Skip to main content
Dragon's Hoard box art

Dragon's Hoard

Game ID: GID0102718
Game Info
Year
2014
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Dragon's Hoard, each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures, but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.

In game terms, players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected, while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure, while trying to stop your opponents from doing the same.

At the end of the game, the player with the most victory points from treasures and bonuses wins!

Description

In Dragon's Hoard, each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures, but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.

In game terms, players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected, while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure, while trying to stop your opponents from doing the same.

At the end of the game, the player with the most victory points from treasures and bonuses wins!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–3 of 3
Video d9d3sxFZc0U Zilla Blitz Discussion at 4:39 sentiment: negative
video_pk 86315 · mention_pk 222926
Zilla Blitz - Dragon's Hoard video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Likes what it's trying to do
Cons
  • Struggled to enjoy
  • Lacked rule precision
  • Did not grab the host as expected
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Rule precision — The host prefers precision in rules and felt it was lacking, leading to a struggle with the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Battle Before The Muse River scenario
  • one of the most historically infused games that I've ever run across
  • just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
  • I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
  • my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
  • do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
  • The winner is Kevin a212 congratulations Kevin
  • hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
No references stored for this video.
Video ghsQrgU5XbU Sir Thecos Rules Teach at 0:39 sentiment: mixed
video_pk 86060 · mention_pk 221907
Sir Thecos - Dragon's Hoard video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Freedom to place cards almost anywhere.
  • Cool concept with potential for expansion and variations.
  • Neat theme.
Cons
  • Every card has noise symbols that must be covered, guiding placement and feeling restrictive.
  • The last half card must be placed last to cover all noise symbols, otherwise it's not possible.
Thematic elements
  • Stealing treasures without making noise
  • Dragon's Den
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — Players place cards anywhere on the table with freedom, which is a core mechanic for covering symbols.
  • End game scoring — Scoring is calculated at the end of the game based on covered and uncovered symbols.
  • Set Collection — Collecting points from symbols like coins, glyphs, and diamonds.
  • Variable scoring conditions — Different symbols (slimes, coins, glyphs, diamonds, noise tokens) have different scoring implications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like this it's cool that you have like this freedom to like place your cards anywh you want.
  • The one uh thing that I didn't sit extremely well with me is the fact that every card has these noise symbols right and that means you always need to cover the noise symbols so you guided a little bit of where to place the cards.
  • With 35 points I'm right at the top of um the second to last worst scoring and that is 31 to 35 small bonus had I just one more point then I would at least be a decent stash.
References (from this video)
No references stored for this video.
Video xYUhaAX_i6M UndeadVikingVideos Discussion at 27:15 sentiment: positive
video_pk 85953 · mention_pk 221395
UndeadVikingVideos - Dragon's Hoard video thumbnail
Click to watch at 27:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The process of proofing and comparing digital to physical components is thorough.
  • The game is expected to be accurate due to careful proofreading.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Comparison — Comparing physical cards to digital proofs to ensure accuracy.
  • Digital approval — Approving game components digitally before physical production.
  • Proofreading — The process of reviewing proofs and ensuring accuracy before printing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The greatest worker placement game of all time gets even better.
  • Yeah, that board game is famously sucky.
  • It actually has some interesting ideas, but yeah, the game was trash.
  • I feel like you're leaving money on the table.
  • The Manhattan Project name carried a lot of passion and creativity under James Matthew. After playing this game, I felt a sense of dread.
  • The crowd's like cheering and it immediately goes fullon boo.
  • It's like, 'Oh my gosh, this is turning into a young man, like a teenager.'
  • I went downstairs, got the extension cord which I was using for something else down in the cellar and instead of closing the trap I left it open...
  • He he he just shattered the image he's been working on for 20 years.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek