Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!
In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.
Expand your expertise, develop your team, and learn as much as possible about the sea. The action your institute takes now, could mean a healthy ocean and a sustainable future for the planet.
Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser, the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery, but uses streamlined rules which will be familiar to fans of the original game.
—description from the publisher
Endeavor: Deep Sea - Gamefound How To Play
I Played 30 Solo Board Games in 30 Days
47 New Board Games - UKGE 2025 Haul
- Is now my number one.
- Making good things in the world.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Endeavor became Endeavor Age of Sail, and it became a much, much bigger game.
- It did fantastically well on Kickstarter, and even better with our localization partners, like I think we had, I don't know, like 17 or something, 17 languages. Like it it was really incredible.
- Endeavor Deep Sea, which is now my number one.
- So, my number one, and number two, and number three are all Endeavor games.
References (from this video)
- Focuses on ocean sustainability
- No plastic components
- Positive environmental message
- Sustainability and cleaning up the ocean
- Ocean
Mechanics (from transcript analysis)
- Worker Placement — Uses the mechanics from the original Endeavor game.
Video topics + discussion points
Quotes (from this video)
- I just didn't want to be bored playing games with my children.
- You know what the secret is, I think, is knowing your audience.
- It's like you don't have to do so much work to pitch a game to someone there.
- I think it's the best mechanism to have in a game.
- There's got to be more games in 30 plus years.
References (from this video)
- Goals are fairly varied and give replayability.
- Missions change up setup, impact boards, and goals significantly.
- Exciting to see the progression from 'zero to hero' in a short game.
- Ocean tiles and action spaces vary, offering different bonuses and creating a different map each game.
- Competition for action spaces is exciting and tense.
- Spaces provide benefits for adjacent players, creating interesting give and take.
- Specialists provide consistent and efficient actions.
- Disc economy requires careful monitoring and offers tactical choices.
- Specialists can be leveled up for more track advancements and changed actions.
- Quick playing Eurogame.
- Goals in solo/co-op are unbalanced and swingy, some too simple, others requiring too much work.
- Track upgrades can feel samey by the end of the game as most are leveled up.
- Some upgrade paths feel stronger than others.
- Lack of balance and swinginess in goals in solo/co-op can be frustrating without the expansion.
- Conservation efforts to save sea life
- Deep Sea
Mechanics (from transcript analysis)
- Action Point Allowance — Specialists have actions that require placing a disc, and some stats give more discs or pull them back, requiring careful monitoring of action economy.
- Set Collection — Accomplish actions by activating different specialists they recruit every round.
- tile laying — Move vessels around ocean tiles using sonar to add more tiles to the board.
- Track Advancement — Action spaces will upgrade tracks, giving more capabilities and earning victory points or fulfilling goals.
- Variable player powers — Recruiting new specialist tiles each round provides access to more consistent and efficient actions.
Video topics + discussion points
Quotes (from this video)
- This is a mix for my taste.
- They are incredibly unbalanced and swingy.
- This is pretty awesome, especially for Euros which usually don't have these kind of scenarios that often.
- It's awesome to see how you go from zero to hero in a very quick game play loop, especially at lower player counts.
- So, you have to really carefully monitor this action economy and make sure that you are using your staff to the best of your ability, that you are able to respond to the needs of the ocean tiles, and hit everything up carefully.
- Just lots of interesting and tactically juicy choices to be made.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Final Girl, which I know that a lot of people are looking for this one.
- I will say Final Girl is definitely not my favorite.
- So, honestly, not huge train game fans.
- This is Potion Explosion, which this is actually in my most recent video of my top 100 games of all time.
- Terraforming Mars, I would like to try it.
- I prefer the theming of Wonderland's War more than Terraforming Mars
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Kabanga is it cabanga kabanga kabanga for sure
- Your goal is to try to shed your entire hand
- it felt really really nice to just sit around and play just this kind of casual U kabanga tabanga tabanga tabanga hard game
- things in rings is a new partyish game from all play
- this is the game we've played the most uh since from Gen Con to now
- it has Dr Seuss like artwork
- it is very silly really really silly
- you're engaged the entire time
- Crokinole is a dexterity game that is literally all we knew
- we also brought home our first trading card game which is Neopets battle dome
- he is a wizard he's not a magician he's a wizard
- if you have the chance to go to Gen Con and he is doing this charity go just drop your plans and go see him cuz he's amazing
References (from this video)
- Smooth action selection
- Good sense of exploration
- More positive interaction compared to Age of Sale
- Satisfying engine building
- Varied missions that change the game feel
- Eco-friendly theme and production
- Snappy turns
- Lots of interesting choices
- Works well with different player counts
- Can feel like the game is telling you what to do in the beginning depending on the mission
- Can feel like it's going too fast in the beginning (for one reviewer)
- preserving the animal life, journaling about findings, exploring
- the deep sea
- Endeavor: Age of Sale
Mechanics (from transcript analysis)
- action selection — Placing one of the discs on one of the different recruits and doing the action or actions on that tile.
- mission cards — Missions provide setup and goals for scoring points.
- Set Collection — Collecting discs based on track position.
- Tile Placement — Placing new tiles on the board.
- track movement — Moving around on tracks to get bonuses and advance levels.
- Variable player powers — Building up an action tableau that allows for different strategies and actions.
- Worker Placement — Placing discs on the board as required.
Video topics + discussion points
Quotes (from this video)
- The action selection in this game is super smooth.
- I feel like a good sense of exploration which is fun when you go deep into the sea.
- There's even now some more positive interaction like these links... if we have one each each of us is going to get a bonus so it's more of like a nicer version.
- This game is all about trying to do like um eco-friendly things.
- I think it has Snappy turns I really like how you are building your own kind of way of playing the game.
- I'm going to give this an eight.
- I really like it I think that it's again it's it's a fun game I'm having a lot of fun while I play it.
- It's a double keep double keeping yes because this game is great.
References (from this video)
- Really cool game
- Less direct conflict
- Better theme
- Need to play Age of Sail again to compare properly
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- economic — Implied by the comparison to Age of Sail and the general Endeavor series.
Video topics + discussion points
Quotes (from this video)
- Time is weird because it goes very quickly and also slowly at the same time.
- It was so fun. And it was so frustrating when you try you have a plan and you don't do the thing that you're trying to do, but it was very very fun.
- I'm basically decided that I was going to surprise you with relearning the rules and getting that back to the table so that you didn't have fun with it is kind of sad.
- My biggest surprise for real is Stevens. Uh because I like uh Roll & Costa, the designers. We played games from them before a lot of them that we really liked, but Stevens was like something else and I just keep getting uh what you call it? Like uh impressed by their skills of making games.
- I would rather play Via Nebula if I'm playing like a pick up and deliver like gateway game.
- It's a distilled campaign experience. Every like the the combat has been like 45 minutes. There's only like these called combat scenes because you're going to have only like three or four rounds. It's not like oh this combat might last three hours. It's made to be more bite sized.
- It's just like it is plain fun. It is one of those games where I just have fun while I play it. It gives me that feeling of I am having fun.
References (from this video)
- Like the theme much more
- Really fun
- Exploring the ocean and rescuing animals, writing journals.
- Depths of the ocean.
- Endeavor
Mechanics (from transcript analysis)
- action selection — Using sonar to have more places to explore suggests action selection or activation.
- exploration — Players explore the depths of the ocean.
- Set Collection — Rescuing animals and potentially collecting other items.
Video topics + discussion points
Quotes (from this video)
- this year's V-era game
- it's a game of optimization and timing and what do you call it combo
- everything as a package it's really good
- this is a great like combination of dice rolling combat but also Euro stuff
- flip seven is a stupid game it's a silly game but also probably or most played game of the year
- it is just pure fun in a package and I recommend that this is one that you should just have everyone buy it
- it's a heavy big game
- it's so hard to get victory points but you're having so much fun because this game is great and it looks beautiful as well
- we really like this spatial puzzle
- it looks like this simple game like this very nice artwork and then it really has more depth to it than it looks
- unconscious mind is a really good game
- just and so many things to think about
- flip seven is our go-to game to bring to any where we play games also with people who normally don't play a lot of games
- I don't like push your luck usually that's not my favorite mechanism at all but this is just like it's so fast it's so fun when bad stuff happened you just laugh
- just like an amazing game that I think as you said everyone should have
- spectacular is a it just has things I like it has drafting of D drafting of tiles it has placement of D placement of tiles and a spatial puzzle so it's just like everything I like in the game
- it is just a superb game that I love
References (from this video)
- Smooth core concept
- Interesting worker/disc mechanic
- Focus on preserving animal life
- Quick game with lots of depth
- Preserving animal life
- Oceanic exploration
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- Resource Management — Managing discs and other resources.
- Set Collection — Writing in a journal, finding new places.
- track movement — Moving on tracks to retrieve discs and use workers again.
- Worker Placement — Uses a new person (worker) and discs.
Video topics + discussion points
Quotes (from this video)
- This is a also kind of a worker placement game but you you place workers three times then you move them three times to do something else and then you are deciding what actions you want for the next round so you have like you want yes and it's really clever the timing of those things
- The actions that you do the most multiple times will uh be upgraded so you get to do them better and better the more you do them
- It's a really really fun game one of yeah obviously one of the best of the year
- I really like El Grande
- it's just pure fun
- this is a game about exploring space and trying to find a connection to the alien
- it's so tight on the resources it's like ridiculously tight
- this is a very accelerating game
- the resource management in combination with all the fun things you do on the board trying to uh basically upgrade your actions uh with these technologies that you can get this this is so much fun it's so fun
- it's so tight it gives you again that Gaia project Terror Mystic feeling where in the beginning you're like it's so hopeless
- I love the exploration of the aliens they changed up the game a little bit from time to time and it is again a plain fun game
- this is one where you have this main mechanism that makes the game really good and then you have the the um H the mini games around it which are good but it is the main thing in the middle that makes the game sing that makes the game feel like a fantastic fun time
- there's so many things about this I love and also one thing that I think in this game was absolutely Superior to Gloom Haven is like the level this sign if you could call it that
- I love how you choose your actions
- it has these Snappy it's not super fat but I'm comparing it to Gloom heaven so but it's so it's you talked about it you were right
- Amonia has it has these Snappy it's not super fat but I'm comparing it to Gloom heaven so but it's so it's you talked about it you were right
- I praed this game up and down since I played it
- I'm over the moon for this game it is such an amazing game
- There's so many corporations in this game so you have a lot of V ability
- they feel different
- the workers are different colors they don't like they they get better if you do them with a specific action and there is just so much to love
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Congratulations to all the nominees and spectacular and to you for watching this award video Woo we will see you in 2025 bye
- The spoiler alert he has designed set Tea Garden Galileo galile and the designer is obviously then toas holck a designer just like came out of nowhere got so much hype this year and I will say even though like we have ranked those games we like all three of those games like two of them better than the last one but this is a designer I am looking forward to see more games from
- We are going to be bringing you the nominations and the winner for the best card game of 2024 and the nominees are Star Wars unlimited cortis an misos and 5050
- Lone wolves yay and lone wolves was one of my favorite small box games of the year so I am so glad it made the list
- If you like a High degree of uh interaction that head-to-head kind of style game this is I think my all-time favorite two-player trick game
- Congratulations Agonia for winning best narrative campaign game for 2024 in these rambling Awards
- Harmonies congratulations to Harmony is one of the most played games from this last year with the People's Choice as well over at the dice Towers uh game of the year uh so this is one that is very impressive so kudos to harmonies the winner of this year's abstract Game of the Year
- Tranquility the ascent yes congratulations indeed we have played that game do you remember we were we were building the the the oh my goodness I love that game oh there we go I love that game it's a deserved win I'm sorry I don't hate co-op games anymore it's an amazing game it's beautiful on the table if you haven't played it check it out it won fair and square this is a great game
- The winner is flip seven
- To the winner is iron Forest congratulations
- Most Innovative game is War Stories Occupied France designed by David Neil and David Thompson art by Mara and published by Osprey games congratulations to all the nominees but of course congratulations to War Stories Occupied friends
- we have made a big list of awards that we are giving away to different games
- this is all of the awards we have made a big list of awards that we are giving away to different games
- we want to highlight these amazing games that gives our or all so much joy
- I focus on cozy games welcoming games family games card games um also solo games as well
- Winner for the category of the most Innovative game is War Stories Occupied France
- that was amazing I really enjoyed that I hope you did too
- please go check all those amazing people out because they make really good content
References (from this video)
- Pretty darn good.
- Harmonies
- Formage
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was fantastic. It was just there was so much stuff going on that was really enjoyable.
- Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
- We must slay them.
- Thanks for nothing, Danny Nunan.
- It's like, Oh, honey, I'm so sorry.
- This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
- Americans don't even like America.
- It's not like we're keeping track here yeah, who's keeping score
- Oh, really? Runner up code names.
- You don't make a podcast.
- I mean, the definition I don't even know what you're saying.
- You're just making up words.
- So defeist.
- Yeah, that gumballs.com. They suck.
- This is not a good website.
- The two eyes are swords.
- It's like, how does anybody know this guy exists?
- I'm always impressed when things like that exist.
- Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
- It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
- Be excellent to one another as Bill and Ted would say.
- The fact that the dice rolls were so unlucky against me.
- I love the game, but it's when those dice rolls don't go your way.
- It's like, Oh, you know, should he fight the wolves or should he run away?
- This is the most evil, most powerful terrorist organization in the world that never wins.
- It's like, 'No, nobody's died. This is realistic.'
References (from this video)
- Like it even more than the original Endeavor.
- Favorite game of the convention so far.
- Deep sea
- Endeavor
Mechanics (from transcript analysis)
- Action Point Allowance — Players get more action spots as the game goes on.
- Player Board Development — Players have their own player board where they are upgrading all the different things they can do.
Video topics + discussion points
Quotes (from this video)
- All right, so we are playing Australas, which has these awesome little coral pieces.
- And already it's positive. I I it's the rule the learning is positive.
- This is kind of a the fish version of Wingspan.
- I liked it a lot.
- All right, so I'm about to start the Boop tournament.
- Endeavor Deep Sea is probably my favorite game of the convention so far.
- One of my absolute favorite trick taking games.
- This is only available in Korean, unfortunately, but it's super cool if you're a Pokemon fan.
- Basically, this kind of order fulfillment game.
- I did lose at Duos.
- Yeah, another game that his youngest beat him at.
References (from this video)
- Friends say it's absolutely fantastic.
- High regard from players.
- Potential winner for Kennerspiel due to weight.
- Host has not played this game.
- Exploring and discovering the deep sea
- Ocean depths
Mechanics (from transcript analysis)
- Card Drafting — Players select cards to add to their team.
- Set Collection — Players collect elements for scoring.
- Track Advancement — Players move markers along tracks to gain benefits.
- Worker Placement — Players place workers to take actions.
Video topics + discussion points
Quotes (from this video)
- Nontaku Temple of the Ice. This is a cosmos game by designer Kane Keno. Fantastic game drafting set collection. Building a three-dimensional pyramid area control. Not super heavy. It's pretty light, but it's probably a little too heavy for the spiel. This is a perfect kenner spiel pick.
- Aqua, Biodiversity in the Oceans from the OP. Uh, another great one that is again a little heavier than a Spielus. A puzzly game where you're tile laying, you're trying to attract animals to your coral and then have bigger animals eat the animals that you've already got. It's a puzzly game. Very good. Little too heavy for Spiel, I think, but perfect for Ken Spiel.
- This next one is probably the heaviest of this list. Craft Wagon Age of Engineering. This is a re-implementation of a of a heavier mediumweight Euro game, Craft Wagon.
- And the last one I'm going to mention is Enaria demo by Michael Keesling. This is like a step heavier than Azul, but has lots of similarities to Azul. Uh so, but it's definitely heavier.
- I'm sure I'm going to get a lot of hate mail in the comments just like I did last year when I or two years ago when I uh was blasting the the the challengers whole debacle and then the Sky Team thing. I'm sure I'm going to get a lot of people from Germany hating this video, but this is how people outside of Germany feel about the award and it doesn't seem like the Germans really care.
References (from this video)
- Every action is fun
- Incredibly thematic
- Satisfying engine building
- Exciting exploration element
- Exploring the deep sea, uncovering what lies beneath, with benefits increasing with depth.
- Deep sea
- Exploration game where tiles are uncovered via sonar.
- Endeavor
Mechanics (from transcript analysis)
- action selection — Players use action tokens and character abilities with specific action spots.
- Engine Building — A track system allows players to gain abilities and become more efficient.
- exploration — Players use sonar to explore the deep sea, uncovering tiles.
- Movement — Subs have movement capabilities, and sonar allows deeper exploration.
- tile laying — Tiles are uncovered as part of the exploration.
Video topics + discussion points
Quotes (from this video)
- We are doing a top 10 games we've played in May.
- It's probably my number one favorite trick chicken game.
- Imperial Assault is basically a app-driven dungeon crawl in a Star Wars world.
- As some of you know, I am kind of on this solo journey.
- It was just really clever game that involved this kind of this tetrisy gravity thing.
- I just really like having a game that I can play in 15 minutes in my bag at all times, and this is the one.
- But to me, in me, in my opinion, uh this is like the penultimate version or the ultimate version of that system.
- She dominated. She she beat me and the other two guys as well.
- It was not mine. It was like the heaviest game in the universe. It's rated at 4.39 weight.
- Yes, it is this big, heavy, complex game, but once you start doing it, it's it's not anymore.
- Endeavor Deep Sea, which is a whole new thing using some similarities from the original Endeavor system.
- It was incredibly thematic which was more than I can say for the original Endeavor.
- Every single action was fun.
References (from this video)
- fun worker placement game
- gorgeous art and components
- great thematic theme about saving oceans
- testament to game design changing for the better
- nominated for Kinder Spiel
- exploration and research
- Underwater
- Thematic
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- Modular Board — a modular vari uh what was that? Uh variable board.
- Resource Management — managing resources. expedition team to discover and research sites on the ocean floor, balancing immediate gains and long-term strategy objectives
- Worker Placement — it's actually worker placement
Video topics + discussion points
Quotes (from this video)
- I love Rebel Princess. I want I love it so much. I want to play it again right like right now.
- It was a puzzle, y'all. It was a puzzle.
- We beat Eric three times in a row.
- Can't really communicate, but it's a lot of fun.
- Mike won. Yeah. Mike on.
- Transgalactica has about a thousand stickers that you have to put on there.
- They don't tell you that you got to add a thousand stickers to make those beautiful components.
References (from this video)
- Amazing game
- Exploration and resource management
- Deep sea exploration
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the one other game that took us by surprise was Crackle or Rackle, which is a drawing game where you draw a word.
- It's a Viking game without much Viking Vikinging.
- Endeavor Deep Sea, amazing if anybody's played that.
- It's one of those games where you think you can just do better every next no next game I'll do more you know better.
- It's a really good poker dice game that from Schmidt and it's No one ever talks about it and it's so good.
- The games were all the library. It's all for charity, by the way.
- We sold $11,500 worth of games in an hour.
- It's like, "Oh, you have Mestre Schmidt 57. Amazing."
- I just got talked into reviewing a a war game because I like the people. They're so nice. I was like, I don't like war games.
- It's like, "Wow, this is cool."
- I mean, they're like, "Take them, right?"
- It's a year-long internship. It's life-changing.
- I am on the verge of victory here.
- He can take any stealth card from the discard pile.
- It's really good. You see James Bond just losing his mind screaming at people.
- The Phoenician scheme. Asteroid City is not in the box set.
References (from this video)
- Endeavor
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I just got back from the UK Games Expo. I had a great time as always and I just wanted to make a quick video talking about all of the games that I acquired during the expo.
- The brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
- So, definitely um was at capacity. Yeah, the brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
- So, I definitely recommend going at least once if you have the faintest bit of interest.
- But for everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
- Straightforward, medium-weight, easy to grasp
- Strong ocean exploration theme
- Original Endeavor mechanics not elaborated in transcript
- Oceanic exploration with map progression and discovery
- Undersea exploration and uncharted waters
- Exploration-driven with vessel movement and zone expansion
- Endeavor Deep Sea
Mechanics (from transcript analysis)
- activation discs on specialists — Each turn you place a disc on an activation spot to take actions
- map expansion — New maps unlock as you progress and explore
- sonar and dive mechanics — Sonar tracks reveal rewards; diving offers research or bonuses
- travel between zones — Move vessels between ocean zones to gain bonuses
- Variable Map — New maps unlock as you progress and explore
Video topics + discussion points
Quotes (from this video)
- "The fate of the lodge is in your hands, magister. Choose to see Ephilott's true power in action for the first time or choose to allow Malumbrath to take cruel revenge."
- "these mages being asymmetric without having actually asymmetric abilities"
- "combat looks really cumbersome. So there are 10 steps to combat"
- "it's a two-player game, which is fine. I just feel like we have... a lot of two-player duels this year"
- "The ultimate collector's edition. This is insane. $2,199"
References (from this video)
- High replayability
- Interesting action disc allocation
- Modular player board
- Atmospheric underwater adventure
- Underwater
Mechanics (from transcript analysis)
- Action disc allocation — delightful um allocation with action discs to these different character tiles that you have in your player area. you want to remove those discs so that you can activate them again by doing a variety of actions
- Area Control — And so you're vying for the spaces that are all um out there in the middle for all players to go for.
- Set Collection — essentially diving deep sea um diving and getting some bonuses with discs, working on conservation efforts, um researching and doing journaling.
- tile laying — The player board is pieced together with tiles that players select and then uh essentially will take uh unique locations.
Video topics + discussion points
Quotes (from this video)
- So, the first nominee is Endeavor Deep Sea...
- Now, the crazy thing about far away is that you are playing down in your tableau going from left to right tiles that will activate at the end of the game going from right to left.
- This is the kind of most classic Euro game in my opinion of all the three that are here.
- So much so that for me the game I think is going to win Kenner Spiel and I am basing this off of the previous winners.
- And I feel like loot is right there in the middle. And I find that it's the one that just again feels so euroy to me. It feels so accessible with still having a lot of strategy, a lot of personal player strategy.
- Yes. And I don't I just I'm really feeling it. And I felt like all the games were very satisfying. I felt like when I got done playing all of them, I wanted to play them again. I just think that Endeavor Deep Sea is big big and I think that Loot is just right. I think it's just right there in the middle.
References (from this video)
- Very high on the list of games the host would enjoy if they had time to cover them.
- The host is not comfortable asking for a review copy because their schedule is too full and they would likely let the publisher down by not covering it.
- Endeavor
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
- Found myself enjoying it.
- Smooth and fun.
- Would be interested to try again.
- Dry as a bone.
- Some bits are purely mechanical.
- Mission one is not the best mission and was too loose.
- Impact Environment
- Endeavor
- Via Nebula
Mechanics (from transcript analysis)
- Character Skills — Players use characters with skill icons, limited by action markers that can be activated and recalled.
- cube placement — Players put cubes on a track that trigger points at certain stages.
- Mission objectives — Objectives have symbols and grant random bonuses, with later missions being tougher than the tutorial mission one.
- Player board tracks — Four tracks on the player board level up characters, action markers, and submarine depth.
- Pseudo-Cooperation — Chain links between players can grant bonuses to both involved.
- Resource Management — DNA is a resource used for conservation markers.
Video topics + discussion points
Quotes (from this video)
- Devir Games really need to make less games in less games in a year because then they might actually put out some belters rather than just a bunch of meh games.
- It's using the conveyor belt mechanism that I adore from uh art from AR Nova and Civilization: The New Dawn, but there's only four slots.
- All right, so this is giving me a very um pursuit to happiness vibe here, but with a slightly different take on it.
- It's a very dry mechanical game.
- This artwork looks nice. Oh, wow. Oh god. Yeah, that is pretty.
- I like Underwater Cities. It's on my shelf. Um I like this game a lot.
- Cascadia, which is already probably one of the best gateway games in existence.
- So you've got new artwork, new graphic design, updated mechanics, wooden meeples, uh same quick play time that gives a 4x feel in under 90 minutes.
- This is an expansion that's not going to really add that much to the game?
- It's basically the snorefest of themes, but this is a new version of it.
References (from this video)
- Excellent
Mechanics (from transcript analysis)
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Quotes (from this video)
- I love sci-fi. That is that is a good theme for me.
- it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
- I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
- and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
- it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
- there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
- Agricola has so much tension.
- Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
- if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
- treat it as an experience and not a game kind of situation.
- what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
- board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
- Completely modular board adds variety
- Excellent component quality and iconography
- Satisfying progression through track climbing
- Juicy and enjoyable mechanisms
- Smooth euro experience
- Well-executed game
- High quality Euro
- Can feel a little loose at times
- Game length might be a bit long
- Feels generous in scoring, allowing players to max out tracks easily
- Resource management and engine building in exploration
- Deep sea exploration
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- Action activation — Character tiles grant access to specific actions.
- Contract Completion — Players complete contracts for points and benefits.
- Deep sea diving — Submarines move around the board, with players diving deeper for better rewards.
- Engine Building — Players increase their engine building capabilities through track advancement and character tiles.
- Modular Board — The game is played on different location tiles that build the board as you play.
- Resource Management — Careful management of workers is needed, balancing deployment with retrieval.
- track climbing — Players advance on four tracks on their player board to gain benefits like better character tiles, more workers, or worker retrieval.
- Worker Placement — Players use workers to activate actions and deploy them onto the main map.
Video topics + discussion points
Quotes (from this video)
- So, for £1 it was an excellent deal.
- The gameplay was a little bit flat, maybe a little bit repetitive.
- It can be frustrating, especially if your opponents have caughten onto those clues really quickly and you can't quite figure it out.
- So, the combat doesn't actually trigger automatically... No, the actual players have to either trigger a battle or it'll happen as soon as the entire map is populated and you kind of just sit back and watch the battle uh play out.
- It's such a wellexecuted game.
- I think the only slight nitpick I have with it is that I think it can not go too long in terms of the game length, but it feels maybe a little bit loose at times that you can get too much done.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
- The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
- Agemonia, still fantastic, still really good.
- It's all three of our number one games of all time.
- Does it fit with the Marvel theme? Absolutely. It it really does.
- I
- Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
- So, good luck for that and I'll announce the winner next month.
- all of my advertising revenue from all of my videos every month goes to charity.
- So yeah, Solar Titans is going to get three play throughs on the channel in December.
- It's going to be January and February. In fact, February's looking like a good month for me at the moment.
- Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
- And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
- I'm going to show you everything. We're going to do it a little bit better than last time.
- Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
- Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
- So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
- Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
- Boy, today is not going well, huh?
- Uh, kind of a little bit of everything.
- Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
- So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
- Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
- Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
- So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
- Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
- So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
- So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
- So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
- Uh, just [snorts] dream. Um, everything that you could possibly want.
- Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
- Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
- no bids
Mechanics (from transcript analysis)
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Quotes (from this video)
- Go look up Europa. You're talking almost $400, $500 a game.
- my first edition Blood Bowl is rare.
- My Warhammer is worth a ton.
- First edition of Space Hulk is worth a lot.
- It's It's literally tasteless [ __ ]
- Tastes like the color white. If white paste had a flavor, like white diarrhea [ __ ]
- I will cut you out of my life without even thinking without even thinking if that's what you want to do
- You either figure it out and see that these people aren't here for you. You're just entertainment for them. Or I'll just take you from this world.
- You get it out of your system or I'm not gonna let you kill your mother, I'm gonna kill you.
- I think the most important thing is is that you never give up on your family, on your children, on your grandchildren, and you give everything that you got.
- All I want written on my damn gravestone is I wish I was up there reading this.
- If in all these years I helped somebody, you want to know something? That's worth more than all the subscriptions, all the views, and all the [ __ ] YouTube YouTuber influencer [ __ ] that you can have.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I don't go to our local game shops. I I because personally I can't stand people.
- And if GW did exactly what this man is doing, okay, this game would be alive forever.
- What I consider one of the greatest games of all time.
- And that's the thing that keeps me going because it's not it's not you're not faceless to me, okay?
- The 20s have not been very kind to me.
- If you fight hard enough if you give everything that you got and you don't quit ever. You just kind of keep keep plugging along.
References (from this video)
- Exploration
- Underwater
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Go look up Europa. You're talking almost $400, $500 a game.
- my first edition Blood Bowl is rare.
- My Warhammer is worth a ton.
- First edition of Space Hulk is worth a lot.
- It's It's literally tasteless [ __ ]
- Tastes like the color white. If white paste had a flavor, like white diarrhea [ __ ]
- I will cut you out of my life without even thinking without even thinking if that's what you want to do
- You either figure it out and see that these people aren't here for you. You're just entertainment for them. Or I'll just take you from this world.
- You get it out of your system or I'm not gonna let you kill your mother, I'm gonna kill you.
- I think the most important thing is is that you never give up on your family, on your children, on your grandchildren, and you give everything that you got.
- All I want written on my damn gravestone is I wish I was up there reading this.
- If in all these years I helped somebody, you want to know something? That's worth more than all the subscriptions, all the views, and all the [ __ ] YouTube YouTuber influencer [ __ ] that you can have.
References (from this video)
- Much different and better than previous Endeavor games.
- Good for exploring the ocean and doing scientific building.
- Scenario-based with replayability.
- Pretty to look at.
- Good solid solo mode.
- Worker variability is minorly lacking.
- Expansion did not add much.
- Oceanic science and exploration
- Modern day ocean exploration
- Endeavor
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- Resource Management — Player board resources allow for recruitment and better actions.
- scenario play — Games are played based on chosen scenario cards that dictate setup and goals.
- Set Collection — Players place tokens on research boards to gain points and resources.
- Worker Placement — Recruiting workers with different abilities based on player board tracks.
Video topics + discussion points
Quotes (from this video)
- this one um I've said this before when this has come up.
- Um, this one's modern day and you are um actually you have like a you know it's you have a ocean um it's like a science building kind of thing. You're in the open ocean and you're like exploring the ocean. You're doing different stuff like that.
- This one is a scenario-based game as well.
- This is pretty to look at.
- It has a good solid solo mode as well
- I love that.
- this would be a game though if we did the two top 100s and average it out be higher for me.
- one of the best, if not the only game that I can think of where you're actually meant to sneak in and not actually fight uh the the enemies.
- one of the coolest things about this game is the the sheer amount of scenarios that you pick based off of the corporations.
- The way it handles the enemies is very very clean.
- So uh this game and stalker I think do do NPC movement very very well.
- the brass mags were an awesome addition to this. too to give that 3D effect.
- Burn Cycle is a fantastic game. Very unique uh from a lot of games that are out there.
- The network board was always a cool little mini game because that was like a mini game itself.
- this was my favorite game of of the uh Garfield games and that is Raiders of the North Sea.
- this one is one of the first games I played back in the day that had that interesting worker placement because you have there's three colored workers out there, uh, black, white, and gray.
- You get two actions every round.
- But you have to be weary about what you're picking up because you may be opening up something for somebody else, you know.
- This one also has the solo variant.
- it's so simple to set up and play and it's just it's an easy teach.
- Um, and uh, and yeah, I mean, that's cool.
- Madara is is a very interesting game because it's one that I absolutely love the story and it's the epitome of like the best kind of character build game um in my opinion for campaign games.
- But its dice system and its bosses are so bad.
- But really why this game why I love this game is is the story and just the sheer amount of items and uh ways to actually build your character.
- There's nothing out there that's like that's that really even comes close to this.
- So the writing is superb for this one.
- So, that is my 41.
- This is what I want every time I'm a campaign game comes out and it's like you can build your characters it's like right but can I or can I have two items equipped and that's it, you know,
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the top 10. This is our top 10 ever.
- These are the games that we like the most.
- It's a magical game that blends worker placement with deck building.
- We are basically just big kids at the end of the day.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I'm going to attempt 30 solo games in 30 days.
- This is totally not premature ranking of these games.
- There's one takeaway, there's a solo game for everyone.
- What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
- I ended up finishing this challenge at 32 days.
References (from this video)
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- You gotta keep throwing spaghetti at the wall, man.
- I would love to make content, but it's that where does it fall on the gaming? I'd rather game personally.
- That is what I wish I would have done from the get-go.
- Clip that.
References (from this video)
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- Nippon originally came out in 2015 and it's had a new version.
- I love the original game. So, I'm more happy the fact that it's come back.
- Nippon is basically back; it's mostly the same as the old one.
- Concordia is the very definition of elegant.
- Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
- Endeavor Deep Sea is amazing and I've loved it.
- Millennium Blades is the game that I was thinking.
- it's a fantastic game.
References (from this video)
- strong conservation theme
- engaging resource management
- multiple play modes
- conservation and research
- ocean conservation
- cooperative/competitive hybrid
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- cooperative/competitive modes — players can cooperate or compete in projects
- Resource management / tableau building — recruit experts, explore dive sites, publish research, launch conservation projects
Video topics + discussion points
Quotes (from this video)
- This is all we got.
- ENDORSED.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
- great game
- easy to teach
- nice play experience with multiple players
Mechanics (from transcript analysis)
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Quotes (from this video)
- I love Voidfall. I think it's a great game.
- The Gang works brilliantly.
- The digital version of Talisman fifth edition actually has more content than the physical version.
- This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
- Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
- It's a cool cover actually. It's just not very legible, but it's a life.
- If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
- This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
- I think of all the ones that we've mentioned, this is the one I'm least interested in
- Never mind. This might be the one I'm least interested in.
- Cuz Clank! Catacombs exists.
- that's a really good-looking prototype.
- This would have been my most anticipated game of the year or one of them had I known about it
- This is one of my most anticipated games of the year now.
- This is basically um a Star Trek version of Captain Sonar.
- We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
- Fun solo or with multiple players
- Doesn't burn your mind but makes you work for it
- Love the theme of saving the oceans
- Love building the team aspect
- Keeps you rolling
- Offers competitive, cooperative, and solo modes
- Good for bringing players to the next level
- Great theme
- Changed from a problematic theme to a better one
- Done gangbusters, it's great
- Can feel too quick for some
- Playing with many people can make it take longer
- Ocean ecosystem protection and research
- Ocean
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- Competitive play — Players can compete against each other.
- cooperative play — Players can work together to achieve goals.
- Grid Movement — Players navigate using grid movement.
- Solo Play — The game can be played by a single player.
- Team building — Players build and develop their team.
- Worker Placement — Implied through recruiting experts and launching projects.
Video topics + discussion points
Quotes (from this video)
- Middleweight games. Yes, the ones in the middle.
- Not the ones that burn your brain.
- But these are ones that you can do better at them if you have some experience.
- So, we went to the source. The source. BGG. Yes, the primary source. Of information on board games.
- So, we're looking at games that are somewhere over 2.0 but under four.
- It is so satisfying when you do.
- The aquarist with the most points at the end wins.
- And then now we have Cities: USA, which I feel is kind of like medium. It's it's kind of it puts its toe in light, but it's into the medium.
- Now, for this one, we love Cities. We love Cities.
- Don't get it twisted, family. We love this game.
- But, the subject matter, like we said, you wait long enough, something's going to come through. And if you like horror, we got you your horror. We do.
- And the art is so It's captivating. It's captivating.
- And baby, this one is kind of crazy.
- It's not so taxing on No. No. that you're like, "Oh my god, you know, this is going"
- But it is it [music] it it keeps you rolling.
- I like how they give you different choices. So if you're bringing somebody into the next level, they can come in the way they want to.
- And then usually the games are in the mid mid-range in the middle range, you know, so everybody can play it.
- I mean it's just the components are so fun and just the game is just so unique
- But then this one stays with that, you know, that kind of like gateway to bring them in say hey, we still colorful, we still got some things going on.
- But they realized people still want color. They still want a game that's eye-catching, a game that's going to catch your attention on the table.
References (from this video)
- Offers all the good things from a Euro game
- Players can create their team
- Players can explore the world and fight for victory points
- Quick playtime (around an hour)
- Passes by quickly and makes you want to play again
- exploring and preserving the oceans
- oceans
Mechanics (from transcript analysis)
- Set Collection — you will pick one of these sheets and depending on them, you will have different missions right here that will give you victory points.
- Tile Placement — you explore the oceans, revealing new tiles
- Worker Placement — you will take your little discs, place on your team members
Video topics + discussion points
Quotes (from this video)
- If you'd asked me which board games do I feel are essential, I would answer these
- I love these board games and I have had massive successes showing these games to other players.
- there isn't a single board game that is meant for everyone, but at least these you should definitely try.
- This is the simplest brain burner that I have played.
- This has for years already been a must-have board game. It's fantastic. You should definitely try it out.
- This is one of the most satisfying board games in my collection. Yet, it's super heavy.
- And the most accessible, the most essential we feel like is Pandemic Legacy.
- Social deduction games are stressful.
- This has not failed us once.
- It's a great combination for a great twoplayer board game
- You definitely should have deck building in your collection.
- Sometimes you're like me and are left all alone. But don't worry, you can still have fun by playing the best solo board games.
- If I can only use one word to explain this game to you, it's clockwork.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
- I think it's good for our minds to try to go through that math and not always pull out our calculators.
- One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
- Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
- Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
- So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
- I can see it used in great ways for language arts but also for second language learning.
- And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
- The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
- Elicits strong reactions from players, wanting to play again to achieve more.
- Crafted magnificently with a sense of exploration and allure of discovery.
- Thematic resonance with conservation efforts and environmentalism.
- Seamless transition between cooperative and competitive modes.
- Biodegradable materials in production.
- The cooperative mode is engaging and requires every action to matter.
- Conservation efforts in the ocean
- The ocean
Mechanics (from transcript analysis)
- action selection — The game involves action selection, and players have to make decisions about what aspects of the game they will lean heavily into.
- Competitive play — The competitive mode allows players to lean into systems they are good at, without necessarily focusing on winning.
- cooperative play — The game includes a cooperative mode where every action matters and players share responsibility.
- exploration — The game is a lot about exploration, though there is pressure for spaces, players aren't competing over them in a way where they fight each other off.
- Scenario/Mission based play — The expansion introduces scenarios or missions that are infinitely expandable and can have their own rules.
- Set Collection — Players are committing to multiple levels of exploration, and not being able to complete everything creates an allure.
- solo mode — A solo mode was a requirement for the crowdfunded game, and it works well as a cooperative experience.
- Token moving and management — This was a fun element that was added late into the first prototype of the original Endeavor.
Video topics + discussion points
Quotes (from this video)
- But I could have won better.
- Um, I I think it's crafted magnificently.
- Endeavor competitive is like, you know what, I'll figure out if I win or not, but I'm just going to lean into the systems that I'm good at.
- Whereas cooperative, every single action matters.
- Um, and so, um, yeah, when when we settled on kind of what we found the game to be and we're like, "No, I think like this is this is worth pitching to some places."
- The jaded critic in Ratatouille sits down and eats the food that takes him back to being a kid and understanding why he loves this in the first place.
- big systems, big thematic resonance, and uh elegantly put together with interesting challenge.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I feel like they just uploaded this one.
- I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
- All right, same rules looks like they kept, which is nice.
- I didn't even try on the designer cuz I knew I wasn't going to get it.
- I've only ever heard of this game from Tom Vassal.
- It's something you'd see in a fever dream.
- Wow. Kind of want to play it now, though.
- I don't think I'm going to do that well on this one.
- I just care about that.
- I don't know who designed it.
- I don't think anyone knows.
- I've never seen that before in my life.
- Do I see the red down there?
- Did CMON pick this one up, too?
- I don't know.
- I don't think they did, but Colossal Games definitely makes sense.
- Didn't I know that?
- Just because that's my go-to apparently.
- Well, I'll I don't know enough to prove them wrong.
- I'm sure someone did.
- This is a great two-player game.
- Who published it?
- Damn. That one's Arcane Wonders.
- It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
- No, dang it.
- I know I did not do as good as last one.
References (from this video)
- Fantastic engine building
- Builds slowly to powerful engine
- Beautiful table presence
- High variability
- Obsessed with the variability
- Perfect deep sea reskin
- Won Kennerspiel des Jahres last year
- Exploring the sea by hiring crew and moving up tracks to build an engine.
- The sea
Mechanics (from transcript analysis)
- Engine Building — You're going to be moving up on these tracks that will slowly start to build your engine into something quite amazing.
- Track Advancement — You're going to be moving up on these four tracks that will slowly start to build your engine into something quite amazing.
- Worker Placement — Hiring some different crew members to be able to do different abilities.
Video topics + discussion points
Quotes (from this video)
- Hello everybody. My name is Ia and my name is Tyler. Together, we make up Gre, a couple that loves to play board games and to share with you what we play and why we played it.
- We played a lot of games in June.
- June was our most played games this year so far.
- He has severe obstructed sleep apnnea.
- I stop breathing over 65 times an hour.
- I now am a proud owner of a CPAP machine
- we have played 66 plays.
References (from this video)
- Strategic gameplay
- Satisfying progression
- Thematic elements of ocean exploration
- Will continue to play more
- Research
- Ocean exploration
Mechanics (from transcript analysis)
- Resource Management — All of which will improve your researching team, which means you will be able to do more of that stuff and get more of those points.
- Set Collection — exploring new depths, researching what's underneath there, as well as, well, that saving turtles part.
- Worker Placement — use these little tiny discs to send them to work.
Video topics + discussion points
Quotes (from this video)
- Your dad gave you a plot of land and you get to develop it with all these stickers.
- You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
- It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
- It's an amazing board game, and Mr. Tves is amazing at this game.
- This is my go-to game that I throw in the bag to play wherever I go.
- Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
- deep cooperative experience with meaningful teamwork
- cooperation feels rewarding and memorable
- cooperation relies heavily on discussion rather than mechanics
- you can't literally help a teammate on their turn
- scenario-driven cooperation and conservation
- ocean scientists exploring and conserving the world seas
- cooperative puzzle-solving and teamwork
Mechanics (from transcript analysis)
- table talk and coordination — cooperation relies on discussion rather than heavy mechanics; mutual links in conservation; worker-placement-like recruitment
Video topics + discussion points
Quotes (from this video)
- Just do it now.
- My life is ruined.
References (from this video)
- It's really good and loved by the players.
- It's considered a potential game of the year.
- The game has a good theme of conservation.
- The game has only seven turns, which feels short.
- The bidding mechanic can be a drag and frustrating.
- The original Endeavor had a slavery mechanism that was considered iffy.
- Conservation
- The sea
- Endeavor
Mechanics (from transcript analysis)
- action selection — Players take one action per turn.
- bidding — Bidding is a key mechanic to acquire tiles, which can be frustrating if not skillful.
- Tile Placement — The game involves placing tiles.
Video topics + discussion points
Quotes (from this video)
- do you guys remember the Hasbro when they did the crowdfunding for that
- all the stuff that came with it though is junk I hate them all the little extra figures that are like Silver Surfer and stuff they're like super junky
- you may get [ ] or you may get like you may is a gambling basically
- I sold all my cards played for decades and decades and decades
- Rotten Tomatoes it's miracle I never even heard of the number one stre
- I feel like these are not properly rated these don't make sense
- the ref the ref the ref is [ ] awesome
- this list sucks
- I feel like this list is not good there's way better movies than this
- I feel like Christmas movies are not they used to be good and now now they're not
- like when's the last good Christmas movie I mean is it just because we're older or you know maybe or we all the good ones are made and they don't want to make anymore
- well I mean there's tons but it's a wonderful life was the the reason why it became so well known and everything was because um it basically became free they they forgot to re-up their trademark for it or whatever
- I was just astounded by it's like so yeah I bought it and it didn't it didn't it didn't show up
References (from this video)
- Solid for competitive, co-op, and solo play.
- Variety in the game.
- Good synergy and progression observed, especially with player board upgrades.
- Solo/co-op balance and variety issues noted, to be addressed by an expansion.
- Goal difficulty can be swingy.
- Certain goals are very difficult to achieve.
- Study and protect biodiversity and life encountered in the ocean.
- Deep sea
- Endeavor
Mechanics (from transcript analysis)
- Area Control — Placing discs on conservation spots and in columns contributes to goals and scoring.
- Goal-oriented — The game involves achieving multiple goals from a set of potential objectives to win.
- Resource Management — Managing 'research' as a primary resource for actions like journaling and conservation.
- Set Collection — Collecting journal cards with specific bonuses and effects.
- Tile Placement — Exploring and adding new hexagonal tiles to the game board to expand the map.
- Variable player powers — Recruiting specialists with unique abilities and upgrading player tracks that enhance actions.
- Worker Placement — Players place discs on action spaces to perform actions like dive, journal, conservation, and sonar.
Video topics + discussion points
Quotes (from this video)
- It's one of the rare games that actually pretty much gets all of those right.
- The publishers have realized that there were some issues here because the forthcoming expansion, which already crowdfunded and I think is at the printers or somewhere around there, is supposed to give even more variety and balance to the solo co-op mode, but it still works fine.
- So, Endeavor Deep Sea is a Euro game based somewhat on the system mechanics of the original Endeavor, which I have played, but that's like a colonial uh exploration game, so this is quite different.
- The expansion is going to be a big improvement where these are ranked on their easiness or difficulty so you can really tailor the experience because right now it's just super swingy.
References (from this video)
- So good
- This one is very good
- Has one of the best engine building I've seen in a game
- Scalability is so interesting
- Thematic
- Flexibility to play with any player count and also cooperatively
- Engine builder feels smooth
- Art is fun
- Graphic design is incredible
- Abundance of content
- Starts out so little, first turn can be just one action
- Haven't tried the cooperative mode yet
- Expansion is coming
- Exploring the sea, sustaining wildlife, research
- The sea
Mechanics (from transcript analysis)
- Area Majority — Players compete for area majorities in columns or rows on the board.
- cooperative play — The game has a cooperative mode that the hosts have not tried yet but are interested in.
- Engine Building — Players' actions become more interesting and powerful as they progress, moving cubes up tracks to enhance abilities.
- Set Collection — Collecting tiles, potentially for public missions or area majorities.
- Worker Placement — Involves action tiles that are taken off workers to use them again, and workers can be upgraded.
Video topics + discussion points
Quotes (from this video)
- I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me.
- This month was extremely hard.
- I even proposed to Tyler. I was like, 'Tyler, we should do a top 10 of June this month.'
- It wasn't hard for me. Tyler did not want to do a top 10. He stuck with us five cuz that's the format that we have.
- We are halfway through the year. And we are 54% through our challenge.
- It's July second. Please. We played a lot of games for Canada Day.
- This is definitely one that we'll be playing again and again.
- I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me. Yeah, this game hit this game hit good. So good.
- The most important mechanic: Fun.
References (from this video)
- Exceptional game quality
- Very good game
- Pretty production
- Well-produced components
- Has a lot of personality
- Theme works well with mechanics
- Intuitive graphic design
- Rewarding actions
- Increasing complexity that builds over the game
- Challenging and interesting scenarios
- Good replayability
- Simple core mechanism that is rewarding
- Good teachable game (15-20 min teach for a 2-hour game)
- Limited options early on if wrong tiles are picked
- Scenario one can be a bit boring after repeated plays
- Marine biology, conservation, exploration
- The sea
- Endeavor (original)
Mechanics (from transcript analysis)
- Action Point Allowance System — Players have a limited number of discs (workers) per turn and must choose which actions to perform.
- Area Control — The 'sonar rings' are described as being 'kind of like an area control' mechanic where players want the most out.
- Hand Management — Players manage 'dive tokens' which can be spent for various effects or saved.
- Modular Board — The game uses tiles that are placed on the board, creating a different layout and opportunities each game.
- Push Your Luck — The mechanic of 'pushing off the end' to gain stars is mentioned, implying a push-your-luck element.
- Set Collection — Players collect various resources or tokens, like 'dive tokens' or 'impact tokens', which are used for various purposes or for end-game scoring.
- Track Advancement — Players move markers up various tracks (e.g., blue track, green track) to gain benefits or unlock abilities.
- Variable player powers — Players start with or acquire different 'specialists' or 'team leaders' that might offer unique abilities or starting conditions.
- variable setup — The game uses different 'scenarios' or 'missions' that alter end-game scoring and setup, providing variety.
- Worker Placement — Players place discs (workers) onto action spaces to perform actions.
Video topics + discussion points
Quotes (from this video)
- This is exceptional.
- It feels rewarding doing that action.
- It has a lot of personality, I think, this game.
- intuitive iconography is always welcome in this house.
- Playing a bad game makes me angry. It It actually makes me angry.
- We live in this world of, you know, luxury, where something isn't great, move on.