The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?
In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.
The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.
All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!
When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!
Dungeon Roll - Game Play 1
Dungeon Roll - Game Play 2
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is actually uh still the wall that we normally use now but it's the other side of it which was painted green
- I've been asked about that if you've already donated and claimed a perk but now you'd like to go to a higher level is it possible to do that and it is and I'll explain to you how you do that in just a moment
- there is a spelling error uh in Wanda speech bubble Ricardo crosa does not speak English natively I do so I should have caught this but it was actually Luke who caught it after I printed out he's like Dad there's a spelling error here oh man anyway
- if you've donated at the Visionary level you can pick any one of these three unlocked images and if you donate at the curator level you get all three of them
- if you've already donated to the fundraiser but now you'd like to claim a higher perk level there's not a direct way to do this in Indiegogo but all you have to do is donate the difference and then select no perk on my end I'm keeping a spreadsheet so I'll be able to see the total amount of your donation and then award you the perk at that level
- the next game giveaway fundraiser draw would be for Dungeon roll that has now been unlocked and when we unlock the next game draw it will be for soccer Row
- I should should also apologize I know I'm calling this game soccer to the rest of the world it's known as football but hey I'm here in North America so forgive me for my Oddball North American ways
- if you haven't donated though don't worry buddy you can still get into the draw just head over to our fundraiser page in the update section where I posted this video there's going to be some text instructions there about how you can enter into the draw absolutely free
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- we have now funded 5 months of season 3 which is just wonderful and I want to thank you so much for your current support it's so appreciated
- I'm not trying to like increase and creep up the cost of these things
- I don't normally do interviews and um these sessions weren't really reviews but these were opportunities for these Publishers to Showcase their games and honestly I just allowed myself to get in and get excited about the games they were sharing
- I just want to say once again thank you so much for supporting our series I I think you have an idea of just how much this means to me
References (from this video)
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Quotes (from this video)
- I don't think of you guys as my personal Army.
- Darren this was an entirely unnecessary gesture but as you can imagine wildly appreciated.
- I can assure you these are going to take prize positions in our collection and we'll get played with the family and gaming group I'm talking about the games not the fluffies the fluffies I don't appreciate quite so they are getting thrown out.
References (from this video)
- A rules-light introduction to Blood Bowl that leans into the nonsense.
- American style football played by teams of champions in a dungeon.
- A dungeon, with booby traps and sometimes a dragon.
- Blood Bowl
Mechanics (from transcript analysis)
- dungeon exploration — Wizards transport your whole team of would-be champions into a dungeon.
- Race — The first player to score a single try is the winner.
- Set Collection — The first thing you have to do is actually find the ball hidden in one of the treasure chests.
- Teleporters — Players use teleporters to get around the playing area.
Video topics + discussion points
Quotes (from this video)
- it's very much like california today
- it's very much like california you get it
- you get it from what we know so far in legacy game fashion you'll be writing on the game board marking it and forever altering it with stickers even throwing parts away shaping a game over time unique to any other
- and that's something that's very new and very intriguing
- if it's worth the risk then heading on over to hasbropulse.com will be the first move you'll want to make
- The dark quarter which has been announced by lucky duck and van ryder games
- i love mothership i love the mothership rpg the sci-fi horror ah it's great
- Mothership is just awesome it's every sci-fi horror story you could ever wish for its scope is massive from desolate planets to hostile space stations i'm a big fan of its streamlined and easy to learn system
- Ultimate werewolf just leveled up with the announcement of ultimate werewolf extremes
- this looks honestly really cool i'm absolutely into this version of this game
- it would be like if squid games took place at takeshi's castle
- i'm really excited to maybe hold off on the blood and instead take to the dungeon when it's released next year
- it's another bold step from board games into the mainstream and that's something that gets me excited
- and all in all i saw a list of absolutely solid games and a link to where you could actually buy them being shown to a large captive audience games that i'd be proud to show newcomers to the hobby for that i'm incredibly excited and thankful to popular mechanics
- yellow france announced that the company has decided to rethink the distribution of its products yellow and loki in the united states and in canada
- it's pretty great i think to see stuff like this that rewards players for playing and gives them another reason to go and support friendly local gaming stores so i'm all in for this type of initiative
- once upon a time in the far east deep in the mountains of the mythical land there was a world renowned dim sum restaurant by the name of steam up
- i would like some dim sum
- Steam Up: A Feast of Dim Sum is a competitive two to five player light medium weight dim sum set collection and action management game that offers a delicious cultural experience
References (from this video)
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Quotes (from this video)
- I stopped because I was feeling a little chicken I wasn't I wasn't going to say chicken a little bit nervous about how things were going and I wanted your help and involvement and boy did I get it I got a lot of suggestions
- So thief the thief's tools so that can act as a thief the second treasure is and ring of invisibility of invisibility so that's another way of just sort of dealing with Dragons you just kind of skate right by them
- Now here's the problem with delving deeper into the dungeon even though I have lots of treasure tokens to help me out here look what Luke has rolled this is a mess this is probably the worst thing I could be facing
- The reason why I did that was because well I want to defeat that Dragon because doing so will give me an experience point and a treasure and that means I'm going to have to ignore that potion
- Well I kind of feel like my delve is going to be cut short here I think what I'm going to do though is use the champion to defeat the skeleton and then it's second monster Group which means I also get rid of the goblin as well
- You were the Village Hero hey that sounds pretty good better than The Village Idiot
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've got an unspoken ability of incredible handsomeness which is why I chose him
- Luke is unnaturally good at dice rolling I can't even really explain it because it defies all logic and math
- This is like my rock band that's coming with me
- I'm really excited about this party because I have four Champions and as you know my specialty now makes Champions even more powerful
- I've got 13 Points Plus you've got three treasures at the end of the game those three Treasures are going to be worth three experience points for Luke
References (from this video)
- Gaining experience points from dungeon delves.
- Collecting treasure tokens for bonus points.
- Utilizing character abilities for strategic advantage.
- The ranking system provides a good measure of success.
- Rolling the 'worst possible roll' can be disheartening.
- Having to discard valuable treasure tokens to overcome certain obstacles.
- Dragon dice in the Dragon's Lair require specific actions to defeat.
- delving into dungeons
Mechanics (from transcript analysis)
- Dice Rolling — Dice are rolled to determine encounters, monsters, and treasures within the dungeon levels.
- Push Your Luck — Players decide how deep to delve into the dungeon, risking more encounters for potentially greater rewards.
- Resource Management — Players manage treasure tokens and special ability cards (like Arcane Fury) to overcome challenges.
- Set Collection — Collecting specific items, like two Dragon Scales, provides bonus experience points.
- Variable player powers — Players can use dice to represent different character classes (Mage, Thief, Fighter, Cleric) and utilize their specific abilities.
Video topics + discussion points
Quotes (from this video)
- I stopped because I was feeling a little chicken I wasn't I wasn't going to say chicken a little bit nervous about how things were going and I wanted your help and involvement and boy did I get it I got a lot of suggestions
- So thief the thief's tools so that can act as a thief the second treasure is and ring of invisibility of invisibility so that's another way of just sort of dealing with Dragons you just kind of skate right by them
- Now here's the problem with delving deeper into the dungeon even though I have lots of treasure tokens to help me out here look what Luke has rolled this is a mess this is probably the worst thing I could be facing
- The reason why I did that was because well I want to defeat that Dragon because doing so will give me an experience point and a treasure and that means I'm going to have to ignore that potion
- Well I kind of feel like my delve is going to be cut short here I think what I'm going to do though is use the champion to defeat the skeleton and then it's second monster Group which means I also get rid of the goblin as well
- You were the Village Hero hey that sounds pretty good better than The Village Idiot
References (from this video)
- Light and fast-paced gameplay
- Engaging dice rolling mechanics
- Satisfying character progression
- Opportunities for strategic decisions
- fantasy dungeon crawling
Mechanics (from transcript analysis)
- Character advancement — Heroes gain experience points which allow them to level up and gain new abilities.
- Dice Rolling — The core mechanic involves rolling dice to represent party members, monsters, loot, and other game elements.
- Drafting — Players draft dice representing different character classes or items at the start of their turn.
- Loot/Treasure — Players can acquire treasures from chests which provide benefits or experience points.
- Press Your Luck — Players decide whether to continue to the next level or exit the dungeon, risking more challenging encounters for potential greater rewards.
- Set Collection — Collecting specific sets of companions (e.g., three different types) is required to defeat certain monsters like the dragon.
Video topics + discussion points
Quotes (from this video)
- I've got an unspoken ability of incredible handsomeness which is why I chose him
- Luke is unnaturally good at dice rolling I can't even really explain it because it defies all logic and math
- This is like my rock band that's coming with me
- I'm really excited about this party because I have four Champions and as you know my specialty now makes Champions even more powerful
- I've got 13 Points Plus you've got three treasures at the end of the game those three Treasures are going to be worth three experience points for Luke
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this moment came from our playthrough as did all the other ones
- ultimately whether you donate or not thank you so much for watching our series for being a part of it for participating in the gameplay sharing your thoughts on the hobby and being a part of it it's what makes the whole thing work and it makes it meaningful for me to create
References (from this video)
- Heroes have unique special abilities.
- Heroes can be leveled up with better abilities.
- Treasure tokens offer various one-time effects.
- Scales provide bonus experience points.
- Solo play option available.
- If forced to flee the dungeon, no experience points are collected.
- If dragons are not defeated, players may be forced to flee.
- Ties are broken by fewer treasure tokens.
- adventurers going deeper into a dungeon fighting monsters, collecting treasures, and gaining experience points to win
- a dungeon
Mechanics (from transcript analysis)
- Card Drafting (for heroes) — Players can either pick a hero of their choice or distribute them randomly.
- Cooperative Play (implied) — While primarily competitive for scoring, the mechanics of dice sharing and the role of the dungeon lord suggest potential for cooperative elements or at least shared game state.
- Dice Rolling — Players roll party dice to form a party of companions and dungeon dice to populate levels with monsters, loot, or dragons.
- Modular Board — The dungeon levels are populated by dice rolls, creating a different experience each time.
- Player Elimination — If a player is forced to flee the dungeon, they may not collect any experience points for that delve.
- Press Your Luck — Players decide whether to continue delving deeper into the dungeon or to retire with their current score.
- Resource Management — Players manage their dice (party dice) and hero abilities to overcome challenges.
- Role Playing — Players take on the role of an adventurer and utilize unique hero abilities.
- Set Collection — Players collect treasure tokens and experience points, with sets of dragon scales providing bonus experience.
Video topics + discussion points
Quotes (from this video)
- Do you keep going deeper to get more points or do you get out early with the points you have and your head still intact?
- The farther they go into that dungeon the more experiened points they'll be able to collect if they leave triumphantly if they're forced to flee the dungeon they may not collect any experience points at all
- It's certainly a part of the game try to figure out when do you push your luck and go further and when do you stop
- The game comes with ways to rank your efforts and achievements that you can try for
References (from this video)
- High-quality components ( etched and painted dice; durable box/insert)
- The treasure chest box doubles as a storage solution and as the draw source for treasures
- Kickstarter backers receive exclusive content (eight additional heroes via booster pack)
- Accessible for 1–4 players and designed for quick sessions (15–30 minutes)
- Well-supported with a Hero book and aid cards for quick reference
- Base retail vs Kickstarter content differences could affect perceived value for some backers
- Some players may desire more variability beyond the 4-hero base set and included expansions
- Dungeon crawl with dice-driven combat and treasure collection; hero progression via experience tokens
- Fantasy dungeon exploration where a party of adventurers delves deeper into a dungeon to seek treasure and gain experience
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Dungeon Roll the Dungeon delving Dice Game
- the game is for 1 to four players and plays in approximately 15 to 30 minutes
- the treasure chest Shaped Box
- as a Kickstarter backer this first hero expansion booster pack
- the heroes in this pack are the Viking tracker archaeologist sorceress Scout leprechaun dwarf and Alchemist
- eight additional hero cards
- this is what you're going to receive if you pick up the game after its wide release
- in the future I will be doing an instructional video and playthrough so you can see how the game is played
- consider subscribing to the channel you'll be notified when those videos are online
- if you have any questions at all about anything you saw here feel free to put them in the comments below and I'll answer your questions as soon as I'm able
References (from this video)
- simple, one-player or light multiplayer option
- described as slow, repetitious, and ultimately not engaging
- perceived as Yahtzee-like but not compelling
- fantasy dungeon exploration
- dungeon crawl
- light, dice-driven
- Yahtzee
Mechanics (from transcript analysis)
- Dice Rolling — players roll dice to explore a dungeon and draw treasures, risking turns to maximize loot
- dice rolling / push-your-luck — players roll dice to explore a dungeon and draw treasures, risking turns to maximize loot
Video topics + discussion points
Quotes (from this video)
- we are using a 10 point ranking system
- the sums of the parts are more important than the number at the end
- people are used to you doing it they're enjoying seeing like oh what is rating
- if you maybe don't have the time to watch the whole review and just go to final thoughts and hear some things and you see the number
- a 10 is the highest price I can hear for a game
- the best games to exist don't exist, the perfect game doesn't exist
References (from this video)
- fast-paced, quick sessions
- accessible entry into dungeon-crawl concepts
- replay value depends on luck
- some players may prefer heavier dungeon crawlers
- adventure and risk management
- Fantasy dungeon exploration and dungeon-crawling vibe
- light, quick-scoring dungeon crawl
- Acropolis
Mechanics (from transcript analysis)
- dice-rolling — dice determine dungeon events and outcomes
- press-your-luck — risk-reward decisions drive scoring
Video topics + discussion points
Quotes (from this video)
- this is raw literally
- the whole concept of this show was like hey why don't we just turn on mics
- one reason why that game excels so well is because of the Solitaire nature and it works with any player count
- Quartermaster General is really good with five
- we were asked the Gen Con... Connor from Inside Up Games looked at me and goes what topic would get you excited