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Echoes of Time box art

Echoes of Time

Game ID: GID0109846
Game Info
Year
2025
Players
2-4
Age
12+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels.

An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life's most important aspect: time, and the rhythms it imprints on the environment and every being.

Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a "sliding tile" system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects.

—description from the publisher

Description

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels.

An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life's most important aspect: time, and the rhythms it imprints on the environment and every being.

Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a "sliding tile" system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 40
This page: 40
Sentiment: pos 30 · mix 6 · neu 1 · neg 1
Mentions per page
Showing 1–40 of 40
Video cXfwLRQqw7k The Broken Meeple Analysis at 1:07:22 sentiment: other
video_pk 84885 · mention_pk 216564
The Broken Meeple - Echoes of Time video thumbnail
Click to watch at 1:07:22 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Artwork is praised as 'nice', 'pretty', and 'gorgeous'.
  • Interesting mechanisms like the sliding tile system for time management.
  • Light game from a designer known for heavier games.
  • Unique card effects and deck building.
Cons
  • The host generally dislikes the designer Simone Rossi's other games, with some being 'detested' or 'hated'.
Thematic elements
  • Creating an equipped fellowship from different factions to conquer sources of power, control the flow of time, and outshine opponents.
Comparison games
  • Zulken
  • Marco Polo
  • Council of Four
  • Grand Austria Hotel
  • Lorenzo Magnafico
  • Newton
  • Marco Polo 2
  • Barrage
  • Golem
  • Talum
  • Darwin's Journey
  • Nucleum
Mechanics (from transcript analysis)
  • Area Control — Conquer sources of power and control/modify the flow of time.
  • Deck Building — Build a new deck each game from over 100 unique cards.
  • Sliding Tile System — A sliding tile system guides managing the time for cards to be usable and controls the activation rhythm of their effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Devir Games really need to make less games in less games in a year because then they might actually put out some belters rather than just a bunch of meh games.
  • It's using the conveyor belt mechanism that I adore from uh art from AR Nova and Civilization: The New Dawn, but there's only four slots.
  • All right, so this is giving me a very um pursuit to happiness vibe here, but with a slightly different take on it.
  • It's a very dry mechanical game.
  • This artwork looks nice. Oh, wow. Oh god. Yeah, that is pretty.
  • I like Underwater Cities. It's on my shelf. Um I like this game a lot.
  • Cascadia, which is already probably one of the best gateway games in existence.
  • So you've got new artwork, new graphic design, updated mechanics, wooden meeples, uh same quick play time that gives a 4x feel in under 90 minutes.
  • This is an expansion that's not going to really add that much to the game?
  • It's basically the snorefest of themes, but this is a new version of it.
References (from this video)
No references stored for this video.
Video QSfchWu3cVA Gaming Rules! Discussion at 40:28 sentiment: negative
video_pk 84561 · mention_pk 214980
Gaming Rules! - Echoes of Time video thumbnail
Click to watch at 40:28 · YouTube ↗
Overall sentiment (raw)
Mixed (initially negative, improved with adjusted expectations)
Pros
  • Plays well once expectations are managed
  • Fast gameplay
Cons
  • Disappointing if expecting a medium-weight game
  • Concerns about replayability due to small deck size
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — There is an action that you can take in the game that pushes it along
  • Card Drafting — So you get cards in your hand and you're all drawing cards from a shared deck and every card has two costs to play.
  • Race for the Galaxy Mechanism — One of them is the number of other cards that you must spend from your hand. the race for the galaxy mechanism which has been used many many times before and it works really well.
  • Time as a resource — The clever part of this game is it actually uses time as a resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very clever in the way that it works between rounds because in between rounds, once you've played most of your cards, one of them passes to the player to the right, and then you will pick up the stacks of cards, but you will keep them in the order in which they are.
  • my initial impression was that I was disappointed.
  • So, yeah, it's a light card game. It plays really well. I have some minor concerns about replayability just because there's not that many cards in the shared deck, but having played three times now, and every game did play differently for me, yeah, it's fine for for what it is. It's fine.
  • It is a little bit more complex than your normal trick taking game, but not so much that it's going to be a problem.
  • Agamonia, it's still fantastic.
  • I absolutely love this game and I love what they've done with this game.
  • But that feels non-theatic and also a bit too punishing.
  • Life is short. I have limited time and if we were to play Primal with the official rules, then that campaign playthrough won't be 12 parts. It will be 25 parts and it will take us two years to do it.
  • I think this game is a little bit special.
  • It'll be good to go to Essen for a for a rest.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 26:06 sentiment: positive
video_pk 84293 · mention_pk 214101
Tantrum House - Echoes of Time video thumbnail
Click to watch at 26:06 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Plays 2-4 players
  • Plays in 30-60 minutes
  • Cool artwork
  • Over 100 unique cards for variability
Cons
none
Thematic elements
  • Wisps
  • Magical place
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — drafting tiles that have wisps on them
  • Deck Building — as you build your deck from game to game
  • Hand Management — this is a hand management card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video ryUlDChVJuE Gaming Rules! Rules Teach at 2:48 sentiment: positive
video_pk 84221 · mention_pk 213861
Gaming Rules! - Echoes of Time video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Games are very different each time.
  • Flexible strategy with multiple ways to win.
  • Nice twist with the time mechanism.
  • Satisfying combos can be built.
  • Plays quickly, especially at lower player counts.
Cons
  • Initial disappointment due to unexpected lightness.
  • Some aspects of timing and card interactions require clarification (FAQ).
  • Can feel like 'take that' with player interaction.
Thematic elements
  • Controlling ancient power sources to bend the flow of time to one's will.
  • A fantastical untouched land where four factions govern distinct aspects of the world, with ancient and powerful energy flowing through hidden inexhaustible sources.
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Players can conquer and fortify sources, which grant benefits and points, but can also be taken by opponents.
  • Card Play — Players play cards by discarding other cards from their hand as a cost, and cards enter play when they slide off the right side of the player board.
  • Engine Building — Players build up combos and abilities through cards played, leading to more powerful turns and effects.
  • Hand Management — Players must discard down to 10 cards at the end of each round and manage their hand to pay costs for playing new cards.
  • Set Collection — Some cards grant victory points based on the number of specific icons (like 'war' icons) in the player's fellowship at the end of the game.
  • Variable player powers — The 'season' or active element on the player board changes, allowing activation of specific card abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you play a card into this spot here, then what's going to happen at the start of each round? Everything is going to shift to the right like that. And when a card falls off the end, that is when it comes into play.
  • Every card when you play it, nothing comes directly into play. It always comes in on your board. And it's only when it slides off the right hand side of your board, then it actually comes into play.
  • The timing of getting the right effect in at the right time.
  • When I hear that there's a game coming out from Simone Luchiani I figured it was going to be a sort of mediumweight Euro and when I played this for the first time we were done in like 30 minutes and I was like ah is that it.
  • Since then, I've played it three or four more times. And once you know going into it, this is a lightish quick game, then your expectations are set. And I've enjoyed it a lot more on my on my other plays.
References (from this video)
No references stored for this video.
Video cETrIZIRO74 Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 84191 · mention_pk 213741
Tabletop Tolson - Echoes of Time video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays quickly (under an hour)
  • Gameplay is delicious despite short playtime
  • Clever timing system
  • Streamlined and straightforward
  • Fantastic iconography
  • Lovely artwork
  • Dynamite game with a lot packed in
  • Unique system with action cubes
  • Super clever activation system
  • Balanced end game trigger
  • Great resource benefit from certain cards
Cons
  • Activating the Mentalist with red (very hard to do and won't happen often) causes opponents to discard a victory point and a card, which is negative but not devastating.
Thematic elements
  • Trying to bank information before it goes into the past and is lost forever.
Comparison games
  • Ancient Knowledge
  • Race for the Galaxy
  • San Juan
Mechanics (from transcript analysis)
  • Card Play — Players play cards from their hand, paying costs, and placing them into time slots on a time clock. Some cards are played for immediate effects or ongoing benefits.
  • End game trigger — The game ends when specific conditions are met, such as all three endgame cards being taken to stage two, all coins being taken, or a player summoning 12 cards.
  • Engine Building — Some cards provide ongoing benefits when played or activated, creating resource benefits and allowing for more efficient play.
  • Hand Management — Players have a hand of cards and must pay other cards from their hand to play the desired card.
  • Set Collection — Players aim to collect source cards by meeting certain strength requirements, which can trigger the end of the game.
  • Timing/Scheduling — Cards are placed on a time track, and their activation depends on the current active color on the time board. Players can accelerate time.
  • Worker placement (implied) — Players place action cubes in specific spaces to take actions, with each major action being placeable or activatable twice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The iconography is fantastic. And the game is clean. It is fast.
  • It is really, really dynamite. I mean, there's a lot packed in here.
  • your activation with your action cubes. It's just super super clever.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 3:02
video_pk 84174 · mention_pk 213663
Man vs Meeple - Echoes of Time video thumbnail
Click to watch at 3:02 · YouTube ↗
Pros
  • there's some interesting thought there.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Builder — This is another tableau builder.
  • Timing Mechanism — It's got this like timing mechanism with this conveyor belt that makes it very interesting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 43:27 sentiment: positive
video_pk 84169 · mention_pk 213636
Gaming Rules! - Echoes of Time video thumbnail
Click to watch at 43:27 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive (initially disliked, grew to enjoy)
Pros
  • Clever combo potential
  • Becomes more enjoyable with the right expectations
  • Good for a 45-minute playtime
Cons
  • Initial play can be disappointing if expecting a heavier game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — The game involves discarding cards to play other cards and manipulating time for cards to come into play.
  • Hand Management — Players discard cards to play other cards, and the timing of when a card comes into play is a factor.
  • Tableau Building — Mentioned as a 'light tableau building card game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video LtVdYzHqzzk Allies or Enemies Discussion at 9:14 sentiment: positive
video_pk 84100 · mention_pk 213138
Allies or Enemies - Echoes of Time video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intertwined factions and season-driven power dynamics
Cons
none
Thematic elements
  • factions interacting across seasons
  • seasonal progression
  • strategic, interwoven
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — play cards that advance with the seasons and later enter your tableau with active powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest reason to go there is the games
  • it's so worth going there just for all the publishers, all the games, all the new stuff you're seeing
  • If you see just an empty table sometimes just sit down and play whatever's there
References (from this video)
No references stored for this video.
Video JS-4Ijo5mww Gaming Rules! Other at 24:41 sentiment: positive
video_pk 84047 · mention_pk 212967
Gaming Rules! - Echoes of Time video thumbnail
Click to watch at 24:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Now a game that I like
  • Not too complicated
  • Every game has played out differently
  • You're not going to be that much at the look of the draw
Cons
  • Disappointing when first played due to unmet expectations of it being a medium to chunky Simone Luchani game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card play with dual costs — Cards have a discard cost to play and a 'time' cost representing how long until they come into play.
  • Combo Building — Players build combos through cards that grant points for specific actions or end-game scoring based on collected factions.
  • Time manipulation — Players can manipulate time to speed up the arrival of powerful cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So yes, if you think my voice is a little bit deeper and a little bit croakier than normal, that's because of it.
  • So, please don't think that my channel is now 100% sponsored playthroughs. It's not.
  • I wanted to support the game because it was really good game and I didn't want people to have uh to, you know, to get caught out uh in the same position as I was in.
  • Yep, that's right. For the second year running, I didn't play a single game at Essen Spiel.
  • So, yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
  • Um, so yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
References (from this video)
No references stored for this video.
Video Yc-BV4Mz6hk Our Family Plays Games Discussion at 1:25:42 sentiment: mixed
video_pk 83950 · mention_pk 212599
Our Family Plays Games - Echoes of Time video thumbnail
Click to watch at 1:25:42 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Unique use of time mechanics
Cons
  • Lukewarm reception by some players
Thematic elements
  • Time
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Takes the game to new heights.
  • I'm still disappointed with the components.
  • But besides the name the game play was off the chain.
  • That is the jam.
References (from this video)
No references stored for this video.
Video O9NFzyGl0Kg Meeple University Haul at 5:43 sentiment: positive
video_pk 83796 · mention_pk 211928
Meeple University - Echoes of Time video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card sliding — The game features a card sliding mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, maybe we knew there were still some games in transit.
  • It's like 300 plus 150. I can't remember how much I pay about that much. 450 €450 something like it's about 500 Australian dollars.
  • Sadly, they didn't survive the post.
  • It's probably because actually no not the Pacific Ocean cuz that's the least direct ocean to get to Australia.
  • So some people who really likes to care of their board games, please do not yell to anyone.
  • It's still playable, although it's like bitten up like really bad, especially on the side.
  • So, this is uh this is Space Cowboys. Sorry, Space Cowboys. We haven't been able to display a perfectly square box, but rest assured you at home, if you purchase from your friendly local game store, it will be square.
  • This is by the people who did Ghost Lift who we uh which we shown last time.
  • I am excited to play Recall.
  • So, there are more that or three more actually games.
  • If you have heard of Startups, please let us know if you enjoy it or if you don't like it.
  • Um, this is Fman Frey's game called Floss, which is Fearless.
  • I think I'm okay with this. Like, looks like everything is intact.
  • I like this art here. I like this angular very stark angular uh geometric shape.
  • So, this is like um a draft.
  • This is very sad. This is uh I can't really give these toys to Teran.
  • So, this is Limit. It's about environmental and this is the last games I think.
  • Um, yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit. Right.
  • And this one I remember the preview from last year's Essen. So I remember being quite interested in this one.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • This is a two-player game kind of like push and pull by uh Korea board Korea board games.
  • So, this is the only one that I got from Korea Board Games and hoping this is going to be a fun two-play game that we got we can bring to Bali in our family visit soon.
  • So, those are these are um little wooden potatoes.
  • What do you call it? The laser cut.
  • Laser rocks. Laser.
  • Is it laser rocks or just general? No, just general general laser cut.
  • Yeah, laser cut. And including the potatoes. It's very good.
  • Caution signs is one of the one that we got from Essen.
  • This is again, this is not new, but this is a good party game plays a lot of people, which is what is it now? Nine players up to nine players where one person is a guesser, the other one is drawer. You have 20 seconds to draw a combination of stuff and the guess I will need to and the cards would get mixed.
  • You will get an adjective and a noun and draw them together.
  • Very good there.
  • Yes. And then it's kind of so clovery you have to or a guesser has to align them correctly. Yes.
  • Good fun. So this is uh we've got three things from Delicious Games this year.
  • One you've seen last time which is the underwater city expansion. Second one is Aquaria. This is a Thomas Hollik game.
  • Yes. So obviously he had the very also slightly broken on the corner. He had the very big show last year with Seti Galileo and uh the tea.
  • Yeah. I heard good things about this one as well. Yeah.
  • And his release this year. Yes. So, and then the second one from delicious games is Aperna. This is Vladimir Sushi. The only Vladimir Sushi's game. Suhei. Vladimir Sui's game.
  • That's what I've been singing in my head. Now you've got it.
  • Yeah. Yeah. So, this is um our only Vladimir Suhi's game. And this is a smaller box. So, yeah. Nice little cute box.
  • We've been enjoying these games including last year's release for Safa. Oh yes, he's he's had uh many classic releases over a long time. So many. So many.
  • So before we move on to the next games, these magazine I got handed over magazine which is called Joy.
  • Fort is it for depends what language it is. Yes. So there's not a lot of magazines around these days, but this is one of them. Um, why the first RPG season is the most important, challenging, and satisfying. Part two.
  • So, a mix of things there and then a bag. I don't know if you know that I collect bags. So, on my birthday, please give me bags. Backs.
  • Yes, Hobby tote bag. Yes, tote bag. And it's got two handles.
  • Um, over there is a And it's got two handles.
  • Yeah. It's actually a thoughtful review of the bag.
  • Yes. There's the Soros. This is from Super Mele. Now, Super Meles distribute lots of games and this is one of their release games. It's actually sold out at Essentville. So, yes, it was one of the bigger games. Yeah. Shri Mill. Yes.
  • So, it's looks beautiful. Look at that.
  • And it has these dingies.
  • I think somebody mentioned this game as well to me. Pretty sure it is like in my shopping list somewhere.
  • Yes, it was pretty uh pretty well hyped going into the show.
  • Very heavy. Lots of things in here. H they are okay the box the bit day if you want to please grab it first. So this is by Brett Spiel podcast. So look at this. It's cute right? It made it home.
  • nice little 3D printed bit.
  • Which clicks together.
  • Clicks together. Hooray. Uh two more games. Well two more games that we can show. Oh yeah. I forgot about this. Whoops. There's a space lab. You would have seen the slideshow photo. Maybe you're not in the first part of essence build game. This is engine building game and it's very pretty. Like you want to Okay, it's shiny as well.
  • Happy.
  • Not as shiny as the other one.
  • Well, the in the inside's also shiny, Taran. Well, you can play a bit um a bit later if you like. Look. Shiny.
  • That is shiny.
  • Yeah, shiny. Anyways, trust me, it's shiny. So, this is by Studio H. And this is a kind of like yeah as I say uh engine not engine building but tile placement you're trying to meet objective in a different way and this is my fault chemist lookout games
  • now if you look back at the fortunes of scandal way it is a euro game but a euro game but looks like a marit
  • very uh very thematic looking art. Yes, that this one is um well, look at Games brought out things like Oh, we've got the Forest Shovel one as well, the D Mall, the new version, but I didn't get it from Essence Spiel. I got it from Gen Con. Uh and this one is the lookout games one. So, would be interesting um to to play like this looks like not a Euro game, right?
  • No, it looks like a battle card type of game. It's what I would generally imagine. I mean, it is to play two players.
  • So, and so the Marvel characters we have here, it's I don't recognize many of them. That's Iron Man. That's the Hulk.
  • That's all you know about Marvel. I'm the big fan of Marvel bigger.
  • I'm more of an I'm more of an X-Men.
  • That's actually true.
  • So, I would recognize X-Men of which those I'm not
  • which I will need to give you quiz. This is Hercules and the 12 labors. So this this is a solo game. This is uh the the publishers just got a few copies. So I got this from Essen
  • and that is Envy Born Games.
  • Yeah, it seems like a really fun uh solo game with with dice to dice to allocate to the cards.
  • There's not really a lot of explanations there. Sorry. This is Punikica which we talked about in the previous vlog which is a two-player battle game with card play.
  • Yes, Punic War game from Felank.
  • And over there we have Children of Coloss. This might have the most heft to it. This is Yes, it is quite heavy. Children of the Colossi which I also show in photos um that it's kind of like a there's a area control but also there's uh you want to send your work in here for your control. want to send it up there in the mountains to give you more powers. So that difficult decision.
  • Um they've got lots and lots of them but and by the end of essence spill I see that they almost none. So I don't know maybe they sold out as well.
  • And this is not new. I don't know if this is this year's release. I'm pretty sure this was kickstarted.
  • So they're very big this year though. Jaggi. Yes.
  • Yeah. And we also had a alternative rule to some of using some of the components for
  • It needs more love.
  • I'd rather it be damaged than not arrive at all.
References (from this video)
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Video myt9zc27JMY Chairman of the Board Review at 8:02 sentiment: positive
video_pk 82689 · mention_pk 207755
Chairman of the Board - Echoes of Time video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crisp iconography and clearer iconography than Ether Stone
  • Streamlined rules and quick setup; easy to teach
  • Strong flow and satisfying timing with conveyor belt mechanic
Cons
  • Some players may find it less visually lavish than Ether Stone
  • A bit more prescriptive in sequencing than Ether Stone, which may reduce experimentation for some players
Thematic elements
  • Time-based tableau building with resource compression via discarding and conveyor belt timing
  • Fantasy world featuring anthropomorphic animals and time-based manipulation
  • Smooth, accessible flow with clear timing and synergy between cards
Comparison games
  • Res Arcana
Mechanics (from transcript analysis)
  • Conveyor belt time track — Played cards enter a time-based conveyor; higher time values delay arrival, promoting strategic sequencing and synergy.
  • Deck Building — You draft and play from a fixed pool; you can attempt to overtake sources and fortify them to secure points.
  • Deck-building with fixed sources and fortification — You draft and play from a fixed pool; you can attempt to overtake sources and fortify them to secure points.
  • End Game Bonuses — Points come from fixed endgame pools and fortifying sources, with endgame conditions tied to player actions.
  • Endgame via fortification and scorings — Points come from fixed endgame pools and fortifying sources, with endgame conditions tied to player actions.
  • Resource-free play with time-based costs — Unlike Ether Stone, Echoes uses discarding/playing mechanics tied to time rather than immediate resource cash-in.
  • Time Track — Played cards enter a time-based conveyor; higher time values delay arrival, promoting strategic sequencing and synergy.
  • Two-action main phase — Each turn consists of two actions chosen from playing a card, drawing two cards, advancing cards on the belt, or fighting/fortifying sources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game offers you very few components and it's all about trying to get the most you can out of those components.
  • it can feel a little bit grindy at times
  • Exploiting those little combos is cool
  • I would rate them about a seven out of ten each
  • Echoes of Time flows a bit nicer
References (from this video)
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Video PDXJplqCXeY Chairman of the Board Discussion at 3:07 sentiment: mixed
video_pk 82586 · mention_pk 207482
Chairman of the Board - Echoes of Time video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • The conveyor belt system can make cards take more rounds to become available.
Thematic elements
Comparison games
  • Etherstone
Mechanics (from transcript analysis)
  • Conveyor belt system — It has this conveyor belt system where you're playing cards from your hand by cashing in other cards, and they go onto this conveyor belt.
  • Dice Drafting — You've got Ether Stone, which is a much tighter little game as you are trying to squeeze the most you can out of the few cards that you have to play with. You're drafting dice as resources.
  • Engine Building — Described as an engine builder.
  • Tableau Building — A more traditional tableau builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you're going to get some good bargains if you keep an eye on the website as they uh as they close their doors.
  • So, just a brief spoiler. But it does certainly have a clean evergreen feel to it.
  • Normally a bit of a um you know, two words that kind of butt head. You know, two players and area controls don't normally go well together.
  • I no spoiler alert this game is fantastic. It's so good.
  • Sometimes just a roll and move game can be a lot of fun.
  • My only bug bear with this game is or this expansion is that it doesn't fit in the base box which is really frustrating.
  • It's just more cards to play with with some extra little tweaks to the rules which are so easy to digest that they're not going to muddy the waters at all.
  • I just thought, you know, why not say some good things about their really good products.
References (from this video)
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Video navw8T9-GE0 Chairman of the Board Other at 3:41 sentiment: positive
video_pk 82279 · mention_pk 206760
Chairman of the Board - Echoes of Time video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video P0_7gluEIso Our Family Plays Games Top 20 List at 1:08:49 sentiment: mixed
video_pk 82065 · mention_pk 205964
Our Family Plays Games - Echoes of Time video thumbnail
Click to watch at 1:08:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • unique mechanism
  • strong theme
Cons
  • not universally engaging
Thematic elements
  • fellowship building with time control
  • time-manipulation fantasy
  • strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Manipulation — slide cards to gain powers over time
  • time manipulation and card sliding — slide cards to gain powers over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are AI police.
  • SHACKLES OFF MY FEET, YEAH.
References (from this video)
No references stored for this video.
Video HksAmB_LMgI Board Gaming Ramblings Discussion at 13:44 sentiment: mixed
video_pk 82019 · mention_pk 205681
Board Gaming Ramblings - Echoes of Time video thumbnail
Click to watch at 13:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really enjoyed it when reviewed
  • Card player, tableau game
  • Timing mechanism
Cons
  • Feels similar to Ether Stone
  • Not chosen over Ether Stone
  • Feels too short, game is over just as it starts
  • Played very quickly
Thematic elements
Comparison games
  • Ether Stone
Mechanics (from transcript analysis)
  • Tableau Building — uh like a card player, a tableau, you want to play your cards in the right order.
  • Timing Mechanism — These of course have the timing mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Girl I never got around to play. When I tried to getting into solo, I don't remember when it was like a couple years ago. I try thinking I'm gonna make a solo series because that's going to be a good idea and I didn't enjoy myself too much because it felt like work.
  • It's one of those where it's a very clever game. It's very good. It's just a little bit dry and a little bit long for what it was.
  • I feel like I played it enough because we got to play this a couple of times, a few times uh when we got it.
  • Legacies was for me too much work for the fun I had. It is a little convoluted. It's it's a it's a cool game, but it's not my kind of game.
  • In a crowded market of so many tile drafting, tile placement games, we have like we have harmonies, we have spectacular, what else do we have? Cascadia, we have still have Baron Park, we have King Domino, like we have ASU, we have so many games in this category.
  • But I think I would have chosen to play for example Spectacular over it.
References (from this video)
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Video k5rABLKEiUM The Dice Tower Other at 11:13 sentiment: positive
video_pk 81546 · mention_pk 203184
The Dice Tower - Echoes of Time video thumbnail
Click to watch at 11:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Liked it beyond the length issue.
Cons
  • Almost too short
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Very rare to say that about an engine-building game.
  • Tableau Building — This is kind of a tableau-building style game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hens is a game I didn't like at all.
  • Gobblet is a simple game in which you are to stacking pieces and trying to get four in a row, but bigger pieces cover up other pieces.
  • Dice as resources to buy cards, kind of like a Dominion-style game. And it was fine. It just didn't have any kind of air of excitement to it.
  • And it's a big, grandiose Euro-style game that I thought worked pretty well.
  • The biggest problem with Echoes of Time is I think it's almost too short.
  • It's a cool mechanism. This is the game that should have it.
  • It's a very different feeling of Lost Cities. It's not as good as Lost Cities, but it's still pretty cool game.
  • It's very Ameritrashy.
  • It's a lot going on in this game.
  • I think my favorite of those is Pixel Tactics 2.
  • Thanks as always for joining me in my pile of mid games.
References (from this video)
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Video HTGiav6wl00 The Broken Meeple Analysis at 24:37 sentiment: positive
video_pk 81114 · mention_pk 199854
The Broken Meeple - Echoes of Time video thumbnail
Click to watch at 24:37 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Contender for light game of the year
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
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Video HN8O3SsRzC4 Review at 0:02 sentiment: positive
video_pk 67788 · mention_pk 164049
Echoes of Time video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced
  • Unique cards with unique abilities and factions
  • Interesting timing mechanism with the conveyor belt
  • Cards are multi-use (can be used as cost or played)
  • Cards can be moved within the tableau
  • Conquering sources provides points and abilities
  • Fortifying sources secures points and makes them worth more
  • High replayability due to unique card combinations and source cards
  • Engaging challenge in adapting to the cards drawn and available actions
Cons
  • Limited actions per round (only two cubes)
  • Can be inefficient to end the game with many cards on the timeline
  • The 'dig for the right card' mentality doesn't work
Thematic elements
Comparison games
  • Veil of Eternity
  • Seasons
Mechanics (from transcript analysis)
  • action selection — When you use a cube, you can place it here to draw two cards. You can place it here to play a card. This one lets you move cards, not the tiles, but the cards themselves. And then this last one is associated with those sources. This is where you can conquer or fortify.
  • Area Control — You can conquer other players sources. So, I have conquered this source of growth. It's going to give me two points at the end of the game. He can do that as long as he can conquer it at a higher value that I than I have. If he holds on to it for the rest of the game, he gets access to those points.
  • Card Drafting — Everyone's going to draw one card and then in turn order, everybody's going to take one action at a time.
  • conveyor belt — There's kind of a conveyor belt mechanism as well. This conveyor belt, the way it works is as you play cards out of your hand, you're going to pay the cost. And the cost is always an amount of cards. The cards are going to eventually fall off the end of the board. And when they do, they're going to go into your tableau, which is when all the things happen.
  • End game scoring — There's some end of game scoring. If he holds on to it for the rest of the game, he gets access to those points. And it's also going to increase the number of points that that source is worth.
  • Set Collection — The whole kind of goal here, a way to get points is to conquer these sources. Every source is going to have a requirement of strength that it needs to conquer.
  • Tableau Building — You're building a tableau of cards, and you're going to find and see engines really quickly. The game is going to end when a certain number of cards are out in your tableau. The cards are going to eventually go into your tableau, which is when all the things happen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the fastest paced engine builders that I've played in a long time.
  • Almost every card in this deck is unique.
  • You only have two cubes. So, this is the first thing that you're going to notice about this game is after you play a couple of rounds, you're like, 'Oh, two actions is not a lot.'
  • Now, where the player interaction in this game comes in is that you can conquer other players sources.
  • So, anytime you play this game, the chances that you're going to do this again or that again are very slim.
  • It's more about, okay, this isn't working, but I did draw another way to score points. Let's focus on that instead. And I I find that challenge really interesting.
References (from this video)
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Video ACTPBG2dhsc Review at 0:03 sentiment: positive
video_pk 67564 · mention_pk 163704
Echoes of Time video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great time playing it already.
  • Features a lot of familiar mechanics.
  • Nifty little time thing where you slide the board.
  • Several different paths to victory.
  • Cards interact in different ways.
  • Beautiful artwork.
  • Captivating box art.
  • Features a bunch of different creatures, lots of fun items.
  • Builds out a nice beautiful little world.
  • Neat timing strategy, build your engine gameplay.
Cons
none
Thematic elements
  • Time-based
Comparison games
  • Everdell
  • Coins of the West Kingdom
Mechanics (from transcript analysis)
  • action selection — Players will get to take two actions each turn.
  • Card Drafting — Players can claim one of the available source cards by locking up the required number of cards from their fellowship.
  • Engine Building — The more effective that is at triggering other cards and allowing you to read those powers is going to help you get the victory.
  • Hand Management — Playing a card to your board requires discarding the required number of cards from your hand.
  • Tableau Building — Players will get to play a card to their board by discarding the required number of cards from their hand and then playing the card into the correct time slot.
  • Tile Placement — Each player will have their own board with shifting tiles on it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two to four player timebased tableau building engine building game that feels a little bit like maybe if Everdell uh had a baby with uh Vic Counts of the West Kingdom or something, I don't know.
  • The timing is key obviously in a game about echoes of time.
  • There are several different paths to victory.
  • There is some interaction. It is not a solo game as it might appear that it would be.
  • So, if you enjoy games like Everdell where you're building a tableau and trying to use a bunch of different cards to make something that works together well, or if you enjoy games like Vic Counts where you are having to play your cards in order and wait for them to roll off so you can activate them, then this is really a good mix of both of those.
References (from this video)
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Video OEVv5_MmrJw Board Gaming Ramblings Review at 0:25 sentiment: positive
video_pk 42031 · mention_pk 127580
Board Gaming Ramblings - Echoes of Time video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork and card quality
  • Tight two-player pacing, snappy gameplay
  • Deep card interactions and combos
  • Clear and satisfying resource management
  • Multiple endgame triggers add strategic variety
Cons
  • Less interaction at higher player counts (3-4 players)
  • Some negative-interaction cards exist but are light
  • Blue powers can feel underwhelming in practice
  • Luck of draw can influence early combos and timing
  • Endgame can feel abrupt if a big combo isn't set up
Thematic elements
  • Time manipulation, artifacts, and faction-based conflict
  • Fantasy realm with card-driven civilizations vying for control
  • Abstract tactical gameplay with modular card-driven engine
Comparison games
  • Race for Galaxy
Mechanics (from transcript analysis)
  • Attack values and fortification — Attack values are used to place cards under spaces; fortification reinforces control.
  • Card tableau and fellowship placement — Players place cards on a personal tableau and on shared spaces to claim control or gain effects.
  • Combat: Damage Based — Attack values are used to place cards under spaces; fortification reinforces control.
  • Compound Scoring — Points come from multiple sources, with various cards contributing to end scoring.
  • End Game Bonuses — Game ends when the pool of victory points is depleted or when a player reaches a target card/score condition.
  • End-of-round scoring and diverse scoring sources — Points come from multiple sources, with various cards contributing to end scoring.
  • endgame triggers — Game ends when the pool of victory points is depleted or when a player reaches a target card/score condition.
  • Faction synergies and colored powers — Cards have faction colors (blue, yellow, red) with varying powers; blue powers are commonly weaker or situational.
  • Push the cards (tempo mechanic) — Actions can push cards out of the queue to speed up future opportunities.
  • Resource Management — Playing a card requires discarding other cards as resources to pay its cost.
  • Resource payment with cards — Playing a card requires discarding other cards as resources to pay its cost.
  • Space control and theft mechanics — Other players can steal spaces by having higher attack and then fortify them.
  • Tableau Building — Players place cards on a personal tableau and on shared spaces to claim control or gain effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Echoes of Time looks really good. I love the artwork.
  • the cards, the quality is really good.
  • Oh yeah, it goes very snappy with two players.
  • blue powers are the worst. They're literally the worst.
  • I like the mechanism of the game as well.
  • I like that you can push cards ahead.
References (from this video)
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Video H0eg43rDPr8 The Board Gaming Doctor Discussion at 9:46 sentiment: neutral
video_pk 40411 · mention_pk 122341
The Board Gaming Doctor - Echoes of Time video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • innovative time-based mechanic
Cons
none
Thematic elements
Comparison games
  • Ancient Knowledge
Mechanics (from transcript analysis)
  • time-passage card game — card game simulating the passage of time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year I feel has more of a prominence on expansions, at least for games that I'm interested in rather than standalone games.
  • I'm excited to play Garden Lake.
  • It is an interesting year, not very heavy with Rosenberg games as well.
References (from this video)
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Video DN8fg2DDP6Q Board Game Dad Review at 0:00 sentiment: positive
video_pk 37222 · mention_pk 111741
Board Game Dad - Echoes of Time video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant integration of tableau building with time/resource management
  • Strong planning and look-ahead due to conveyor belt timing
  • Compelling interaction through transferring sources and conquest
  • Aesthetically beautiful presentation
Cons
  • High complexity and potential steeper learning curve
  • Rich with interactions can lead to downtime in multiplayer
  • Rule depth may require careful study for new players
Thematic elements
  • Time manipulation, power conquest, and fellowship-based activation
  • A time-themed tableau-building world where time is a resource represented by a conveyor belt.
  • Abstract/strategic
Comparison games
  • Everdell
  • San Juan
Mechanics (from transcript analysis)
  • Conquest of sources — Strength values on cards used to conquer sources for abilities and points.
  • Fellowship/activation — Tile icons activate fellowship abilities when certain conditions are met.
  • Hand Management — Careful selection and sequencing of cards to optimize plays.
  • Pass-and-fortify mechanic — Power sources can be transferred between players until someone fortifies it permanently.
  • Resource/conveyor time — Time costs are paid through tiles on a conveyor belt, enabling look-ahead planning.
  • Tableau Building — Players assemble a tableau of cards to gain points and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Echoes of Time is a tableau building game where the costs of a card are paid by spending other cards.
  • The unique twist in this game is that every card also costs time, and time is represented by the conveyor belt of tiles.
  • Echoes of Time combines tableau building, considerable hand management, and a struggle for power in a game that is mechanically elegant and aesthetically beautiful.
References (from this video)
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Video XxCn8rNall8 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:36 sentiment: positive
video_pk 32174 · mention_pk 94999
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Echoes of Time video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined rules with deep strategic depth
  • Excellent timing decisions and engine-building opportunities
  • Beautiful art and attractive world design
  • Tight, quick play for 45 minutes
  • Engaging risk/reward in choosing what to activate and discard
Cons
  • Relatively low player interaction compared to some euro games
  • Edge-case: in 2-player games, it can end very quickly if players race for certain sources
  • Some players may want more direct confrontation or interaction
Thematic elements
  • Time-based engine-building with conquest and fortification mechanics
  • Fantasy world where time-themed artifacts and sources influence a fellowship-driven engine
  • Abstract/fantasy with strong visual art
Comparison games
  • Longest Road
  • Barrage
  • The Grand Austrian Palace
Mechanics (from transcript analysis)
  • Card management / hand-discard costs — Play cards by discarding a number from hand to activate effects; strategic discard decisions.
  • Conquest and fortification of sources — Conquer sources in the center or attacked by other players to gain points and abilities.
  • Engine Building — Terrain tiles flip over each round, triggering abilities and shaping future actions.
  • Engine building via timed tiles — Terrain tiles flip over each round, triggering abilities and shaping future actions.
  • Fellowship and scoring — Collect characters and artifacts into a fellowship that scores at game end; some assets grant end-game points.
  • Token/area control interaction — Interaction mainly through competition over sources; limited direct player interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The timing of what to play when is huge in this game.
  • It's agonizing decisions to discard cards.
  • I think it's butter-smooth and streamlined.
  • The art in this game is absolutely amazing.
  • The timing of everything is everything in this game.
References (from this video)
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Video AXA7zSq3Tl4 Tabletop Tolson Top 10 List at 16:17 sentiment: positive
video_pk 31909 · mention_pk 94127
Tabletop Tolson - Echoes of Time video thumbnail
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever system with strong replayability
  • beautiful artwork and clear icons
  • integrates multiple card purposes into a single system
Cons
  • complex enough to require a couple of plays to master
Thematic elements
  • time manipulation with teamwork and competition
  • time-flow and fellowship to conquer sources of power
  • order/sequence-driven
Comparison games
none
Mechanics (from transcript analysis)
  • activation flow — cards shift to the right; players accelerate for their turn
  • Hand Management — multi-purpose center cards with timing costs
  • Time Track — timeline costs influence when actions occur and how quickly you progress
  • timeline/accelerate — timeline costs influence when actions occur and how quickly you progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light train game that pares down all the train stuff into really simple decisions that makes a train game worth playing.
  • I think Finsspan is a nice uh contribution to the span games and you just kind of like have your own area, your own pile, your hand and your discard pile. Everything is face up. There's no secrets here.
  • Ants really captured me. I was like this is good.
  • This is a puzzle game. It's figuring out how to 100% maximize your turn using the fewest resources and workers to get the most stuff.
  • The cooperative variant, it's just 10 out of 10. And the reason why is because everything before this was cooperative.
References (from this video)
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Video sg1BmICDYS8 Board Game Dad Review at 0:00 sentiment: mixed
video_pk 30543 · mention_pk 89933
Board Game Dad - Echoes of Time video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent hand management mechanics
  • Balances risk through sacrificing cards to control sources
  • Short playtime with crunchy decision-making
  • Accessible rules and teachable gameplay
Cons
  • Conveyor is thematically weak and reduces excitement
  • Incentives for stealing can create runaway leaders
  • Dark-themed artwork may limit broad appeal
  • Strategy heavily influenced by card draw and luck
Thematic elements
  • Time manipulation with zones/sources and fortification
  • Conveyor-driven time management in a game world
  • Analytical review with emphasis on mechanics
Comparison games
  • Arboria
  • Chocolate Factory
Mechanics (from transcript analysis)
  • attack_and_steal — Opponents can steal a source by committing more power to it than the controller.
  • conveyor_timing — Cards activate over time as they slide off the conveyor; a round-based movement affects timing.
  • Hand Management — Players split their hand between cards to prioritize and to spend toward sources; cards move on a conveyor to become active later.
  • hand_management — Players split their hand between cards to prioritize and to spend toward sources; cards move on a conveyor to become active later.
  • sacrifice_and_balance — Balancing sacrifice of power to control sources to maintain balance and prevent runaway leaders.
  • source_control — Sources are conquered by dedicating cards; controlling a source grants points and a persistent ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Echoes of Time is all about hand management.
  • The best thing about Echoes of Time is the hand management.
  • My only criticism is I don't like how the game builds in the incentives for stealing from another player.
  • It's easier to steal from a weak player than it is from a strong player.
  • Thematically, I'm not too thrilled about the conveyor.
  • I think it's brilliant that controlling a source requires sacrificing some power by putting your cards towards it.
  • If you look at cards like these, it's easy to beed by their beauty.
  • However, for every beautiful card, there's also a hideous rat or a darkl looking toad.
  • The game is modestly strategic with the strategy being largely defined by the cards that you draw, while the complexity leans towards simple with easy to teach rules and gameplay that is less than an hour long while maintaining the crunchiness of figuring out how to prioritize those cards.
  • If you enjoyed this more concise review format, please let me know by giving the video a thumbs up.
References (from this video)
No references stored for this video.
Video _4-oBCGfk8A The Dice Tower Top List at 2:13 sentiment: positive
video_pk 28151 · mention_pk 82364
The Dice Tower - Echoes of Time video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cover, fantastic art throughout
  • artwork feels wall-worthy
Cons
  • Artwork might not appeal to everyone
Thematic elements
  • mythic fantasy
  • Fantasy world with anthropomorphic animals and warriors
  • highly illustrated, evocative artwork
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • art is incredibly subjective.
  • I love aquariums.
  • This is absolutely gorgeous artwork.
  • The art just screams anime in every way.
  • It's the best art I think of 2025.
References (from this video)
No references stored for this video.
Video DKeufErZnKI Board Game Hangover Top List at 10:53 sentiment: positive
video_pk 12963 · mention_pk 37918
Board Game Hangover - Echoes of Time video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing, time-flow mechanic attractive
  • Dynamic timing creates strategic depth
Cons
none
Thematic elements
  • time travel and temporal manipulation
  • Time-manipulation team-building scenario
  • character-driven with time-triggered effects
Comparison games
  • Pulitzer
  • Dirt and Dust
Mechanics (from transcript analysis)
  • Card-driven action sequencing — Cards determine when effects trigger and how actions unfold.
  • Team-building with time-triggered actions — Characters provide powers to manipulate time, with timing-based triggers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Essence spiel is the biggest board game convention in the world.
  • two-player game should be amazing
  • This is the third iteration of a game called Colos where you will try to make the best show possible inside Coliseum.
References (from this video)
No references stored for this video.
Video fquBWXDDmL8 Our Family Plays Games Discussion at 31:38 sentiment: positive
video_pk 11707 · mention_pk 34326
Our Family Plays Games - Echoes of Time video thumbnail
Click to watch at 31:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative slide mechanic
  • Engaging theme
Cons
  • Can have learning curve
Thematic elements
  • temporal puzzle solving
  • time-manipulation world
  • narrative-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card sliding — cards slide on a track to time actions
  • timing/action drafting — plan actions around time window
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it has all of the DNA of the big boy except for the dice
  • We're pirates. You gotta raid.
  • 24 hours. Y'all can play all night long.
  • Omaha gaming convention
  • Save yourself. Terascape 2 is now on Kickstarter.
References (from this video)
No references stored for this video.
Video pqB6JRcZfZ8 Tabletop Turtle Top List at 0:43 sentiment: positive
video_pk 8167 · mention_pk 23964
Tabletop Turtle - Echoes of Time video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong hand tension that engages players
  • interesting blend of engine-building with direct interaction
  • card synergies create meaningful pacing and decisions
  • spatial track sequencing adds a new layer of strategy
Cons
  • interaction is present but not pervasive; some players may want more interference
Thematic elements
  • time manipulation and faction-based conflict
  • a mystical world where factions vie for temporal energies
  • engine-building with hand management and sequencing
Comparison games
  • Forage
  • Escape
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • area majority / timing — timing moves to grab cards can swing points in your favor.
  • deck-building / card synergy — cards tend to synergize with others of the same type to build stronger actions.
  • Hand Management — players choose to play a card or spend it as a resource.
  • spatial sequencing — cards slide down a track; order matters for benefits.
  • take-that flavor — occasional direct interactions like knocking out points or stealing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hand tension is exactly what gets us engaged in any ego game.
  • simultaneous turns... it's a huge plus in our house because the games go a little faster and it's more fun when we're all playing together
  • the puzzle should always feel worth solving and kind of like different every time
  • you can build in ways that really mess with other players like cutting off their boats or force them to take the long way around
  • this cooperative mystery adventure set in a dark secretive district of Prague
References (from this video)
No references stored for this video.
Video FrSoqc2xaz0 Our Family Plays Games Playthrough at 0:12 sentiment: positive
video_pk 8146 · mention_pk 23915
Our Family Plays Games - Echoes of Time video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme integration with time-belt mechanic
  • Beautiful artwork and animal-themed cards
  • Tight, strategic decisions with meaningful risk/reward
  • Good balance of player interaction and competition
Cons
  • Punishing hand-discard costs can be frustrating
  • Complex rules may be steep for new players
  • Endgame can come quickly if players accrue points early
Thematic elements
  • Time manipulation and cross-faction alliance building to control time sources.
  • A timeless realm with four elemental/territorial factions across oceans, hills, forests, skies, and tunnels.
  • Fantasy, mythic, with conveyor-belt time flow
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control sources to unlock effects and points.
  • area_control / conquest — Control sources to unlock effects and points.
  • Deck Building — Players build and optimize a personal deck; new deck contents each game.
  • deck-building — Players build and optimize a personal deck; new deck contents each game.
  • Endgame scoring — Points and sources drive the game end; dynamic scoring conditions.
  • Hand Management — Players choose which cards to keep and which to discard to play powerful actions.
  • hand_management — Players choose which cards to keep and which to discard to play powerful actions.
  • multiplayer interaction / take-that — Cards affect other players; players may mitigate or embrace aggression.
  • Set Collection — Conquer time sources to gain cards and victory point chips.
  • set-collection / resource conquest — Conquer time sources to gain cards and victory point chips.
  • Take That — Cards affect other players; players may mitigate or embrace aggression.
  • Time Track — A sliding tile/time track determines card activation timing and tempo.
  • time-track / conveyor belt — A sliding tile/time track determines card activation timing and tempo.
  • variable player powers by faction — Each faction interacts with different timings/bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are great and juicy; you have to give up cards to play them.
  • Echoes of Time is coming to retail; you don’t have to worry about crowdfunding.
  • I’m a big fan of all of that.
  • This is not good.
References (from this video)
No references stored for this video.
Video LxG8U4hdyig The Broken Meeple Top List at 24:23 sentiment: positive
video_pk 7064 · mention_pk 20921
The Broken Meeple - Echoes of Time video thumbnail
Click to watch at 24:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, fast-paced yet deep enough
  • Balanced weight, good solo mode
Cons
  • Ancient Knowledge-like feel may not appeal to all
  • Some depth depends on player count
Thematic elements
  • Strategic tableau with abilities and timers
  • Card tableau game with timer-driven scoring
  • Strategic twin-track engine building
Comparison games
  • Ancient Knowledge
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card tableau — Play cards with special abilities to build an engine
  • Timer track — A board timer advances, triggering scoring opportunities
  • Two-player-to-four-player play — Flexible player count with solo option
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 just felt like yeah, a meh year.
  • SECOND PLACE. THAT'S A FANCY WORD FOR LOSING.
  • WE HAVE FOUND THE WITCH. MAY WE BURN.
  • There is no bathroom. Get stuffed.
  • Mine Clash Games take my number one spot with Ember Heart. I do highly recommend you try it.
References (from this video)
No references stored for this video.
Video D4vuk6dpCo8 Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 6813 · mention_pk 20181
Rahdo Runs Through - Echoes of Time video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging conveyor-belt system with powerful, satisfying combos
  • Strong two-player pacing and meaningful interaction when desired
  • High potential for synergy and chain reactions via multi-use cards
Cons
  • Interaction-heavy design may not suit all players
  • No solo mode mentioned in the discussion
  • Some cards and balance dynamics can feel oppressive or finicky
Thematic elements
  • Conquering sources of power to score victory points
  • Fantasy adventure world with conveyor-belt progression and multiple sources of power
  • Conveyor-belt puzzle with high interaction and take-that flavor
Comparison games
  • San Juan
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Area Control — players conquer and fortify sources of power to gain points and endgame bonuses
  • area control / conquest — players conquer and fortify sources of power to gain points and endgame bonuses
  • conveyor belt — cards move along a belt; powers and activations occur as items reach the active zone
  • interaction / disruption — cards allow forcing discards, stealing or otherwise impacting opponents
  • Multi-Use Cards — cards can be placed in different slots with varied effects and ongoing bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love conveyor belts by now. My number one favorite mechanisms of all time
  • Echoes of Time its core mechanism of multi-use cards on conveyor belts that trigger combo chains
  • Conveyor belts combined with one another is one of the greatest mechanisms
  • The fun is working on my own little puzzle
References (from this video)
No references stored for this video.
Video 4aoqvHi0s-A The Dice Tower Top List at 5:04 sentiment: positive
video_pk 5804 · mention_pk 17138
The Dice Tower - Echoes of Time video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spectacular and striking cover composition
  • Great use of negative space and silhouette
Cons
  • Could be visually busy when viewed at small scales
Thematic elements
Comparison games
  • Time Stories
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my favorite cover of the year.
  • Echoes of Time will win because of that bold, cinematic look.
  • Deep Regrets is definitely my call here.
  • I hate that Star Wars Battle of Hoth cover.
References (from this video)
No references stored for this video.
Video ovKEq3LQ3bk Tantrum House Top List at 3:31 sentiment: positive
video_pk 4174 · mention_pk 12229
Tantrum House - Echoes of Time video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • table presence and component quality
  • intricate timing creates engaging engine chains
Cons
  • can be punishing if mis-timed
  • some players may need time to grasp timing interactions
Thematic elements
  • temporal engine-building with intertwining cards
  • world-spanning time-based engine-building
  • story of a fellowship moving through time
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — cards synergize to generate actions and chain effects.
  • tile/card timing — timing and triggering of card actions as board edges are reached.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has a lot going on.
  • the middle player counts works pretty well for this one.
  • It's not cooperative. It is too short.
References (from this video)
No references stored for this video.
Video xQkl9IW4udE Tabletop Turtle Discussion at 12:06 sentiment: mixed
video_pk 3972 · mention_pk 11584
Tabletop Turtle - Echoes of Time video thumbnail
Click to watch at 12:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting delayed gratification mechanic
  • Varied card powers with meaningful timing
Cons
  • Feels unlucky at times; drawing color distributions can hurt
  • Some players felt balance or luck skewed
Thematic elements
  • Card-driven progression with delayed gratification
  • Tableau-building with a rotating action track
  • Strategic, think-heavy with satisfying timing mechanics
Comparison games
  • Dwellings of Elderv
  • Or a similar tableau-building title
Mechanics (from transcript analysis)
  • delayed_gratification — Rewards are gained after a lag as cards reach the active area
  • rotating_action_track — Track advances each round, unlocking abilities when a card reaches the active row
  • tableau_building — Place cards on a personal tableau that shifts over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one hell of a looker. This is a this is a really good looking game.
  • I don't like this game.
  • Playtime's important. It's sort of like when you watch those comedies and horror movies from like the 90s and early 2000s, they all clocked in under 90 minutes.
  • This game does have a beautiful board but the mechanics aren't as deep as the art.
  • If you're not the biggest Euro fan, you're not going to like Forestry.
References (from this video)
No references stored for this video.
Video sIYAtUlb_LI TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 2:52 sentiment: positive
video_pk 3464 · mention_pk 10265
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Echoes of Time video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and thematic depth
  • Interesting time-based engine that rewards planning
  • Standalone, but fits well with the Cranio Creations catalog
Cons
  • Can be dense to teach due to time-structured rules
Thematic elements
  • time-based abilities and sliding card mechanics
  • Tableau-building in a civilization-building frame
  • evolving tableau with time-delayed activation
Comparison games
none
Mechanics (from transcript analysis)
  • Fortresses and interaction — Claim fortresses from others for points and strategic leverage.
  • Tableau Building — Play cards to form a tableau that triggers abilities as they move into position.
  • Time-based activation — Abilities unlock as cards slide to the right over rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The big Essen Spiel fair in Essen Germany is about to happen later this week.
  • This one, in my opinion, is a better list, but it always gets less views than the other list.
  • It's a simple easy game there but there's still a lot to think about.
  • Gatsby is an amazing two-player 30-minute abstract strategy game.
  • Mindbug orig is an amazing game. Now, it's my two-player game of the year.
  • Take Time is fantastic.
References (from this video)
No references stored for this video.
Video VRXtOrTBANU Meeple University Top List at 8:01 sentiment: positive
video_pk 3453 · mention_pk 10227
Meeple University - Echoes of Time video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Intriguing smart card playing mechanic
  • Interesting puzzle element
  • Crunchy personal puzzle gameplay
  • Not just simple point scoring
Cons
none
Thematic elements
  • Time/card movement puzzle
  • Abstract with puzzle elements
Comparison games
  • Garfield games
Mechanics (from transcript analysis)
  • Card movement mechanic — Cards move on player board tiles trying to score effectively
  • Card slide puzzle — Crunchy personal puzzle of moving cards to right positions
  • Sequencing puzzle — Must summon cards in right order and get them to right place to score
  • Smart card playing — Intelligent card mechanics with strategic placement
  • Tile-based movement — Play cards into player board tiles and move them to scoring positions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are your actions
  • It feels like the points really get rolling
  • You can jump to the head of the queue based on your size and how you muscle in
  • This is a fairly typical modern combo-icious Euro
  • Mind Clash games always have these actions where you have to put something in to get something better but it will come with some risk or some penalty
  • You make your olive oil and sell it out into the market
  • It's not just a simple matter of playing cards for their points but trying to summon them in the right order
  • I do like the theme of it. Ants is great
  • The theme looks amazing. The artwork is by Andrew Bosley. It's about rescuing dragons
  • Light to midweight Euro engine building type with nice timing to keep game live until end
References (from this video)
No references stored for this video.
Video p_uYWa79t6E The Dice Tower Review at 2:08:00 sentiment: positive
video_pk 2340 · mention_pk 6867
The Dice Tower - Echoes of Time video thumbnail
Click to watch at 2:08:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
  • Interesting time mechanic
  • Very enjoyable
  • Lot of interesting going on
Cons
  • Feels really short
  • Little short of a full engine build
  • Wish it got bigger and better
Thematic elements
  • Engine building with time mechanics
  • Engine building card game
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Build an engine with cards that clock down over time
  • Time mechanics — Cards slide down and gameplay changes over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The real Chris time is the friends we made along the way
  • If you've played a lot of Arnak and you want to spice it up a little bit, this is a really good one
  • This is just a fantastic version of this game
  • It's a great formula. It's not a good execution
  • It does almost nothing wrong, but it just doesn't do enough right
  • This is such an outstanding card game
  • One of my favorite dungeon crawls, period
  • Star Wars is one of my favorite games
References (from this video)
No references stored for this video.
Video NUgnDEhMAKQ The Dice Tower Playthrough at 6:51 sentiment: positive
video_pk 1174 · mention_pk 3404
The Dice Tower - Echoes of Time video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful looking game
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxing in the world
  • We don't know it's good till we play it
  • This is a new way to play the game. A way to suck people into the CCG
  • I think boxes are fine
  • I've seen every game in the world at this point
  • A lot of good games in this one, huh? So many I can't even fit them all in this bag
References (from this video)
No references stored for this video.
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