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Dwellings of Eldervale box art

Dwellings of Eldervale

Game ID: GID0108621
Game Info
Year
2020
Players
1-5
Age
14+
Playtime
150 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental powers. Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision.

Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.

In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.

—description from the publisher

Link to Unofficial FAQ

Description

Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental powers. Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision.

Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.

In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.

—description from the publisher

Link to Unofficial FAQ

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 66
This page: 50
Sentiment: pos 39 · mix 6 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 66
Video jr0kn6L_F34 Meeple University Analysis at 8:33 sentiment: positive
video_pk 91092 · mention_pk 250201
Meeple University - Dwellings of Eldervale video thumbnail
Click to watch at 8:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I really enjoyed it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — In a two-versus-two format, players work together, with one person tending to boost the other to get more points by sacrificing themselves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a lot of jargon a lot of terms in trick-taking games
  • so a standard trick-taking game each player will be dealt a hand of equal size and then in a trick one player chooses a card any card from the hand to lead
  • and then after everyone has played a the right suit not direct numbered oh yeah the number number doesn't matter it just has to be matching the lead suit
  • so essentially once all the cards are played whoever's play the highest Trump wins the trick
  • players are only really allowed to communicate by the card they play
  • it's called an evasion style of trick-taking game
  • and the most basic game is you've got a hand and whoever takes the most track tricks wins
  • the difference between old trick-taking games and modern trick-taking games is more chaos more options and therefore more strategy or more tactical play on the cards you've got
  • it's kind of the first deck builder
  • so the premise there is that you get your cards and you work out how many tricks you think you'll be able to take with those cards
  • often I see the question what is the best modern trick-taking game I haven't found anything that I've enjoyed more than five hundred
  • Becoming more and more popular these days as well
  • I quite enjoyed the new efficient so be I should try to play the old-fashioned as well
References (from this video)
No references stored for this video.
Video 4LijCXvWXZk Meeple University Top 10 List at 31:56 sentiment: positive
video_pk 90718 · mention_pk 250193
Meeple University - Dwellings of Eldervale video thumbnail
Click to watch at 31:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing components
  • Really decent, really good game
  • Enjoyed playing two versus two
  • Good action chaining and combos
Cons
  • Not usually drawn to area control games
Thematic elements
  • Fantasy, exploration, combat
Comparison games
  • Blood Rage
  • Concordia
Mechanics (from transcript analysis)
  • action chaining — Activating certain actions when retrieving workers to plan ahead and combo.
  • Area Control — Area control element that is not too massive.
  • Dice Rolling — Dice rolling for battle combat.
  • Engine Building — Building dwellings and tableau provides points and bonuses.
  • Faction Asymmetry — Many factions to choose from with different powers.
  • Worker Placement — Action spaces where workers are placed adjacent in a chain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 10 games of 2020
  • it's the games we associate with this year
  • all the games i really liked were mid-weight games
  • i haven't seen any party games in 2020
  • i'm not a stagnant object i vary from time to time
  • i was super surprised when i played the crew and i love it love it love it
  • it's such a simple idea taking trick taking you know traditional style essentially traditional trick taking and turning it into a cooperative puzzle
  • it is the most innovative thing that I've seen in gaming this year
  • oh my gosh that game oh i blew my mind
  • there is nothing innovative in this game
  • it is just a perfect interlocking of things that already exist to make something that is really satisfying
  • what is your top ten from the comment sections below
  • it is subjective because this is what we personally like
References (from this video)
No references stored for this video.
Video R1usRiNRWZ8 Nights Around a Table Unboxing at 1:26:57 sentiment: other
video_pk 90341 · mention_pk 241257
Nights Around a Table - Dwellings of Eldervale video thumbnail
Click to watch at 1:26:57 · YouTube ↗
Overall sentiment (raw)
Audacious (Collector's Edition)
Pros
  • Collector's edition is considered 'audacious' by the viewer.
Cons
  • There are reportedly larger collector's editions coming.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind clash is all about making their games just over just overboard with production values and just making them cool cool cool
  • the art is neat it's original um like i say it's hard a lot of these games you look at it and you're like oh well that's that's back to the future you look at this you're like oh that's star trek but this one it's hard hard to put a finger on it isn't it
  • if you know trickerion you know what's what's happening and then they did something really really smart and really really sneaky
  • the components are amazing i like them i really like the feel them
  • my first live stream thank you for joining me
  • i'm a storage nerd
  • this is a kickstarter product if you couldn't tell
  • it's a loan but it's a fun loan
  • the future is a scary place folks
  • whoa what happens when you need to burp or fart on a live stream do you know
  • Look at this thing this is crazy
  • Mineclash is all about making their games just overboard with production values and just making them cool cool cool
  • The vision, the artistic vision, is so weird, it's so funky and out there
  • If you're a geek and I know you probably are this game is for you
  • These are the coolest things, and they'll look better once I get them out of the bag
  • I was so disappointed when I bought it... and then I played it and it's wicked, I loved it, it's so cool.
  • It's like kitchen sink game design and people have faulted it for that.
  • Perseverance is like Lost meets Jurassic Park
  • It seemed like a really unique concept to me but weird, is that weird?
  • and they said this will never be available at retail and then they released a version of it at retail I was like damn you
  • they said we will we're not going to do gollum versions of these other games and then they released them
  • Spacious and component-heavy
  • The host notes that Nemesis requires more space than the Anachrony Infinity Box, and mentions a friend's extensive collection of 'Too Many Bones' components.
  • Expansive and modular
  • The game consists of a base game and numerous expansions, allowing players to customize their experience.
  • Audacious (Collector's Edition)
  • Social Deduction
  • The host compares it to 'werewolf' and questions if it includes a literal clock tower.
References (from this video)
No references stored for this video.
Video qJt2BW1cTO4 Allies or Enemies Top 10 List at 10:16 sentiment: positive
video_pk 90099 · mention_pk 240260
Allies or Enemies - Dwellings of Eldervale video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich visuals and depth
  • Multi-layered decision making
Cons
  • Steep learning curve for new players
Thematic elements
  • Building a tableau of workers, tiles, and buildings
  • Fantasy realm with dwellings and magical beings
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Acquire cards to shape your strategy.
  • Card drafting and upgrading — Acquire cards to shape your strategy.
  • Tile-laying and tableau building — Place tiles to activate actions and build your tableau.
  • Worker Placement — Place workers to collect resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have come to the end of our top 100 favorite board games countdown
  • our top 10 favorite games are going to be more likely to be ones that we both really enjoy
  • it's a sandbox and it has asymmetry and different fantasy races
  • the expansion adds one of our favorite elements which is asymmetrical player powers
  • it's cooperative and so it's super nice to have a relatively light cooperative game
References (from this video)
No references stored for this video.
Video zYin09Wf0og Tim Chuon Top 10 List at 9:59 sentiment: positive
video_pk 89079 · mention_pk 236048
Tim Chuon - Dwellings of Eldervale video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing layout and on-set aesthetic
Cons
none
Thematic elements
  • factions building, dungeon-like feel with narrative layer
  • Fantasy realm with dwellings and territories
  • scene-setting on location with minis and terrain on shelves
Comparison games
none
Mechanics (from transcript analysis)
  • area influence/worker-style play — multi-component engagement with minis and terrain in a sprawling setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this challenge really pushed me creatively on how to make it interesting for let's see a minute and 11 seconds
  • this is how I answered that question... when you have just cards like what do you do with that
  • I love doing DSA I think what's really engaging and what makes me happy about doing these lifestyle photos is that we meet in the middle between me and client
  • Tang Garden... I just love doing those Fast Cuts
  • the evolution of this game and this it wasn't even a game by the end honestly
References (from this video)
No references stored for this video.
Video ZjFX091sjgE Hungry Gamer Top 11 List at 12:11 sentiment: positive
video_pk 88764 · mention_pk 234762
Hungry Gamer - Dwellings of Eldervale video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I adore this game this is on my Game of the Year winners a couple years ago and that is Guild Master
  • it's a great game I love it
  • don't pay a crazy price for it so if you want to pay 500 for it let me know and I will sell you mine for twelve hundred dollars
  • I think Scott Caputo is one of the best tile laying designers out there
  • I love the dice combat it's random as heck you lose you win it's just a great game
References (from this video)
No references stored for this video.
Video TO8ztMTDVys Hungry Gamer Top 5 List at 4:09 sentiment: positive
video_pk 87290 · mention_pk 227758
Hungry Gamer - Dwellings of Eldervale video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game that the author enjoyed repeatedly
  • expansion-oriented and has strong replayability
Cons
  • expansion availability and accessibility can be challenging
Thematic elements
  • tactical placement and economy in a fantasy town
  • fantasy realm with village building and multi-expansion potential
  • story-rich engine with expansions
Comparison games
none
Mechanics (from transcript analysis)
  • dice/resources management — Manage resources and build structures to optimize scoring
  • Resource Management — Manage resources and build structures to optimize scoring
  • tower defense / worker placement hybrid — A blend of defensive toy factors with worker placement mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's light it's quick it's easy it's good stuff
  • it's a riff on alien and unlike Nemesis it's lighter
  • looks can be deceiving and these games look like teeny tiny little games but there's a lot of game in them
  • things in rings... it's the right brain burn the right level of fun
  • I have a good time every time I play it
References (from this video)
No references stored for this video.
Video WAjm3HRzaE8 UndeadVikingVideos Analysis at 10:55 sentiment: positive
video_pk 87170 · mention_pk 249835
UndeadVikingVideos - Dwellings of Eldervale video thumbnail
Click to watch at 10:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • will always keep it
  • really enjoy it
  • really love it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think what we have a situation is is that at the at the peak moment and I and I still think that that that the interest in designer board games is still climbing and I say designer board games and non-mass Market I think the interest in designer board games is still climbing it just isn't it isn't climbing the exponential rate that it was
  • space and uh uh time kind of like works against you as a board game player collector as you gain more and more stuff to add to your collection you run out of stuff for places for that stuff you end up renting a uh a storage unit like I do
  • enough is enough they they they have their 200 300 400 plus games in their collection they're looking at the the the shelves and their wall they realize just how much is there
  • Publishers are also recognizing the fact that those things exist and the the market for what we create is changing
  • give me one box that has all the stuff that I need to play this game and yeah that box might be huge but it's one box and it's all contained of that one thing
  • I think we're getting away from that and and and also expansions for games just don't really come out that often anymore
  • do you think that uh back in the day if you will like when Arkham Horror second edition came out and then there' be another box like the exact same size as the base box that would come out you know like Dunwich or or uh have to all the name miskatonic was an expansion
  • I find kind of find it interesting that's the way the hobby is going
References (from this video)
No references stored for this video.
Video xNVQA1Y1dBc Board Game Buzzz Unboxing at 5:28 sentiment: positive
video_pk 87119 · mention_pk 227144
Board Game Buzzz - Dwellings of Eldervale video thumbnail
Click to watch at 5:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The designer is associated with the prior top game
  • Speaker is obsessed and excited about the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Andromeda's Edge Tim's no new number one game
  • Andromeda's Edge can you say Andromeda's Edge
  • we're going to jump into this and play this like immediately
  • I am shaking right now
  • I am so excited to jump into this and see how it compares to dwellings
  • I cannot believe that this is on my table
References (from this video)
No references stored for this video.
Video jzTZeuWLops Board Game Buzzz Top 10 List at 8:29 sentiment: positive
video_pk 86768 · mention_pk 225708
Board Game Buzzz - Dwellings of Eldervale video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 out of 10 recommend all of these games for the gamers in your life
References (from this video)
No references stored for this video.
Video uGTxxtPTXao Discussion at 25:37 sentiment: positive
video_pk 86156 · mention_pk 249811
Dwellings of Eldervale video thumbnail
Click to watch at 25:37 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Love that game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that is above retail it's very far above retail I don't know what's going on there
  • oh Critter kitchen I was like now means we got to play this five times you got to commit to it
  • it's terrible it's it's it's like I have nothing that's how bad the production is
  • all of us think it's the the best of all of them
  • which everyone knows was my my game of the year
  • it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
  • every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
  • every single section introduces a new mechanic to the game
  • the story wasn't super compelling
  • Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
  • however not a satisfying ending story-wise and never remember it
  • it still felt weird even up to the last game was that you don't score points as you go
  • the mechanics it's very sound and I legitimately am interested in playing the game again
  • make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video 4Ar1CLAx3PM Tim Chuon Discussion at 4:49 sentiment: positive
video_pk 85344 · mention_pk 218452
Tim Chuon - Dwellings of Eldervale video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of factions and spell interactions
  • High player interaction and strategic depth
Cons
  • Rules heavy and setup lengthy
Thematic elements
  • Engine-building and area control on a modular board
  • Fantasy realm with dwarves, monsters, and magical factions
Comparison games
  • Blood Rage
  • Root
Mechanics (from transcript analysis)
  • Worker Placement — Developing actions and spells to activate powerful effects
  • worker placement with engine-building — Developing actions and spells to activate powerful effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Victory here is so, so fulfilling and sweet and satisfying when you do get to win.
  • Losing allows you to experiment, and enjoy victory that much more.
References (from this video)
No references stored for this video.
Video zO5Jp5dGsTA Hungry Gamer Top 29 List at 25:52 sentiment: positive
video_pk 85002 · mention_pk 217035
Hungry Gamer - Dwellings of Eldervale video thumbnail
Click to watch at 25:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Asymmetric factions with dice-driven tableau building.
  • dice placement / tableau building — Asymmetric factions with dice-driven tableau building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a delightful small convention.
  • The Rage Bucks program... it is fantastic.
  • It's a huge huge game library.
  • Every con should be using this Cardboard Events system.
References (from this video)
No references stored for this video.
Video l033N82kwXA Hungry Gamer Discussion at 40:16 sentiment: positive
video_pk 84773 · mention_pk 215960
Hungry Gamer - Dwellings of Eldervale video thumbnail
Click to watch at 40:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • memorable ending and strong thematic feel
  • great variety across scenarios
Cons
  • rule book can be dense; learning curve high
Thematic elements
  • restoration vs corruption, forest spirits
  • Dark fantasy forest with elder golems and corruption themes
  • scenario-driven campaign with rich lore
Comparison games
  • Whisperwood
  • Above and Below
Mechanics (from transcript analysis)
  • Cooperative campaign — players cooperate across scenarios with evolving challenges
  • tile / card management — managing resources, tiles, and golems on the board
  • variable scoring / end-game triggers — scoring and end conditions vary by scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Backyard Chickens was the best moment of the con.
  • This is a fever dream, Conquest Princess is wild.
  • The ending of Clank Legacy 1, spoiler, was disappointing.
  • Shouting about statistics in a game of backyard chickens. It was fantastic.
  • Thunder Road is chaos served well.
References (from this video)
No references stored for this video.
Video fRGRfFKUpSs Tim Chuon Discussion at 2:18
video_pk 84673 · mention_pk 249774
Tim Chuon - Dwellings of Eldervale video thumbnail
Click to watch at 2:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you get rid of the main cardboard board of a game if you upgrade to neoprene? What do you do with the old board game map now that you have a new more premium version?
  • But overall, it still becomes very hard to store because when you have more and more games that have more and more of these mats, ultimately there's not a really good storage solution for this.
  • I still would choose neoprene any day. I just love the texture and feel of it. It's nice and smooth and when you move components across the board, you don't hear that.
  • But I would rather pick and choose one so I don't have both and that way I have room for more games, too.
  • willpower because that's what we need to address a question like this.
References (from this video)
No references stored for this video.
Video COaZ7CgAvtA Allies or Enemies Top 100 List at 3:56 sentiment: positive
video_pk 84467 · mention_pk 214639
Allies or Enemies - Dwellings of Eldervale video thumbnail
Click to watch at 3:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong asymmetry with factions
  • Accessible combat and clear play paths
Cons
  • Can be heavy for new players due to multiple mechanics
  • Rulebook complexity could slow first plays
Thematic elements
  • Array
  • Fantasy realm with factions and citadel building
Comparison games
none
Mechanics (from transcript analysis)
  • Combat via dice — Resolved battles use dice values, higher result wins
  • Combat: Dice — Resolved battles use dice values, higher result wins
  • Tableau Building — Cards form a personal tableau that enhances actions and strategies
  • Worker Placement — You place workers on the board to gather resources and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my favorite legacy game that we have played.
  • it's a simple deck builder. You're diving down into this dungeon, you're going to steal treasure, you're going to take that treasure back out.
  • Near and Far does such a good job of being like an abstracted adventure game, but still feeling like an adventure game.
  • the Indiana Jonesish theme. I really like how it combines deck building with worker placement in a way that feels unique.
References (from this video)
No references stored for this video.
Video uZMiQry01bE Hungry Gamer Discussion at 36:55 sentiment: positive
video_pk 83424 · mention_pk 210192
Hungry Gamer - Dwellings of Eldervale video thumbnail
Click to watch at 36:55 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Favorite game
  • Fantastic gameplay
  • Highly anticipated
Cons
none
Thematic elements
  • Fantasy
Comparison games
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Area Control — Implied by 'Dwellings' and competition for locations.
  • Engine Building — Implied by the development of player capabilities.
  • Worker Placement — Implied by actions and turn structure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game makes me happy every single time.
  • I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
  • I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
  • It's definitely a top five game for me. I will never not play it.
  • I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
  • Kudos to whoever like the rule book is 16 pages.
  • This game blew me away.
  • I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
  • It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
  • The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
  • This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
  • It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
No references stored for this video.
Video F8ATL5u1nDA Gaming with Edo & Jessica Discussion at 18:05 sentiment: positive
video_pk 81867 · mention_pk 204733
Gaming with Edo & Jessica - Dwellings of Eldervale video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved it
  • Amazing
  • Didn't expect to like it that much
  • Rulebook was not as long or involved as expected
  • Really liked this one
  • Strength is in the puzzle
  • Each play was very, very different
  • Things changed a lot
  • Clever decisions were really fun
  • Felt like the game gave me the chance to set myself up for awesome turns
  • Excited to play that again
  • Resonate a lot with me
Cons
  • Took forever to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure cards — Features adventure cards with combinations that grant abilities or score points.
  • Element system — In solo, players use four out of eight elements, affecting monsters and adventure cards.
  • Solo opponent interaction — Includes a solo opponent that can be blocked or interacted with strategically.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My Book Nook cozy word building game.
  • looks like a really neat sort of game about creating bookshelves and lining up books.
  • the artwork lines up so as you stack cards, you sort of create this shelf of books with letters and it looks neat.
  • Flip Pick Towers, which just looks really neat. I was kind of drawn in by the art style of this one and how it is about creating these towers, but you're drawing and there's different um scoring conditions or objectives.
  • Mayor of Chicago, mostly because you've got animals but so in a in a not nature setting, which always interests me, but it looks like a a neat sort of puzzle of having these different cards that can be used in different ways.
  • It looks like the translated version or name of it is City of the Dancing Carp or Carp City. This one is very very different.
  • It has stickers, which if you know me, I'm not a big fan of stickers, but the way that they're used, it's sort of a a puzzle book, but it almost looks like a Where's Waldo or Where's Wally type situation with the the artwork and just the the big book of kind of going through and looking at stuff and solving puzzles, I think.
  • Voidfall expansion. I think it was Voidfall Resurgence. I have not technically played Voidfall solo. I've played it multiplayer. I am really excited about this one. It's just something that I need to kind of get into the right head space to learn and understand the complexity because this is a a heavier sort of game.
  • Another one is the Public Access RPG, which is based off of Brindlewood Bay, but it's sort of this horror sort of RPG about VHS tapes and some weird stuff going on.
  • the Old King's Crown. So I skipped this initially. I And honestly, I think that I thought Ascendancy, which I mentioned I played, was this game.
  • It just looks like a really interesting sort of puzzle. I'm really drawn to the artwork and I know artwork isn't everything, but this really looks like a a unique sort of game and I really always enjoy that concept of sort of traveling through the not necessarily generations, but the king has fallen, who's going to take up the helm and sort of building in a story, a little piece of history based on however I play.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 17:52 sentiment: positive
video_pk 81769 · mention_pk 204324
Hungry Gamer - Dwellings of Eldervale video thumbnail
Click to watch at 17:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays quickly
  • Familiar and default strategies exist
  • Engaging tableau building
  • Satisfying worker placement
Cons
none
Thematic elements
Comparison games
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Tableau Building — Players build up their own tableau of cards and utilize workers on these cards.
  • Worker Placement — Players use workers to take actions on their tableau cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video _ceDvAUIKkQ Hungry Gamer Other at 17:02 sentiment: positive
video_pk 80760 · mention_pk 197771
Hungry Gamer - Dwellings of Eldervale video thumbnail
Click to watch at 17:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game
  • Had a good time
  • really really enjoyed it
Cons
  • unfortunately, it was a of a a run for Mr. Steve winning a couple of those
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so hard to get to the table because, in my players going, all five players need to understand the game or it will fall apart.
  • HOW DO YOU KEEP GETTING AWAY from me?
  • The best game I played at KublaCon Prime 2026 is Red Dragon Inn Battle for Greyport.
  • If you are a fan of a cooperative deck building game that my favorite thing I always say is you get more cards, but you always get a card.
  • I love it so much I played it twice at one con.
  • I still say it is the one to go to in the Bay Area, bar none.
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 24:09 sentiment: mixed
video_pk 79531 · mention_pk 193004
Dwellings of Eldervale video thumbnail
Click to watch at 24:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool presentation and appealing elements.
  • Might be liked by others.
Cons
  • Did not live up to the hype for the reviewer.
  • There are many other games of similar weight and complexity that the reviewer would rather play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
No references stored for this video.
Video FBH_Y9mRt6U Top List at 10:26 sentiment: positive
video_pk 77795 · mention_pk 188141
Dwellings of Eldervale video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enormous production value.
  • Cool dual-layered worker placement.
  • Loved the asymmetry.
  • Workers transforming into dwellings is a cool visual.
Cons
  • Could live with a bit of a smaller box.
Thematic elements
  • Fantasy, monster fighting
  • Eldervale
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Managing area control by turning workers into houses to claim tiles.
  • Asymmetric Player Powers — The asymmetry is loved.
  • Tableau Building — Getting cards and having a little tableau of cards.
  • Worker Placement — Gathering resources on a modular map and activating cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would actually i would take this one over plain seven wonders any day of the week
  • it's such a solid kind of strategic two-player game
  • this is we always talk about building out this is like the original building out a big map game
  • i cannot believe that we still have not had a section where we've had a game crossover
  • i find next time there must be at least one that we'll have in the same section
References (from this video)
No references stored for this video.
Video O84_1W7hqig Discussion at 8:37 sentiment: neutral
video_pk 67730 · mention_pk 163951
Dwellings of Eldervale video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Andromeda's Edge
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so this is the video where I start the process of taking a look at them, seeing what has come in, talking about the campaigns that I cannot wait to play and realistically acknowledging that now that I have a child that goes to sleep at a fairly regularly scheduled time and wakes up rarely in the middle of the night.
  • So, pour a drink with me and uh let's go ahead and start going through all of the games that I need to not only unbox, sort, learn, but sit down and start to play.
  • Not a shelf of shame. No, not that. But a lustful, girthful pile of board games that are ready for you to just sweep them up in your arms and make dear and desperate late night romance.
  • I've been receiving stuff that I've already got on back order and I've been uh playing through a lot of stuff that I already had.
  • The most accessible big game campaign game narrative adventure setup I've ever experienced.
  • And the other thing for me is it has these really interesting branching narrative pathways.
  • How do you all go about opening up and organizing your games?
  • Listen, any of these games, I need I need people to come play them with me and make sure I don't get all the rules wrong.
  • The point of this video is just to talk about these giant flipping big box games that I have that I need to open up and all of the lovely games that I need to sit down and play.
  • Y'all said having a kid was going to like throw a wrench. Yeah, I didn't believe you.
  • I need you to let me know what games you have sitting on your desirable floor of unloved, begotten relics of a different age or future past.
References (from this video)
No references stored for this video.
Video Z1rp6F6irTM Unknown Channel Discussion at 12:13 sentiment: positive
video_pk 66304 · mention_pk 161286
Unknown Channel - Dwellings of Eldervale video thumbnail
Click to watch at 12:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and aesthetically appealing
  • Interesting mechanistic wrinkles
Cons
none
Thematic elements
  • Area control, hand-management and engine-building
  • Mythic fantasy realm with modular board and settlements
  • Thematic fantasy with layered mechanics
Comparison games
  • Concordia
  • Flamecraft
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a lot of asymmetry with different factions and why and how you might play the game
  • it's an incredibly tight Resource Management engine builder Network builder in space
  • the production on the Kickstarter Deluxe copy I got was unbelievable
  • I was really surprised at the mechanics and how fun the resource management was how fun the combat was and then how the story which is I think primary for most people was a really nice secondary compliment to the actual gameplay
  • Network building Resource Management resource production um deck building which I had no idea that there was a deck building element
  • Dwellings of Eldervale but in space and better
References (from this video)
No references stored for this video.
Video vWjCpeJurUA Wolfpack Analysis at 1:04 sentiment: negative
video_pk 66289 · mention_pk 161237
Wolfpack - Dwellings of Eldervale video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • deep strategic potential due to asymmetric design
  • thematic depth and variety among factions
  • potential for meaningful decisions in combat and positioning
Cons
  • vulnerability to swingy games when raiders/monsters destabilize control
  • monsters being taken out quickly can sap momentum
  • could have a steeper learning curve for new players
Thematic elements
  • asymmetric factions, conquest, and resource management
  • fantasy world with raiders, monsters, and factional play
  • mythic fantasy with lore implications
Comparison games
  • Androme's Edge
  • Root
  • Roth
Mechanics (from transcript analysis)
  • Area Control — players vie for map regions to score points and gain tactical advantages
  • asymmetric factions — each faction has unique abilities and victory conditions, driving divergent strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What if there's a game that is so similar to its predecessor?
  • Androme's Edge improved upon the most fun parts of Dwellings of Elder Veil and just refined it.
  • If you had games like Root and a lighter version like Roth, would you rather get rid of Root and keep Roth?
  • Root and Roth are very similar. Both are air control games. Both have major asymmetric factions.
  • They both meet completely different needs.
  • What brings me the most joy is what determines whether I keep or replace a game.
References (from this video)
No references stored for this video.
Video DpFApovqA10 Top 10 List at 13:00 sentiment: positive
video_pk 66106 · mention_pk 160670
Dwellings of Eldervale video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Factions are unique; high interest in playing
Cons
none
Thematic elements
  • faction uniqueness; area majority
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so so looking forward to seeing them
  • 13 games that I am so, so looking forward to this year
References (from this video)
No references stored for this video.
Video ZJ7SCPAIDE4 Allies or Enemies Top 100 List at 18:09 sentiment: positive
video_pk 65961 · mention_pk 160205
Allies or Enemies - Dwellings of Eldervale video thumbnail
Click to watch at 18:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large, lush box with multiple factions
  • Fascinating blend of map movement and tableau
Cons
  • Can feel heavy and busy for some players
Thematic elements
Comparison games
  • Manhattan Energy Empire
Mechanics (from transcript analysis)
  • Area Movement — Explore map, recruit units, and convert them into houses; card tableau adds depth.
  • area movement / map exploration — Explore map, recruit units, and convert them into houses; card tableau adds depth.
  • dual resource management — Map resources feed into a card-driven tableau with factional components.
  • Resource Management — Map resources feed into a card-driven tableau with factional components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like our comfy time game.
  • the coziest of cozy games for me.
  • Surprisingly terrific two-player game.
  • This is one of the games that was responsible for the resurgence of roll and write games.
  • Cooperative games is one of my favorite types of games.
References (from this video)
No references stored for this video.
Video ru5tav8bpAE Allies or Enemies Top 100 List at 0:58 sentiment: positive
video_pk 65854 · mention_pk 159883
Allies or Enemies - Dwellings of Eldervale video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • World-building through tile layouts
  • Asymmetry with multiple factions
  • Tableau/ card powers
Cons
  • Enormous box size
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Some placements influence control of map areas through dwellings and tiles.
  • Tableau Building — Resources are collected to acquire cards that grant powers and abilities.
  • Tile Placement — Players place tiles to build out the world, creating varying layouts each game.
  • Worker Placement — Workers are assigned to dwellings to enable actions and resource generation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
No references stored for this video.
Video pO5E40vN8rU Allies or Enemies Top 100 List at 1:00 sentiment: positive
video_pk 65828 · mention_pk 159739
Allies or Enemies - Dwellings of Eldervale video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intertwining mechanics create two engines (resource management and tableau)
  • asymmetric factions add variety and replayability
  • resting phase creates a satisfying multi-action reset
Cons
  • heavy rules for new players
  • some may find the combat mechanic too simple
Thematic elements
  • engine-building disguised as area control with a dice-driven combat system
  • fantasy realm with multiple factions
  • high-fantasy, euro-mechanic smile
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Movement and presence on board influence control and scoring.
  • Combat: Dice — Simple dice-based combat resolution to determine fights.
  • Dice combat — Simple dice-based combat resolution to determine fights.
  • Tableau Building — As you place workers, you build a tableau of cards that gives additional actions and bonuses.
  • tableau-building — As you place workers, you build a tableau of cards that gives additional actions and bonuses.
  • Worker Placement — Workers are placed to perform actions and generate resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we suck at drawing oh our cats are terrible
  • it's a flip and write version and they did such a great job of turning the big game into a flip and write
  • resting is like the most exciting because when you rest you bring all of your people back
  • asymmetry is phenomenal
  • this is my most played solo game
  • it's a brain burner
  • it's a little interactive but a step removed
References (from this video)
No references stored for this video.
Video x_N5PNSmUko Allies or Enemies Top 100 List at 22:19 sentiment: positive
video_pk 65805 · mention_pk 159644
Allies or Enemies - Dwellings of Eldervale video thumbnail
Click to watch at 22:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and flavor
  • robust combination of mechanisms
Cons
  • complex to learn for new players
Thematic elements
  • area control, worker placement, and tableau
  • fantasy kingdom with towers and houses
Comparison games
none
Mechanics (from transcript analysis)
  • card tableau and orchestration — build a useful card tableau to trigger actions.
  • Combat and dice resolution — combat resolves with dice and tactical positioning.
  • Combat: Dice — combat resolves with dice and tactical positioning.
  • Tile Placement — occupy tiles to build structures and influence lands.
  • tile/area placement and worker placement — occupy tiles to build structures and influence lands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's just such a light-hearted fun"
  • "This is the coziest of all the coers"
  • "it's a box of toys that I love to get out and mush together"
  • "the Indiana Jones vibes"
References (from this video)
No references stored for this video.
Video uexhmeLXjUA Man vs Meeple Analysis at 1:00 sentiment: mixed
video_pk 65679 · mention_pk 159427
Man vs Meeple - Dwellings of Eldervale video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great blender of mechanics
  • Cool engine building
  • Thematic world building
  • Amazing solo experience
Cons
  • No longer in collection
Thematic elements
  • copy paste of theme
  • It told a whole story within it just by the way you were playing it out.
Comparison games
none
Mechanics (from transcript analysis)
  • Monster fighting — The host mentions 'monsters that you could fight against.'
  • Worker Placement — The host mentions 'worker placement was cool, but you get to put stuff on top of the workers, right?'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to kind of look back at some of the games that I said were number one over the years that I've been here.
  • I don't have it anymore. Hmm. I wonder why. I know why. Because there's a better game.
  • I will die on a hill with this game.
  • This one here though, Seti the solo in this one gets better and more challenging and that's another thing that takes it up to another notch.
  • I get a true sense of adventure
  • This is the hardest choice right there.
  • I think Seti is a is a perfect game.
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157226
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Andromeda's Edge
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video pLvhuyxnP2o All You Can Board Top List at 2:17 sentiment: positive
video_pk 63027 · mention_pk 156312
All You Can Board - Dwellings of Eldervale video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks like a campaign game but is not; described as a work replacement game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the game out of every single on the list i recommend the highest
  • it's a tableau builder where you're sort of building up the strip on santa monica
References (from this video)
No references stored for this video.
Video ARk4kIotfFs Allies or Enemies Review at 0:00 sentiment: mixed
video_pk 61193 · mention_pk 153869
Allies or Enemies - Dwellings of Eldervale video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Epic feel with a lot of variability and high replayability
  • Relatively approachable rules for a heavy euro with minis
  • Deluxe components and visual quality live up to the price for buyers who choose them
Cons
  • Very expensive, especially with deluxe/legendary content
  • Card quality concerns and some storage/fit issues (e.g., character boards not fitting back into boxes)
  • Large footprint; box contents and kickstarter-style clutter can be overwhelming
Thematic elements
  • Monsters, magic, empire-building, character-driven engine development.
  • Fantasy kingdom with dragons, wizards, and an underworld realm dynamic.
  • Minimal storytelling; weight on combat, battles, and tactical play.
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Area control / engine-building mix — Compete for space while building an engine via cards, tiles, and monsters.
  • Card mechanics and tableau usage — Use cards in your tableau to take actions and gain resources.
  • Combat: Dice — Dice-based combat where the highest roll wins; table mentions 1–6 dice per combat.
  • Dice combat — Dice-based combat where the highest roll wins; table mentions 1–6 dice per combat.
  • Modular Board — Monsters with varying abilities; optional modules and monsters alter play.
  • Modular board and market/magic deck — Board setup and decks can be customized by modules; market cards can grant powerful effects.
  • Monsters and modular content — Monsters with varying abilities; optional modules and monsters alter play.
  • Resource Management — Acquire resources and recruit units (dragons, wizards) to strengthen your engine.
  • Resource management and tableau building — Acquire resources and recruit units (dragons, wizards) to strengthen your engine.
  • Worker Placement — Place workers on action tiles to gain treasures or trigger specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dwellings of Eldervale looks a lot more complex than it actually is.
  • The deluxe version has 16 factions in eight colors eight monsters.
  • The quality does live up to the price.
  • The biggie is that the character boards don't fit back into their boxes.
  • This is kind of Scythe mixed with a bit of Skyrim.
  • Rules are surprisingly easy to learn.
  • The game itself feels epic.
  • The price will cut a good swath out of your bank account.
  • Dwellings is a huge game in every way.
  • we didn't love the card quality.
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies Top List at 30:30 sentiment: positive
video_pk 61123 · mention_pk 153620
Allies or Enemies - Dwellings of Eldervale video thumbnail
Click to watch at 30:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video JZi8xz5VUQU Tim Chuon Discussion at 9:21 sentiment: positive
video_pk 59634 · mention_pk 152162
Tim Chuon - Dwellings of Eldervale video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Top game with engaging tactical depth
  • Bright expansion path and wealth of strategic choices
Cons
  • Notes on event triggering and learning curve being non-trivial
Thematic elements
  • Resource generation, events, and epic combat around a shared map
  • A fantasy land with dwarves and magic in a town-building frame
  • Heavier, with ongoing debates about tactics and events
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • June honestly was one of the best months in gaming because we had so many so many good games played.
  • Andromeda is so good.
  • I cannot wait to share more about ARs and about the one and only Andromeda.
  • this is very, very initial early thoughts about this game and I still want to tell you about it
  • it's so fun this game is so good y'all
References (from this video)
No references stored for this video.
Video RY3fDVAi8Mg The Board Game Garden Discussion at 21:42 sentiment: positive
video_pk 39466 · mention_pk 235011
The Board Game Garden - Dwellings of Eldervale video thumbnail
Click to watch at 21:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and thematic setting
  • deep, Everdell-like tableau-building feel
Cons
  • rules can be complex; not always easy to teach
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — manage limited resources to expand town and unlock benefits
  • resource_management — manage limited resources to expand town and unlock benefits
  • Worker Placement — place workers on hex tiles to gain resources and build up your tableau
  • worker_placement — place workers on hex tiles to gain resources and build up your tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cozy Juicy Real creates conversation and would be great to play with family
  • Earth is absolutely fantastic and it is so satisfying
  • Dwellings of Elder Veil was fantastic, a worker placement Tableau building game
  • Planet Unknown is a fantastic polyomino-driven space puzzle
References (from this video)
No references stored for this video.
Video aa91szbhr4M Board Gaming Ramblings Discussion at 0:26 sentiment: positive
video_pk 37085 · mention_pk 111346
Board Gaming Ramblings - Dwellings of Eldervale video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cohesive theming with Rings of Eldervale
  • Deep strategic options and satisfying end-game scoring
Cons
  • Considered heavy with lengthy setup and playtime
Thematic elements
  • Expansion of dwellings and power in a contested magical landscape
  • Fantasy realm building around magical dwellings and rings
  • Rich, strategic fantasy focused on building and control
Comparison games
  • Rings of Eldervale
Mechanics (from transcript analysis)
  • Engine Building — Acquiring buildings and abilities unlocks scoring potential over time.
  • engine-building / set collection — Acquiring buildings and abilities unlocks scoring potential over time.
  • Resource Management — Players gather resources to deploy buildings and activate abilities.
  • territory development — Players build structures to extend influence and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rings of Elder whale I remember liking
  • I cannot wait to play this game
  • let's go
  • that a new Champion has entered the ring
  • Elder whale or if dwellings is the way
References (from this video)
No references stored for this video.
Video 3NYFq3grmm8 Tim Chuon Playthrough at 0:34 sentiment: mixed
video_pk 37120 · mention_pk 111467
Tim Chuon - Dwellings of Eldervale video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High-quality components (dungeon trays, sound bases, monster tokens)
  • Solid four-player design that scales well with group size
  • Thematic depth and a broad range of faction playstyles
  • Nostalgic connective tissue for players returning to the title
Cons
  • Rule teaching can be tricky and is prone to misinterpretation (e.g., exact dice counts for dwarves)
  • Setup and table presence require time; complexity may deter casual players
  • Memorization of interactions between mechanisms can be challenging during play
Thematic elements
  • Area control, dice-driven combat, monster management
  • Fantasy realm with multiple realms and dwellings
  • Epic fantasy with mythic overtones and heroic factions
Comparison games
  • Andromeda's Edge
  • Root
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of realms by placing dwellings and exerting influence, with ownership affecting resource flows.
  • Area control / realm dominance — Players vie for control of realms by placing dwellings and exerting influence, with ownership affecting resource flows.
  • Combat: Dice — Dice determine outcomes of battles and monster actions; dice count and type can influence resource loss and conquest.
  • Dice-driven combat — Dice determine outcomes of battles and monster actions; dice count and type can influence resource loss and conquest.
  • Factions with unique powers — Each faction has distinct abilities that shape strategy; faction selection can be randomized or chosen.
  • Monster management and dungeon components — Pre-placed monsters, dungeon tiles, and associated components (sound bases) drive tension and positioning.
  • Oracle / adventure card mechanics — Oracle cards allow drawing extra adventure or magic-related cards to modify options each turn.
  • Pre-setup aids — Dungeon trays, player aids, and preselected monster/track setups speed the game's setup phase.
  • Unique Player Powers — Each faction has distinct abilities that shape strategy; faction selection can be randomized or chosen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been years since I've opened up this one
  • I absolutely love both
  • I wouldn't be surprised when I teach this game tonight that I mix up rules from Andromeda
  • I'm going to double check that
  • We got some player aids again, one for each person
  • Did Tim win his first game ever?
References (from this video)
No references stored for this video.
Video WX9EACaSWR0 Jenna's Cozy Corner Discussion at 25:31 sentiment: positive
video_pk 36959 · mention_pk 161577
Jenna's Cozy Corner - Dwellings of Eldervale video thumbnail
Click to watch at 25:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love for the theme and tactics
  • Solid solo potential and table presence
Cons
  • Heavy weight for some casual players
Thematic elements
  • Engine-building and worker-placement style progression
  • Fantasy village expansion with elder-vale vibes
  • Immersive, lore-rich setup
Comparison games
  • Tapestry
  • Taverns of Tiefenthal
Mechanics (from transcript analysis)
  • Engine Building — Install and upgrade dwellings to unlock efficient actions.
  • engine-building — Install and upgrade dwellings to unlock efficient actions.
  • Worker Placement — Assign workers to actions that build up your dwellings and score tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I actually really enjoyed Moonrakers.
  • I did not enjoy Steam Up very much.
  • I really really enjoyed Haven.
  • Dale of merchants has been on the Shelf of opportunity for a while.
  • Dwellings of Elder Vale I freaking love.
References (from this video)
No references stored for this video.
Video BimQdK0nyr0 Board Gaming Ramblings Top 10 List at 12:49 sentiment: positive
video_pk 33457 · mention_pk 99458
Board Gaming Ramblings - Dwellings of Eldervale video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, thematic, with interesting combos
Cons
  • has more luck than usual for some plays
Thematic elements
  • work replacement with engine-building
  • fantasy kingdom with dragons, wizards, monsters
  • fabulist fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Place pieces to control zones and build up engine.
  • area_control — Place pieces to control zones and build up engine.
  • Hand Management — Interact with other players to obtain resources.
  • hand_management — Interact with other players to obtain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is just a snapshot of right now
  • it's hard to make this list
  • we like these games and we want to play them
  • it's fun when we do this top 10
  • top 10 is not set in stone
References (from this video)
No references stored for this video.
Video byc-ce8VFF8 The Board Game Garden Top List at 10:08 sentiment: positive
video_pk 31338 · mention_pk 92295
The Board Game Garden - Dwellings of Eldervale video thumbnail
Click to watch at 10:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging clash of Euro mechanics and combat
  • visually striking with thematic depth
Cons
  • can be hard to get to the table; heavy for some groups
Thematic elements
  • conflict-oriented Euro with dungeon-crawling vibes
  • Fantasy land with dwellings, monsters, and exploration
  • grimly epic, high-stakes
Comparison games
none
Mechanics (from transcript analysis)
  • cards and tableau-building — card play influences map-building and scoring
  • Combat: Dice — dice-based combat with simple, quick resolutions
  • combat/dice battles — dice-based combat with simple, quick resolutions
  • Resource Management — manage resources to build dwellings and gain rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game so much
  • I freaking love it
  • you are somebody's reason to smile
  • I will see you guys in the next board game video
  • bye friends
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 3:59 sentiment: neutral
video_pk 30514 · mention_pk 89792
Board Game Garden - Dwellings of Eldervale video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Area Control — control of space or adjacent areas as part of scoring and engine-building.
  • area/enclosure control — control of space or adjacent areas as part of scoring and engine-building.
  • Tile Placement — placing tiles to build structures within a fantasy town or realm and develop a tableau-driven board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video TW4DEf4eieU Board Game Garden Discussion at 4:52 sentiment: positive
video_pk 29125 · mention_pk 85639
Board Game Garden - Dwellings of Eldervale video thumbnail
Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You guys are absolutely amazing; this community is fantastic.
  • I decided at the beginning of 2023 that I wanted to try to do the board game Garden somewhat full time.
  • Thank you for watching my videos this past year; I appreciate you guys so, so much.
References (from this video)
No references stored for this video.
Video y09wxbhEezQ Our Family Plays Games Discussion at 16:29 sentiment: mixed
video_pk 12753 · mention_pk 37197
Our Family Plays Games - Dwellings of Eldervale video thumbnail
Click to watch at 16:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich component quality
  • Strategic depth and multiple paths to win
Cons
  • Rule complexity can hinder first-time players
Thematic elements
  • Building, exploration, magical houses and structures
  • Mythic fantasy world with modular crafting and combat tiles
  • Epic fantasy with a strong tableau-building flavor
Comparison games
  • The Dragon Prince Board Game (mechanics through tableau)
Mechanics (from transcript analysis)
  • Area control / combat — Compete to control spaces and defeat rival figures
  • Worker Placement — Recruit workers to collect resources and activate structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the future is mestizo
  • good trouble
  • we're not trying to get rid of nobody we're just trying to make space for everyone to be involved
  • if you could change your mind i could change the world
  • inclusion and diversity in gaming is very important
References (from this video)
No references stored for this video.
Video 4njke9jUFMg Quackalope Top List at 18:53 sentiment: mixed
video_pk 12357 · mention_pk 36045
Quackalope - Dwellings of Eldervale video thumbnail
Click to watch at 18:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting fusion of euro and ameritrash ideas
  • Rich, thematic components and player choice
Cons
  • Combat can feel anticlimactic
  • Work replacement/placement can be fiddly for new players
Thematic elements
  • Ameritrash euro fusion with combat and worker/territory dynamics
  • Fantasy realm with settlement-building and conflict
  • Cinematic fantasy battles integrated with engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • area control / majority — Control zones or dwellings for scoring and bonuses.
  • area control / worker interaction — Controlling areas to gain bonuses and scoring.
  • Combat — Direct conflict between players with combat resolution mechanisms.
  • engine-building / tableau — Build an engine to generate actions and resources over time.
  • worker placement / engine-building — Place workers to gain resources and develop the settlement engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • none of these games are bad games
  • this is an absolutely fantastic game
  • this is a polyomino game
  • cockroach poker is the best party game I have played
  • this entire list is a bluff
  • it's the best game that awakened realms has produced with the exception of iss Vanguard
References (from this video)
No references stored for this video.
Video aiX_wIYUN-Y Board Game Hangover Discussion at 5:34 sentiment: positive
video_pk 11008 · mention_pk 32421
Board Game Hangover - Dwellings of Eldervale video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • considered a strong contender for the shelf
  • noted for epic scope within a large game space
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a fantastic look.
  • it's a fantastic collection almost I want it.
  • I still don't have eclipse.
References (from this video)
No references stored for this video.
Video FjP-ciP5gOc Foster the Meeple Top List at 8:03 sentiment: positive
video_pk 10766 · mention_pk 31768
Foster the Meeple - Dwellings of Eldervale video thumbnail
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interactive combat with a helpful activation mechanic
  • Strong thematic cohesion and scalable play
Cons
  • Some players see luck as a factor in combat
  • Higher complexity than standard euro games
Thematic elements
  • fantasy-themed worker placement and combat
  • Ever-changing land with monsters and settlements
  • mythic fantasy world with modular interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-based combat — Combat resolution uses dice and number of dwellings.
  • Work replacement with combat — NPC monsters and combat alter the usual work replacement flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games are phenomenal
  • it's a true semi-co-op and not a lot of games do semi-co-op well
  • the board in the middle the whole point of terraforming mars is to terra for mars
  • this is a foster the meeple favorite
  • every deck is unique to that character
References (from this video)
No references stored for this video.
Video wEloruGV79I Peaky Boardgamer Rules Teach at 0:00 sentiment: positive
video_pk 9866 · mention_pk 29048
Peaky Boardgamer - Dwellings of Eldervale video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo mode available and well-implemented
  • high faction variety (16 factions) with unique powers
  • neat component trays and organized resources
  • replayability via box contents and modular setup
  • rich thematic elements with monsters, ruins, and orbs
Cons
  • rules are dense and setup can be lengthy
  • combat can be time-consuming in practice
  • board state and interactions can be complex for new players
Thematic elements
  • realm-building, exploration, and combat
  • fantasy realm-building in Eldervale with elemental themes, including realms, ruins, and the underworld
  • card-driven, adventure-based progression with dungeon/ruin tiles and monsters
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • adventure_cards — spells, quests, and prophecies provide varied effects and end-game scoring
  • card_orb_interaction — orbs and slots on cards modify effects or provide rewards
  • Combat — battle uses dice based on unit type, with sword bonuses and monster participation
  • endgame_scoring — glory tracks, elemental tracks, and prophecy card scoring determine winner
  • free_actions — players may perform several free actions before/during/after main action
  • monster_mechanics — neutral monsters and lairs influence battles and board control
  • regroup — regroup is a core action that resets units and advances structures between turns
  • resource_management — resources include gems, scrolls, potions, tools, swords, gold, and magic cards
  • tile_and_realm_setup — hex realms are drawn and arranged by player count, with ruins and lairs included
  • unit_placement — players place units on elemental realms and perform realm-specific actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's for 2-5 players mainly but it also has a very nice solo mode
  • the box contains plenty of stuff to add to the game's replayability
  • the game uses simple mechanics but it has quite a few interesting twists
  • 16 unique factions differentiate with unit special powers that are written on the player's personal board
  • this video i'm gonna set up for three players using fire earth and water
  • the game's end is triggered with two ways
  • battles can be triggered by placing a unit in an occupied realm
  • monsters are neutral creatures that come into play after their lair appears on the board
References (from this video)
No references stored for this video.
Video Q2mw67w_aTM Board Game Hangover Discussion at 5:25 sentiment: positive
video_pk 9412 · mention_pk 27803
Board Game Hangover - Dwellings of Eldervale video thumbnail
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bold components and theme
  • engaging player interactions
Cons
  • rule complexity can be high
  • learning curve may be steep for new players
Thematic elements
  • territory control and strategic building
  • fantasy realm with bustling settlements
  • epic, high-fantasy alliance vs. conquest
Comparison games
none
Mechanics (from transcript analysis)
  • area control / area majority — controlling regions and holding influence on the map
  • dice drafting and action selection — dice-based actions determine where you place dice and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my Holy Grail game
  • imagine a boy of 10 eagerly finishing his homework ... the most magical thing he's ever seen
  • this game is hard to get to the table the rules are tough and it's an absolute geekfest
  • two people can geek out and play their part in the story of midd Earth
  • I must feel like I deserve it
References (from this video)
No references stored for this video.
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