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Edge of Darkness box art

Edge of Darkness

Game ID: GID0110190
Game Info
Year
2019
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
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Description

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on one third (1/3) of the slip and are transparent on the other two thirds (2/3). During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the "good" side of the cards (front), you also add strength to the "bad" side of the cards (back).
Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players' cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.
Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don't have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.
Threat Tower: There is a Threat Tower which dictates when and whom Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player's turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!
Modular set up: Edge of Darkness will come with 12 Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

Description

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on one third (1/3) of the slip and are transparent on the other two thirds (2/3). During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the "good" side of the cards (front), you also add strength to the "bad" side of the cards (back).
Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players' cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.
Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don't have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.
Threat Tower: There is a Threat Tower which dictates when and whom Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player's turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!
Modular set up: Edge of Darkness will come with 12 Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 14 · mix 4 · neu 2 · neg 0
Mentions per page
Showing 1–22 of 22
Video YIEDiBhrpYM Board Games UnLocked Review at 0:28 sentiment: mixed
video_pk 116046 · mention_pk 328613
Board Games UnLocked - Edge of Darkness video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very simple to learn.
  • Never felt unfair, and the game was very close.
  • AI doesn't do anything particularly bad.
  • AI can provide some variety in how it plays due to location order.
Cons
  • Missing half the game because the AI doesn't utilize location abilities or card strategies.
  • AI is not strategic and relies on simple icon interpretation.
  • The AI's actions are predictable and often suboptimal.
  • The variant is not very interesting and plays like a two-player game with a dumbed-down second player.
  • It's balanced but not fun, not boring but not fun either.
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • AI deck — The solo variant uses a shared AI deck to control the opponent's actions, which dictates advancement and card crafting.
  • Card Crafting — The game involves crafting cards, and the AI's behavior is dictated by how it crafts or uses cards based on icons.
  • Deck Building — Mentioned as a core mechanic of the game, also utilized by the AI in the solo variant.
  • Icon Interpretation — The AI player's actions are primarily driven by the icons on locations rather than the text on cards, leading to a simplified strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I would I don't think the solo variant is bad. I just don't think it's very interesting.
  • It wasn't boring, but it wasn't fun either.
  • I think this is a very average solo variant. It does things well. It doesn't do anything bad. Here's Here's the thing. It doesn't do anything bad, but it doesn't do anything particularly good either.
  • The AI player will never do that because it's literally around these seven cards.
References (from this video)
No references stored for this video.
Video m3k1J0CarY0 Board Games UnLocked Review at 0:28 sentiment: positive
video_pk 116048 · mention_pk 328615
Board Games UnLocked - Edge of Darkness video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting twist on deck building with a shared deck
  • Allows for imaginative thematic integration
  • Strategic management of resources (money, influence)
  • High variety and replayability due to locations and randomizers
  • Player agency and reduced reliance on luck
  • Amazing artwork and component quality (Kickstarter upgrades)
  • Straightforward combat system
  • Flexible turn structure
  • Plays well with any player count
  • Good rulebook with strategy advice
Cons
  • Dislike of not getting cards immediately in a deck-builder
  • Cube trays could be improved for teardown
  • Card inserts are not ideal for storage
Thematic elements
  • Deck building with a twist
Comparison games
  • Lord of the Rings
  • Dragon Age Inquisition
  • Mystic Veil
Mechanics (from transcript analysis)
  • Card Crafting — The ability to craft cards is mentioned as a cool mechanic.
  • Deck Building — A core mechanic, but with a shared deck where players can use and gain cards from each other.
  • Resource Management — Managing money and influence is crucial for training agents and acquiring cards.
  • Set Collection — Allegiance cards are mentioned as a strategy that can lead to more points.
  • Variable player powers — Agents have multiple uses and some locations cannot have them pulled off inherently.
  • Worker Placement — Agents are described as 'literal pawns' that are placed on locations, giving it a slight worker placement feel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was the game that rado talked about that whenever he was like this is the number one game I'd get a gin cone because it's never gonna hit retail and all my colors
  • So rather if you see this I love you um marry me leave your wife and marry me now
  • I used to absolutely hate deck builders like for some reason I couldn't ever think in my mind hat that they were thematic
  • I think that that makes this game really really cool because you're no longer at the whim of just oh lucky me or unlucky me
  • I hate this tower that there's my negative
  • I think it's a 9.5 like in this game is it's damn good and high it's it's not it's not a 10
References (from this video)
No references stored for this video.
Video egSD1I6XkwQ Board Games UnLocked Rules Teach at 0:30 sentiment: mixed
video_pk 116049 · mention_pk 328616
Board Games UnLocked - Edge of Darkness video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Advancements offer strategic depth and mitigate luck.
  • The theme and narrative are engaging.
  • Card interactions and drafting provide interesting choices.
Cons
  • The card holder design is considered poor and not functional.
  • There is a lot of shuffling involved, which can be tedious.
  • The strategy around the Grand Librarian might be too long or less useful than expected.
Thematic elements
  • Dealing with a blight and internal city politics
  • The forsaken lands and border towns
  • The game tells a story through its setup and card text, referencing events like raids and accusations.
Comparison games
none
Mechanics (from transcript analysis)
  • Advancements — Players can pick advancements, which are special abilities or upgrades that can alter strategy.
  • area control/influence — Placing people on locations can grant benefits and potentially defend against attacks.
  • Card Drafting — Players select cards from a common pool to add to their hand or deck.
  • Combat — Threats attack players, and players can use characters or abilities to defend.
  • Deck Building — The game involves building a deck of cards throughout play, with players drawing and using cards from their personal deck.
  • Resource Management — Players manage resources like gold, influence, goodwill, and reputation to perform actions and gain benefits.
  • Set Collection — Gaining specific types of cards or fulfilling certain conditions to score points is implied.
  • Worker Placement — Players deploy 'people' or 'agents' to various locations on the board to activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by audible.
  • The first cards they you pick are are most likely going to determine your overall strategy.
  • The card holder is the worst thing about this game like what the like I don't understand how they didn't test that or or maybe I just suck maybe I just can't figure out how to put cards in a card holder but it's like they were like oh yeah this can hold one card well yeah your card craft in this so it needs to hold three like but it can't hold three so it's useless.
  • The Grand Librarian is not as useful to the guild as I thought.
  • I feel like I'm doing better than the first time we played.
References (from this video)
No references stored for this video.
Video VAVg04CgaOY Rolling Dice & Taking Names Event Coverage at 1:33:37 sentiment: mixed
video_pk 93487 · mention_pk 253022
Rolling Dice & Taking Names - Edge of Darkness video thumbnail
Click to watch at 1:33:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Has a unique cube tower mechanic.
Cons
  • Considered less thematic and potentially less engaging than Dead Reckoning.
Thematic elements
  • Abstracted with cube towers
Comparison games
  • Dead Reckoning
  • Mystic Veil
Mechanics (from transcript analysis)
  • Cube Tower — A central mechanic involving cubes falling through a tower.
  • Deck Upgrading — Players can level up cards in their deck.
  • exploration — Players explore a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel like I've really seen combined in that way in a game so I kind of had to give them kudos for taking an Arkham game and giving us something kind of different
  • it's a dice based combat and it looks like they're gonna use some sort of measuring stick measuring implement
  • the game is brutal it defeats so funny the counter pointed that's the first few times I played it was such a cakewalk
  • it's a perfect con game cuz you teach it quickly it's portable you just get it out and you play it
  • for me like as a miniature painter one of like pause that I have is if I'm gonna paint these I want them to look exactly like the superhero should
  • Dead reckoning had theme that you could sort of sink your teeth into
  • our art department did a wonderful job they really found a great way to merge the greco-roman themes with the dinosaurs and make it not look crazy
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 4:29 sentiment: mixed
video_pk 85567 · mention_pk 219558
Board Gaming Ramblings - Edge of Darkness video thumbnail
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Card building mechanism is cool and unique
  • Want to play again
Cons
  • Big box
  • Uncertain about keeping it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card building — Described as 'really cool' and 'so unique.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video AzVGwawIEhI Tabletop Tokki Unboxing And First Impressions at 44:26
video_pk 81958 · mention_pk 205216
Tabletop Tokki - Edge of Darkness video thumbnail
Click to watch at 44:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • card crafting/unclear
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am very excited to try this one out multiplayer and solo.
  • I love drafting, love the theme.
  • I love the idea of using the inks to fill in.
  • the card backs are gorgeous.
  • Very excited to try this one out multiplayer and solo.
References (from this video)
No references stored for this video.
Video 2tuHVzoak5M Board Game Coffee Interview at 669:09:20 sentiment: positive
video_pk 80858 · mention_pk 198358
Board Game Coffee - Edge of Darkness video thumbnail
Click to watch at 669:09:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging theme and narrative
  • Challenging gameplay
  • Satisfying strategic depth
Cons
  • Can be complex to learn
  • High difficulty can be frustrating for some
Thematic elements
  • dark fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of different locations on the board.
  • Deck Building — Players build their own decks of cards to overcome obstacles and defeat enemies.
  • Hidden Movement — One player's actions might be hidden from others, adding an element of suspense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got this dark fantasy, like demons and cultists.
  • It feels like you're playing a movie.
  • It's that paranoia, that tension, that makes Nemesis so good.
  • The narrative is so strong in Arkham Horror LCG.
  • Spirit Island is just brilliant.
  • It's just a fantastic puzzle.
References (from this video)
No references stored for this video.
Video YVWoQ3wJ4WY BoardGameCo Analysis at 18:48 sentiment: neutral
video_pk 80291 · mention_pk 195163
BoardGameCo - Edge of Darkness video thumbnail
Click to watch at 18:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Has a card crafting mechanism.
Cons
  • Alex has not played it.
  • It has been unplayed for around 2 years.
  • Dead Reckoning is considered a far superior game.
Thematic elements
Comparison games
  • Dead Reckoning
Mechanics (from transcript analysis)
  • Card Crafting — Features a card crafting mechanism.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the number one civilization game that I have ever played in my life period.
  • Nobody's talking about the base game because the base game is not good. If you want just the base game, don't don't bother. Spare your money.
  • It's a true true 4X game which is already a rare thing.
  • Dark Ages is fantastic. It should be reprinted.
  • Euro games that don't feel like Euro games and Dark Ages is 100% one of them.
References (from this video)
No references stored for this video.
Video zHAxc6gCScU Rules Teach at 0:04 sentiment: positive
video_pk 79781 · mention_pk 193340
Edge of Darkness video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Kickstarter edition with different types of components and additional components.
  • Numerous component options including plastic, cardboard, and metal tokens.
Cons
none
Thematic elements
  • Leaders of powerful guilds in a city on the border of Forsaken lands where monsters and demons venture out to terrorize humans, with players trying to become the most important guild or heroes of the city.
  • The city sits on the border between the Forsaken lands and the human realm.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Players will be using contacts to resolve effects and sleeve advancements into their guild starter cards.
  • Drafting — Players draft advancements during the prologue and cards from the street during rounds.
  • Worker Placement — Players will be sending out agents to and from locations to gain resources or abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome today we'd be taking a look at Edge of Darkness
  • This is a one to four player card crafting worker placement fantasy game where you take the role of leaders of powerful guilds in the city
  • The city sits on the border between the Forsaken lands and the human realm
  • Monsters and demons are venturing out of the Forsaken lands to terrorize and paralyze humans
  • so you will be sending out agents to and from locations to gain resources or abilities and using contacts to resolve effects trying to become the most important guild or the heroes of the city
  • How do you become the most important guild and win the game by having the most victory points at the end of the eighth round
  • This is a Kickstarter edition of the game so there will be different types of the same component and additional components
  • Now let's take a look at the setup we're gonna be setting us up for a three player game which takes ten steps for your first game and nine for each game after step one for your first game you will sleeve all starter cards and then place all seven of the allegiance slips for each guild in one sleeve
  • The player handbook also has descriptions and setups based on difficulty level and complexity
  • Now let's look at the gameplay a game consists of a prologue and eight rounds
  • The prologue is played out in seven steps
  • Now let's look at those phases in detail phase 1 the assembly phase you're going to take all the cards from your guild hall into your hand and collect all of the cubes in your threat zone
  • So for round one every player is going to draft two cards from the street
  • Phase 2 the action phase in turn order players are going to carry out 4 steps on their turn drop threat cubes into the tower resolve blight attacks sleeve advancements use location abilities and resolve effects and discard cards
  • Resolve blight attacks if there are any a blight attacks when their tray in the threat tower reaches a certain number of cubes
  • Sleeve advancement use abilities and resolve effects you must sleeve advancements if you have any then you may use abilities of locations and effects from contact cards in your hand
  • Discard all the cards in your hand neutral cards and cards that you own would go to the discard deck and if you have another player's card it would go to their guild hall
  • The final scoring takes nine steps
  • and wins Edge of Darkness
References (from this video)
No references stored for this video.
Video 6aS0t1_yOhk Meeple University Review at 10:18
video_pk 70086 · mention_pk 241962
Meeple University - Edge of Darkness video thumbnail
Click to watch at 10:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • deck-building with clear-cut like Mystic Vale
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cute, really really cute artwork.
  • I would play it again and again using different cards because it feels different each time.
  • Animal race? Cute animal race.
References (from this video)
No references stored for this video.
Video Xd9AmQZHLis Meeple University Review at 0:22 sentiment: positive
video_pk 64681 · mention_pk 158176
Meeple University - Edge of Darkness video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanics and almost endless variations of game setup
  • Great table presence from the cube tower
  • Multiple setups and strategic depth
Cons
  • Takes a bit of table space
  • Many actions and cards may be overwhelming
Thematic elements
  • defending the realm against threats
  • realm of humans under threat from evil attempting to take over the lands
  • card-driven actions with a cube tower mechanic
Comparison games
  • Mystic fail
  • Dominion
Mechanics (from transcript analysis)
  • car drafting — Mechanics such as card drafting were mentioned (note: transcript says 'car drafting').
  • card play with limited usage — Many cards exist and players use only a subset during play.
  • Cube Tower — Cubes are placed into a cube tower to determine who will be attacked.
  • Drafting — Mechanics such as card drafting were mentioned (note: transcript says 'car drafting').
  • end of round after eight rounds — Eight rounds determine end of game.
  • Multi-Use Cards — Many cards exist and players use only a subset during play.
  • tech building — One of the mechanics described.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cube tower makes a great table presence
  • there are so many actions and cards you can't possibly use
  • with almost endless variations of game setup
References (from this video)
No references stored for this video.
Video ntUIGKgeyEg Board Gaming Ramblings Playthrough at 6:24 sentiment: positive
video_pk 42279 · mention_pk 128269
Board Gaming Ramblings - Edge of Darkness video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • contextual association with a shorter, accessible title
  • noted relationship to a tower/dice mechanism in the dialogue
Cons
  • ambiguous hints may mislead or confuse
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — hints about components tied to a specific game title
  • modular components — hints about components tied to a specific game title
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh we've had this on the challenge before
  • my favorite game of all time magic maze
  • we borrowed blindfolds from Hand to Hand Warat which is a fun game you cannot see anything now
References (from this video)
No references stored for this video.
Video KANEySpAdSc The Broken Meeple Top List at 15:15 sentiment: positive
video_pk 13320 · mention_pk 39065
The Broken Meeple - Edge of Darkness video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • unique card crafting loop
  • highly thematic and visually striking
Cons
  • players need to manage complex combinations
Thematic elements
  • defense against monsters via crafted cards
  • fantasy dungeon-crawl with card-crafting
  • tension-filled, thematic, modular setup
Comparison games
  • This War of Mine
  • Bloomhaven
Mechanics (from transcript analysis)
  • Card Crafting — craft cards that become part of a shared tableau
  • cube tower threat mechanic — tower system to represent monster threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video hJuqBrJc1lY Going Analog Interview at 8:00 sentiment: positive
video_pk 11850 · mention_pk 34715
Going Analog - Edge of Darkness video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More depth than Mystic Veil
Cons
  • Heavier game
Thematic elements
  • Darkness/shadow
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • Card Crafting — Early card crafting game with more depth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's sort of like war with actual decisions
  • It'll take two minutes
  • That was amazing. I wonder if that game is like that every time
  • It turns out that it was
  • So many card games following it have been inspired by that obviously
  • The coolest combo you can make in Mystic Veil is like here. The coolest combo you can make in Mystic Lands is like here, right? And the average is like there
  • What I made, right? Even if you didn't win, right?
  • The most unique way that I have ever encountered an engine builder
  • An unbelievably satisfying gameplay experience to destroy
  • Betting is like a way to make people care about an outcome
  • Poker is a terrible game if you're just playing it right? Uh but the second you're betting with money and you care, right?
  • Why do we root for sports teams, right? Like our the day after go Dodgers
  • The sitting back and then seeing what happens - yeah there is a really fun aspect to that
  • Train making time. When all the technology moves to a certain thing, everybody is making trains, right?
References (from this video)
No references stored for this video.
Video s2Ogmqel7Ak Board Game Spotlight Discussion at 5:27 sentiment: positive
video_pk 11501 · mention_pk 33829
Board Game Spotlight - Edge of Darkness video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loosely referenced as a cool example of dropping cubes down a tower mechanic
  • Recalled as a familiar, plinko-like resolution mechanic
Cons
  • Not deeply discussed here; mainly a mention as a comparison
Thematic elements
  • Dark fantasy and survival elements
  • Fantasy dungeon exploration
  • Narrative-driven dungeon crawling
Comparison games
  • Robinson Crusoe
  • Edge of Darkness
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Emerson's greatest work
  • this game has an awesome table presence
  • it's an expensive game
  • i'm a sucker for metal coins
  • print and play options ... are awesome
References (from this video)
No references stored for this video.
Video yEWxcQ_E46w The Broken Meeple Review at 1:05 sentiment: positive
video_pk 11183 · mention_pk 32875
The Broken Meeple - Edge of Darkness video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card crafting with a communal deck
  • High player interaction and tactical depth
  • Very high replay value via 36 locations and expandable content
  • Solid solo mode with varied setups
  • Stellar aesthetics and chunky components
Cons
  • Long setup and game duration, especially at 4 players
  • Very large table footprint and storage needs
  • High cost and complexity for new players
Thematic elements
  • Card crafting and communal deck with tower defense and worker placement
  • A standalone fantasy world with magic and monsters, featuring guilds and towers.
  • Mechanics-driven with light narrative; lore is secondary to gameplay
Comparison games
  • Mystic Vale
Mechanics (from transcript analysis)
  • Card Crafting — Advancements are added to cards in a communal pool and used to trigger effects.
  • Card crafting (sleeving advancements) — Advancements are added to cards in a communal pool and used to trigger effects.
  • Communal deck / tableau — All players draw from a shared pool of advancements and can utilize cards from it.
  • Cube Tower — Adversaries represented on a tower using cubes to indicate attack fronts.
  • Cube tower combat/tower defense — Adversaries represented on a tower using cubes to indicate attack fronts.
  • Endgame and pacing — Game length scales with player count; setup and execution require planning.
  • Iconography and reference guides — Extensive icons with in-game reference aids to learn actions.
  • Solo mode AI (voiceless guild) — An AI opponent using a deck of action cards to provide a solo experience.
  • Worker Placement — Agent pawns placed on 10 possible locations to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this Edge of Darkness deserves a solid nine out of ten from me really enjoy this one
  • Longevity longevity is really good with this
  • solo mode yes even though it's an isolation I can't get two or three players to this game
  • If you're familiar with mystic veil and gamers who are kind of used to complex games you should be able to pick it up
References (from this video)
No references stored for this video.
Video fMuYodow_mE The Broken Meeple Top List at 15:52 sentiment: positive
video_pk 10739 · mention_pk 31696
The Broken Meeple - Edge of Darkness video thumbnail
Click to watch at 15:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great card-crafting depth
  • strong solo mode
  • expansions add meaningful variety
Cons
  • very niche, heavy box
  • not friendly to casual players
Thematic elements
  • dark empire-building and destiny
  • niche fantasy/sci-fi realm with card crafting
  • river flow of cards enabling combos and engine-building
Comparison games
  • Mystic Veil
  • Dead Reckoning
Mechanics (from transcript analysis)
  • Cube Tower — tower with enemies created by card play that can attack players
  • cube tower / antagonists in play — tower with enemies created by card play that can attack players
  • Deck-building / card crafting — cards sliding into sleeves create custom combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody wants to play with me
  • three hour negotiation game
  • it's not the easiest to sell
  • it's a pretty sizable box
  • this is edge of darkness, a very niche game
  • Dream Home is fluffy, light, and pleasant
References (from this video)
No references stored for this video.
Video im_5XbHu4-U The Command Zone Analysis at 39:03 sentiment: positive
video_pk 10426 · mention_pk 114401
The Command Zone - Edge of Darkness video thumbnail
Click to watch at 39:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic black big-sorcery flavor; highly satisfying endings when it lands
  • Feels like a real payoff to green/mana-acceleration strategies in a multicolor environment
Cons
  • Costs are steep; relies on setup and graveyard access
  • Not always a one-turn win; often requires additional steps to close out
Thematic elements
  • Massive reanimation and potential to blow up the board with a single, dramatic spell
  • Black-focused reanimator/recursion; high-mantle spell with mythical flavor
  • Nostalgic; evokes classic black big-spell vibes and lore of a dragonish culmination
Comparison games
  • Last March of the Ends
  • Rise of the Dark Realms
Mechanics (from transcript analysis)
  • High-most mana reanimation — Costs substantial mana but reanimates several big threats, often including a back-up plan via graveyard mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is arguably the best creature board wipe in the game.
  • One red mana you can rebuild right afterwards. It's so nice.
  • Farewell really flipped it on its head. It's just one color or two.
  • Flood of Tears into something big that you've been holding just for that.
  • Treasure Cruise is definitely one of those cards that I forget to put into commander decks and I'm like, why don't I put this into more command?
  • I've never seen a game where this gets cast and it just doesn't end.
  • Call Forth the Tempest deals damage to each creature your opponent's control equal to the total mana value of other spells you've cast this turn.
  • Last March of the Ends is eight mana, six green green spell can't be countered, and then you draw cards equal to the greatest toughness among creatures you control.
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 3:24 sentiment: neutral
video_pk 6062 · mention_pk 17979
3 Minute Board Games - Edge of Darkness video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Unique multi-transparency card mechanic
  • Picked up on designer interest
Cons
  • Haven't played it yet
Thematic elements
  • Card construction
  • Dark fantasy
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • Multi-layer card building — Cards with multiple transparencies for different actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video Nu-vezJCHUE Board Game Coffee Discussion at 21:09 sentiment: positive
video_pk 4044 · mention_pk 11833
Board Game Coffee - Edge of Darkness video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promises a unique table experience
  • collector-driven appeal
Cons
  • ambiguous rules in discussion
Thematic elements
  • building a singular large card from snippets
  • darker thematic card experience with sleeves
  • mysterious, modular
Comparison games
  • Dead Reckoning
Mechanics (from transcript analysis)
  • card-construction — assemble a large card from component parts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to give away board games to you
  • this is such a great game
  • stronghold games thank you so much for supplying this
References (from this video)
No references stored for this video.
Video gHqXILFrg-A The Broken Meeple Top List at 14:27 sentiment: positive
video_pk 1262 · mention_pk 3669
The Broken Meeple - Edge of Darkness video thumbnail
Click to watch at 14:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique card crafting system
  • high player interaction
  • excellent solo mode
  • innovative mechanics
Cons
  • extremely heavy box
  • long play time
  • significant table footprint
  • overproduced
Thematic elements
  • dark fantasy
  • conflict
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a difference between how great a game is and how much my personal enjoyment like my drive my passion for getting the game out is
  • should you really be really focusing on it in terms of a top 100
  • these games are awesome
  • I just want to talk about these top 50 games which I can do in about five videos Max
  • a game might be rated at a really high level in the past and then drop for me
  • just a simple role selection drafting game
References (from this video)
No references stored for this video.
Video LWOMVS8IKx0 The Broken Meeple Top List at 22:16 sentiment: positive
video_pk 868 · mention_pk 2490
The Broken Meeple - Edge of Darkness video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card crafting mechanic is engaging
  • Solid ai-driven solo experience
Cons
  • Very long and can feel bloated
  • Steep setup and rule learning
Thematic elements
  • conquest and empire-building through card crafting
  • grand, heavy euro with card crafting and worker placement
  • spectacular, large-scale and thematic
Comparison games
none
Mechanics (from transcript analysis)
  • ai-style solo mode — Solo mode uses AI-like card decisions to simulate opponents.
  • card drafting / crafting on a conveyor belt — Cards flow across a belt; players draft and upgrade on the fly.
  • Worker Placement — Choose actions via workers and activate varied boards.
  • worker placement with location boards — Choose actions via workers and activate varied boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carpet bombing 25 solo games that you should be checking out if you're a solo player like me.
  • This is the life. Ark Nova.
  • Dripping with theme. You're a monster.
  • Regardless of whether you're a sad loner like me who has to play games in this fashion, it's still only a game and it's still fun.
References (from this video)
No references stored for this video.
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