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Dungeons & Dragons Basic Game box art

Dungeons & Dragons Basic Game

Game ID: GID0107328
Game Info
Year
2004
Collection
Rating
Mechanic profile
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Vibe profile
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Description

A simplified version of the 3rd Editon/3.5 Dungeons and Dragons roleplaying game, designed as an introduction to roleplaying, but is - in essence - a boardgame not unlike HeroQuest.
Includes 16 pre-painted miniatures from the D&D Miniatures range (but aren't randomized - each box includes the same 16 miniatures), and the rules are very similar to this game.

Also listed on RPGGeek as Dungeons & Dragons Basic Game

Dungeons & Dragons Starter Sets:
2nd Edition: The New Easy to Master Dungeons & Dragons and Introduction to Advanced Dungeons & Dragons
3rd Edition/3.5 Dungeons & Dragons Basic Game
4th Edition: Dungeons & Dragons Starter Set

Description

A simplified version of the 3rd Editon/3.5 Dungeons and Dragons roleplaying game, designed as an introduction to roleplaying, but is - in essence - a boardgame not unlike HeroQuest.
Includes 16 pre-painted miniatures from the D&D Miniatures range (but aren't randomized - each box includes the same 16 miniatures), and the rules are very similar to this game.

Also listed on RPGGeek as Dungeons & Dragons Basic Game

Dungeons & Dragons Starter Sets:
2nd Edition: The New Easy to Master Dungeons & Dragons and Introduction to Advanced Dungeons & Dragons
3rd Edition/3.5 Dungeons & Dragons Basic Game
4th Edition: Dungeons & Dragons Starter Set

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 5 · mix 0 · neu 3 · neg 0
Mentions per page
Showing 1–8 of 8
Video ocdSxbQotRM Other at 0:14 sentiment: positive
video_pk 69267 · mention_pk 165690
Dungeons & Dragons Basic Game video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New player was engaged and stayed in character.
  • Players were thoughtful and tried to figure things out.
  • Players stayed in character better than normal.
  • The session was exciting and enjoyable for the kids.
Cons
  • The conversation sometimes devolved into non-game topics like sports or school.
  • Character creation took a couple of hours.
Thematic elements
  • Exploration, questing, and uncovering mysteries within a fantasy world.
  • A world heavily influenced by the Dark Sun World, set on a large island with a main city called Soless, surrounded by farming villages, dense jungle, and mountain ranges. This is part of a larger world created by the host.
Comparison games
none
Mechanics (from transcript analysis)
  • Character creation — Involved rolling 4d6, picking where to put scores, rolling seven times, and dropping the lowest score. Players named characters after teachers.
  • combat rolls — Uses a specific combat system where weapon attacks roll a d6, spells roll a d12, and ranged attacks roll a d4, with initiative determining turn order.
  • Detect Evil Spell — Used to identify radiating evil from birds and bushes, revealing hidden threats.
  • Investigation — Players investigated a pasture, listened for sounds, and inspected the area where attacks occurred, showing proactive engagement.
  • questing — Players were commissioned by the holy church to do missions on the island and chose a quest to investigate missing livestock and a missing shepherd.
  • Western Marches Style Play — Actions taken by one group affect what the other group encounters in the same world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody this is me Lance mik stranded Viking I here with another campaign log whatever I'm going to be highlighting the very first session of my son and his friends group
  • The actions that other players have done other group the other group has done will affect what the other group does
  • He had an awesome time and he I mean he was just great he was all in from the beginning he was calling the other players by their character names instead of like his friends names which is something I love
  • It's like if I've known Jason my buddy Jason for 40 years uh and I got to remind myself his elf is named Devon and I have to use that name instead you it's just difficult to get into that situation
  • The players right I mean um you got to remember these these guys are all 13 years old um it's tough to kind of squirrel them down a little bit but they were like really thinking it through
  • There are three moons that are uh um on the uh uh like kind of very Dragon Lance esque like I said I steal a lot of stuff there are three moons there are uh uh you know a a Pale Moon uh a red moon and a black moon that nobody can really see unless you know something about astrology
  • The evil birds flew after the person that was fallowing so they said okay that person kept those birds as like a a pets or something right there's something going on there
  • It's so there's like this weird um Cult of the of the crow uh Ravens actually that they're discovering
  • Followers of the god king leave this place immediately or you will meet your doom
  • Yeah now they're they're excited to play again
  • And that's why you know ultimately is is is a facet of meeting and playing and having a good time together
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 5:41 sentiment: neutral
video_pk 67337 · mention_pk 163379
Dungeons & Dragons Basic Game video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • May be considered a role-playing game, thus excluded from the Hall of Fame discussion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video 9J1V9pX8KEY Analysis at 0:00 sentiment: positive
video_pk 67048 · mention_pk 163005
Dungeons & Dragons Basic Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • D&D is not dying and is constantly growing and getting bigger.
  • There are thousands of people playing D&D and loving it at conventions like Gary Con.
  • Local game stores have multiple tables consistently full of people playing D&D.
  • Long-term players continue to play D&D with the same groups for decades.
  • The game has become ubiquitous and widely recognized.
  • The game has evolved and changed over decades, leading to its continued relevance.
  • There are millions of clones and variations of D&D, showing its influence.
  • Players can play the game in ways that suit their personal preferences.
Cons
  • Criticism of clickbait YouTube videos promoting the idea that D&D is dying.
  • Frustration with content creators who focus on negative aspects and drama surrounding the game.
  • Dislike for the idea that the game should be made for a specific demographic (e.g., old white men) and resist change.
  • The potential for D&D content to perpetuate racism, sexism, or misogyny, which the speaker opposes.
  • The game is no longer a niche hobby and has become more mainstream, which some may dislike.
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • D20 system — Mentioned as a foundational element of D&D and its clones, specifically rolling a d20 to hit something.
  • Role-playing — The core of the discussion revolves around the act of playing role-playing games like Dungeons & Dragons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • DND isn't dying. DND isn't dying.
  • You wouldn't go to Gen Con and see booth after booth after booth of people pushing their role playing games if it were not for the fact that Dn D is constantly getting better, being played by more people and getting excited.
  • It is still growing. It is still getting bigger.
  • And by and large most of them at some point say you know I would I'd like to try that sometime it sounds like it would be fun.
  • The same reasons. People want it to die because they're being made. The game isn't being made for them.
  • I think whatever version of D and D anybody's playing, unless of course it's really [__] evil and and like maybe if the D and D you're playing is like per perpetuating any sort of racism or sexism or misogyny. I don't want that.
  • Just play what you're going to play.
  • It just seems like it every once in a while these videos this [__] that comes out just dies away and it starts to go away and maybe just maybe people start making positive content.
  • DND isn't dying.
  • Things that have been around for decades don't go away because you can still make money off them.
References (from this video)
No references stored for this video.
Video wmkDs6ZcoeQ Analysis at 0:42 sentiment: positive
video_pk 66743 · mention_pk 162549
Dungeons & Dragons Basic Game video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combat runs quicker and is more efficient.
  • Combat is more fast-paced, leading to more tension, excitement, and fun.
  • Players feel empowered by going first.
  • Reduces clunkiness in game flow.
  • Minimizes die rolls and keeps the action flowing.
  • Players always know when their turn is, avoiding delays.
  • Spellcasters can better plan their downtime and actions.
Cons
  • Some players are resistant to changing established systems ('holdouts').
  • If monsters aren't surprised, they might die before taking their actions (though this also allows them to react).
Thematic elements
Comparison games
  • Warhammer
Mechanics (from transcript analysis)
  • action sequencing — The host discusses the order of operations in combat, such as missile weapons before melee attacks, and spells. They also touch on players rolling damage with their to-hit roll at the same time.
  • initiative — The host discusses removing the standard initiative system in favor of letting players act first by default, with monsters acting last unless surprised. They also mention alternative initiative methods like rolling a D6.
  • Simultaneous Actions — The host expresses fondness for the idea of simultaneous actions, like both sides rolling to determine initiative at the same time.
  • Surprise Rounds — The host notes that surprise rounds are still checked, allowing monsters to act first if they surprise the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always hated the fact that I would go through a process of describing a situation... and then all of a sudden have this jarring, 'Everybody roll D20, add your initiative modifier...'
  • there was something so wonderful about that... and then the next round you went again, you got a turn and you followed it up with a turn.
  • I do think the rolling the D6 each side determine that who goes first... I think that works way better and it's over way quicker.
  • I just let the players go first.
  • By default, however, the bad guys... will always go last.
  • our combats run quicker now. Uh they are way more efficient, way more fast-paced, meaning more tension, meaning more excitement, meaning more fun.
  • minimize the die rolls. Minimize the die rolls as much as possible. Keep the action flowing. Keep it going.
  • So, you need to wait until after me to cast healing in case something bad happens to me. So, you have to go There's none of that. There's none of that slow down.
  • But, um this has been fun. I mean, we still check for surprise. So, like if if whoever they're going to be fighting, the monsters, if you will, if they get surprised on the players, they get to act first, you know, so there's still times when the players don't go first.
  • It's weird, right? I mean, I've been playing uh role playing games with with with initiative for as long as I can remember.
References (from this video)
No references stored for this video.
Video OuB-U2HV6s0 All You Can Board Discussion at 13:00 sentiment: neutral
video_pk 62459 · mention_pk 155007
All You Can Board - Dungeons & Dragons Basic Game video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Iconic game with enduring appeal
Cons
none
Thematic elements
  • role-playing, collaborative storytelling
  • Fantasy world, dungeon exploration
  • narrative-driven, open-ended
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — combat resolution using dice and abilities
  • Combat: Dice — combat resolution using dice and abilities
  • role_playing — players assume roles and act within a fantasy world
  • Storytelling — shared narrative with dice-based outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zenith is honestly just really addicting.
  • Playing Zenith is why I'm feeling so conflicted on it.
  • Are you bribing me by having Castles of Burgundy and Feast Froen not only having top shelf billing, but also getting their own cubes just for themselves? Because if so, it's working.
  • 10 out of 10. Best collection we've ever received.
  • Extra points for a Gricola being one shelf lower than Fused and only showing the spine of the box. Well played.
  • a full cube of Dungeons and Dragons stuff.
References (from this video)
No references stored for this video.
Video XfjIzg5Bh7c Shelfside Discussion at 0:22 sentiment: positive
video_pk 60710 · mention_pk 153138
Shelfside - Dungeons & Dragons Basic Game video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep storytelling potential
  • Mentorship/teaching moment about rules
  • Strong social bonding around a shared campaign
Cons
  • Time-consuming
  • High prep demand
Thematic elements
  • Array
  • Fantasy
  • Collaborative storytelling
Comparison games
  • Rising Sun
Mechanics (from transcript analysis)
  • Campaign — Sessions are linked by a continuing storyline and ongoing character development.
  • Campaign-based progression — Sessions are linked by a continuing storyline and ongoing character development.
  • Role Playing — Players assume character roles and improvise actions within a shared fantasy world.
  • Rule-based gameplay — Gameplay is guided by defined rules and prepared content such as campaigns and teaching.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dungeons and dragons yeah i got an entire campaign prepped
  • i set up dune while you're gone
  • what do you mean you're not available for rising sun
  • it's nice to have someone willing to play board games like this
  • let's play
References (from this video)
No references stored for this video.
Video DevZpH97kU4 Tim Chuon Top List at 0:12 sentiment: neutral
video_pk 59643 · mention_pk 152186
Tim Chuon - Dungeons & Dragons Basic Game video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Role-playing adventure and storytelling
  • Fantasy medieval world
  • Collaborative storytelling with a game master
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Character advancement — Ability score increases and class progression over campaigns
  • Dice-based resolution — Rolls (often d20) determine outcomes of actions and combat
  • Dungeon Crawl — Dungeon Master guides players through adventures and encounters
  • GM-led storytelling — Dungeon Master guides players through adventures and encounters
  • Turn-based combat — Strategic, tactical combat rounds with player decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lord of the Rings is hands down rank one
  • DND are you serious that's how you would
  • I vote Hawaiian pizza
  • come to the dark side we must come to some sort of consensus on the count of three
  • playing Magic only because there's a Lord of the Rings theme
  • he literally has a tattoo that says if I was playing priorities I would rank Lord of the Rings as number one
  • Rings as number one can we all agree
  • puppies for real we all win
  • pretty cool girl priorities a party game
  • absurd choices
References (from this video)
No references stored for this video.
Video ymgQiX1caoM UndeadVikingVideos Discussion at 0:35 sentiment: positive
video_pk 31422 · mention_pk 151880
UndeadVikingVideos - Dungeons & Dragons Basic Game video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports friction and dramatic tension
  • Encourages meaningful consequences and player engagement
  • Promotes narrative risk-taking and roleplay depth
Cons
  • Grimdark themes can be disturbing for some players
  • Moral ambiguity may cause in-game conflict within the party
Thematic elements
  • moral ambiguity, survival, power struggles, faith and coercion
  • Fantasy world with a grimdark island-harbor environment and a theocratic village under the god king
  • player-driven, DM-guided, improvisational
Comparison games
  • Call of Cthulhu
  • Car Wars
Mechanics (from transcript analysis)
  • alignment_morality — conflicts of morality affecting decisions and consequences
  • Combat — tactical combat using a melee-focused blade master character
  • consequence_management — actions lead to long-term repercussions and story threads
  • Dungeon Crawl — investigating cults and dungeon environments
  • dungeon_exploration — investigating cults and dungeon environments
  • Roleplaying — narrative-driven collaboration between DM and players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we play our own version of Dn D that we created in high school
  • you absolutely need somebody who isn't willing to just play it safe
  • there you go. Um that's the person you need that person in your gaming group
  • be the fool, allowing themselves to be the idiot and then creating the friction that the players have to get through
  • be willing to let their character be the fool, and not go too far to become a nuisance
References (from this video)
No references stored for this video.
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