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Dungeons, Dice & Danger box art

Dungeons, Dice & Danger

Game ID: GID0107706
Game Info
Year
2022
Collection
Rating
Mechanic profile
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Vibe profile
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Description

Gather your courage, pack your sword, and roll the dice as you journey through the realm in search of treasure and glory. In the roll-and-write game Dungeons, Dice, & Danger, you explore deep, dark dungeons filled with treasure — and infested with monsters! Do you have what it takes to be a hero of legend?

—description from the publisher

Description

Gather your courage, pack your sword, and roll the dice as you journey through the realm in search of treasure and glory. In the roll-and-write game Dungeons, Dice, & Danger, you explore deep, dark dungeons filled with treasure — and infested with monsters! Do you have what it takes to be a hero of legend?

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–7 of 7
Video cZzi5A2waYA kovray Discussion
video_pk 68874 · mention_pk 165168
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video vUlsnAKvfCk Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 64386 · mention_pk 157836
Watch It Played - Dungeons, Dice & Danger video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports 1-4 players
  • Depth with monsters, bosses, and multiple spaces
  • Clear end conditions
Cons
  • First edition English rulebook had a translation error
Thematic elements
  • heroic adventuring to collect gems and gold while defeating monsters
  • fantasy dungeon exploration with monsters, cultists, and treasures
  • instructional demonstration and tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • adjacency_based_scoring — Spaces marked must be adjacent to previously marked spaces; some green 'starting' spaces exist.
  • Combat: Damage Based — Damage monsters by using a value that matches the darkened space on the monster; activating spaces alter how you can damage them.
  • Compound Scoring — Spaces marked must be adjacent to previously marked spaces; some green 'starting' spaces exist.
  • dice_pairing — Active player rolls dice and forms two pairs to cross out spaces on their sheet.
  • end game bonuses — Game ends when all monsters have been defeated at least once; scoring tallies gems, gold, and damage dealt, with life-tracker adjustments.
  • end_game_scoring — Game ends when all monsters have been defeated at least once; scoring tallies gems, gold, and damage dealt, with life-tracker adjustments.
  • fist_spaces_pathing — Fist spaces require particular matched values and crossing them marks damage on all monsters; a path to these spaces must be created first.
  • life_tracker_damage — If a player cannot create two valid values, they take damage and advance on a life tracker.
  • monster_combat — Damage monsters by using a value that matches the darkened space on the monster; activating spaces alter how you can damage them.
  • rewards_and_damage — Defeating monsters yields primary and secondary rewards; damage dealt affects scoring later.
  • special_abilities_and_treasure_chests — Treasure chest spaces grant a selectable special ability; abilities can be used immediately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one to four player game dungeons dice and danger
  • the game ends and the players will check to see who has proved to be the most heroic by scoring the most points
References (from this video)
No references stored for this video.
Video I9zl6kuY0xY Watch It Played Playthrough at 0:54 sentiment: positive
video_pk 64383 · mention_pk 157833
Watch It Played - Dungeons, Dice & Danger video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse maps and monsters to explore
  • Solo mode adds a timer mechanic and different rules
  • Torch and treasure box systems provide strategic options
Cons
  • Heavy reliance on dice luck and potential 'dice curse' moments
  • Complexity of rules can be challenging during playthrough
Thematic elements
  • dungeon exploration with dice-driven combat and treasure collection
  • fantasy dungeon crawl with monsters, treasures, and bosses
  • playthrough narration focusing on mapping rooms and defeating monsters
Comparison games
none
Mechanics (from transcript analysis)
  • black_dice_usage (solo mode vs multiplayer) — Active player can use the black die to create two values; in solo mode, the passive player uses it by spending slots unlocked via treasure boxes.
  • damage_track (solo mode) — Damage track doubles as a game timer; if fully marked, the game ends; in multiplayer mode, it's tied to damage and scoring rather than a hard end.
  • doubles-based_access_to_rooms — Some rooms require rolling doubles to access, adding risk-reward to dice management.
  • end-game_scoring_solo — If the boss is defeated, points come from gems and other bonuses; otherwise scoring depends on marked boxes and gems.
  • rubble_spaces — Rubble spaces require marking two boxes to clear and open access to adjacent rooms with rewards.
  • torch_usage — Torch can be used to deal damage to monsters or light up rooms to explore them.
  • treasure_boxes / gems — Treasure boxes unlock gems, which are scored at the end and can unlock additional uses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the damage track functions more like a timer in the solo mode
  • we are always the passive player in the solo mode
  • you can't plan for this kind of shenanigans
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 4:50 sentiment: positive
video_pk 61145 · mention_pk 153662
Allies or Enemies - Dungeons, Dice & Danger video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • arguably best solo game of its year
  • varied maps (including dinosaurs)
Cons
  • solo-centric design may reduce appeal for groups
Thematic elements
  • solo-friendly dungeon crawling with dice
  • fantasy dungeon environment with dinosaur map variation
  • story-lite, dice-driven
Comparison games
none
Mechanics (from transcript analysis)
  • dice rolling and combination placement — roll dice and fit them into two-number combinations to cross off map rooms.
  • solo-focused progression — designed primarily for solo play with a compelling rhythm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video o29W9Uci3C0 Board Game Garden Discussion at 14:51 sentiment: positive
video_pk 34980 · mention_pk 104275
Board Game Garden - Dungeons, Dice & Danger video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • top pick of the month for solo play
  • adds tension with health countdown in solo mode
Cons
  • maps variety may be limited until playing multiple sessions
Thematic elements
  • monster battles and dungeon routes
  • dungeon exploration with dice-based combat
  • adventure-driven, dungeon crawl flavor
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — build paths and defeat monsters via dice results
  • dice-drafting / dice-placement — build paths and defeat monsters via dice results
  • map-driven progression — explore multiple maps with increasing challenge
  • Track advancement — explore multiple maps with increasing challenge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so much fun solo
  • I immensely enjoyed myself
  • I really really enjoy this because there's two different phases
  • I absolutely love the theme I love the art and just the vibe of this game
  • Welcome To Your Perfect Home was so much fun to play on a live stream
  • Dungeons Dice and Danger is a fantastic roll and write
  • I think I enjoy Tiny Towns solo more than I enjoy it multiplayer
  • Coffee Roaster is the only solo game that I have so it is very special to me
References (from this video)
No references stored for this video.
Video saA6OSUl9OM 3 Minute Board Games Review at 2:42 sentiment: negative
video_pk 8095 · mention_pk 123910
3 Minute Board Games - Dungeons, Dice & Danger video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Minimal components—dice, pencils, and sheets—ease of setup
  • Accessible and quick to learn
  • Multiple maps provide variety
  • Solo mode supports individual play
Cons
  • Low player interaction; can feel solitary
  • Procedural and mechanic-heavy rather than thematic or imaginative
  • Limited depth beyond marking boxes; lacks engine-building or set collection
  • Can feel dull and repetitive for some groups
Thematic elements
  • Dungeon loot, exploration, peril, and energy management
  • Dungeon exploration with dice-driven progression and sheet-based record-keeping
  • procedural puzzle-like with minimal narrative
Comparison games
  • Cartographers
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Combat: Damage Based — Damage tracking; taking invalid actions or certain events reduces health.
  • Competitive goals with monsters and boss — First player to complete a monster or boss earns rewards; others can gain from similar achievements.
  • Dice pairing and matching — Players form pairs from dice results to fill spaces on monsters and map locations.
  • Flip/Roll and Write — Players roll dice and record results on their personal sheets, marking boxes instead of drawing.
  • Health tracking and risk — Damage tracking; taking invalid actions or certain events reduces health.
  • Map exploration with adjacency rules — Starting locations and adjacency rules govern valid moves across the dungeon maps.
  • roll-and-write — Players roll dice and record results on their personal sheets, marking boxes instead of drawing.
  • Upgrades and chest choices — Chest spaces grant upgrades that affect health, exploration, or die usage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dungeons Dice and Danger is very much a by the Numbers Roll On write game it gives you the dice pencils and tells you to mark stuff off a sheet
  • the best thing about this game is you get punished for not being able to take actions, it's a pretty good tension point
  • Dungeons, Dice and danger more like dull dull dull
  • for a Roll and write I much prefer cartographers
  • you don't need any other cards randomizers or special components
  • low confrontation so suitable for any group wanting a low-key activity for an evening
References (from this video)
No references stored for this video.
Video QZC2ymGGzec Foster the meeple Discussion at 10:46 sentiment: positive
video_pk 6664 · mention_pk 19838
Foster the meeple - Dungeons, Dice & Danger video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, approachable dungeon vibe
  • light but thematic
Cons
  • not overly deep for veterans
Thematic elements
  • adventure and danger
  • dungeon-crawling with dice
  • light dungeon romp
Comparison games
  • Castle Party
  • Castle Party: Castle dice
Mechanics (from transcript analysis)
  • cooperative/competitive dungeon crawl — teams or players navigate the dungeon.
  • dice drafting — rolling and drafting dice to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic engine building game
  • Rules are important for checking mine
  • cheater cheater pumpkin eater
  • I am crushing you like a grape
  • Town 66 going right above
  • that Lord of the Rings confrontation pack
  • this is the cube challenge
  • Calico fits perfectly in the cube with room to spare
References (from this video)
No references stored for this video.
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