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Empires of the Void II box art

Empires of the Void II

Game ID: GID0113037
Game Info
Year
2018
Players
2-5
Age
13+
Playtime
180 min
Collection
Your Tier
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Description

The Kurross Empire emerged from the deep, endless pool of space, dark and undetectable. They crushed Earth’s paltry fleet within a week, and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet, shredding the remnants of thousands of years of human history. Markan, last captain of Earth’s forces, made a final, desperate attempt to survive, salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy, where there was a chance to gain a foothold, grow in strength, and find new allies for the fight against the Kurross. Earth’s long-time enemies, the Zun and Decima Empires, soon followed in their own Worldships, leaving behind decimated worlds and lost family, determined to stake their own claim of the fringe.

In Empires of the Void II, you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.

As you explore and interact with planets, you will discover unfolding stories of the fringe. Each inhabited planet is home to a unique alien species, with their own goals, values, and problems. Will you give aid by fighting off pirates, transporting goods, and curing strange diseases? Or will you invade and rule with a cruel hand? This may be your last chance to prepare before the Kurross meet you again.

Description

The Kurross Empire emerged from the deep, endless pool of space, dark and undetectable. They crushed Earth’s paltry fleet within a week, and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet, shredding the remnants of thousands of years of human history. Markan, last captain of Earth’s forces, made a final, desperate attempt to survive, salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy, where there was a chance to gain a foothold, grow in strength, and find new allies for the fight against the Kurross. Earth’s long-time enemies, the Zun and Decima Empires, soon followed in their own Worldships, leaving behind decimated worlds and lost family, determined to stake their own claim of the fringe.

In Empires of the Void II, you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.

As you explore and interact with planets, you will discover unfolding stories of the fringe. Each inhabited planet is home to a unique alien species, with their own goals, values, and problems. Will you give aid by fighting off pirates, transporting goods, and curing strange diseases? Or will you invade and rule with a cruel hand? This may be your last chance to prepare before the Kurross meet you again.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–16 of 16
Video dmgvJ7ASiPk The Broken Meeple Discussion at 15:40:24 sentiment: positive
video_pk 99154 · mention_pk 275987
The Broken Meeple - Empires of the Void II video thumbnail
Click to watch at 15:40:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The go-to space game when I want a long space game that feels like it's got a little bit of Euro-ness to it, but mostly is about the theme of the space game, and that, without taking 8 hours to play or, you know, 3 hours to learn
Cons
none
Thematic elements
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video 9g3Y3g_G--M 3 Minute Board Games Other at 1:00:30 sentiment: positive
video_pk 91765 · mention_pk 246349
3 Minute Board Games - Empires of the Void II video thumbnail
Click to watch at 1:00:30 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Captures the feel of a 4X game without the long playtime
  • Great sci-fi epic experience in a reasonable time
  • Exceptionally good-looking game with wonderful artwork
  • Event cards are tailored to planets and have impactful, colorful effects
Cons
  • Feels less epic than longer 4X games
  • Action selection system can cause analysis paralysis
  • Scavenge action is to be avoided
Thematic elements
  • 4X space opera / galactic conquest
  • Unknown region of space
  • Event cards tailored to planets
Comparison games
  • Twilight Imperium 4
  • Conquest of Paradise
Mechanics (from transcript analysis)
  • 4X (eXplore, eXpand, eXploit, eXterminate) — Takes the core elements of a 4X game and pushes them front and center
  • Area Control — players score points by occupying planets and maintaining alliances
  • Card Drafting — All players may choose to follow that action
  • Combat — Combat is simple roll dice as shown on your units
  • economic engine building — Buildings cost the sum of the money cost shown
  • Objective Fulfillment — objective cards
  • Roll selection — one player chooses the active action for that round
  • Tech Tree — Research and build take any actions you can afford
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 25:32 sentiment: positive
video_pk 87072 · mention_pk 227017
3 Minute Board Games - Empires of the Void II video thumbnail
Click to watch at 25:32 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Beautiful art style
  • Characterful space opera theme
  • Story-driven gameplay
Cons
  • Not a true 4X game, but its own unique thing.
Thematic elements
  • Exploration, alliances, and subjugation
  • Space Opera universe
  • Characterful story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • 4X elements — Has the trappings of a 4X game but is its own thing.
  • Combat — Players can subjugate planets.
  • diplomacy — Players build alliances.
  • exploration — Players explore a sector of the galaxy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 12:07 sentiment: other
video_pk 84804 · mention_pk 216135
Sir Thecos - Empires of the Void II video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
Appreciated but not loved
Pros
  • Very well-designed, typical of Ryan Lockett
  • Fast-paced for a 4X game, playable in 1.5-2.5 hours
  • Nice design and components
Cons
  • Did not have moments where it 'clicked' or felt exceptionally cool
  • Didn't 'love' the game, despite appreciating it
  • Not preferred by someone who dislikes 4X, area control, or area majority mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — This game takes the 4X formula
  • Area Control — I don't like 4X games. I don't like area control games, area majority games
  • Area Majority — I don't like area control games, area majority games, right?
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video dwFmI7M3Uio Stonemaier Games Discussion at 13:02 sentiment: positive
video_pk 81956 · mention_pk 205155
Stonemaier Games - Empires of the Void II video thumbnail
Click to watch at 13:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet deep with engine-like progression on your ship/planets
  • Beautiful art and thematic space exploration
Cons
  • Complexity and learning curve can be a challenge for some
  • Some may find the simultaneity and planning heavy
Thematic elements
  • Array
  • Space
  • Accessible 4X-like with tactical combat and expansion
Comparison games
  • Scythe
  • Terraforming Mars
Mechanics (from transcript analysis)
  • 4X (lite) — Explore, expand, exploit, and exterminate through fleet and base development.
  • Area Control/Combat (non-lethal loss) — Fights are not devastating; you can return to battle without losing everything, akin to Scythe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Mlem Space Agency is so much fun."
  • "This is a wonderful game for families with its cute theme, fun dice rolling, and quick turns."
  • "Apiary matches your shirt. It’s Bees in Space—positive player interaction throughout."
  • "Things go wrong. This engine that you built up gets destroyed."
  • "Star Wars: The Deck-Building Game is perhaps my favorite deck-building game right now."
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 13:10 sentiment: positive
video_pk 81465 · mention_pk 202451
Stonemaier Games - Empires of the Void II video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video by6UkccOzEQ Stonemaier Games Discussion at 26:40 sentiment: positive
video_pk 81026 · mention_pk 199182
Stonemaier Games - Empires of the Void II video thumbnail
Click to watch at 26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played at Geekway
  • Heard great things about it
  • Had a blast playing it
Cons
none
Thematic elements
  • Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
  • And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
  • It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
  • Can we know more about the Scythe versus Expeditions dueling game?
  • I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video 5s8K2e57gEs Top List at 5:26 sentiment: positive
video_pk 67563 · mention_pk 163695
Empires of the Void II video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular setup significantly impacts game flow, resources, opportunities, and semi-narrative events.
  • Perfect blend of 4X and a tight euro.
  • Promo event deck streamlines setup.
Cons
  • Modular setup takes work to put together and reset.
  • Takedown is worse due to sorting many different components.
Thematic elements
  • 4X style space exploration
  • Semi-narrative events influenced by planet selection and power cards.
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — Eight planets are chosen during setup, determining alien allies and the power card deck, impacting game flow, resources, opportunities, and events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm referring to games where the core experience involves plugging in one or more modules that are part of the core game that have a significant impact on gameplay.
  • I'm not just talking about variable setups where maybe you have a few tokens or tiles that are slightly different than in a previous game.
  • I'm also not talking about player asymmetry where each player is a different character or different faction, things like that.
  • I'm also not including expansion modules.
  • I'm talking about the where the core game is designed around the idea where modules shape the core game experience.
  • This game is essentially infinitely modular.
  • this is perhaps the the best example that I'll have on this entire list of a truly modular game where the core experience of Shackleton base depends on you plugging in these three modules that have a significant impact on the game.
  • To say this is a large game is an understatement, but with these different region modules comes a ton of variety.
  • you are plugging in different elements to create a new unique experience rather than a scenario where it says like this is the scenario that you're playing.
  • all modular setup that all that all modular setup does take some work to put together and reset.
  • I think the takedown is almost worse because you're like, "Oh, we finished playing the game. Now we get and you have to sort out all of these different components."
  • I think that is a great space for modularity in a game like this.
  • You can really play the same temple track over and over again in Lost Arms Vernac and get plenty of replayability out of it.
  • I think Clank I think is my favorite modular game where just with the map modularity uh just flipping over which side of the board you're going to play on um can add can really make each game feel quite different every time you play.
  • We are talking about big modules that you are plugging into the game in from that are built into the core experience and they are making the game feel different or unique or harder or easier um or shorter or longer.
References (from this video)
No references stored for this video.
Video YCvv48UL5LQ Review at 0:03 sentiment: mixed
video_pk 65783 · mention_pk 159563
Empires of the Void II video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Captures the feel of a 4X game without a long play time.
  • Great sci-fi epic game in a reasonable time.
  • Exceptionally good-looking game with wonderful artwork.
  • The event cards are the single best thing, tailored to planets with colorful and important impacts.
Cons
  • Feels less epic than some longer-running 4X games.
  • The action selection system can cause some players headaches and analysis paralysis.
Thematic elements
  • A group of alien species heads out into the void after their home worlds are destroyed, and old habits of conquest, control, and domination begin again. Only one can be the true Empire of the void.
  • a previously unknown region of space
Comparison games
  • Twilight Imperium 4
  • Conquest of Paradise
Mechanics (from transcript analysis)
  • Area Control — Players score points by occupying planets and maintaining alliances.
  • card action — Play a card from hand to gain the associated benefit, like placing influence on a world.
  • Combat — Combat is simple: roll dice as shown on your units, pick the highest, add unit power, play a card, highest value wins. Losers retreat to the nearest friendly region with no losses.
  • event cards — The event cards are tailored to a planet and have colorful and important impacts on the game.
  • Recruit Units — Pay the cost shown for units and place them on any region with a base or worldship. Players may recruit as many units as they can afford.
  • Research and Build — Players can research by paying trade goods and power cards, and build by paying money cost, potentially reduced by adding a trade good permanently to the board. Building new things uncovers new spaces on the player's track and gives associated advantages.
  • Role selection — One player chooses the action for that round.
  • Scavenge — This action is used to refresh, but makes everyone else's turn easier.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It takes the core elements of a 4X game and pushes them front and center giving you a great sci-fi epic game in a reasonable time.
  • The action selection system can cause some players headaches and analysis paralysis
References (from this video)
No references stored for this video.
Video rNLEyQ-QrNk Meeple University Rules Teach at 0:07 sentiment: neutral
video_pk 65003 · mention_pk 158614
Meeple University - Empires of the Void II video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Technologies grant victory points and bonuses.
  • Buildings contribute to victory points and resource availability.
  • Conquering territories and spreading influence yields victory points.
  • Endgame objective cards offer additional scoring opportunities.
  • Bases provide benefits during battle and can be used by new players.
  • Victory points are awarded for technologies, building tracks, controlled planets, and influence majority.
Cons
  • Some planets are blocked out by Sarkane Regency tokens.
  • Certain planets cannot have influence markers (small, uninhabited, or those with Sarkane Regency tokens).
  • If influence is tied on a planet, the ally token remains with the first player, but both score points.
  • When invading a planet controlled by another player, influence markers are removed.
  • When losing a battle, units must retreat.
  • When stealing cargo from an opponent, one active delivery must be discarded if a new one is taken.
  • No additional victory points for leftover credits, goods, or units.
Thematic elements
  • spreading influence and gaining territory
  • the fringe of the galaxy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of actions each round, with restrictions on consecutive choices.
  • Area Control — Players spread influence and gain territory on planets to earn victory points.
  • Card Drafting — Power cards are drawn and used for actions, combat, or as power.
  • Combat — Players engage in battles to take control of planets, with specific rules for unit selection, dice rolls, and power card play.
  • Dice Rolling — Dice are rolled for diplomacy checks and combat resolution.
  • Objective Cards — Secret objective cards (Empire cards) provide additional ways to score victory points.
  • Pick-Up and Deliver — Delivery cards involve picking up cargo tokens and delivering them to a destination for victory points.
  • Set Collection — Goods tokens are collected and used for researching technologies or building structures.
  • Technology tree — Players research technologies which provide victory points and ongoing bonuses.
  • Worker Placement — Action tokens are placed to select actions for the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to maple University
  • how to play empires of the void
References (from this video)
No references stored for this video.
Video 8jKhBVhzzoA The Broken Meeple Top 50 List at 10:03 sentiment: positive
video_pk 42330 · mention_pk 128437
The Broken Meeple - Empires of the Void II video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful on the table; five-player support works well
  • live space universe feel with populated factions and interaction
Cons
  • heavy and lengthy; can be daunting to teach
  • expansion-dependent in places
Thematic elements
  • populated universe with interconnected factions
  • Space opera with alien factions and interstellar diplomacy
  • interactive space civilization feel; factions know each other
Comparison games
  • Twilight Imperium
  • Eclipse
Mechanics (from transcript analysis)
  • Action Following — the active player picks an action, then all players follow the same action sequence, driving involvement
  • Active-player action selection with follower mechanics — the active player picks an action, then all players follow the same action sequence, driving involvement
  • Diplomacy and combat via alien factions — recruit alien races, fight threats, and use diplomacy to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just so buttery smooth.
  • easy rules, smooth mechanics, and a good price point.
  • the flame track is the one weakness of the game
  • Here's a very easy house rule for it. If you're at the top of the flame track... discard a grunt token.
  • It looks absolutely beautiful on the table.
  • Life with the Amazonia is basically advanced Cascadia.
  • The Gallerist is the smoothest Lassers in existence.
References (from this video)
No references stored for this video.
Video cF_b0HZsrR4 The Secret Cabal Gaming Podcast Discussion at 4:44 sentiment: positive
video_pk 12831 · mention_pk 37457
The Secret Cabal Gaming Podcast - Empires of the Void II video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Event-driven world changes deepen the sense of a living universe
  • Varied planet mechanics create rich thematic experiences
  • High visual and thematic integration enhances immersion
Cons
  • Complex to learn for newcomers
  • Thematic emphasis may overshadow tight engine balance for some players
Thematic elements
  • Exploration, conquest, interstellar politics
  • Space opera / galaxy-spanning empire-building
  • World-building with evolving planetary culture and events
Comparison games
  • Above and Below
  • Near and Far
  • Robinson Crusoe
  • Charterstone
Mechanics (from transcript analysis)
  • Character tiles with unique art and flavor — Diverse character visuals energize storytelling and immersion
  • Event cards that affect the universe — Planet-specific events shape gameplay over time
  • Events — Planet-specific events shape gameplay over time
  • Multiple planets with distinct cultures and goals — Different planets react to events and influence strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I'm in the game I want to feel like the game itself has a mind of its own and it is operating like its own organism
  • experience is one of the most important things to me about any game no matter what it is
  • these event cards don't poke you with a stick directly but what they do is they create some sort of event that is going on in the universe based on that planet
  • the game feel alive
References (from this video)
No references stored for this video.
Video GrajuEsakUw The Broken Meeple Top List at 22:07 sentiment: positive
video_pk 11539 · mention_pk 33932
The Broken Meeple - Empires of the Void II video thumbnail
Click to watch at 22:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best board game covers ever
  • gorgeous board with beautiful tiles
  • allows play style choice (combat vs diplomatic)
  • clever action sequence system
  • minimal downtime
  • plays in 2-hour window once you know rules
  • good combat dice mechanic with mitigation
  • thematically sound space game
  • looks gorgeous for photos
  • nice variety from missions and deliveries
  • random alien encounters each game
Cons
  • hasn't had many plays recently
  • larger game harder to get to table
  • no solo mode
  • front-loaded teach
Thematic elements
  • space exploration
  • aliens
  • spacefaring
  • planets
  • diplomacy and warfare
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all these factors that go into this list and the games that I enjoy at any particular time
  • I like deck builders, it's a good fun mechanic
  • watch their brains click and then you're like yes got you hook line and singer
  • it's only a game
  • these people should not touch card games - hate those people
References (from this video)
No references stored for this video.
Video mkIkS0GiwnY The Broken Meeple Top List at 10:44 sentiment: positive
video_pk 8467 · mention_pk 24900
The Broken Meeple - Empires of the Void II video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tells excellent space exploration stories
  • Events create dynamic narrative moments
  • Beautiful artwork by Ryan Locket
  • Gorgeous visual presentation
  • Works with different player counts (best at 3-4)
  • Two-player version still works well
Cons
  • Rulebook could be better in places
  • Some FAQ clarity needed
Thematic elements
  • Space exploration, alien diplomacy and conquest
  • Space exploration and alien encounters
  • Story-driven through random events and player choices
Comparison games
  • Twilight Imperium
  • Exodus
  • Proxima Centauri
  • Legends of a Drift
Mechanics (from transcript analysis)
  • Action Timer — Choose when to perform actions and piggyback off opponents' actions
  • Action timing — Choose when to perform actions and piggyback off opponents' actions
  • Befriend vs Conquer — Choose to befriend races for allied bonuses or conquer them
  • Building and technology — Build three different building types and research six different technologies
  • Event deck — Events dictate various happenings like satellites revealing hands or monsters destroying planets
  • Events — Events dictate various happenings like satellites revealing hands or monsters destroying planets
  • Race — Different alien races with unique powers
  • Race selection — Different alien races with unique powers
  • Resource Management — Manage three different resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the lower end of middle weight but I still think it's a solid game
  • Medium and heavy weight doesn't mean that it has to be the most complicated fiddly thing to get through
  • I love it when a game is just smooth streamlined gorgeousness
  • This is a fantastic laugh out loud euro game
  • This is definitely my definitive space game
  • How dare you not play this game sooner
  • The variety in this game is off the friggin scale
  • This game just ticks all the boxes for me
  • It seems like this game was designed for me
  • Regardless of what's light medium or heavy as long as you're playing at the right stage for you it's only a game
References (from this video)
No references stored for this video.
Video y2BOlQmTrmY The Broken Meeple Top List at 25:12 sentiment: positive
video_pk 8197 · mention_pk 24072
The Broken Meeple - Empires of the Void II video thumbnail
Click to watch at 25:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong space theme with varied strategic options
  • solid solo mode with AI-like competition
  • lots of replayability via different factions and routes
Cons
  • heavy rules and lengthy playtime
  • complex to learn, not ideal for casual pickup
Thematic elements
  • 4X-style empire building in a compact board game
  • space opera with factional galactic empires
  • galactic storytelling with multiple victory paths
Comparison games
  • Legends of the Drift System
  • Twilight Imperium
Mechanics (from transcript analysis)
  • multi-path victory conditions — choose from several routes to scoring and end-game triggers
  • space conquest and diplomacy — build fleets, negotiate or wage war with neighbors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the daddy of the sandbox genre
  • you basically drop into the middle of this Galaxy with a ship and go do what you like
  • it's a sandbox Euro that a lot of people are aware of
References (from this video)
No references stored for this video.
Video jsVkwdoTLtY The Broken Meeple Top List at 5:02 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • Living, breathing world with dynamic events
  • Random mission cards create unique stories each play
  • Good solo and multiplayer experience
  • Immersive space setting
Cons
  • Only one major space game on the list - limited availability of immersive space games
Thematic elements
  • Building a space empire through exploration and diplomacy
  • Space exploration, colonial expansion
  • Emergent narrative through player decisions and random events
Comparison games
  • Twilight Imperium
  • Eclipse
  • ISS Vanguard
Mechanics (from transcript analysis)
  • Dynamic events — Event cards shuffled into deck and drawn randomly, affecting gameplay unpredictably
  • mission cards — Pull random missions that create emergent stories (deliveries, battles, diplomatic negotiations)
  • Multi-Use Cards — Pull random missions that create emergent stories (deliveries, battles, diplomatic negotiations)
  • Planetary exploration — Players explore planets with different species and can befriend or attack them
  • resource collection — Gather resources from planets and alliances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good mechanics will make a game good but a good theme will bring me back for the second play
  • Luke's law: theme makes a game a lot better for me
  • immersion is not just a case of oh the game has a good theme but it's how immersed in the world am I
  • there is a little bit of a difference between the two [thematic and immersive]
  • it doesn't matter how rich that story you make it would still suck as a game
  • I feel like I'm just basically telling my own MCU movie
  • the world feels alive and therefore I'm going to get immersed in it
  • when I'm playing the game I don't feel like I'm just playing a bunch of mechanics I feel like I'm telling my character story
  • I am invested in what people are doing I am role playing my character
  • this is a very dark game okay and not for the fainthearted not for the easily triggered
  • I have never sweated in a card game so much before
  • you will be sucked into this world and you will care about the characters
  • the king of all campaign story driven games that I know of
  • some of the best writing I have seen in any campaign game to date
  • regardless of what kind of world you'd find yourself immersed in remember to come back to reality at some point and still remember it's only a game
References (from this video)
No references stored for this video.
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