What if the formation of Earth had gone differently?
In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.
Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.
Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players' options.
—description from the publisher
Ecos: First Continent - How To Play
- ecology and ecosystem development; landscape manipulation and animal placement
- A world being shaped by players with continents and landscapes forming as the game progresses.
- card-driven, evolving landscape with dials and tokens
Mechanics (from transcript analysis)
- animal and landscape placement — Effects allow placing mountains, trees, or animals on valid tiles according to adjacency rules.
- bag building — The Harbinger draws an element token from the bag and reveals it for all to see.
- Combat: Deck/Hand — On the appropriate dial phase you can play a card from your hand face-up in front of you.
- deck manipulation — On dial resolution, players may draw two cards from decks or take one from the discard pile to add to hand.
- draw from decks or discard — On dial resolution, players may draw two cards from decks or take one from the discard pile to add to hand.
- eco resolution events — If multiple players call eco, they resolve their card effects in order, and the card condition may require rotating or playing additional cards.
- gaining and rotating symbols — You gain or rotate symbols by drawing tokens, placing cubes, or rotating dials as per the card and token text.
- harbinger role — The Harbinger begins the round and draws tokens; the current holder of the bag is termed Harbinger.
- Limited Points — Gaining points advances a marker; the game ends when someone reaches 80 points (60 in a shorter variant) and the winner is determined after the wild token is resolved.
- placing energy cubes on symbols — Players place energy cubes on symbols on their cards when a new token is revealed.
- play cards from hand — On the appropriate dial phase you can play a card from your hand face-up in front of you.
- red map/tile placement arrows — Some cards have red placement arrows that must be followed to add map tiles, mountains, trees, or animals with placement restrictions.
- resolve card effects top-to-bottom — Card effects are resolved one at a time from top to bottom, with multi-effect cards being resolved sequentially.
- rotating the dial — Players rotate their dial 90 degrees clockwise to resolve effects; if you can't place a cube you rotate the dial.
- scoring and victory track — Gaining points advances a marker; the game ends when someone reaches 80 points (60 in a shorter variant) and the winner is determined after the wild token is resolved.
- tile placement — Effects allow placing mountains, trees, or animals on valid tiles according to adjacency rules.
- Tile/Map Shifting — Some cards have red placement arrows that must be followed to add map tiles, mountains, trees, or animals with placement restrictions.
- token drawing from bag — The Harbinger draws an element token from the bag and reveals it for all to see.
Video topics + discussion points
Quotes (from this video)
- you'll shape the earth create oceans mountains and deserts you'll grow the animal kingdom
- be the first to get 80 points