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Elysium box art

Elysium

Game ID: GID0112496
Game Info
Year
2015
Collection
Rating
Mechanic profile
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Description

Mythic Greece. As an upstart demigod, you want to earn the favor of the Olympians and become a figure of legend yourself. Gather heroes and powerful artifacts, please the gods and bear their power to write your own epic tale.

Let your allies achieve their destiny and enter the Elysium, home of the glorious and the brave. Once the stories are written, only one demigod will be chosen to stand at the side of Zeus.

Elysium is a game of set collecting and combinations in which players recruit cards representing heroes, items, powers and gods. These cards have many different powers and you can create powerful combination to earn gold (the help of the gods) and victory points (the favor of the gods). Each card belongs to one of the eight Olympians gods (a family), and shows a level (1 to 3).

During the five turns of the game, players will try to transfer their cards to the Elysium and write their own Legends, which are series of cards from the same family or from different families of the same level. The more epic the Legends, the more favor from the gods they’ll earn. But as they go to Elysium, most cards lose their power and players will therefore have to renounce some of their combinations !

A game of balance and opportunity with simple action, but constant dilemmas and complex strategies.

Description

Mythic Greece. As an upstart demigod, you want to earn the favor of the Olympians and become a figure of legend yourself. Gather heroes and powerful artifacts, please the gods and bear their power to write your own epic tale.

Let your allies achieve their destiny and enter the Elysium, home of the glorious and the brave. Once the stories are written, only one demigod will be chosen to stand at the side of Zeus.

Elysium is a game of set collecting and combinations in which players recruit cards representing heroes, items, powers and gods. These cards have many different powers and you can create powerful combination to earn gold (the help of the gods) and victory points (the favor of the gods). Each card belongs to one of the eight Olympians gods (a family), and shows a level (1 to 3).

During the five turns of the game, players will try to transfer their cards to the Elysium and write their own Legends, which are series of cards from the same family or from different families of the same level. The more epic the Legends, the more favor from the gods they’ll earn. But as they go to Elysium, most cards lose their power and players will therefore have to renounce some of their combinations !

A game of balance and opportunity with simple action, but constant dilemmas and complex strategies.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video DUvNwKUmU5k Top List at 0:00 sentiment: mixed
video_pk 69183 · mention_pk 165553
Elysium video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Extremely easy to learn and jump into.
  • Lovely artwork and a very polished product.
  • Achieved the goal of being a 4X game under an hour.
Cons
  • Something significant was cut out to achieve the short playtime.
  • Actions and decisions are too predictable and obvious.
  • The combat system is plain.
  • Felt more like an experiment than a game to return to.
  • Too light, lacking the magic and epicness expected of a 4X game.
  • Low replayability and incentive to come back.
  • Does not provide 10 times the enjoyment and satisfaction for the time invested compared to longer games.
Thematic elements
  • 4X style game
Comparison games
  • Tiny Epic
Mechanics (from transcript analysis)
  • action selection — Players select one of four actions on their turn.
  • Blind bidding — Tokens collected can be used as a blind bidding system for player combat.
  • Combat — Players can initiate combat with enemy troops or monsters. The combat system involves charging up a track to improve combat ability and collecting tokens.
  • exploration — Players can explore new tiles.
  • Resource management — Players harness resources from tiles and islands.
  • Settlement building — Players can set up settlements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a 4X style game that takes under an hour to play.
  • The decision space is a bit too obvious on what you want to do.
  • It's all pretty obvious what you can and can't do.
  • this game felt a bit more of an experiment rather than a game you'd come back to.
  • I think it's simply too light.
  • I don't think you're going to leave the game feeling terribly satisfied.
  • this felt to me like a tiny epic game.
References (from this video)
No references stored for this video.
Video M_zWHb0DjNI Watch it Played Rules Teach at 0:22 sentiment: positive
video_pk 65255 · mention_pk 158890
Watch it Played - Elysium video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cards provide special abilities and powers that can be used during a player's turn.
  • Cards converted into legends lose their powers but are worth victory points.
  • The game provides incentives for completing legends early.
  • There are bonus points for completing legends.
  • The game has a tie-breaking mechanism involving remaining gold.
Cons
  • Players can lose victory points for each citizen in their elesium at the end of the game.
  • A player cannot have more than one copy of any card showing in their domain at any one time.
Thematic elements
  • As a demigod you long to claim your place on Mount Olympus but so do others you're going to have to forward your own Legends through great deeds and daring quests in order to prove yourself worthy and be heralded to the summit
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — Players draft cards from a common display (Agora).
  • hand management — Players manage a hand of cards (family members and citizens) to form legends.
  • Resource management — Players use gold and pillars (represented by columns on their board) to acquire cards.
  • set collection — Players collect family cards and quest tiles to score points.
  • tableau building — Players build legends in their 'elesium' by adding cards to sets.
  • worker placement — Players select actions by taking quest tiles or family cards from a central area (Agora).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played my name is Rodney Smith
  • and that's the setup elesium is played over five rounds also known as Epoch
  • so you really have to be thinking ahead when you're choosing which columns to remove
  • cards in your elesium lose all of their abilities unless they show the Chronos symbol
  • the player with the most points wins if there's a tie then the tied player with the most gold wins if there's still a tie then those tied players share the victory
References (from this video)
No references stored for this video.
Video vowH9lunY9w Getting Games Review at 0:26 sentiment: positive
video_pk 63654 · mention_pk 157144
Getting Games - Elysium video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • incredible components and beautiful artwork
  • engine-building drafting with interesting quirks
  • high longevity due to random 5 of 8 gods
  • diverse card interactions and combos
Cons
  • scoring not particularly interesting
  • potential balance issues from heavy asymmetry; requires testing
Thematic elements
  • engine-building with drafting and retirement (Elisium) of cards
  • mythology-themed with gods
  • enthusiastic explanatory
Comparison games
  • Koi Pond
  • Keltus
Mechanics (from transcript analysis)
  • asymmetric god-families — Five of eight god-families are used per game, creating varied interactions and longevity.
  • card drafting — Draft cards by spending one of four color columns; you must have the active columns to draft; the first card can be taken freely, subsequent cards reduce available columns and force a choice before drafting the next card.
  • card drafting with column constraints — Draft cards by spending one of four color columns; you must have the active columns to draft; the first card can be taken freely, subsequent cards reduce available columns and force a choice before drafting the next card.
  • engine building — Cards form an engine with one-use, ongoing, or trigger effects that interact with other cards.
  • engine-building with card interactions — Cards form an engine with one-use, ongoing, or trigger effects that interact with other cards.
  • quest card and turn order — A quest card grants resources and sets player order for the next turn.
  • retirement to Elisium for points — Drafted cards can be placed into Elisium (retirement) to gain victory points.
  • scoring via card sets — Scoring is based on creating sets with the drafted cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The heart of this game is essentially drafting cards into a little engine and then knowing when to destroy that engine.
  • You have four different colored pawns.
  • The first card you can pretty much take anything because you're going to have all four columns out.
  • This game lasts five turns, by the way.
  • This is about competitively mining Mars.
  • the decks are asymmetric.
  • This game is about competitively mining Mars.
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 17:52 sentiment: positive
video_pk 10198 · mention_pk 30054
The Broken Meeple - Elysium video thumbnail
Click to watch at 17:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really solid game
  • Unique pillar system
  • High decision tension
  • Beautiful aesthetics
  • Thinky gameplay
  • Relatively low player count ceiling
Cons
  • Hasn't been played in a while
  • No expansions released
  • Designer not doing much with it anymore
Thematic elements
  • Abstract mythology-inspired
  • Card tableau building
Comparison games
none
Mechanics (from transcript analysis)
  • Card take mechanism — Tension-filled decision on which pillar to discard
  • Pillar system — Discard colored pillars to restrict which cards you can take
  • tableau building — Build cards above and below player board for different effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video Ji20wPGJIXQ Board With Steve Top List at 10:13 sentiment: neutral
video_pk 7996 · mention_pk 23553
Board With Steve - Elysium video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deluxified is just absolutely crazy
  • the joy from games, not from playing the games, not from how the games necessarily look
  • one of the most important things you can own as a board gamer are shelves
  • Please remember to like and subscribe and thanks so much for watching
  • If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
No references stored for this video.
Video WynMFTLTXIc Before You Play Playthrough at 0:05 sentiment: positive
video_pk 230 · mention_pk 652
Before You Play - Elysium video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and flavorful presentation with mythic gods and legends.
  • Strong two-player experience with tense drafting and strategic decision-making.
  • Clear progression from perceived heaviness to a comfortable medium-weight feel.
  • High replayability due to multiple gods/families and quest tile interactions.
  • Rich end-game scoring that rewards careful set-building and timing.
Cons
  • Steep learning curve initially; players may feel the game is heavy at first.
  • Some gods and interactions can feel aggressive or require careful balance depending on player count.
  • Desire for expansions to add new gods/families for more variety.
  • End-game scoring with citizens and multiple legends can be complex to track.
Thematic elements
  • mythology-driven set collection, godly influence, and political drafting
  • Ancient Greece with Agora and Elysium as zones; gods grant powers and players draft legends to influence scoring
  • asymmetric god powers shape player strategy and scoring
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Citizens as wild cards — If you cannot legally draft a card, you can take a Citizen card from the top deck and later use it as a wild in a Legend.
  • Domain to Elysium transfer — At the end of each epic, drafted/domain cards are moved to Elysium to score; transferring costs gold equal to the card’s value.
  • drafting — Each epic, players draft three cards from the display and one Quest tile, shaping future options and limits.
  • end game bonuses — Completing sets or reaching certain thresholds grants bonus tiles; end-game scoring pools points from multiple sources.
  • End-game bonuses and tokens — Completing sets or reaching certain thresholds grants bonus tiles; end-game scoring pools points from multiple sources.
  • Quest tiles and turn order — Quest tiles determine turn order in the next round and grant transfer/bonus opportunities in the phase that follows.
  • set collection — Legends are formed by grouping cards either by value or by the same god family, which drive end-of-game scoring.
  • Set collection and Legends — Legends are formed by grouping cards either by value or by the same god family, which drive end-of-game scoring.
  • Symbol powers and tokens — Cards display symbols (snakes, lightning bolts, triggers) that grant immediate or round-based abilities; some require multiple symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a set collection game with some Drafting
  • the whole purpose of us drafting these cards is to create sets of cards called Legends
  • there are two different types of Legends
  • this is probably my favorite set collection game because it is simple
  • timing timing as to when to take every card
  • it's not perfect information
  • the game is highly accessible
  • I wish for an expansion, more Gods more families
References (from this video)
No references stored for this video.
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