Skip to main content
Dragon Castle box art

Dragon Castle

Game ID: GID0102127
Game Info
Year
2017
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Dragon Castle is a game freely inspired by Mahjong Solitaire. During your turn, you take a pair of identical tiles from the central "castle" (known as the Dragon Castle) and place them on your own realm board to build your own castle. From time to time, you may sacrifice these tiles to acquire shrines in their place.

Every time you create a set of tiles of the same kind, you "consolidate" them, i.e. flip them face down to score points. When you consolidate a set, you may also build shrines on top of the consolidated tiles: Shrines allow you to score more points, but they also limit your building options. You may also take advantage of the available spirit card and its game-changing powers...but this will come at a cost! Finally, don't forget to check the dragon card in play, and to follow the building requirements to score bonus points.

When the Dragon Castle has been reduced to only one floor, the end of the game is triggered. After one final round, the player with the most points is the lord of the new Dragon Castle…and the winner of the game!

Description

Dragon Castle is a game freely inspired by Mahjong Solitaire. During your turn, you take a pair of identical tiles from the central "castle" (known as the Dragon Castle) and place them on your own realm board to build your own castle. From time to time, you may sacrifice these tiles to acquire shrines in their place.

Every time you create a set of tiles of the same kind, you "consolidate" them, i.e. flip them face down to score points. When you consolidate a set, you may also build shrines on top of the consolidated tiles: Shrines allow you to score more points, but they also limit your building options. You may also take advantage of the available spirit card and its game-changing powers...but this will come at a cost! Finally, don't forget to check the dragon card in play, and to follow the building requirements to score bonus points.

When the Dragon Castle has been reduced to only one floor, the end of the game is triggered. After one final round, the player with the most points is the lord of the new Dragon Castle…and the winner of the game!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 14 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–16 of 16
Video xl9Kx7jVxhw Watch It Played Discussion at 3:48 sentiment: positive
video_pk 90817 · mention_pk 243073
Watch It Played - Dragon Castle video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Central board mat available
  • Matching player mats available in each color
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And in this video we are not going to learn the 2-4 player game for gardens that's because this isn't a tutorial video this is a bgg store video
  • I'm a sucker for a good presentation and I love the look of this pagoda I was very curious about how it worked
  • I don't know how shut up and sit down does all the reviews crouch down by the table like this it's very uncomfortable
  • Admittedly a katana would be more precise but it seems like blowing up hordes of zombies with a bazooka would be a little more satisfying don't you think
  • I really like terraforming mars but what I don't like are some of the components in particular the plastic cubes that came in my set started to chip after the first game
  • And with that we've come to the end of another box of wonders
References (from this video)
No references stored for this video.
Video HNHlG9RjgzY Tabletop Tokki Playthrough at 0:28 sentiment: positive
video_pk 90464 · mention_pk 241759
Tabletop Tokki - Dragon Castle video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Maintains multiplayer integrity in solo play
  • Beautiful artwork and thematic presentation
  • Accessible to players across skill levels
  • Added depth and variability with spirits and dragons variants
Cons
  • Spirits and dragons variant imposes a -15 point adjustment at game end
Thematic elements
  • Dragon-based strategy involving tile drafting, set collection, shrine placement, and dragon summons
  • Fantasy realm with dragons and castle-building across multiple floors
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm going to start off with a bold statement here and say that i believe every household should own a copy of this game
  • the solo play really maintains the integrity of the multiplayer game
  • imitation is the greatest form of flattery
  • this game has a valid place on anyone's shelf
References (from this video)
No references stored for this video.
Video BdGxlNxVw2I Tabletop Tokki Discussion at 1:43 sentiment: positive
video_pk 88613 · mention_pk 234020
Tabletop Tokki - Dragon Castle video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aesthetic components and theme
  • Tight tile-placement decisions
Cons
  • Complex for a very light audience
  • Rule familiarity helps
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Acquire tiles/buildings to maximize scoring and synergies.
  • Tile Placement — Draft and place tiles to build a palace/dragon-themed structure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Paint the Roses it is a Cooperative deduction game which I actually really really love
  • I am chronically terrible at keeping up to date on new board game news
  • Dice Burger placement is one of my all-time favorite groupings of words
  • Hats is a great example of this
  • it's a real dexterity game with sand timers
References (from this video)
No references stored for this video.
Video SDQ5qfGrvsw UndeadVikingVideos Discussion at 1:13:09 sentiment: positive
video_pk 87960 · mention_pk 230644
UndeadVikingVideos - Dragon Castle video thumbnail
Click to watch at 1:13:09 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Amazing artwork
  • Highly rated on BGG
Cons
none
Thematic elements
  • Card game with fantasy elements
  • Fantasy
Comparison games
  • Hearts
Mechanics (from transcript analysis)
  • Trick-Taking — The game is compared to Hearts, which is a trick-taking card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna play access and Al for the first time together
  • 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
  • so I picked it up and it became like a staple diet every weekend with me and my mates
  • it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
  • everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
  • the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
  • Nexus out was a good one Nexus Ops was good
  • Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
  • man I I bought three copies of Queens Gambit at Toys R Us
  • risk Shadow forces in 2002
  • the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
  • the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
  • you can change the rules of the terrain pieces and it just makes the game interesting
  • hot lava death
References (from this video)
No references stored for this video.
Video Fosb9p2tDEs The Dice Tower Other at 51:19 sentiment: positive
video_pk 81479 · mention_pk 202619
The Dice Tower - Dragon Castle video thumbnail
Click to watch at 51:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good game
Cons
none
Thematic elements
  • Dragons and castles
Comparison games
none
Mechanics (from transcript analysis)
  • Mahjong-like — Implied by the combination of dragons and castles, and its known mechanics.
  • tile laying — Implied by the theme and common mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THAT'S OUTRAGEOUS. YOU'RE GOING TO WIN ON A GAME THAT you didn't know existed.
  • Castle Men, but no Castle Me.
  • That's what I WAS TALKING ABOUT.
  • Yeah, I've heard that somewhere. That's recent, right?
  • It's a free and freeze game, I think.
  • What is sand in German?
  • Flügelschlag.
  • I know what game you're talking about.
References (from this video)
No references stored for this video.
Video P8UHOKd2TOg Stonemaier Games Discussion at 1:32 sentiment: positive
video_pk 81314 · mention_pk 201218
Stonemaier Games - Dragon Castle video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The designer reached out and loves the game.
Cons
  • The game is out of print and looking for a new publisher.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I I said to him was I love what you've done with the game, but probably the way that I will play it most often is the most distilled version of the game without maybe the items, without the special abilities.
  • My brother has a copy of it. And I've I've to me. Although, since I am much older than him, he's getting married and if he really cared about his elderly brother, he'd do something he would he'd make a grand gesture on his own wedding day to me, which is not self-serving at all.
  • I don't think, you know, we're adults. We don't necessarily have to feel guilty about doing something that we enjoy.
  • You did You must have done something right to get where you are. Do not regret it. You gave that time to yourself. It was fun and you still got to where you want to be. So, who cares? Bravo, Jamie.
  • And the last one uh last two real quick, The Pit. Uh you know, No No Tomorrow Will Show. The medical show takes place in an emergency room in Pittsburgh in a hospital there. Genius.
  • The Dungeon Crawler Carl version of Unstoppable.
  • I I I I could have texted you, but I was like, I'll save this for when we're talking.
  • And so, it was just it was really cool to see Jeff who has been like kind of playfully and lovingly mocking the competitors for many years as to how long they hang on in these challenges. He finally gets a little taste of his own medicine in this challenge.
  • I I I I I I can't emphasize that enough. He's not a real baseball player. But they are actually competing. Like they even though there are a lot of things that are choreographed and planned, the game itself is is a real game.
  • I'm so happy to hear that. I and I and I'm very grateful always for you and I feel like I need to tell you that.
References (from this video)
No references stored for this video.
Video 8ITRAmkMo-0 Watch It Played Rules Teach at 0:00
video_pk 68166 · mention_pk 164524
Watch It Played - Dragon Castle video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video OAx0e0u8gFg Review at 0:04 sentiment: positive
video_pk 67208 · mention_pk 163182
Dragon Castle video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uniquely constructed and variable drafting area
  • Makes the drafting experience variable each time
  • Geography changes dynamically, allowing strategic layering
  • Gaining victory points for shrines based on height
  • Gaining points based on area size created
Cons
none
Thematic elements
  • Building sets of tiles and shrines to score points
  • Crumbling Dragon Castle
Comparison games
  • Mahjong
Mechanics (from transcript analysis)
  • Area Building — Players build their own area on their player board by clustering same-colored tiles.
  • Push Your Luck — Flipping tiles face down to cap them can block areas, but building on top of face-down tiles is allowed, implying a risk/reward element.
  • Set Collection — Players aim to create sets of tiles of the same type.
  • tile drafting — Players pick tiles from a central area ('crumbling Dragon Castle'). The construction of this area is variable and affects drafting.
  • variable scoring — Points are scored based on area size, shrine height, and matching 'dragon's favor' patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that I feel like that time forgot.
References (from this video)
No references stored for this video.
Video vcFbeuTa17c Unknown Channel Top 5 List at 0:21 sentiment: positive
video_pk 66278 · mention_pk 161175
Unknown Channel - Dragon Castle video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension created by the dragon threat
  • Asymmetrical hero abilities add variety
  • Simple dice loop that scales with decisions
Cons
  • Significant randomness from dice
  • Dragon can unexpectedly erase progress
Thematic elements
  • Dragon-fighting and army-building driven by dice
  • Fantasy world where heroes battle a dragon and build armies
  • Asymmetrical hero abilities with escalating risk from a single red die
Comparison games
none
Mechanics (from transcript analysis)
  • army-building — Earned soldiers are placed on your player mat to bolster forces for the dragon fight
  • Bag Building — Earned soldiers are placed on your player mat to bolster forces for the dragon fight
  • combat resolution via dice — During the dragon battle, dice sums determine progress, with dragon wounds altering outcomes
  • Combat: Dice — During the dragon battle, dice sums determine progress, with dragon wounds altering outcomes
  • Dice Rolling — Roll dice to accumulate soldiers and battle effects; a red dragon die introduces a constant threat
  • dice-rolling — Roll dice to accumulate soldiers and battle effects; a red dragon die introduces a constant threat
  • dragon-risk mechanic — Rolling dragon or axe results can wound or erase troops, adding tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five hidden gems inside my collection
  • the art style is amazing the cute animals and creatures
  • this is a dungeon crawling rolling right game
  • that one extra roll I need to beat him and take his final Health down and defeat him
  • it's a very interesting little game
References (from this video)
No references stored for this video.
Video W2p1fGQMqpc Stonemaier Games Discussion at 0:04 sentiment: positive
video_pk 62735 · mention_pk 155433
Stonemaier Games - Dragon Castle video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds flavorful thematic flavor with the dragon and dragon die
  • Endgame dragon battle provides a climactic payoff
  • Clear and engaging push-your-luck core mechanic
Cons
none
Thematic elements
  • Dragon-battle, soldiers-for-hire, push-your-luck stakes
  • Fantasy world where players recruit soldiers to fight a dragon
  • Thematic twist on push-your-luck with a dragon battle and escalating stakes
Comparison games
  • Farle
Mechanics (from transcript analysis)
  • Dragon battle resolution — If you opt to fight the dragon, you roll icons on the dragon die to attempt to deal three hits to defeat it.
  • Dragon die — A special die with blank sides, a doubling side, and a dragon side that eats all the soldiers you’ve just generated, influencing risk and momentum.
  • End Game Bonuses — Once you reach a target (5,000 soldiers), you may choose to fight the dragon or continue scoring/fleeing for more points.
  • Endgame threshold and battle option — Once you reach a target (5,000 soldiers), you may choose to fight the dragon or continue scoring/fleeing for more points.
  • Full refresh / continue after scoring all dice — If you score with all six dice, you roll all six dice again and can continue scoring, extending the round.
  • Push-your-luck dice rolling — On a turn you roll six dice, set aside scoring dice, and decide whether to continue; if you roll and you don't score, you forfeit the turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My favorite mechanism in Dragon Farle is and that that's this also applies to Dragon Farle is that you are rolling six dice on your turn.
  • If you push far enough that you have scored all six of your dice, then you get to continue.
  • you can go fight the dragon with your 5,000 plus soldiers.
  • the dragon die has a few different sides on it.
References (from this video)
No references stored for this video.
Video MRKS0tDhz-w Box of Delights Playthrough at 12:33 sentiment: positive
video_pk 60226 · mention_pk 152662
Box of Delights - Dragon Castle video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tactical combat with dice and dragon strength
  • Depth from mana management and elder dragon mechanics
  • Thematic dragon casting aesthetic and feel
Cons
  • Dice randomness can swing outcomes
  • Rule complexity may be intimidating for new players
  • Turns can become lengthy in late game situations
Thematic elements
  • Dragons, magic, conquest and territory
  • Fantasy dragon warfare with mana and kingdoms
  • Emergent tactical battle with resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — combat resolved with dice rolls influenced by dragon strength and dominance
  • Dice-based combat — combat resolved with dice rolls influenced by dragon strength and dominance
  • dragon summoning and elder dragons — dragons are summoned or moved; elder dragons introduce special rules and limitations
  • Hand Management — placement of colored mana tokens to perform actions and cast dragons
  • kingdom conquest and defense — attack and defend kingdom spaces on the board with combat resolution
  • Mana management — placement of colored mana tokens to perform actions and cast dragons
  • movement through portals and speed boosts — portals and speed boosts modify movement across the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's finished on Kickstarter you should be able to pick up a copy
  • Distributing to retailers
  • well played that's Dragon Caster
References (from this video)
No references stored for this video.
Video G0wikase5xM Tabletop Tokki Top List at 4:32 sentiment: positive
video_pk 59704 · mention_pk 152230
Tabletop Tokki - Dragon Castle video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning visual presentation and tactile components
  • 3D stacking adds depth and interest
  • Calm, serene feel with meaningful tension in drafting
Cons
  • Can be density-heavy for new players
Thematic elements
  • castle-building through tile drafting
  • fantasy dragon castle
  • puzzle-forward with elegant, restrained storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • end-game scoring variations — Discretionary end-game triggers and shrine-based scoring dynamics.
  • tile drafting — Draft Mahjong-style tiles from the ruin of a dragon castle.
  • Tile Placement — Strategically place tiles to build your castle and influence scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are visually striking unique mechanically and that really put fun at the Forefront of any game nights
  • I think you really can't go wrong with symbolo if you're into these deduction Cooperative style games
  • Dragon Castle as you can see visual appeal 10 out of 10
  • this game is such a Serene beautiful experience with just the right amount of tension in the drafting
  • Steam Park is the game where you're creating a roller coaster theme park for robots
  • Railroad Inc is a rolling right game where you are rolling dice to construct highways
References (from this video)
No references stored for this video.
Video XNR3iMyiheQ Game Night Picks - Pair Of Dice Paradise Haul Unboxing at 5:00 sentiment: positive
video_pk 36910 · mention_pk 110838
Game Night Picks - Pair Of Dice Paradise - Dragon Castle video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Engaging tile-drafting puzzle
  • Integrates Maang-inspired mechanics
Cons
  • Can feel repetitive for some players
  • Rules can be dense for first-timers
Thematic elements
  • Tile drafting and shrine placement within a dragon castle
  • Fantasy-inspired, dragon-themed castle building
  • Puzzle-focused, light on narrative
Comparison games
  • Maang
  • Age of Towers
Mechanics (from transcript analysis)
  • Set Collection — collecting tiles to complete sets and trigger scoring
  • set_collection — collecting tiles to complete sets and trigger scoring
  • Tile Placement — players draft and place tiles to construct their castle and score via shrines
  • tile_laying — players draft and place tiles to construct their castle and score via shrines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy is set in high medieval France
  • it's a good family weight introductory nice game
  • this is one that we enjoy playing together
  • this month's haul of games absolutely castles of burgundy uh what I would consider one of the new Classics
  • Dragon Castle is a game fairly inspired by the traditional Chinese game maong
  • Dragon Castle is kind of a derivative of maang
  • Age of towers is a game where you have to fight your way through these areas to get to the other side
  • a board game that tries to replicate a classic popular computer type of mechanism in games
References (from this video)
No references stored for this video.
Video 8lAFHVkL2A0 Stonemaier Games Discussion at 1:05 sentiment: positive
video_pk 36341 · mention_pk 108901
Stonemaier Games - Dragon Castle video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind, bring joy, and repeat.
  • it's been really neat to take games that I considered really really good and to make them better products and also better designs.
  • I joined the Tapestry Digital team at MindGate Studios for a 30 minute demo of Tapestry Digital.
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA Rolls in the Family Top List at 24:29 sentiment: mixed
video_pk 9557 · mention_pk 28291
Rolls in the Family - Dragon Castle video thumbnail
Click to watch at 24:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • excellent components and presentation
  • depth from tile-placement with thematic flavor
Cons
  • over time, depth feels limited after many plays
  • could be too cozy or feel less exciting for some groups
Thematic elements
  • building a tiled fortress/castle with dragon scoring twists
  • oriental-themed abstract strategy
  • cozy, strategic, tile-placement puzzle
Comparison games
  • Ma Jiang (original inspiration)
  • Planet Unknown
Mechanics (from transcript analysis)
  • Compound Scoring — special scoring rules that vary game to game
  • dragon scoring conditions — special scoring rules that vary game to game
  • Tile Placement — slide and flip tiles to form patterns and build a personal castle
  • tile placement / pattern building — slide and flip tiles to form patterns and build a personal castle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video f-roYHvUt3I Chairman of the Board Top List at 10:22 sentiment: positive
video_pk 4777 · mention_pk 14002
Chairman of the Board - Dragon Castle video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant production and rules clarity
  • accessible yet strategic
Cons
  • content may feel familiar to euro players
Thematic elements
  • aesthetically deluxe but accessible tile placement
  • Tile-placement with a dragon/roof-building theme
  • elegant, strategic
Comparison games
  • Medieval-themed tile-laying peers
Mechanics (from transcript analysis)
  • end-game objectives — Variable scoring cards and objectives create depth.
  • Tile Placement — Draft and place tiles to match symbols and score via roofs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was definitely the hardest to rank these games
  • none of these games I thought were bad this month
  • this is an absolute delight
  • ultra smooth ultra fun
  • this is a thinky filler game with a great weight and repercussions
  • you can teach this one in 30 seconds
  • very elegant and easy to teach
  • the elegance of the system is amazing
  • I'm absolutely hit for me
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–16 of 16
Game Deep Dive
View on BoardGameGeek