In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle as possible.
Your gauchos exercise their abilities at the dice rodeo. The better they do during training, the easier they catch cattle in the field. Be smart and get in your opponents’ way with mean tricks by snatching the most valuable cattle from under their noses, or swing your lasso to abduct one of their animals. At home, sort your cattle by race and assemble them in herds only to sell them later for as many Pesos as possible.
The goal of the game is to collect sets of cattle tiles and sell them. Each cattle tile has a value and a race. A set contains only tiles of the same race, ordered in ascending or descending value. For each race, your cattle tiles are arranged in a line. New cattle tiles are added to the end of the line. When you add a tile that doesn't match the ordering of the existing set, that means that set ends and a new set is started.
Obtaining cattle is done through a worker placement system. Each player has seven Gauchos which can be placed on various action spaces. The most important of these is the Pampa, where Gauchos can catch cattle (which means the player gains a new cattle tile). Other actions include stealing cattle from other players and sorting your cattle (to optimize your sets).
Placing the Gauchos on an action space requires dice. Each action requires a specific value. These dice are taken from the Dice Rodeo. At the beginning of each round, the dice are rolled. During his turn, a player takes two dice from the Dice Rodeo and uses them to place his Gauchos.
At the end of the round, each completed set of cattle is sold. The game ends when the cattle tiles draw pile runs out. When this happens, one more round is played, and then all cattle tiles are sold. The player who made the most money wins the game.
El Gaucho Full 3p Play Through
- cool dice corral mechanic and diminishing dice supply
- art style and cow-themed components
- dynamic endgame scoring with large point swings
- potential for analysis paralysis due to many decision points
- some turns are lengthy and heavy on calculation
- cattle herding and selling herds for victory points
- pasture with cows in a Euro-style dice-driven game
- live playthrough with on-air explanations
Mechanics (from transcript analysis)
- action spots and dice values — six bottom-board action spots; two-die sums can affect cow actions, but some actions disallow sums
- cattle thief — stealing a cow from an opponent; the victim receives an insurance payout equal to the stolen cow's value
- cow herds and selling — cows form a herd; selling yields points equal to (size of herd) times highest-valued cow in herd
- dice corral — rolling seven dice into a shared pool and using them to activate actions
- Endgame and Scoring — endgame triggered by exhausting the supply; final round and scoring all herds
- GAO markers (standing or lying) — placing standing or lying GAO on cows to activate actions; GAOs interact with dice values
- hero of the rodeo — GAO that grants an additional die and can enhance actions
- overseer — allows adjustments like standing two GAOs or swapping spots
- secret cows and steps — pulling GAOs to secret cow steps to reveal face-up cows with values
- selling house — a dedicated selling area with a bonus and insurance payout interactions
- sorting yard — after rows clear, standing GAOs cows are sorted into players' herds; lying GAOs remain; refilling pasture
Video topics + discussion points
Quotes (from this video)
- dice Corral man that is such a cool idea
- the art is wonderful in this game
- I'm really enjoying this game right now
- analysis paralysis has poked its head into this game a little more than I was initially expecting
- as you play this game more and more times people are going to get more Savvy about when to steal and specifically when to sell their cows
References (from this video)
- Innovative cow-field mechanic with GAO placement where each cow has at least one figurine on it, creating meaningful decisions.
- Bottom-row GAO actions are strong and include a wild die option for late-game flexibility.
- Great table presence: attractive art, diverse cow illustrations, and a functional dice corral.
- Dominant strategy to build the biggest herd reduces variety and hurts replayability.
- Scores swing dramatically with the largest herd, making outcomes feel unfair or unbalanced.
- Long play sessions with analysis paralysis in higher player counts; can be frustrating.
- Two-player and four-player games have drawbacks: two-player may reduce interaction; four-player can be lengthy due to analysis.
- herding and cattle trading
- cows in a field / ranching environment
- explanatory review with gameplay demonstration
Mechanics (from transcript analysis)
- bonus actions from bottom row — Bonus actions are available on the bottom of the board; they can be used multiple times per turn but not on the turn when the figurine is placed.
- cattle thieves and selling houses — Certain actions allow stealing from opponents or selling cows for points; there are related bottom-row actions and houses.
- dice drafting — Roll dice into a corral and pull them out to activate actions; players can combine dice to increase action values and claim cows.
- Dice pool drafting — Roll dice into a corral and pull them out to activate actions; players can combine dice to increase action values and claim cows.
- end-of-round scoring and herd selling — Money translates to victory points; scoring involves herd size multiplied by the highest-valued cow.
- GAO placement and standing vs laying down — Place GAO figurines on cows; standing up vs laying down affects eligibility and can be bumped; laying down is less secure.
- sorting and field refill — When acquiring cows, players place tiles to the right of their herd type, dictating future direction; misalignment can force selling of lower cows.
Video topics + discussion points
Quotes (from this video)
- the main mechanic of this game is Dice pool drafting
- it's a really great mechanic and it wraps the whole game together
- I don't really recommend the game
- analysis paralysis can crop up in a pretty big way this game at times
- the scoring is so incredibly swingy
- the winner gets a lot more points than the loser