strategic
Comparison games
  • Medieval-themed tile-laying peers
Mechanics (from transcript analysis)
  • end-game objectives — Variable scoring cards and objectives create depth.
  • tile placement — Draft and place tiles to match symbols and score via roofs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was definitely the hardest to rank these games
  • none of these games I thought were bad this month
  • this is an absolute delight
  • ultra smooth ultra fun
  • this is a thinky filler game with a great weight and repercussions
  • you can teach this one in 30 seconds
  • very elegant and easy to teach
  • the elegance of the system is amazing
  • I'm absolutely hit for me
References (from this video)
No references stored for this video.
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