Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee
The master of Ravenloft is having guests for dinner – and you are invited!
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.
Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.
Integrates with:
Dungeon Command: Blood of Gruumsh
Dungeon Command: Curse of Undeath
Dungeon Command: Sting of Lolth
Dungeon Command: Tyranny of Goblins
Dungeon Command: Heart of Cormyr
Can also integrate with:
Dungeons & Dragons: Castle Ravenloft Board Game
Dungeons & Dragons: The Legend of Drizzt Board Game
Dungeons & Dragons: Wrath of Ashardalon Board Game
Dungeons & Dragons: Temple of Elemental Evil Board Game
Dungeons & Dragons: Tomb of Annihilation Board Game
Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game
Dungeons & Dragons: Ghosts of Saltmarsh Board Game
- Card-based dungeon crawler with thematic flair
- Good entry point for D&D-adjacent board games
- Some players feel the system is a precursor rather than a fully modern dungeon-crawler
- heroic dungeon exploration with card-driven encounters
- Dungeons & Dragons dungeon-crawl in Castle Ravenloft
- Gloomhaven
Mechanics (from transcript analysis)
- card-driven events — Encounter cards drive the narrative and challenges.
- Cooperative Game — Players work together to overcome encounters and progress through a dungeon.
- cooperative play — Players work together to overcome encounters and progress through a dungeon.
- Events — Encounter cards drive the narrative and challenges.
Video topics + discussion points
Quotes (from this video)
- reaching 5,000 that's that's huge we never thought we would get this
- this channel has given us the chance to meet people who watch
- we wanted to make what we were saying would be what we would be if we didn't get a free
- it's amazing that this stuff happens
- our world had been opened up to this whole other level of board games
- there's no 100% right answer
References (from this video)
- Gothic horror dungeon crawl
- Dungeons & Dragons - Ravenloft
- Fantasy horror
- Tomb of Annihilation
Mechanics (from transcript analysis)
- Dungeon Crawl — Part of D&D Adventure System
- Dungeon Crawler — Part of D&D Adventure System
Video topics + discussion points
Quotes (from this video)
- I used to play Dungeons & Dragons quite a bit when I was younger
- I've heard so many good things about it I had to get a hold of this
- I'm a big fan of not really knowing what's coming so a lot of times I don't even look at some of the stuff
- This thing looks sweet - it is a giant thingamajigger called Stone Juggernaut