The year is 1947. Throughout the world, three major superpowers fight to claim exclusive control over a revolutionary source of power: Vk. Elite troops and massive combat robots wage violent battles to control these energy reservoirs...
Dust Tactics is a tactical miniatures board game for 2-4 players. In an alternate 1940s reality, alien technology fuels gigantic machines of war as the forces of the Axis and Allies clash over rare mineral deposits that could inevitably decide the outcome of the war. With over 30 highly detailed miniatures, nine double-sided terrain boards, 12 custom dice, unit cards, terrain, and plastic scenery, Dust Tactics delivers everything you need to wage battles in the immersive world of Dust.
A deep and engaging game setting, featuring stunning artwork by Paolo Parente, will draw players into a world desperately at war... and the highly detailed miniatures only add to this immersion. Eight included scenarios and nearly limitless customization ensures hundreds of hours of replayability, while scalable rules offer a satisfying experience for players of all levels.
• Over 30 highly detailed miniatures
• Nine double-sided boards to customize your own battle
• A deep and engaging setting
• A battle book including eight unique scenarios
• Quick-start rules to get into the action quickly
- Awesome core set
- Just enough rules to be interesting for hardcore gamers, but easy enough for a 15-year-old
- Amazing production quality (artwork, rulebook)
- Quick games, easy to play multiple in one night
- Easy to learn and teach rules
- Tremendous replay value with scenarios and expansions
- Well-balanced abilities and special weapons in the core set
- Vehicles are cool, function as glass cannons
- Doesn't take too much space, customizable maps
- Core set has enough skills and abilities to be interesting but not overwhelming
- Quick player turns with minimal downtime
- Addictive gameplay, quick to set up for another game
- No cons found
- Map posters could have been boards
- the world of well Dust
- storytelling scenarios
- Rivet Wars
- War Machine
Mechanics (from transcript analysis)
- Action Points — Players can do two actions with a unit: move, attack, use a skill, do nothing, or use both actions for one sustained attack.
- Cover system — Units can gain soft cover (ammo crates, corners) or hard cover (anti-tank traps, inside buildings) which allows them to cancel damage by rolling dice.
- Dice Rolling — Combat dice with two hits and four Blanks on each. Players roll dice to attack and determine initiative.
- Health Points — Some units, like Heroes and tanks, have health points and require multiple hits to be removed, unlike standard squad miniatures which take one hit.
- Line of Sight — Determined by the center of squares, with units blocking line of sight unless shooting upwards. Terrain features can affect line of sight.
- Reactive Attacks — An optional attack made at the end of an enemy's move if the unit is in line of sight and range, but it's risky as failing the attack means the unit has activated.
- special abilities — Units can have special abilities like 'jump' for terrain traversal, 'berserk' for more damage, or 'assault' for faster movement. Special weapons like flamethrowers and lasers are also present.
- Unit Activation — Each game round is played in turns, one player activates one of his units and then the other player does the same until all players activate all their units.
Video topics + discussion points
Quotes (from this video)
- dust tactics is a game that will not collect dust and we're giving it N9 out of 10
References (from this video)
- Great progression as the game unfolds
- Strategic timing of claiming stacks is important
- Powerful, game-changing moves can be made
- Doesn't end as quickly as some other games in the box
- Movement becomes more limited as stacks grow.
- Strategy and control tested through social relationships, involving elephant herds.
Mechanics (from transcript analysis)
- Area Control — The goal is to control the most stacks with at least four elephants.
- Movement Allowance — Pieces move a number of spaces equal to the height of their stack, no more and no less.
- Stacking — Moving elephant pieces and stacking them to form taller towers, which dictates movement options.
Video topics + discussion points
Quotes (from this video)
- Tusk tactics plays very simply you move an elephant piece of your color in a single Direction along a line a number of spaces equal to the height of your elephant stack no more and no less
- Bailing bubbles is an incredibly simple game yet it's got some complex strategy and quite thinky puzzlin
- The fact that you're trying to convert the other players Birds into the same color as your own and by kind of trapping or cting the other birds together and converting more of those discs in your color you're getting a gradual advantage over having more options than your opponent and that's a cool interesting swinging factor to this game
- Monkey monarchs was probably one of the trickiest ones to learn out of the five games in the box and that's because there are a couple of interesting quirky rules around how you defeat an opponent's monkey
- the seal one the sealed Shores to me just felt a little bit tricky to get your head around eight different pieces and then not only did you have to track your own eight pieces you have to track your opponent's pieces as well and so I often kept losing count of where I could go
- I just love that tournament element because you can really play this game for up to 10 players
- my favorite one out of all five games was the Tusk tactics I absolutely love this this was a game which I think was really good because it didn't end as quickly as some of the others in the Box
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome back to Watch It Played. My name is Rodney Smith.
- The decider perk level allows people to vote on what game we do next.
- I want to reassure you that's not what I intend at all.
- I want to assure you the long format playthroughs are what I personally enjoy the most as well.
- So, my goal here is to explain each of these games in less than 15 seconds.
- Unfortunately, your opponents are trying to throw sharks and sea monsters and whales at you to sink your boats and eat your people. Lots of nasty fun.
- Anyway, war game but light war game, not a heavy war game.
- So, it's a lot of backstabbing and wheeling and dealing.
- And the game comes with a pair of sunglasses for the president to wear while he or she is the president.
- Well, that's it for now. In the next episode, hopefully we'll be continuing our Super Dungeon Explore playthrough.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My first tip for you is never tip this box on its Edge despite the good box control inside of here there are probably now lots of little bits that are floating around the Box in places they shouldn't be.
- This game has been around for a little while now but it's a really fun uh Gateway game.
- I love sometime to be able to do a Miniatures game as part of this video series one of the challenges though with the format that we use here is that Miniatures games there's often a lot of back and forth so it's very hard to establish upfront here's what I want to do for my entire turn because things can change depending on what the other person does.
- From what I read online is this was a great game but people had a lot of rules questions.
- I would really like to challenge myself to see if I can kind of come up with the definitive helpful tutorial on how to play this game.
- What is wrong with our economy that you cannot pay for things with board games I ask you or at least meeples or something.
- Thanks for all that thanks for helping to make this series what it is now I hope to continue to improve it and bring you lots of great content in the future.
References (from this video)
- Easy to learn with clear objectives
- Two version modes add strategic variety
- Theme is evocative for an abstract game
- Not explicitly discussed; potential depth is limited by abstract rules
- control of multiple elephant herds through stacking and movement
- African elephants and herd behavior
- abstract, behaviorally-inspired
Mechanics (from transcript analysis)
- area control / stacking — players attempt to control elephant herds by having the top elephant in a stack; merging stacks by landing on them
- end condition via herd control — the winner is the player who controls the most herds at the end; there is an alternate version emphasizing the largest herd
- movement proportional to stack size — on a turn you move a herd by the number of elephants in that stack
Video topics + discussion points
Quotes (from this video)
- five games right here this is wild Duo
- these are five different two-player abstract uh games
- this would be a great fit for you