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Description
Gather your courage, pack your sword, and roll the dice as you journey through the realm in search of treasure and glory. In the roll-and-write game Dungeons, Dice, & Danger, you explore deep, dark dungeons filled with treasure — and infested with monsters! Do you have what it takes to be a hero of legend?
—description from the publisher
Year Published
2022
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Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–3 of 3
Video 5QRR3ANR0TY
Allies or Enemies top_22_list at 4:50 sentiment: positive
video_pk 61145 · mention_pk 153662
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- arguably best solo game of its year
- varied maps (including dinosaurs)
Cons
- solo-centric design may reduce appeal for groups
Thematic elements
- solo-friendly dungeon crawling with dice
- fantasy dungeon environment with dinosaur map variation
- story-lite, dice-driven
Comparison games
none
Mechanics (from transcript analysis)
- dice rolling and combination placement — roll dice and fit them into two-number combinations to cross off map rooms.
- solo-focused progression — designed primarily for solo play with a compelling rhythm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's such a good Gateway game
- the art on the cards looks fantastic
- it's one of those simple flip and write games that you just want to play again and again
- the lazy Susan is genius
- Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video saA6OSUl9OM
3 Minute Board Games game_review at 2:42 sentiment: negative
video_pk 8095 · mention_pk 123910
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Minimal components—dice, pencils, and sheets—ease of setup
- Accessible and quick to learn
- Multiple maps provide variety
- Solo mode supports individual play
Cons
- Low player interaction; can feel solitary
- Procedural and mechanic-heavy rather than thematic or imaginative
- Limited depth beyond marking boxes; lacks engine-building or set collection
- Can feel dull and repetitive for some groups
Thematic elements
- Dungeon loot, exploration, peril, and energy management
- Dungeon exploration with dice-driven progression and sheet-based record-keeping
- procedural puzzle-like with minimal narrative
Comparison games
- Cartographers
- Hadrian's Wall
Mechanics (from transcript analysis)
- Combat: Damage Based — Damage tracking; taking invalid actions or certain events reduces health.
- Competitive goals with monsters and boss — First player to complete a monster or boss earns rewards; others can gain from similar achievements.
- Dice pairing and matching — Players form pairs from dice results to fill spaces on monsters and map locations.
- Flip/Roll and Write — Players roll dice and record results on their personal sheets, marking boxes instead of drawing.
- Health tracking and risk — Damage tracking; taking invalid actions or certain events reduces health.
- Map exploration with adjacency rules — Starting locations and adjacency rules govern valid moves across the dungeon maps.
- roll-and-write — Players roll dice and record results on their personal sheets, marking boxes instead of drawing.
- Upgrades and chest choices — Chest spaces grant upgrades that affect health, exploration, or die usage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Dungeons Dice and Danger is very much a by the Numbers Roll On write game it gives you the dice pencils and tells you to mark stuff off a sheet
- the best thing about this game is you get punished for not being able to take actions, it's a pretty good tension point
- Dungeons, Dice and danger more like dull dull dull
- for a Roll and write I much prefer cartographers
- you don't need any other cards randomizers or special components
- low confrontation so suitable for any group wanting a low-key activity for an evening
References (from this video)
No references stored for this video.
Video QZC2ymGGzec
Foster the meeple general_discussion at 10:46 sentiment: positive
video_pk 6664 · mention_pk 19838
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fun, approachable dungeon vibe
- light but thematic
Cons
- not overly deep for veterans
Thematic elements
- adventure and danger
- dungeon-crawling with dice
- light dungeon romp
Comparison games
- Castle Party
- Castle Party: Castle dice
Mechanics (from transcript analysis)
- cooperative/competitive dungeon crawl — teams or players navigate the dungeon.
- dice drafting — rolling and drafting dice to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a fantastic engine building game
- Rules are important for checking mine
- cheater cheater pumpkin eater
- I am crushing you like a grape
- Town 66 going right above
- that Lord of the Rings confrontation pack
- this is the cube challenge
- Calico fits perfectly in the cube with room to spare
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3