Skip to main content
Echoes of Time box art

Echoes of Time

Game ID: GID0109846
Collection Status
Description

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels.

An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life's most important aspect: time, and the rhythms it imprints on the environment and every being.

Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a "sliding tile" system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects.

—description from the publisher

Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 15 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–16 of 16
Video DN8fg2DDP6Q Unknown Channel game_review at 0:00 sentiment: positive
video_pk 37222 · mention_pk 111741
Unknown Channel - Echoes of Time video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant integration of tableau building with time/resource management
  • Strong planning and look-ahead due to conveyor belt timing
  • Compelling interaction through transferring sources and conquest
  • Aesthetically beautiful presentation
Cons
  • High complexity and potential steeper learning curve
  • Rich with interactions can lead to downtime in multiplayer
  • Rule depth may require careful study for new players
Thematic elements
  • Time manipulation, power conquest, and fellowship-based activation
  • A time-themed tableau-building world where time is a resource represented by a conveyor belt.
  • Abstract/strategic
Comparison games
  • Everdell
  • San Juan
Mechanics (from transcript analysis)
  • Conquest of sources — Strength values on cards used to conquer sources for abilities and points.
  • Fellowship/activation — Tile icons activate fellowship abilities when certain conditions are met.
  • hand management — Careful selection and sequencing of cards to optimize plays.
  • Pass-and-fortify mechanic — Power sources can be transferred between players until someone fortifies it permanently.
  • Resource/conveyor time — Time costs are paid through tiles on a conveyor belt, enabling look-ahead planning.
  • tableau building — Players assemble a tableau of cards to gain points and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Echoes of Time is a tableau building game where the costs of a card are paid by spending other cards.
  • The unique twist in this game is that every card also costs time, and time is represented by the conveyor belt of tiles.
  • Echoes of Time combines tableau building, considerable hand management, and a struggle for power in a game that is mechanically elegant and aesthetically beautiful.
References (from this video)
No references stored for this video.
Video XxCn8rNall8 Miniature Market game_review at 0:36 sentiment: positive
video_pk 32174 · mention_pk 94999
Miniature Market - Echoes of Time video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined rules with deep strategic depth
  • Excellent timing decisions and engine-building opportunities
  • Beautiful art and attractive world design
  • Tight, quick play for 45 minutes
  • Engaging risk/reward in choosing what to activate and discard
Cons
  • Relatively low player interaction compared to some euro games
  • Edge-case: in 2-player games, it can end very quickly if players race for certain sources
  • Some players may want more direct confrontation or interaction
Thematic elements
  • Time-based engine-building with conquest and fortification mechanics
  • Fantasy world where time-themed artifacts and sources influence a fellowship-driven engine
  • Abstract/fantasy with strong visual art
Comparison games
  • Longest Road
  • Barrage
  • The Grand Austrian Palace
Mechanics (from transcript analysis)
  • Card management / hand-discard costs — Play cards by discarding a number from hand to activate effects; strategic discard decisions.
  • Conquest and fortification of sources — Conquer sources in the center or attacked by other players to gain points and abilities.
  • engine building — Terrain tiles flip over each round, triggering abilities and shaping future actions.
  • Engine building via timed tiles — Terrain tiles flip over each round, triggering abilities and shaping future actions.
  • Fellowship and scoring — Collect characters and artifacts into a fellowship that scores at game end; some assets grant end-game points.
  • Token/area control interaction — Interaction mainly through competition over sources; limited direct player interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The timing of what to play when is huge in this game.
  • It's agonizing decisions to discard cards.
  • I think it's butter-smooth and streamlined.
  • The art in this game is absolutely amazing.
  • The timing of everything is everything in this game.
References (from this video)
No references stored for this video.
Video _4-oBCGfk8A The Dice Tower top_10_list at 2:13 sentiment: positive
video_pk 28151 · mention_pk 82364
The Dice Tower - Echoes of Time video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cover, fantastic art throughout
  • artwork feels wall-worthy
Cons
  • Artwork might not appeal to everyone
Thematic elements
  • mythic fantasy
  • Fantasy world with anthropomorphic animals and warriors
  • highly illustrated, evocative artwork
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • art is incredibly subjective.
  • I love aquariums.
  • This is absolutely gorgeous artwork.
  • The art just screams anime in every way.
  • It's the best art I think of 2025.
References (from this video)
No references stored for this video.
Video DKeufErZnKI Unknown top_10_list at 10:53 sentiment: positive
video_pk 12963 · mention_pk 37918
Unknown - Echoes of Time video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing, time-flow mechanic attractive
  • Dynamic timing creates strategic depth
Cons
none
Thematic elements
  • time travel and temporal manipulation
  • Time-manipulation team-building scenario
  • character-driven with time-triggered effects
Comparison games
  • Pulitzer
  • Dirt and Dust
Mechanics (from transcript analysis)
  • Card-driven action sequencing — Cards determine when effects trigger and how actions unfold.
  • Team-building with time-triggered actions — Characters provide powers to manipulate time, with timing-based triggers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Essence spiel is the biggest board game convention in the world.
  • two-player game should be amazing
  • This is the third iteration of a game called Colos where you will try to make the best show possible inside Coliseum.
References (from this video)
No references stored for this video.
Video fquBWXDDmL8 Our Family Plays Games general_discussion at 31:38 sentiment: positive
video_pk 11707 · mention_pk 34326
Our Family Plays Games - Echoes of Time video thumbnail
Click to watch at 31:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative slide mechanic
  • Engaging theme
Cons
  • Can have learning curve
Thematic elements
  • temporal puzzle solving
  • time-manipulation world
  • narrative-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card sliding — cards slide on a track to time actions
  • timing/action drafting — plan actions around time window
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it has all of the DNA of the big boy except for the dice
  • We're pirates. You gotta raid.
  • 24 hours. Y'all can play all night long.
  • Omaha gaming convention
  • Save yourself. Terascape 2 is now on Kickstarter.
References (from this video)
No references stored for this video.
Video pqB6JRcZfZ8 Board Game Ramblings top_8_list at 0:43 sentiment: positive
video_pk 8167 · mention_pk 23964
Board Game Ramblings - Echoes of Time video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong hand tension that engages players
  • interesting blend of engine-building with direct interaction
  • card synergies create meaningful pacing and decisions
  • spatial track sequencing adds a new layer of strategy
Cons
  • interaction is present but not pervasive; some players may want more interference
Thematic elements
  • time manipulation and faction-based conflict
  • a mystical world where factions vie for temporal energies
  • engine-building with hand management and sequencing
Comparison games
  • Forage
  • Escape
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • area majority / timing — timing moves to grab cards can swing points in your favor.
  • deck-building / card synergy — cards tend to synergize with others of the same type to build stronger actions.
  • hand management — players choose to play a card or spend it as a resource.
  • spatial sequencing — cards slide down a track; order matters for benefits.
  • take-that flavor — occasional direct interactions like knocking out points or stealing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hand tension is exactly what gets us engaged in any ego game.
  • simultaneous turns... it's a huge plus in our house because the games go a little faster and it's more fun when we're all playing together
  • the puzzle should always feel worth solving and kind of like different every time
  • you can build in ways that really mess with other players like cutting off their boats or force them to take the long way around
  • this cooperative mystery adventure set in a dark secretive district of Prague
References (from this video)
No references stored for this video.
Video FrSoqc2xaz0 We Are Games playthrough at 0:12 sentiment: positive
video_pk 8146 · mention_pk 23915
We Are Games - Echoes of Time video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme integration with time-belt mechanic
  • Beautiful artwork and animal-themed cards
  • Tight, strategic decisions with meaningful risk/reward
  • Good balance of player interaction and competition
Cons
  • Punishing hand-discard costs can be frustrating
  • Complex rules may be steep for new players
  • Endgame can come quickly if players accrue points early
Thematic elements
  • Time manipulation and cross-faction alliance building to control time sources.
  • A timeless realm with four elemental/territorial factions across oceans, hills, forests, skies, and tunnels.
  • Fantasy, mythic, with conveyor-belt time flow
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control sources to unlock effects and points.
  • area_control / conquest — Control sources to unlock effects and points.
  • Deck building — Players build and optimize a personal deck; new deck contents each game.
  • deck-building — Players build and optimize a personal deck; new deck contents each game.
  • Endgame scoring — Points and sources drive the game end; dynamic scoring conditions.
  • hand management — Players choose which cards to keep and which to discard to play powerful actions.
  • hand_management — Players choose which cards to keep and which to discard to play powerful actions.
  • multiplayer interaction / take-that — Cards affect other players; players may mitigate or embrace aggression.
  • set collection — Conquer time sources to gain cards and victory point chips.
  • set-collection / resource conquest — Conquer time sources to gain cards and victory point chips.
  • take that — Cards affect other players; players may mitigate or embrace aggression.
  • Time track — A sliding tile/time track determines card activation timing and tempo.
  • time-track / conveyor belt — A sliding tile/time track determines card activation timing and tempo.
  • variable player powers by faction — Each faction interacts with different timings/bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are great and juicy; you have to give up cards to play them.
  • Echoes of Time is coming to retail; you don’t have to worry about crowdfunding.
  • I’m a big fan of all of that.
  • This is not good.
References (from this video)
No references stored for this video.
Video LxG8U4hdyig The Broken Mele top_10_list at 24:23 sentiment: positive
video_pk 7064 · mention_pk 20921
The Broken Mele - Echoes of Time video thumbnail
Click to watch at 24:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, fast-paced yet deep enough
  • Balanced weight, good solo mode
Cons
  • Ancient Knowledge-like feel may not appeal to all
  • Some depth depends on player count
Thematic elements
  • Strategic tableau with abilities and timers
  • Card tableau game with timer-driven scoring
  • Strategic twin-track engine building
Comparison games
  • Ancient Knowledge
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card tableau — Play cards with special abilities to build an engine
  • Timer track — A board timer advances, triggering scoring opportunities
  • Two-player-to-four-player play — Flexible player count with solo option
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 just felt like yeah, a meh year.
  • SECOND PLACE. THAT'S A FANCY WORD FOR LOSING.
  • WE HAVE FOUND THE WITCH. MAY WE BURN.
  • There is no bathroom. Get stuffed.
  • Mine Clash Games take my number one spot with Ember Heart. I do highly recommend you try it.
References (from this video)
No references stored for this video.
Video D4vuk6dpCo8 Roto Run playthrough at 0:00 sentiment: positive
video_pk 6813 · mention_pk 20181
Roto Run - Echoes of Time video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging conveyor-belt system with powerful, satisfying combos
  • Strong two-player pacing and meaningful interaction when desired
  • High potential for synergy and chain reactions via multi-use cards
Cons
  • Interaction-heavy design may not suit all players
  • No solo mode mentioned in the discussion
  • Some cards and balance dynamics can feel oppressive or finicky
Thematic elements
  • Conquering sources of power to score victory points
  • Fantasy adventure world with conveyor-belt progression and multiple sources of power
  • Conveyor-belt puzzle with high interaction and take-that flavor
Comparison games
  • San Juan
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Area Control — players conquer and fortify sources of power to gain points and endgame bonuses
  • area control / conquest — players conquer and fortify sources of power to gain points and endgame bonuses
  • conveyor belt — cards move along a belt; powers and activations occur as items reach the active zone
  • interaction / disruption — cards allow forcing discards, stealing or otherwise impacting opponents
  • Multi-use cards — cards can be placed in different slots with varied effects and ongoing bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love conveyor belts by now. My number one favorite mechanisms of all time
  • Echoes of Time its core mechanism of multi-use cards on conveyor belts that trigger combo chains
  • Conveyor belts combined with one another is one of the greatest mechanisms
  • The fun is working on my own little puzzle
References (from this video)
No references stored for this video.
Video 4aoqvHi0s-A The Dice Tower top_10_list at 5:04 sentiment: positive
video_pk 5804 · mention_pk 17138
The Dice Tower - Echoes of Time video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spectacular and striking cover composition
  • Great use of negative space and silhouette
Cons
  • Could be visually busy when viewed at small scales
Thematic elements
Comparison games
  • Time Stories
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my favorite cover of the year.
  • Echoes of Time will win because of that bold, cinematic look.
  • Deep Regrets is definitely my call here.
  • I hate that Star Wars Battle of Hoth cover.
References (from this video)
No references stored for this video.
Video ovKEq3LQ3bk Tantrum House top_5_list at 3:31 sentiment: positive
video_pk 4174 · mention_pk 12229
Tantrum House - Echoes of Time video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • table presence and component quality
  • intricate timing creates engaging engine chains
Cons
  • can be punishing if mis-timed
  • some players may need time to grasp timing interactions
Thematic elements
  • temporal engine-building with intertwining cards
  • world-spanning time-based engine-building
  • story of a fellowship moving through time
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — cards synergize to generate actions and chain effects.
  • tile/card timing — timing and triggering of card actions as board edges are reached.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has a lot going on.
  • the middle player counts works pretty well for this one.
  • It's not cooperative. It is too short.
References (from this video)
No references stored for this video.
Video xQkl9IW4udE Tabletop Turtle general_discussion at 12:06 sentiment: mixed
video_pk 3972 · mention_pk 11584
Tabletop Turtle - Echoes of Time video thumbnail
Click to watch at 12:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting delayed gratification mechanic
  • Varied card powers with meaningful timing
Cons
  • Feels unlucky at times; drawing color distributions can hurt
  • Some players felt balance or luck skewed
Thematic elements
  • Card-driven progression with delayed gratification
  • Tableau-building with a rotating action track
  • Strategic, think-heavy with satisfying timing mechanics
Comparison games
  • Dwellings of Elderv
  • Or a similar tableau-building title
Mechanics (from transcript analysis)
  • delayed_gratification — Rewards are gained after a lag as cards reach the active area
  • rotating_action_track — Track advances each round, unlocking abilities when a card reaches the active row
  • tableau_building — Place cards on a personal tableau that shifts over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one hell of a looker. This is a this is a really good looking game.
  • I don't like this game.
  • Playtime's important. It's sort of like when you watch those comedies and horror movies from like the 90s and early 2000s, they all clocked in under 90 minutes.
  • This game does have a beautiful board but the mechanics aren't as deep as the art.
  • If you're not the biggest Euro fan, you're not going to like Forestry.
References (from this video)
No references stored for this video.
Video sIYAtUlb_LI Game Boy Geek top_10_list at 2:52 sentiment: positive
video_pk 3464 · mention_pk 10265
Game Boy Geek - Echoes of Time video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and thematic depth
  • Interesting time-based engine that rewards planning
  • Standalone, but fits well with the Cranio Creations catalog
Cons
  • Can be dense to teach due to time-structured rules
Thematic elements
  • time-based abilities and sliding card mechanics
  • Tableau-building in a civilization-building frame
  • evolving tableau with time-delayed activation
Comparison games
none
Mechanics (from transcript analysis)
  • Fortresses and interaction — Claim fortresses from others for points and strategic leverage.
  • tableau building — Play cards to form a tableau that triggers abilities as they move into position.
  • Time-based activation — Abilities unlock as cards slide to the right over rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The big Essen Spiel fair in Essen Germany is about to happen later this week.
  • This one, in my opinion, is a better list, but it always gets less views than the other list.
  • It's a simple easy game there but there's still a lot to think about.
  • Gatsby is an amazing two-player 30-minute abstract strategy game.
  • Mindbug orig is an amazing game. Now, it's my two-player game of the year.
  • Take Time is fantastic.
References (from this video)
No references stored for this video.
Video VRXtOrTBANU Maven University top_10_list at 8:01 sentiment: positive
video_pk 3453 · mention_pk 10227
Maven University - Echoes of Time video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Intriguing smart card playing mechanic
  • Interesting puzzle element
  • Crunchy personal puzzle gameplay
  • Not just simple point scoring
Cons
none
Thematic elements
  • Time/card movement puzzle
  • Abstract with puzzle elements
Comparison games
  • Garfield games
Mechanics (from transcript analysis)
  • Card movement mechanic — Cards move on player board tiles trying to score effectively
  • Card slide puzzle — Crunchy personal puzzle of moving cards to right positions
  • Sequencing puzzle — Must summon cards in right order and get them to right place to score
  • Smart card playing — Intelligent card mechanics with strategic placement
  • Tile-based movement — Play cards into player board tiles and move them to scoring positions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are your actions
  • It feels like the points really get rolling
  • You can jump to the head of the queue based on your size and how you muscle in
  • This is a fairly typical modern combo-icious Euro
  • Mind Clash games always have these actions where you have to put something in to get something better but it will come with some risk or some penalty
  • You make your olive oil and sell it out into the market
  • It's not just a simple matter of playing cards for their points but trying to summon them in the right order
  • I do like the theme of it. Ants is great
  • The theme looks amazing. The artwork is by Andrew Bosley. It's about rescuing dragons
  • Light to midweight Euro engine building type with nice timing to keep game live until end
References (from this video)
No references stored for this video.
Video p_uYWa79t6E Dice Tower review_roundup at 2:08:00 sentiment: positive
video_pk 2340 · mention_pk 6867
Dice Tower - Echoes of Time video thumbnail
Click to watch at 2:08:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
  • Interesting time mechanic
  • Very enjoyable
  • Lot of interesting going on
Cons
  • Feels really short
  • Little short of a full engine build
  • Wish it got bigger and better
Thematic elements
  • Engine building with time mechanics
  • Engine building card game
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Build an engine with cards that clock down over time
  • Time mechanics — Cards slide down and gameplay changes over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The real Chris time is the friends we made along the way
  • If you've played a lot of Arnak and you want to spice it up a little bit, this is a really good one
  • This is just a fantastic version of this game
  • It's a great formula. It's not a good execution
  • It does almost nothing wrong, but it just doesn't do enough right
  • This is such an outstanding card game
  • One of my favorite dungeon crawls, period
  • Star Wars is one of my favorite games
References (from this video)
No references stored for this video.
Video NUgnDEhMAKQ Dice Tower playthrough at 6:51 sentiment: positive
video_pk 1174 · mention_pk 3404
Dice Tower - Echoes of Time video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful looking game
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxing in the world
  • We don't know it's good till we play it
  • This is a new way to play the game. A way to suck people into the CCG
  • I think boxes are fine
  • I've seen every game in the world at this point
  • A lot of good games in this one, huh? So many I can't even fit them all in this bag
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–16 of 16
View on BoardGameGeek