In Dragon's Gold, each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they have only one goal: gold, silver, jewels and magic objects. As for actually killing a dragon? It's a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils.
As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sixty-second sand timer runs out, then no one gets treasure. When all of the dragons have been slain and the treasure claimed or discarded, the game ends and players score for their holdings, with silver and magic objects worth 1 point each, gold worth 3, the Black Diamond worth 7, and the colored gems scoring 10-15 points for those players who hold more than everyone else. (In the Advanced game, the colored gems score 8-12 points in addition to a variety bonus of 5 points for each set of different colored gems a player holds. The Black Diamond is worth 19 points [in the 2011 edition], but negates a player's score for all colored gems.)
- a lot of fun
- amazing what Buttonshy can do with 18 cards
- connecting paths to create resources
Mechanics (from transcript analysis)
- Card placement — placing out these cards to connect paths
- Path building — connecting paths to create resources
- Resource Management — connecting the resource like the right color gem or whatever it is to that path in a continuous path, you can flip that card over and you've made that resource
- Set Collection — connecting the dragon's gift and make get it made, you place it down
- Solo Play — this is a Scott Alms solo game
Video topics + discussion points
Quotes (from this video)
- I love this cover.
- How does a sloth escape a zoo? Very slowly.
- This one resonated with me the most and it just looks cute and cozy as well.
- I'm very intrigued also by the fact that this universe is going to be built through books and games and they're going to connect.
- Let us know what some of your um top games that were released pre previous to the this year. And let us know what games you are most anticipating as well down in the comments.
References (from this video)
- Gem of a game
- Plays fast
- Negotiation game with party game vibes
- Gamebreaking magic items add to the fun
- Awesome game
- Big fan of negotiation and being devious
- 60-second negotiation is fantastic
- Solid game that I am quite fond of
- Hunting dragons and dividing treasure
Mechanics (from transcript analysis)
- Negotiation — A negotiation game where players argue over how to divide treasure after slaying dragons.
- Set Collection — Players score up their holdings based on claimed treasure.
- Timer-based — The negotiation phase is limited to 60 seconds.
Video topics + discussion points
Quotes (from this video)
- Books of Time puts its own twist on Tableau building and it allowing players to construct three great books each with their own set of special abilities that they can write thereby creating incredible contributions and the story of civilization is now truly at your fingertips
- we saw Rodney's teach and it's such a cool idea to build your own book kind of like a Choose Your Own Adventure but with a binder
- it feels like a new mechanism almost and that's very satisfying to me
- Tyrants of the Underdark a territory control game with a deck building element
- this is a great deck building and majority game have no mercy on your opponent be an opportunist take control of the underdog cities buy cards you can combine the most effective way
- the only thing I don't like is the poor token quality upgrade them for the premium 3D tokens if you can afford it
- when the enthusiasm for a game from someone else makes you want to try it that is how I feel about Tyrant of the Under dark Chaz has made it a game that I uh definitely want to give a shot to at the very least
References (from this video)
- Creator is working on it
- PDF has been released
- Very late delivery
- Staris Infinite Legacy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I just backed it because I wanted to I'll keep this one though because I want I want those books
- It's just a can response The First Response somebody gave them to was you really are clueless to the reality of just how things actually work
- I hate using the word [ __ ] but I can't think of a better way to say it it's just it was just it was I I take it back I shouldn't have said that but I say it
- Gillis was transported to a hospital by emergency medical personnel for evaluation according to the report he suffered pain swelling and abrasions to his left wrist and knee his pants were also damaged Beyond repair
- It's it's just it's like I grew up in New York so I have a ton of friends who were Nicks fans and when they got knocked out and I said you know what the worst thing about this whole thing is they gave you hope
- I hate everybody the I I just I despise despise all uh all old uh white guys old white dudes who are worried that they're going to ruin that they're going to uh that they're going to ruin anything about D and D
- It's just like you know when you catch somebody in a lie it's annoy you're probably right I mean it's it's it's annoying because it's like you catch him in the lie and you're just kind of like oh you know just don't just don't
References (from this video)
- Compact 15-minute solo puzzle with strong designer pedigree
- Wallet-sized game (Button Shy) = portability and quick play
- Solid solo design that shines for puzzle fans
- Limited to solo play; less appeal for group sessions
- Solitary puzzle-driven civilization-building with a dragon-appeasement motive.
- A solitary grid-based puzzle where you interact with an island economy and a dragon's demand.
- puzzle-centric, compact solo microgame flavor
Mechanics (from transcript analysis)
- delivery/resource routing — Create routes to satisfy villagers' needs to fulfill a final gift for the dragon.
- puzzle/solitaire tile-like mapping — Connect and lay out a map-like pattern to deliver goods to villagers.
- single-player focus — Designed primarily for solo play with streamlined rules.
Video topics + discussion points
Quotes (from this video)
- Moon Colony Blood Bath
- it's an engine building, engine wrecking game
- this is a puzzle of a game
- We love cozy things. We love Tile Lane
- The bigger the gap, the bigger you put in the hole
- Kill the dragon
References (from this video)
- Tense, entertaining negotiation
- High interaction and drama
- The component/printing quality is sometimes challenging
- treasure gathering and negotiation
- dragons guarding treasure; treasure allocation
- mythic adventure
Mechanics (from transcript analysis)
- real-time negotiation — players kill dragons, then in one minute split treasure; if no agreement, no one gets anything
Video topics + discussion points
Quotes (from this video)
- Not a single one of these games ends up on my list today.
- 21 years ago when I made this list, I was 28; now I'm 49 and tastes change.
- This game here, this I've not played that much anymore, but I still like it.
- I would love to see a more modern remade version of this one a lot.
- I really like the theme of this game.
- This is a worker placement game where you place workers face down so people know where you're placing your workers but they don't know the value of them.
- Look at that PLA. You have to realize when this game came out, there was almost no plastic in games.
References (from this video)
- mean but engaging negotiation
- strong social friction for bigger groups
- treasure distribution and bargaining
- dragon-guarded treasure and negotiation
- negotiation-heavy with a timer
Mechanics (from transcript analysis)
- Negotiation — players negotiate how to split treasure before time runs out
- Simultaneous resolution — timed phase determines who gets what
Video topics + discussion points
Quotes (from this video)
- cartographers that's got a solo mode doesn't it
- I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
- Twilight Struggle there we go
- Fantasy Realms nice little portable card game simple to teach lots of nice strategy
- this dragon's gold now
- that game is the meanest game I think I've got
- Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
- Pitch Out flicking game really good totally overlooked
- self-serving because it is my own design but would play a nice three-player game of Doodle Rush
- rock paper wizard that's what I'd go for
- I've changed a lot over the years didn't enjoy killer bunnies
- Ticket to Ride is very predictable isn't it
- Identic that's what I'd go for duplic or identic it's the same game
- the most complex games that I have are Dominant Species and Poseidon
- Poseidon that's a heavy economic game an introductory 18xx game
- I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
- engaging negotiation with real stakes
- social dynamic can be highly entertaining
- negotiation can become harsh or feel bullying
- requires trust among players
- negotiation and treasure distribution
- dragon-guarded treasure
- dramatic negotiation with tactical voting
Mechanics (from transcript analysis)
- lock-in of distribution — If agreement cannot be reached, no one gets anything.
- Negotiation — Players bargain to divide treasure after dragon defeat.
Video topics + discussion points
Quotes (from this video)
- the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
- it's interesting to see where Cooperative games are going now
- these are the true solo games you could play by yourself with no problems at all
References (from this video)
- Memorable negotiation dynamics
- Early bully tactics can be funny or sour depending on players
Mechanics (from transcript analysis)
- negotiation / resource division — dragons with treasure; players play treasure-tacking cards; time-limited negotiation to divide treasure
Video topics + discussion points
Quotes (from this video)
- i absolutely love cockroach poker
- the big moments and the big swings are quite satisfying
- i find these games hilarious
- i really like the game huh or hein
- watching the value of things change
- the moment when that tower collapses it's exciting