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Dragon's Breath box art

Dragon's Breath

Game ID: GID0102676
Game Info
Year
2017
Players
2-4
Age
5+
Playtime
15 min
Collection
Your Tier
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How this game feels to play
Description

On one of their expeditions the dragon children Mira, Feo, Luna and Diego discover an unusual sparkling treasure: a column of ice with sparkling stones frozen inside it.
They want to take the treasure back to their cave. But unfortunately the column of ice is too heavy. The only thing they can do is to melt it. But breathing fire isn't as easy as it sounds. Instead of fire they only manage hot air. Then the four of them have an idea: they'll get their dad to help.
And it works! Dad's fire breathing starts melting the column, and little by little the sparkling stones start falling out. The dragon children quickly collect the valuable treasures, and take them back to their cave.
With a little luck even dad will get a few sparkling stones! Which dragon child will collect the most sparkling stones in their cave by the end of the game?

—description from the rulebook

How to play:

1. Selecting a sparkling stone tile
2. Lifting an ice ring (the dragon dad will "melt" the top ice ring)
3. Dividing up sparkling stones (take all the fallen sparkling stones in the color of your sparkling stone tile from the game board)

Description

On one of their expeditions the dragon children Mira, Feo, Luna and Diego discover an unusual sparkling treasure: a column of ice with sparkling stones frozen inside it.
They want to take the treasure back to their cave. But unfortunately the column of ice is too heavy. The only thing they can do is to melt it. But breathing fire isn't as easy as it sounds. Instead of fire they only manage hot air. Then the four of them have an idea: they'll get their dad to help.
And it works! Dad's fire breathing starts melting the column, and little by little the sparkling stones start falling out. The dragon children quickly collect the valuable treasures, and take them back to their cave.
With a little luck even dad will get a few sparkling stones! Which dragon child will collect the most sparkling stones in their cave by the end of the game?

—description from the rulebook

How to play:

1. Selecting a sparkling stone tile
2. Lifting an ice ring (the dragon dad will "melt" the top ice ring)
3. Dividing up sparkling stones (take all the fallen sparkling stones in the color of your sparkling stone tile from the game board)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 8 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–11 of 11
Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 37:22 sentiment: positive
video_pk 94843 · mention_pk 259546
Rolling Dice & Taking Names - Dragon's Breath video thumbnail
Click to watch at 37:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute and easy to teach.
  • Good for family game nights.
  • Easier setup than KerPlunk.
  • The family loved it.
Cons
  • Might be perceived as just a kids' game.
  • Compared to KerPlunk, which was considered frustrating.
Thematic elements
  • Dragons and Fire
Comparison games
  • KerPlunk
Mechanics (from transcript analysis)
  • dexterity — Implied by the action of removing rings and dropping crystals.
  • Push Your Luck — Players claim crystals based on predictions of what will fall.
  • Set Collection — Collecting crystals of different colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video GIpkRS23jXs Getting Games Discussion at 17:09 sentiment: neutral
video_pk 91553 · mention_pk 245701
Getting Games - Dragon's Breath video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video k5rABLKEiUM The Dice Tower Other at 6:05 sentiment: positive
video_pk 81546 · mention_pk 203170
The Dice Tower - Dragon's Breath video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice little kids game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Moving gems — Moving a little gems around, trying not to have them fall out of this thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hens is a game I didn't like at all.
  • Gobblet is a simple game in which you are to stacking pieces and trying to get four in a row, but bigger pieces cover up other pieces.
  • Dice as resources to buy cards, kind of like a Dominion-style game. And it was fine. It just didn't have any kind of air of excitement to it.
  • And it's a big, grandiose Euro-style game that I thought worked pretty well.
  • The biggest problem with Echoes of Time is I think it's almost too short.
  • It's a cool mechanism. This is the game that should have it.
  • It's a very different feeling of Lost Cities. It's not as good as Lost Cities, but it's still pretty cool game.
  • It's very Ameritrashy.
  • It's a lot going on in this game.
  • I think my favorite of those is Pixel Tactics 2.
  • Thanks as always for joining me in my pile of mid games.
References (from this video)
No references stored for this video.
Video YweXi7aoulY Meeple University Review
video_pk 70242 · mention_pk 167167
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • game is great for children age 5 plus with mechanics such as light dexterity insect
  • game have pretty and colorful artwork and components so children would enjoy
  • would serve as a learning tool for children for counting and identifying color
References (from this video)
No references stored for this video.
Video YweXi7aoulY Meeple University Review at 0:04 sentiment: positive
video_pk 70242 · mention_pk 245339
Meeple University - Dragon's Breath video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for children aged 5+
  • Pretty and colorful artwork and components
  • Learning tool for counting and identifying color
  • Engages players with a tangible, color-based mechanic
Cons
none
Thematic elements
  • collecting stones / gem gathering
  • dragons and caves
Comparison games
none
Mechanics (from transcript analysis)
  • color calling and ring loss — The left player calls a color; the active player calls the last color and may lose a ring, causing stones to drop.
  • color-based capture — Whatever stones are left on the surface get taken by the player who calls out that color; play moves to the next player until rings are exhausted.
  • ring stack with gems — Starts with a stack of rings filled with gems to fill the rings on each place.
  • Stone Collection — Each player needs to collect stones; whoever has the most stones wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • game is great for children age 5 plus with mechanics such as light dexterity insect
  • game have pretty and colorful artwork and components so children would enjoy
  • would serve as a learning tool for children for counting and identifying color
References (from this video)
No references stored for this video.
Video Z5mVDk5l9d4 The Cardboard Herald Review at 0:00 sentiment: positive
video_pk 12828 · mention_pk 37454
The Cardboard Herald - Dragon's Breath video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play
  • easy setup
  • high-quality components
  • utilizes every piece in play
  • visceral gem scattering creates satisfying tactile feedback
  • kid-friendly and intuitive for families
Cons
none
Thematic elements
  • gem collection and dexterous manipulation within a dragon-adjacent setting
  • Dragon-themed fantasy environment with a focus on gem collection around a central draconic motif
  • family-friendly, tactile, and celebratory of parent-child play
Comparison games
none
Mechanics (from transcript analysis)
  • Central area control / timing — Unclaimed gems drop into the center and are later claimed as the rounds progress.
  • Component-driven storage / organization — Box insert and components are designed to be stored neatly and used as part of setup and teardown.
  • Dexterity / ring lifting — Players lift shower-curtain rings to spill gems onto the board, creating a shifting layout.
  • End-game counting / corner scoring — After the final ring is lifted, players count the gems in their corner to determine the winner.
  • Set collection / color-based grabbing — Each player claims gems matching their color and stores them in their corner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It plays fast, it's easy to set up, and it has great components.
  • There is something really visceral and lovely about the gems scattering about.
  • I was honestly surprised by how immediately intuitive the game was to my son.
  • This was an unexpected homerun for us that we thought was going to be overly simple but proved to be incredibly charming, smart and fun.
  • I really have nothing bad to say about it.
  • I highly recommend it — Dragon's Breath.
  • There’s no real take-that; it’s completely competitive without having to worry about hurt feelings.
  • The insert that organizes your pieces snugly in the box is a functional component, very cool.
  • Gems on to the board and each player takes any gems of their respective colors and tucks it into their corner.
References (from this video)
No references stored for this video.
Video -TldTl2qMTs Actualol Top List at 9:10 sentiment: positive
video_pk 6880 · mention_pk 20352
Actualol - Dragon's Breath video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing to kids and adults alike
  • Tension and fun with physical play
Cons
  • Dexterity games can become chaotic
  • Component wear responsibility
Thematic elements
  • competitive dexterity with a beverage-brewing flavor
  • dexterity-focused beer-brewing premise
  • family-friendly, lighthearted tabletop spectacle
Comparison games
  • Ice Cool
  • Rhino Hero
Mechanics (from transcript analysis)
  • chance and player interaction — player choices influence outcomes and drama around luck
  • color/claim-based scoring — teams claim gems by color categories with risk and reward
  • Compound Scoring — teams claim gems by color categories with risk and reward
  • dexterity/mechanics-based pulling — players manipulate a stack to reveal crystals and collect gems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll deserves to be one of the most successful family board games on the market
  • One Key is the perfect simplification that still retains the fun to try and communicate through imagery and argue over what you're convinced you can see
  • Bosque is a gorgeous looking game
  • it's the perfect setup for a party game just that right amount of arm flapping and frustration at your teammates
  • the Catacombs of Horror ... continue to surpass my expectations in how they can continue to bring creativity to puzzles
  • Dragon's Breath is one of the best kids games I've ever played
  • Paris is a one-of-a-kind dexterity game with a handcrafted hardwood board
  • Undo ... is a cooperative one-shot experience
  • Home Brewers ... I love it because it does a great job of capturing its theme
References (from this video)
No references stored for this video.
Video N2PGh4FA8qU Actualol Discussion at 21:01 sentiment: positive
video_pk 6767 · mention_pk 20069
Actualol - Dragon's Breath video thumbnail
Click to watch at 21:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple and engaging for kids and adults alike
Cons
none
Thematic elements
  • dexterity and matching elements
  • family-friendly yet strategic
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — spatial skills and precision in stacking or flipping elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was such a great entry immediate so easy to pick up and enjoy and it had all the core aspects of modern gaming that i love
  • kickstarter has changed quite a lot
  • the channel takes up all of my time and i worry about releasing quality content for my audience
  • libitalia is the only game that i've played and i know that i love and i don't have that
  • i'm ruthless i tend to get rid of them as soon as i don't want them anymore
  • the big lebowski is a favorite of mine
References (from this video)
No references stored for this video.
Video 5gHHUMPmroY Chairman of the Board Top List at 0:45 sentiment: negative
video_pk 5295 · mention_pk 15746
Chairman of the Board - Dragon's Breath video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • fast to teach
  • fun for kids
  • easy to laugh at its flaws
Cons
  • thin design
  • limited depth for adults
  • fragile components
Thematic elements
  • dragon-themed ring-and-gem diversion
  • kid-friendly party/game night
  • light, humorous, chaotic
Comparison games
none
Mechanics (from transcript analysis)
  • Dexterity/stacking — players remove rings and attempt to cause gems to fall through holes
  • set collection/press-your-luck flavor — gems are collected or lost as the rings are manipulated
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one might be the most diverse one
  • i thought this game had some really tacked on mechanisms that just did not need to be there
  • this is basically a kids game
  • it's striking, but not everything lands
  • a very solid gateway game
  • goa is a great example of classic euro design
References (from this video)
No references stored for this video.
Video T6db42-JcPs Rolls in the Family Top List at 17:21 sentiment: positive
video_pk 5373 · mention_pk 15977
Rolls in the Family - Dragon's Breath video thumbnail
Click to watch at 17:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and tension with probabilities
  • Encourages strategic color choice
Cons
  • Choking hazards due to small gems; supervision required
Thematic elements
  • dragons, gems, and risk-taking
  • Tower of rings with gems; dragon breathes fire to melt ice rings
  • thematic, tense, yet playful
Comparison games
none
Mechanics (from transcript analysis)
  • color/probability drafting — Draft a color from the color-topped tokens and decide where to aim the dragon's breath
  • dynamic tower and gem collection — Remove a ring from the ice tower and collect gems that fall, awarding those of the chosen color
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the work you put in really does payoff
  • it's very rewarding in what board games can offer for their learning development as well as just sharing a fun experience together
  • not like these games are just for three-year-olds a lot of these games do work well even with older kids
  • we're trying to find as many as possible
References (from this video)
No references stored for this video.
Video LZXVa2rIvnw The Cardboard Herald Review at 0:05 sentiment: positive
video_pk 1198 · mention_pk 3476
The Cardboard Herald - Dragon's Breath video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral_to_positive
Pros
  • Charming dragon theme and simple rules
  • Standalone with good interaction with the expansion
  • Clear family-friendly decision-making
Cons
  • Some interactions require online reference for complete rules
  • Tracking gems and holes can be fiddly for younger players
Thematic elements
  • fantasy treasure drafting and dexterity-like risk
  • Dragon's lair with treasure and eggs
  • family-friendly, lighthearted
Comparison games
  • Dragon's Breath (original)
  • Dragon Bomb
Mechanics (from transcript analysis)
  • Cube Tower — Players add rings to build a tower and position the egg on top.
  • denial / hate-drafting — Strategic removal of gems to hinder others and influence picks.
  • Dice Drafting — Strategic removal of gems to hinder others and influence picks.
  • end-of-round scoring via amulets — Flip scored cards, draw new ones; round ends when rings are exhausted.
  • gem drafting / set collection — Draft gems to complete color-matched amulets.
  • tower building (ring tower) — Players add rings to build a tower and position the egg on top.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hatching has been a hit
  • three great and distinct ways to play this fantastic game
  • this expansion adds new decisions and points of interaction without the heavy emphasis on denial
  • endgame scoring can get kind of tricky for younger mathematicians
  • it's a combinable feature of the original where it really began to shine
References (from this video)
No references stored for this video.
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