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El Gaucho box art

El Gaucho

Game ID: GID0110984
Game Info
Year
2014
Collection
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Description

In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle as possible.

Your gauchos exercise their abilities at the dice rodeo. The better they do during training, the easier they catch cattle in the field. Be smart and get in your opponents’ way with mean tricks by snatching the most valuable cattle from under their noses, or swing your lasso to abduct one of their animals. At home, sort your cattle by race and assemble them in herds only to sell them later for as many Pesos as possible.

The goal of the game is to collect sets of cattle tiles and sell them. Each cattle tile has a value and a race. A set contains only tiles of the same race, ordered in ascending or descending value. For each race, your cattle tiles are arranged in a line. New cattle tiles are added to the end of the line. When you add a tile that doesn't match the ordering of the existing set, that means that set ends and a new set is started.

Obtaining cattle is done through a worker placement system. Each player has seven Gauchos which can be placed on various action spaces. The most important of these is the Pampa, where Gauchos can catch cattle (which means the player gains a new cattle tile). Other actions include stealing cattle from other players and sorting your cattle (to optimize your sets).

Placing the Gauchos on an action space requires dice. Each action requires a specific value. These dice are taken from the Dice Rodeo. At the beginning of each round, the dice are rolled. During his turn, a player takes two dice from the Dice Rodeo and uses them to place his Gauchos.

At the end of the round, each completed set of cattle is sold. The game ends when the cattle tiles draw pile runs out. When this happens, one more round is played, and then all cattle tiles are sold. The player who made the most money wins the game.

Description

In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle as possible.

Your gauchos exercise their abilities at the dice rodeo. The better they do during training, the easier they catch cattle in the field. Be smart and get in your opponents’ way with mean tricks by snatching the most valuable cattle from under their noses, or swing your lasso to abduct one of their animals. At home, sort your cattle by race and assemble them in herds only to sell them later for as many Pesos as possible.

The goal of the game is to collect sets of cattle tiles and sell them. Each cattle tile has a value and a race. A set contains only tiles of the same race, ordered in ascending or descending value. For each race, your cattle tiles are arranged in a line. New cattle tiles are added to the end of the line. When you add a tile that doesn't match the ordering of the existing set, that means that set ends and a new set is started.

Obtaining cattle is done through a worker placement system. Each player has seven Gauchos which can be placed on various action spaces. The most important of these is the Pampa, where Gauchos can catch cattle (which means the player gains a new cattle tile). Other actions include stealing cattle from other players and sorting your cattle (to optimize your sets).

Placing the Gauchos on an action space requires dice. Each action requires a specific value. These dice are taken from the Dice Rodeo. At the beginning of each round, the dice are rolled. During his turn, a player takes two dice from the Dice Rodeo and uses them to place his Gauchos.

At the end of the round, each completed set of cattle is sold. The game ends when the cattle tiles draw pile runs out. When this happens, one more round is played, and then all cattle tiles are sold. The player who made the most money wins the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video 0rEc5ePs2Ak Getting Games Top 10 List at 13:34 sentiment: positive
video_pk 92319 · mention_pk 248001
Getting Games - El Gaucho video thumbnail
Click to watch at 13:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • speaker is excited and into the game
  • good auction price
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • not described in detail in transcript — Speaker mentions a run-through video and positive personal enthusiasm; mechanics not explicit in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just too random too quick
  • the game played itself
  • I bought it because of the crazy art and you've got that crazy cover and it's just wonderful stuff and ideas in the box
  • it's so busy
  • the four player colors are gray black tan and brown they're the same colors so you're like is that a player color is that a resource
  • backstabby
  • incredibly abstract and really not engaging for me at all
  • the idea of this just totally blew my socks off
  • but ultimately it is a big old area majority game
  • I've actually just posted before this video a full run through of this game, including that run through I played it three times and I'm just really into it
  • grabbed it for only $20.9 bucks
References (from this video)
No references stored for this video.
Video idEcJzHeDSY Discussion at 5:12 sentiment: neutral
video_pk 79854 · mention_pk 193417
El Gaucho video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Would jump in and play it right now if it hit the table.
Cons
  • Has been on the shelf for over a decade and not gotten to the table.
  • Would have to relearn the rules after 10 years.
  • Newer, shinier games have taken precedence.
Thematic elements
  • Cattle ranching
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Players make 3D constructed pens to put their cattle in.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know so many games. You know so many games and yet I can look at someone's shelf and there's always something I'm like, I've never heard of that. What is that game? Tell me about that game, you know?
  • Man, it's been a while since I played Creature Comforts. I need to play Creature Comforts again.
  • And I love strategic games that still have that element of surprise, that element of excitement.
  • And I think Creature Comforts did it really well.
  • So, that was one that you haven't played, but you want to.
  • No, no, that was the one I want to play right now.
  • if if El Gaucho hit the table, I would jump in and play it right now. I don't know why I wouldn't. I don't know why I wouldn't.
  • So, if there's a game on this list that I find is kind of a hidden gem or an underrated game, uh it is we can't see the whole box here, but there is a game sort of in the middle bottom of the photo called Feierabend,
  • It's a worker placement game. And it's a really good sort of more introduction to worker placement game.
  • Well, to me, there is definitely a hidden gem on this shelf.
  • It's one of these games I believe it used an app. I think the app has been discontinued maybe at this point.
  • people talking about it and being like, "It's one of the most unique experiences I've ever had in playing board games, and I wish the technology worked flawlessly every time, but it didn't."
  • In a world where, you know, 3,000 new games come out a year, it's hard to be memorable and different.
  • And I love player interaction in games.
  • Mindclash, who puts that game out, had only put out big heavy games. And this was more of a medium weight game.
  • And I think it's really neat how they actually have the worker placement area on a turntable so that you have this really intuitive easy to understand mechanism of seeing how long it's going to take before you get that worker back.
  • That was really clever. Really clever.
  • Well, great collection Evan. You got a lot of great games here and you know, I'm I'm glad you I'm glad you have a bunch of stuff you can play and get to the table, too, and stuff. So.
References (from this video)
No references stored for this video.
Video kDP6fBfozrc Getting Games Playthrough at 0:00 sentiment: positive
video_pk 63651 · mention_pk 157141
Getting Games - El Gaucho video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool dice corral mechanic and diminishing dice supply
  • art style and cow-themed components
  • dynamic endgame scoring with large point swings
Cons
  • potential for analysis paralysis due to many decision points
  • some turns are lengthy and heavy on calculation
Thematic elements
  • cattle herding and selling herds for victory points
  • pasture with cows in a Euro-style dice-driven game
  • live playthrough with on-air explanations
Comparison games
none
Mechanics (from transcript analysis)
  • action spots and dice values — six bottom-board action spots; two-die sums can affect cow actions, but some actions disallow sums
  • cattle thief — stealing a cow from an opponent; the victim receives an insurance payout equal to the stolen cow's value
  • cow herds and selling — cows form a herd; selling yields points equal to (size of herd) times highest-valued cow in herd
  • dice corral — rolling seven dice into a shared pool and using them to activate actions
  • Endgame and Scoring — endgame triggered by exhausting the supply; final round and scoring all herds
  • GAO markers (standing or lying) — placing standing or lying GAO on cows to activate actions; GAOs interact with dice values
  • hero of the rodeo — GAO that grants an additional die and can enhance actions
  • overseer — allows adjustments like standing two GAOs or swapping spots
  • secret cows and steps — pulling GAOs to secret cow steps to reveal face-up cows with values
  • selling house — a dedicated selling area with a bonus and insurance payout interactions
  • sorting yard — after rows clear, standing GAOs cows are sorted into players' herds; lying GAOs remain; refilling pasture
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dice Corral man that is such a cool idea
  • the art is wonderful in this game
  • I'm really enjoying this game right now
  • analysis paralysis has poked its head into this game a little more than I was initially expecting
  • as you play this game more and more times people are going to get more Savvy about when to steal and specifically when to sell their cows
References (from this video)
No references stored for this video.
Video _zShzdOtXMM Getting Games Review at 0:02 sentiment: mixed
video_pk 63599 · mention_pk 157059
Getting Games - El Gaucho video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative cow-field mechanic with GAO placement where each cow has at least one figurine on it, creating meaningful decisions.
  • Bottom-row GAO actions are strong and include a wild die option for late-game flexibility.
  • Great table presence: attractive art, diverse cow illustrations, and a functional dice corral.
Cons
  • Dominant strategy to build the biggest herd reduces variety and hurts replayability.
  • Scores swing dramatically with the largest herd, making outcomes feel unfair or unbalanced.
  • Long play sessions with analysis paralysis in higher player counts; can be frustrating.
  • Two-player and four-player games have drawbacks: two-player may reduce interaction; four-player can be lengthy due to analysis.
Thematic elements
  • herding and cattle trading
  • cows in a field / ranching environment
  • explanatory review with gameplay demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • bonus actions from bottom row — Bonus actions are available on the bottom of the board; they can be used multiple times per turn but not on the turn when the figurine is placed.
  • cattle thieves and selling houses — Certain actions allow stealing from opponents or selling cows for points; there are related bottom-row actions and houses.
  • Dice Drafting — Roll dice into a corral and pull them out to activate actions; players can combine dice to increase action values and claim cows.
  • Dice pool drafting — Roll dice into a corral and pull them out to activate actions; players can combine dice to increase action values and claim cows.
  • end-of-round scoring and herd selling — Money translates to victory points; scoring involves herd size multiplied by the highest-valued cow.
  • GAO placement and standing vs laying down — Place GAO figurines on cows; standing up vs laying down affects eligibility and can be bumped; laying down is less secure.
  • sorting and field refill — When acquiring cows, players place tiles to the right of their herd type, dictating future direction; misalignment can force selling of lower cows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main mechanic of this game is Dice pool drafting
  • it's a really great mechanic and it wraps the whole game together
  • I don't really recommend the game
  • analysis paralysis can crop up in a pretty big way this game at times
  • the scoring is so incredibly swingy
  • the winner gets a lot more points than the loser
References (from this video)
No references stored for this video.
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